1/* 2 * Copyright (C) 2009-2010 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#include <stdbool.h> 28#include "nouveau_driver.h" 29#include "nouveau_context.h" 30#include "nouveau_fbo.h" 31#include "nouveau_util.h" 32#include "nv_object.xml.h" 33#include "nv20_3d.xml.h" 34#include "nv04_driver.h" 35#include "nv10_driver.h" 36#include "nv20_driver.h" 37#include "util/u_memory.h" 38 39static void 40nv20_clear(struct gl_context *ctx, GLbitfield buffers) 41{ 42 struct nouveau_context *nctx = to_nouveau_context(ctx); 43 struct nouveau_pushbuf *push = context_push(ctx); 44 struct gl_framebuffer *fb = ctx->DrawBuffer; 45 uint32_t clear = 0; 46 47 nouveau_validate_framebuffer(ctx); 48 49 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); 50 if (nouveau_pushbuf_validate(push)) { 51 nouveau_pushbuf_bufctx(push, NULL); 52 return; 53 } 54 55 if (buffers & BUFFER_BITS_COLOR) { 56 struct nouveau_surface *s = &to_nouveau_renderbuffer( 57 fb->_ColorDrawBuffers[0])->surface; 58 59 if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0)) 60 clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R; 61 if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1)) 62 clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G; 63 if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2)) 64 clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B; 65 if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3)) 66 clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; 67 68 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 69 PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); 70 71 buffers &= ~BUFFER_BITS_COLOR; 72 } 73 74 if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { 75 struct nouveau_surface *s = &to_nouveau_renderbuffer( 76 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 77 78 if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) 79 clear |= NV20_3D_CLEAR_BUFFERS_DEPTH; 80 if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0]) 81 clear |= NV20_3D_CLEAR_BUFFERS_STENCIL; 82 83 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 84 PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 85 ctx->Stencil.Clear)); 86 87 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); 88 } 89 90 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 91 PUSH_DATA (push, clear); 92 93 nouveau_pushbuf_bufctx(push, NULL); 94 nouveau_clear(ctx, buffers); 95} 96 97static void 98nv20_hwctx_init(struct gl_context *ctx) 99{ 100 struct nouveau_pushbuf *push = context_push(ctx); 101 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; 102 struct nv04_fifo *fifo = hw->chan->data; 103 int i; 104 105 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 106 PUSH_DATA (push, hw->eng3d->handle); 107 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 PUSH_DATA (push, hw->ntfy->handle); 109 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 110 PUSH_DATA (push, fifo->vram); 111 PUSH_DATA (push, fifo->gart); 112 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 113 PUSH_DATA (push, fifo->vram); 114 PUSH_DATA (push, fifo->vram); 115 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 116 PUSH_DATA (push, fifo->vram); 117 PUSH_DATA (push, fifo->gart); 118 119 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 120 PUSH_DATA (push, 0); 121 122 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); 123 PUSH_DATA (push, 0); 124 PUSH_DATA (push, 0); 125 126 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 127 PUSH_DATA (push, 0xfff << 16 | 0x0); 128 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); 129 PUSH_DATA (push, 0xfff << 16 | 0x0); 130 131 for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { 132 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); 133 PUSH_DATA (push, 0); 134 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); 135 PUSH_DATA (push, 0); 136 } 137 138 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); 139 PUSH_DATA (push, 0); 140 141 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); 142 PUSH_DATAf(push, 0.0); 143 PUSH_DATAf(push, 0.0); 144 PUSH_DATAf(push, 1.0); 145 146 if (context_chipset(ctx) >= 0x25) { 147 BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); 148 PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); 149 } else { 150 BEGIN_NV04(push, SUBC_3D(0x1e68), 1); 151 PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ 152 BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); 153 PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); 154 } 155 156 BEGIN_NV04(push, SUBC_3D(0x290), 1); 157 PUSH_DATA (push, 0x10 << 16 | 1); 158 