1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file xm_api.c 27 * 28 * All the XMesa* API functions. 29 * 30 * 31 * NOTES: 32 * 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left 35 * corner of the window. Therefore, most drawing functions in this 36 * file have to flip Y coordinates. 37 * 38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile 39 * in support for the MIT Shared Memory extension. If enabled, when you 40 * use an Ximage for the back buffer in double buffered mode, the "swap" 41 * operation will be faster. You must also link with -lXext. 42 * 43 * Byte swapping: If the Mesa host and the X display use a different 44 * byte order then there's some trickiness to be aware of when using 45 * XImages. The byte ordering used for the XImage is that of the X 46 * display, not the Mesa host. 47 * The color-to-pixel encoding for True/DirectColor must be done 48 * according to the display's visual red_mask, green_mask, and blue_mask. 49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will 50 * do byte swapping if needed. If one wants to directly "poke" the pixel 51 * into the XImage's buffer then the pixel must be byte swapped first. In 52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format 53 * and use XPutPixel everywhere except in the implementation of 54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so 55 * instead of using XPutPixel we "poke" our values after byte-swapping 56 * the clear pixel value if needed. 57 * 58 */ 59 60#ifdef __CYGWIN__ 61#undef WIN32 62#undef __WIN32__ 63#endif 64 65#include <stdio.h> 66#include "glxheader.h" 67#include "xmesaP.h" 68#include "main/api_exec.h" 69#include "main/context.h" 70#include "main/extensions.h" 71#include "main/framebuffer.h" 72#include "main/macros.h" 73#include "main/renderbuffer.h" 74#include "main/state.h" 75#include "main/teximage.h" 76#include "main/version.h" 77#include "main/vtxfmt.h" 78#include "swrast/swrast.h" 79#include "swrast/s_renderbuffer.h" 80#include "swrast_setup/swrast_setup.h" 81#include "vbo/vbo.h" 82#include "tnl/tnl.h" 83#include "tnl/t_context.h" 84#include "tnl/t_pipeline.h" 85#include "drivers/common/driverfuncs.h" 86#include "drivers/common/meta.h" 87#include "util/u_memory.h" 88 89/** 90 * Global X driver lock 91 */ 92mtx_t _xmesa_lock; 93 94 95 96/**********************************************************************/ 97/***** X Utility Functions *****/ 98/**********************************************************************/ 99 100 101/** 102 * Return the host's byte order as LSBFirst or MSBFirst ala X. 103 */ 104static int host_byte_order( void ) 105{ 106 int i = 1; 107 char *cptr = (char *) &i; 108 return (*cptr==1) ? LSBFirst : MSBFirst; 109} 110 111 112/** 113 * Check if the X Shared Memory extension is available. 114 * Return: 0 = not available 115 * 1 = shared XImage support available 116 * 2 = shared Pixmap support available also 117 */ 118static int check_for_xshm( XMesaDisplay *display ) 119{ 120#if defined(USE_XSHM) 121 int ignore; 122 123 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) { 124 /* Note: we're no longer calling XShmQueryVersion() here. It seems 125 * to be flakey (triggers a spurious X protocol error when we close 126 * one display connection and start using a new one. XShm has been 127 * around a long time and hasn't changed so if MIT_SHM is supported 128 * we assume we're good to go. 129 */ 130 return 2; 131 } 132 else { 133 return 0; 134 } 135#else 136 /* No XSHM support */ 137 return 0; 138#endif 139} 140 141 142/** 143 * Apply gamma correction to an intensity value in [0..max]. Return the 144 * new intensity value. 145 */ 146static GLint 147gamma_adjust( GLfloat gamma, GLint value, GLint max ) 148{ 149 if (gamma == 1.0) { 150 return value; 151 } 152 else { 153 double x = (double) value / (double) max; 154 return lroundf((GLfloat) max * pow(x, 1.0F/gamma)); 155 } 156} 157 158 159 160/** 161 * Return the true number of bits per pixel for XImages. 