1/* 2 * Copyright (C) 2009-2010 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#include <stdbool.h> 28#include "main/state.h" 29#include "util/u_memory.h" 30#include "nouveau_driver.h" 31#include "nouveau_context.h" 32#include "nouveau_fbo.h" 33#include "nouveau_util.h" 34#include "nv_object.xml.h" 35#include "nv10_3d.xml.h" 36#include "nv04_driver.h" 37#include "nv10_driver.h" 38 39static GLboolean 40use_fast_zclear(struct gl_context *ctx, GLbitfield buffers) 41{ 42 struct nouveau_context *nctx = to_nouveau_context(ctx); 43 struct gl_framebuffer *fb = ctx->DrawBuffer; 44 45 if (buffers & BUFFER_BIT_STENCIL) { 46 /* 47 * The stencil test is bypassed when fast Z clears are 48 * enabled. 49 */ 50 nctx->hierz.clear_blocked = GL_TRUE; 51 context_dirty(ctx, ZCLEAR); 52 return GL_FALSE; 53 } 54 55 return !nctx->hierz.clear_blocked && 56 fb->_Xmax == fb->Width && fb->_Xmin == 0 && 57 fb->_Ymax == fb->Height && fb->_Ymin == 0; 58} 59 60GLboolean 61nv10_use_viewport_zclear(struct gl_context *ctx) 62{ 63 struct nouveau_context *nctx = to_nouveau_context(ctx); 64 struct gl_framebuffer *fb = ctx->DrawBuffer; 65 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; 66 67 return context_eng3d(ctx)->oclass < NV17_3D_CLASS && 68 !nctx->hierz.clear_blocked && depthRb && 69 (_mesa_get_format_bits(depthRb->Format, 70 GL_DEPTH_BITS) >= 24); 71} 72 73float 74nv10_transform_depth(struct gl_context *ctx, float z) 75{ 76 struct nouveau_context *nctx = to_nouveau_context(ctx); 77 78 if (nv10_use_viewport_zclear(ctx)) 79 return 2097152.0 * (z + (nctx->hierz.clear_seq & 7)); 80 else 81 return ctx->DrawBuffer->_DepthMaxF * z; 82} 83 84static void 85nv10_zclear(struct gl_context *ctx, GLbitfield *buffers) 86{ 87 /* 88 * Pre-nv17 cards don't have native support for fast Z clears, 89 * but in some cases we can still "clear" the Z buffer without 90 * actually blitting to it if we're willing to sacrifice a few 91 * bits of depth precision. 92 * 93 * Each time a clear is requested we modify the viewport 94 * transform in such a way that the old contents of the depth 95 * buffer are clamped to the requested clear value when 96 * they're read by the GPU. 97 */ 98 struct nouveau_context *nctx = to_nouveau_context(ctx); 99 struct gl_framebuffer *fb = ctx->DrawBuffer; 100 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 101 struct nouveau_surface *s = &to_nouveau_renderbuffer( 102 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 103 104 if (nv10_use_viewport_zclear(ctx)) { 105 int x, y, w, h; 106 float z = ctx->Depth.Clear; 107 uint32_t value = pack_zs_f(s->format, z, 0); 108 109 get_scissors(fb, &x, &y, &w, &h); 110 *buffers &= ~BUFFER_BIT_DEPTH; 111 112 if (use_fast_zclear(ctx, *buffers)) { 113 if (nfb->hierz.clear_value != value) { 114 /* Don't fast clear if we're changing 115 * the depth value. */ 116 nfb->hierz.clear_value = value; 117 118 } else if (z == 0.0) { 119 nctx->hierz.clear_seq++; 120 context_dirty(ctx, ZCLEAR); 121 122 if ((nctx->hierz.clear_seq & 7) != 0 && 123 nctx->hierz.clear_seq != 1) 124 /* We didn't wrap around -- no need to 125 * clear the depth buffer for real. */ 126 return; 127 128 } else if (z == 1.0) { 129 nctx->hierz.clear_seq--; 130 context_dirty(ctx, ZCLEAR); 131 132 if ((nctx->hierz.clear_seq & 7) != 7) 133 /* No wrap around */ 134 return; 135 } 136 } 137 138 value = pack_zs_f(s->format, 139 (z + (nctx->hierz.clear_seq & 7)) / 8, 0); 140 context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h); 141 } 142} 143 144static void 145nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) 146{ 147 struct nouveau_context *nctx = to_nouveau_context(ctx); 148 struct nouveau_pushbuf *push = context_push(ctx); 149 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( 150 ctx->DrawBuffer); 151 struct nouveau_surface *s = &to_nouveau_renderbuffer( 152 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 153 154 /* Clear the hierarchical depth buffer */ 155 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); 156 PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0)); 157 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); 158 PUSH_DATA (push, 1); 159 160 /* Mark the depth buffer as cleared */ 161 if (use_fast_zclear(ctx, *buffers)) { 162 if (nctx->hierz.clear_seq) 163 *buffers &= ~BUFFER_BIT_DEPTH; 164 165 nfb->hierz.clear_value = 166 pack_zs_f(s->format, ctx->Depth.Clear, 0); 167 nctx->hierz.clear_seq++; 168 169 context_dirty(ctx, ZCLEAR); 170 } 171} 172 173static void 174nv10_clear(struct gl_context *ctx, GLbitfield buffers) 175{ 176 struct nouveau_context *nctx = to_nouveau_context(ctx); 177 struct nouveau_pushbuf *push = context_push(ctx); 178 179 nouveau_validate_framebuffer(ctx); 180 181 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); 182 if (nouveau_pushbuf_validate(push)) { 183 nouveau_pushbuf_bufctx(push, NULL); 184 return; 185 } 186 187 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { 188 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) 189 nv17_zclear(ctx, &buffers); 190 else 191 nv10_zclear(ctx, &buffers); 192 193 /* Emit the zclear state if it's dirty */ 194 _mesa_update_state(ctx); 195 } 196 197 nouveau_pushbuf_bufctx(push, NULL); 198 nouveau_clear(ctx, buffers); 199} 200 201static void 202nv10_hwctx_init(struct gl_context *ctx) 203{ 204 struct nouveau_pushbuf *push = context_push(ctx); 205 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; 206 struct nv04_fifo *fifo = hw->chan->data; 207 int i; 208 209 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 210 PUSH_DATA (push, hw->eng3d->handle); 211 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); 212 PUSH_DATA (push, hw->ntfy->handle); 213 214 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); 215 PUSH_DATA (push, fifo->vram); 216 PUSH_DATA (push, fifo->gart); 217 PUSH_DATA (push, fifo->gart); 218 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); 219 PUSH_DATA (push, fifo->vram); 220 PUSH_DATA (push, fifo->vram); 221 222 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 223 PUSH_DATA (push, 0); 224 225 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 226 PUSH_DATA (push, 0); 227 PUSH_DATA (push, 0); 228 229 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 230 PUSH_DATA (push, 0x7ff << 16 | 0x800); 231 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); 232 PUSH_DATA (push, 0x7ff << 16 | 0x800); 233 234 for (i = 1; i < 8; i++) { 235 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); 236 PUSH_DATA (push, 0); 237 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); 238 PUSH_DATA (push, 0); 239 } 240 241 BEGIN_NV04(push, SUBC_3D(0x290), 1); 242 PUSH_DATA (push, 0x10 << 16 | 1); 243 BEGIN_NV04(push, SUBC_3D(0x3f4), 1); 244 PUSH_DATA (push, 0); 245 246 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 247 PUSH_DATA (push, 0); 248 249 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { 250 BEGIN_NV04(push, NV17_3D(UNK01AC), 2); 251 PUSH_DATA (push, fifo->vram); 252 PUSH_DATA (push, fifo->vram); 253 254 BEGIN_NV04(push, SUBC_3D(0xd84), 1); 255 PUSH_DATA (push, 0x3); 256 257 BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); 258 PUSH_DATA (push, 1); 259 } 260 261 if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) { 262 BEGIN_NV04(push, SUBC_3D(0x120), 3); 263 PUSH_DATA (push, 0); 264 PUSH_DATA (push, 1); 265 PUSH_DATA (push, 2); 266 267 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 268 PUSH_DATA (push, 0); 269 } 270 271 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 272 PUSH_DATA (push, 0); 273 274 /* Set state */ 275 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); 276 PUSH_DATA (push, 0); 277 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); 278 PUSH_DATA (push, 0); 279 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); 280 PUSH_DATA (push, 0x207); 281 PUSH_DATA (push, 0); 282 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); 283 PUSH_DATA (push, 0); 284 PUSH_DATA (push, 0); 285 286 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); 287 PUSH_DATA (push, 0); 288 BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); 289 PUSH_DATA (push, 1); 290 PUSH_DATA (push, 0); 291 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 292 PUSH_DATA (push, 0); 293 BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); 294 PUSH_DATA (push, 0); 295 PUSH_DATA (push, 0); 296 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); 297 PUSH_DATA (push, 1); 298 PUSH_DATA (push, 0); 299 PUSH_DATA (push, 0); 300 PUSH_DATA (push, 0x8006); 