BEGIN_NV04(push, SUBC_3D(0x9fc), 1); 159 PUSH_DATA (push, 0); 160 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); 161 PUSH_DATA (push, 1); 162 BEGIN_NV04(push, SUBC_3D(0x9f8), 1); 163 PUSH_DATA (push, 4); 164 BEGIN_NV04(push, SUBC_3D(0x17ec), 3); 165 PUSH_DATAf(push, 0.0); 166 PUSH_DATAf(push, 1.0); 167 PUSH_DATAf(push, 0.0); 168 169 if (context_chipset(ctx) >= 0x25) { 170 BEGIN_NV04(push, SUBC_3D(0x1d88), 1); 171 PUSH_DATA (push, 3); 172 173 BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); 174 PUSH_DATA (push, fifo->vram); 175 BEGIN_NV04(push, NV25_3D(UNK01AC), 1); 176 PUSH_DATA (push, fifo->vram); 177 } 178 179 BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); 180 PUSH_DATA (push, 0); 181 182 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); 183 PUSH_DATA (push, 0); 184 185 BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); 186 PUSH_DATA (push, 0); 187 188 BEGIN_NV04(push, SUBC_3D(0x120), 3); 189 PUSH_DATA (push, 0); 190 PUSH_DATA (push, 1); 191 PUSH_DATA (push, 2); 192 193 if (context_chipset(ctx) >= 0x25) { 194 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); 195 PUSH_DATA (push, 0); 196 } 197 198 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); 199 PUSH_DATA (push, 0 << 16 | 0); 200 PUSH_DATA (push, 0 << 16 | 0); 201 202 BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); 203 PUSH_DATA (push, 0); 204 BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); 205 PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); 206 PUSH_DATA (push, 0); 207 208 for (i = 0; i < NV20_3D_TEX__LEN; i++) { 209 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 210 PUSH_DATA (push, 0); 211 } 212 213 BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); 214 PUSH_DATA (push, 0); 215 BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); 216 PUSH_DATA (push, 0); 217 218 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); 219 PUSH_DATA (push, 0x30d410d0); 220 PUSH_DATA (push, 0); 221 PUSH_DATA (push, 0); 222 PUSH_DATA (push, 0); 223 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); 224 PUSH_DATA (push, 0x00000c00); 225 PUSH_DATA (push, 0); 226 PUSH_DATA (push, 0); 227 PUSH_DATA (push, 0); 228 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); 229 PUSH_DATA (push, 0x00011101); 230 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 231 PUSH_DATA (push, 0x130e0300); 232 PUSH_DATA (push, 0x0c091c80); 233 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); 234 PUSH_DATA (push, 0x00000c00); 235 PUSH_DATA (push, 0); 236 PUSH_DATA (push, 0); 237 PUSH_DATA (push, 0); 238 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); 239 PUSH_DATA (push, 0x20c400c0); 240 PUSH_DATA (push, 0); 241 PUSH_DATA (push, 0); 242 PUSH_DATA (push, 0); 243 BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); 244 PUSH_DATA (push, 0); 245 PUSH_DATA (push, 0); 246 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); 247 PUSH_DATA (push, 0x035125a0); 248 PUSH_DATA (push, 0); 249 PUSH_DATA (push, 0x40002000); 250 PUSH_DATA (push, 0); 251 252 BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); 253 PUSH_DATA (push, 0xffff0000); 254 BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); 255 PUSH_DATA (push, 0); 256 BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); 257 PUSH_DATA (push, 0); 258 BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); 259 PUSH_DATA (push, 0); 260 BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); 261 PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); 262 PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); 263 PUSH_DATA (push, 0); 264 PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); 265 BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); 266 PUSH_DATA (push, 0xff); 267 PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); 268 PUSH_DATA (push, 0); 269 PUSH_DATA (push, 0xff); 270 PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); 271 PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); 272 PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); 273 274 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); 275 PUSH_DATA (push, 0); 276 PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); 277 BEGIN_NV04(push, SUBC_3D(0x17cc), 1); 278 PUSH_DATA (push, 0); 279 if (context_chipset(ctx) >= 0x25) { 280 BEGIN_NV04(push, SUBC_3D(0x1d84), 1); 281 PUSH_DATA (push, 1); 282 } 283 BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); 284 PUSH_DATA (push, 0); 285 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 286 PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); 287 