162 * For example, if we request a 24-bit deep visual we may actually need/get 163 * 32bpp XImages. This function returns the appropriate bpp. 164 * Input: dpy - the X display 165 * visinfo - desribes the visual to be used for XImages 166 * Return: true number of bits per pixel for XImages 167 */ 168static int 169bits_per_pixel( XMesaVisual xmv ) 170{ 171 XMesaDisplay *dpy = xmv->display; 172 XMesaVisualInfo visinfo = xmv->visinfo; 173 XMesaImage *img; 174 int bitsPerPixel; 175 /* Create a temporary XImage */ 176 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 177 ZPixmap, 0, /*format, offset*/ 178 malloc(8), /*data*/ 179 1, 1, /*width, height*/ 180 32, /*bitmap_pad*/ 181 0 /*bytes_per_line*/ 182 ); 183 assert(img); 184 /* grab the bits/pixel value */ 185 bitsPerPixel = img->bits_per_pixel; 186 /* free the XImage */ 187 free( img->data ); 188 img->data = NULL; 189 XMesaDestroyImage( img ); 190 return bitsPerPixel; 191} 192 193 194 195/* 196 * Determine if a given X window ID is valid (window exists). 197 * Do this by calling XGetWindowAttributes() for the window and 198 * checking if we catch an X error. 199 * Input: dpy - the display 200 * win - the window to check for existence 201 * Return: GL_TRUE - window exists 202 * GL_FALSE - window doesn't exist 203 */ 204static GLboolean WindowExistsFlag; 205 206static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr ) 207{ 208 (void) dpy; 209 if (xerr->error_code == BadWindow) { 210 WindowExistsFlag = GL_FALSE; 211 } 212 return 0; 213} 214 215static GLboolean window_exists( XMesaDisplay *dpy, Window win ) 216{ 217 XWindowAttributes wa; 218 int (*old_handler)( XMesaDisplay*, XErrorEvent* ); 219 WindowExistsFlag = GL_TRUE; 220 old_handler = XSetErrorHandler(window_exists_err_handler); 221 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ 222 XSetErrorHandler(old_handler); 223 return WindowExistsFlag; 224} 225 226static Status 227get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height ) 228{ 229 Window root; 230 Status stat; 231 int xpos, ypos; 232 unsigned int w, h, bw, depth; 233 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 234 *width = w; 235 *height = h; 236 return stat; 237} 238 239 240/** 241 * Return the size of the window (or pixmap) that corresponds to the 242 * given XMesaBuffer. 243 * \param width returns width in pixels 244 * \param height returns height in pixels 245 */ 246void 247xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b, 248 GLuint *width, GLuint *height) 249{ 250 Status stat; 251 252 mtx_lock(&_xmesa_lock); 253 XSync(b->xm_visual->display, 0); /* added for Chromium */ 254 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height); 255 mtx_unlock(&_xmesa_lock); 256 257 if (!stat) { 258 /* probably querying a window that's recently been destroyed */ 259 _mesa_warning(NULL, "XGetGeometry failed!\n"); 260 *width = *height = 1; 261 } 262} 263 264 265 266/**********************************************************************/ 267/***** Linked list of XMesaBuffers *****/ 268/**********************************************************************/ 269 270XMesaBuffer XMesaBufferList = NULL; 271 272 273/** 274 * Allocate a new XMesaBuffer object which corresponds to the given drawable. 275 * Note that XMesaBuffer is derived from struct gl_framebuffer. 276 * The new XMesaBuffer will not have any size (Width=Height=0). 277 * 278 * \param d the corresponding X drawable (window or pixmap) 279 * \param type either WINDOW, PIXMAP or PBUFFER, describing d 280 * \param vis the buffer's visual 281 * \param cmap the window's colormap, if known. 