301 BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); 302 PUSH_DATA (push, 0xff); 303 PUSH_DATA (push, 0x207); 304 PUSH_DATA (push, 0); 305 PUSH_DATA (push, 0xff); 306 PUSH_DATA (push, 0x1e00); 307 PUSH_DATA (push, 0x1e00); 308 PUSH_DATA (push, 0x1e00); 309 PUSH_DATA (push, 0x1d01); 310 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); 311 PUSH_DATA (push, 0); 312 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); 313 PUSH_DATA (push, 0); 314 PUSH_DATA (push, 0); 315 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); 316 PUSH_DATA (push, 0); 317 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); 318 PUSH_DATA (push, 0); 319 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); 320 PUSH_DATA (push, 0); 321 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); 322 PUSH_DATA (push, 0); 323 PUSH_DATA (push, 0); 324 PUSH_DATA (push, 0); 325 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); 326 PUSH_DATA (push, 0x201); 327 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); 328 PUSH_DATA (push, 0); 329 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); 330 PUSH_DATA (push, 0); 331 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); 332 PUSH_DATA (push, 0); 333 PUSH_DATA (push, 0); 334 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 335 PUSH_DATA (push, 8); 336 BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); 337 PUSH_DATA (push, 0); 338 PUSH_DATA (push, 0); 339 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 340 PUSH_DATA (push, 8); 341 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 342 PUSH_DATA (push, 0); 343 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 344 PUSH_DATA (push, 0x1b02); 345 PUSH_DATA (push, 0x1b02); 346 BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); 347 PUSH_DATA (push, 0x405); 348 PUSH_DATA (push, 0x901); 349 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 350 PUSH_DATA (push, 0); 351 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 352 PUSH_DATA (push, 0); 353 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); 354 for (i = 0; i < 8; i++) 355 PUSH_DATA (push, 0); 356 357 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); 358 PUSH_DATA (push, 0); 359 PUSH_DATA (push, 0); 360 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); 361 PUSH_DATA (push, 0x3fc00000); /* -1.50 */ 362 PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ 363 PUSH_DATA (push, 0); /* 0.00 */ 364 365 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 366 PUSH_DATA (push, 0); 367 368 BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); 369 PUSH_DATA (push, 0x802); 370 PUSH_DATA (push, 2); 371 /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when 372 * using texturing, except when using the texture matrix 373 */ 374 BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); 375 PUSH_DATA (push, 6); 376 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); 377 PUSH_DATA (push, 0x01010101); 378 379 /* Set vertex component */ 380 BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); 381 PUSH_DATAf(push, 1.0); 382 PUSH_DATAf(push, 0.0); 383 PUSH_DATAf(push, 0.0); 384 PUSH_DATAf(push, 1.0); 385 BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); 386 PUSH_DATA (push, 0); 387 PUSH_DATA (push, 0); 388 PUSH_DATA (push, 0); 389 BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); 390 PUSH_DATA (push, 0); 391 PUSH_DATA (push, 0); 392 PUSH_DATAf(push, 1.0); 393 BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); 394 PUSH_DATAf(push, 0.0); 395 PUSH_DATAf(push, 0.0); 396 PUSH_DATAf(push, 0.0); 397 PUSH_DATAf(push, 1.0); 398 BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); 399 PUSH_DATAf(push, 0.0); 400 PUSH_DATAf(push, 0.0); 401 PUSH_DATAf(push, 0.0); 402 PUSH_DATAf(push, 1.0); 403 BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); 404 PUSH_DATAf(push, 0.0); 405 BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); 406 PUSH_DATA (push, 1); 407 408 BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); 409 PUSH_DATAf(push, 0.0); 410 PUSH_DATAf(push, 16777216.0); 411 412 PUSH_KICK (push); 413} 414 415static void 416nv10_context_destroy(struct gl_context *ctx) 417{ 418 struct nouveau_context *nctx = to_nouveau_context(ctx); 419 420 