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 288 PUSH_DATA (push, 0); 289 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 290 PUSH_DATA (push, 0); 291 BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); 292 PUSH_DATA (push, 0); 293 BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); 294 PUSH_DATA (push, 0); 295 BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), 296 NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); 297 for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { 298 PUSH_DATA (push, 0xffffffff); 299 } 300 301 BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); 302 PUSH_DATA (push, 0); 303 PUSH_DATA (push, 0); 304 PUSH_DATA (push, 0); 305 BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); 306 PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); 307 BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); 308 PUSH_DATA (push, 0); 309 BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); 310 PUSH_DATA (push, 0); 311 BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); 312 PUSH_DATAf(push, 0.0); 313 PUSH_DATAf(push, 0.0); 314 BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); 315 PUSH_DATA (push, 1); 316 if (context_chipset(ctx) < 0x25) { 317 BEGIN_NV04(push, SUBC_3D(0x1d84), 1); 318 PUSH_DATA (push, 3); 319 } 320 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); 321 if (context_chipset(ctx) >= 0x25) 322 PUSH_DATAf(push, 1.0); 323 else 324 PUSH_DATA (push, 8); 325 326 if (context_chipset(ctx) >= 0x25) { 327 BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); 328 PUSH_DATA (push, 0); 329 BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); 330 PUSH_DATA (push, 0x800); 331 } else { 332 BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); 333 PUSH_DATA (push, 0); 334 PUSH_DATA (push, 0); 335 } 336 337 BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); 338 PUSH_DATA (push, 8); 339 BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); 340 PUSH_DATA (push, 0); 341 BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); 342 PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); 343 PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); 344 BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); 345 PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); 346 PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); 347 BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); 348 PUSH_DATA (push, 0); 349 BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); 350 PUSH_DATA (push, 0); 351 BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); 352 PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); 353 BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); 354 PUSH_DATA (push, 0); 355 356 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), 357 4 * NV20_3D_TEX_GEN_MODE__ESIZE); 358 for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) 359 PUSH_DATA (push, 0); 360 361 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 362 PUSH_DATAf(push, 1.5); 363 PUSH_DATAf(push, -0.090168); 364 PUSH_DATAf(push, 0.0); 365 BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); 366 PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); 367 PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); 368 BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); 369 PUSH_DATA (push, 0); 370 PUSH_DATA (push, 0); 371 372 BEGIN_NV04(push, NV20_3D(ENGINE), 1); 373 PUSH_DATA (push, NV20_3D_ENGINE_FIXED); 374 375 for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { 376 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 377 PUSH_DATA (push, 0); 378 } 379 380 BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); 381 PUSH_DATAf(push, 1.0); 382 PUSH_DATAf(push, 0.0); 383 PUSH_DATAf(push, 0.0); 384 PUSH_DATAf(push, 1.0); 385 PUSH_DATAf(push, 0.0); 386 PUSH_DATAf(push, 0.0); 387 PUSH_DATAf(push, 1.0); 388 PUSH_DATAf(push, 1.0); 389 PUSH_DATAf(push, 1.0); 390 PUSH_DATAf(push, 1.0); 391 PUSH_DATAf(push, 1.0); 392 PUSH_DATAf(push, 1.0); 393 for (i = 0; i < 12; i++) { 394 PUSH_DATAf(push, 0.0); 395 PUSH_DATAf(push, 0.0); 396 PUSH_DATAf(push, 0.0); 397 PUSH_DATAf(push, 1.0); 398 } 399 400 BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); 401 PUSH_DATA (push, 1); 402 BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); 403 PUSH_DATA (push, 0x00010101); 404 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 405 PUSH_DATA (push, 0); 406 407 BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); 408 PUSH_DATAf(push, 0.0); 409 PUSH_DATAf(push, 16777216.0); 410 411 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 412 PUSH_DATAf(push, 0.0); 413 PUSH_DATAf(push, 0.0); 414 PUSH_DATAf(push, 0.0); 415 PUSH_DATAf(push, 16777215.0); 416 417 BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); 418 PUSH_DATAf(push, 0.0); 419 PUSH_DATAf(push, 0.0); 420 PUSH_DATAf(push, 16777215.0 * 0.5); 421 PUSH_DATAf(push, 65535.0); 422 423 PUSH_KICK (push); 424} 425 426static void 427nv20_context_destroy(struct gl_context *ctx) 428{ 429 struct nouveau_context *nctx = to_nouveau_context(ctx); 430 431 nv04_surface_takedown(ctx); 432 nv20_swtnl_destroy(ctx); 433 nv20_vbo_destroy(ctx); 434 435 nouveau_object_del(&nctx->hw.eng3d); 436 437 nouveau_context_deinit(ctx); 438 align_free(ctx); 439} 440 441static struct gl_context * 442nv20_context_create(struct nouveau_screen *screen, gl_api api, 443 const struct gl_config *visual, 444 struct gl_context *share_ctx) 445{ 446 struct nouveau_context *nctx; 447 struct gl_context *ctx; 448 unsigned kelvin_class; 449 int ret; 450 451 nctx = align_calloc(sizeof(struct nouveau_context), 16); 452 if (!nctx) 453 return NULL; 454 455 ctx = &nctx->base; 456 457 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) 458 goto fail; 459 460 ctx->Extensions.ARB_texture_env_crossbar = true; 461 ctx->Extensions.ARB_texture_env_combine = true; 462 ctx->Extensions.ARB_texture_env_dot3 = true; 463 ctx->Extensions.EXT_texture_env_dot3 = true; 464 ctx->Extensions.NV_fog_distance = true; 465 ctx->Extensions.NV_texture_rectangle = true; 466 ctx->Extensions.EXT_texture_compression_s3tc = true; 467 ctx->Extensions.ANGLE_texture_compression_dxt = true; 468 469 /* GL constants. */ 470 ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; 471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS; 472 ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS; 473 ctx->Const.MaxTextureMaxAnisotropy = 8; 474 ctx->Const.MaxTextureLodBias = 15; 475 ctx->Driver.Clear = nv20_clear; 476 477 /* 2D engine. */ 478 ret = nv04_surface_init(ctx); 479 if (!ret) 480 goto fail; 481 482 /* 3D engine. */ 483 if (context_chipset(ctx) >= 0x25) 484 kelvin_class = NV25_3D_CLASS; 485 else 486 kelvin_class = NV20_3D_CLASS; 487 488 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, kelvin_class, 489 NULL, 0, &nctx->hw.eng3d); 490 if (ret) 491 goto fail; 492 493 nv20_hwctx_init(ctx); 494 nv20_vbo_init(ctx); 495 nv20_swtnl_init(ctx); 496 497 return ctx; 498 499fail: 500 nv20_context_destroy(ctx); 501 return NULL; 502} 503 504const struct nouveau_driver nv20_driver = { 505 .context_create = nv20_context_create, 506 .context_destroy = nv20_context_destroy, 507 .surface_copy = nv04_surface_copy, 508 .surface_fill = nv04_surface_fill, 509 .emit = (nouveau_state_func[]) { 510 nv10_emit_alpha_func, 511 nv10_emit_blend_color, 512 nv10_emit_blend_equation, 513 nv10_emit_blend_func, 514 nv20_emit_clip_plane, 515 nv20_emit_clip_plane, 516 nv20_emit_clip_plane, 517 nv20_emit_clip_plane, 518 nv20_emit_clip_plane, 519 nv20_emit_clip_plane, 520 nv10_emit_color_mask, 521 nv20_emit_color_material, 522 nv10_emit_cull_face, 523 nv10_emit_front_face, 524 nv10_emit_depth, 525 nv10_emit_dither, 526 nv20_emit_frag, 527 nv20_emit_framebuffer, 528 nv20_emit_fog, 529 nv10_emit_light_enable, 530 nv20_emit_light_model, 531 nv20_emit_light_source, 532 nv20_emit_light_source, 533 nv20_emit_light_source, 534 nv20_emit_light_source, 535 nv20_emit_light_source, 536 nv20_emit_light_source, 537 nv20_emit_light_source, 538 nv20_emit_light_source, 539 nv10_emit_line_stipple, 540 nv10_emit_line_mode, 541 nv20_emit_logic_opcode, 542 nv20_emit_material_ambient, 543 nv20_emit_material_ambient, 544 nv20_emit_material_diffuse, 545 nv20_emit_material_diffuse, 546 nv20_emit_material_specular, 547 nv20_emit_material_specular, 548 nv20_emit_material_shininess, 549 nv20_emit_material_shininess, 550 nv20_emit_modelview, 551 nv20_emit_point_mode, 552 nv10_emit_point_parameter, 553 nv10_emit_polygon_mode, 554 nv10_emit_polygon_offset, 555 nv10_emit_polygon_stipple, 556 nv20_emit_projection, 557 nv10_emit_render_mode, 558 nv10_emit_scissor, 559 nv10_emit_shade_model, 560 nv10_emit_stencil_func, 561 nv10_emit_stencil_mask, 562 nv10_emit_stencil_op, 563 nv20_emit_tex_env, 564 nv20_emit_tex_env, 565 nv20_emit_tex_env, 566 nv20_emit_tex_env, 567 nv20_emit_tex_gen, 568 nv20_emit_tex_gen, 569 nv20_emit_tex_gen, 570 nv20_emit_tex_gen, 571 nv20_emit_tex_mat, 572 nv20_emit_tex_mat, 573 nv20_emit_tex_mat, 574 nv20_emit_tex_mat, 575 nv20_emit_tex_obj, 576 nv20_emit_tex_obj, 577 nv20_emit_tex_obj, 578 nv20_emit_tex_obj, 579 nv20_emit_viewport, 580 nv20_emit_tex_shader 581 }, 582 .num_emit = NUM_NV20_STATE, 583}; 584