nv04_surface_takedown(ctx); 421 nv10_swtnl_destroy(ctx); 422 nv10_vbo_destroy(ctx); 423 424 nouveau_object_del(&nctx->hw.eng3d); 425 426 nouveau_context_deinit(ctx); 427 align_free(ctx); 428} 429 430static struct gl_context * 431nv10_context_create(struct nouveau_screen *screen, gl_api api, 432 const struct gl_config *visual, 433 struct gl_context *share_ctx) 434{ 435 struct nouveau_context *nctx; 436 struct gl_context *ctx; 437 unsigned celsius_class; 438 int ret; 439 440 nctx = align_calloc(sizeof(struct nouveau_context), 16); 441 if (!nctx) 442 return NULL; 443 444 ctx = &nctx->base; 445 446 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) 447 goto fail; 448 449 ctx->Extensions.ARB_texture_env_crossbar = true; 450 ctx->Extensions.ARB_texture_env_combine = true; 451 ctx->Extensions.ARB_texture_env_dot3 = true; 452 ctx->Extensions.EXT_texture_env_dot3 = true; 453 ctx->Extensions.NV_fog_distance = true; 454 ctx->Extensions.NV_texture_rectangle = true; 455 ctx->Extensions.EXT_texture_compression_s3tc = true; 456 ctx->Extensions.ANGLE_texture_compression_dxt = true; 457 458 /* GL constants. */ 459 ctx->Const.MaxTextureSize = 2048; 460 ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; 461 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS; 462 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; 463 ctx->Const.MaxTextureMaxAnisotropy = 2; 464 ctx->Const.MaxTextureLodBias = 15; 465 ctx->Driver.Clear = nv10_clear; 466 467 /* 2D engine. */ 468 ret = nv04_surface_init(ctx); 469 if (!ret) 470 goto fail; 471 472 /* 3D engine. */ 473 if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a) 474 celsius_class = NV17_3D_CLASS; 475 else if (context_chipset(ctx) >= 0x11) 476 celsius_class = NV15_3D_CLASS; 477 else 478 celsius_class = NV10_3D_CLASS; 479 480 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class, 481 NULL, 0, &nctx->hw.eng3d); 482 if (ret) 483 goto fail; 484 485 nv10_hwctx_init(ctx); 486 nv10_vbo_init(ctx); 487 nv10_swtnl_init(ctx); 488 489 return ctx; 490 491fail: 492 nv10_context_destroy(ctx); 493 return NULL; 494} 495 496const struct nouveau_driver nv10_driver = { 497 .context_create = nv10_context_create, 498 .context_destroy = nv10_context_destroy, 499 .surface_copy = nv04_surface_copy, 500 .surface_fill = nv04_surface_fill, 501 .emit = (nouveau_state_func[]) { 502 nv10_emit_alpha_func, 503 nv10_emit_blend_color, 504 nv10_emit_blend_equation, 505 nv10_emit_blend_func, 506 nv10_emit_clip_plane, 507 nv10_emit_clip_plane, 508 nv10_emit_clip_plane, 509 nv10_emit_clip_plane, 510 nv10_emit_clip_plane, 511 nv10_emit_clip_plane, 512 nv10_emit_color_mask, 513 nv10_emit_color_material, 514 nv10_emit_cull_face, 515 nv10_emit_front_face, 516 nv10_emit_depth, 517 nv10_emit_dither, 518 nv10_emit_frag, 519 nv10_emit_framebuffer, 520 nv10_emit_fog, 521 nv10_emit_light_enable, 522 nv10_emit_light_model, 523 nv10_emit_light_source, 524 nv10_emit_light_source, 525 nv10_emit_light_source, 526 nv10_emit_light_source, 527 nv10_emit_light_source, 528 nv10_emit_light_source, 529 nv10_emit_light_source, 530 nv10_emit_light_source, 531 nv10_emit_line_stipple, 532 nv10_emit_line_mode, 533 nv10_emit_logic_opcode, 534 nv10_emit_material_ambient, 535 nouveau_emit_nothing, 536 nv10_emit_material_diffuse, 537 nouveau_emit_nothing, 538 nv10_emit_material_specular, 539 nouveau_emit_nothing, 540 nv10_emit_material_shininess, 541 nouveau_emit_nothing, 542 nv10_emit_modelview, 543 nv10_emit_point_mode, 544 nv10_emit_point_parameter, 545 nv10_emit_polygon_mode, 546 nv10_emit_polygon_offset, 547 nv10_emit_polygon_stipple, 548 nv10_emit_projection, 549 nv10_emit_render_mode, 550 nv10_emit_scissor, 551 nv10_emit_shade_model, 552 nv10_emit_stencil_func, 553 nv10_emit_stencil_mask, 554 nv10_emit_stencil_op, 555 nv10_emit_tex_env, 556 nv10_emit_tex_env, 557 nouveau_emit_nothing, 558 nouveau_emit_nothing, 559 nv10_emit_tex_gen, 560 nv10_emit_tex_gen, 561 nouveau_emit_nothing, 562 nouveau_emit_nothing, 563 nv10_emit_tex_mat, 564 nv10_emit_tex_mat, 565 nouveau_emit_nothing, 566 nouveau_emit_nothing, 567 nv10_emit_tex_obj, 568 nv10_emit_tex_obj, 569 nouveau_emit_nothing, 570 nouveau_emit_nothing, 571 nv10_emit_viewport, 572 nv10_emit_zclear 573 }, 574 .num_emit = NUM_NV10_STATE, 575}; 576