282 * \return new XMesaBuffer or NULL if any problem 283 */ 284static XMesaBuffer 285create_xmesa_buffer(XMesaDrawable d, BufferType type, 286 XMesaVisual vis, XMesaColormap cmap) 287{ 288 XMesaBuffer b; 289 290 assert(type == WINDOW || type == PIXMAP || type == PBUFFER); 291 292 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); 293 if (!b) 294 return NULL; 295 296 b->display = vis->display; 297 b->xm_visual = vis; 298 b->type = type; 299 b->cmap = cmap; 300 301 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual); 302 b->mesa_buffer.Delete = xmesa_delete_framebuffer; 303 304 /* 305 * Front renderbuffer 306 */ 307 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE); 308 if (!b->frontxrb) { 309 free(b); 310 return NULL; 311 } 312 b->frontxrb->Parent = b; 313 b->frontxrb->drawable = d; 314 b->frontxrb->pixmap = (XMesaPixmap) d; 315 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_FRONT_LEFT, 316 &b->frontxrb->Base.Base); 317 318 /* 319 * Back renderbuffer 320 */ 321 if (vis->mesa_visual.doubleBufferMode) { 322 b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE); 323 if (!b->backxrb) { 324 /* XXX free front xrb too */ 325 free(b); 326 return NULL; 327 } 328 b->backxrb->Parent = b; 329 /* determine back buffer implementation */ 330 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP; 331 332 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_BACK_LEFT, 333 &b->backxrb->Base.Base); 334 } 335 336 /* 337 * Other renderbuffer (depth, stencil, etc) 338 */ 339 _swrast_add_soft_renderbuffers(&b->mesa_buffer, 340 GL_FALSE, /* color */ 341 vis->mesa_visual.depthBits > 0, 342 vis->mesa_visual.stencilBits > 0, 343 vis->mesa_visual.accumRedBits > 0, 344 GL_FALSE /* software alpha buffer */ ); 345 346 /* GLX_EXT_texture_from_pixmap */ 347 b->TextureTarget = 0; 348 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; 349 b->TextureMipmap = 0; 350 351 /* insert buffer into linked list */ 352 b->Next = XMesaBufferList; 353 XMesaBufferList = b; 354 355 return b; 356} 357 358 359/** 360 * Find an XMesaBuffer by matching X display and colormap but NOT matching 361 * the notThis buffer. 362 */ 363XMesaBuffer 364xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis) 365{ 366 XMesaBuffer b; 367 for (b=XMesaBufferList; b; b=b->Next) { 368 if (b->display==dpy && b->cmap==cmap && b!=notThis) { 369 return b; 370 } 371 } 372 return NULL; 373} 374 375 376/** 377 * Remove buffer from linked list, delete if no longer referenced. 378 */ 379static void 380xmesa_free_buffer(XMesaBuffer buffer) 381{ 382 XMesaBuffer prev = NULL, b; 383 384 for (b = XMesaBufferList; b; b = b->Next) { 385 if (b == buffer) { 386 struct gl_framebuffer *fb = &buffer->mesa_buffer; 387 388 /* unlink buffer from list */ 389 if (prev) 390 prev->Next = buffer->Next; 391 else 392 XMesaBufferList = buffer->Next; 393 394 /* mark as delete pending */ 395 fb->DeletePending = GL_TRUE; 396 397 /* Since the X window for the XMesaBuffer is going away, we don't 398 * want to dereference this pointer in the future. 399 */ 400 b->frontxrb->drawable = 0; 401 402 /* Unreference. If count = zero we'll really delete the buffer */ 403 _mesa_reference_framebuffer(&fb, NULL); 404 405 return; 406 } 407 /* continue search */ 408 prev = b; 409 } 410 /* buffer not found in XMesaBufferList */ 411 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); 412} 413 414 415 416 417/**********************************************************************/ 418/***** Misc Private Functions *****/ 419/**********************************************************************/ 420 421 422/** 423 * Setup RGB rendering for a window with a True/DirectColor visual. 424 */ 425static void 426setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap) 427{ 428 unsigned long rmask, gmask, bmask; 429 (void) buffer; 430 (void) cmap; 431 432 /* Compute red multiplier (mask) and bit shift */ 433 v->rshift = 0; 434 rmask = GET_REDMASK(v); 435 while ((rmask & 1)==0) { 436 v->rshift++; 437 rmask = rmask >> 1; 438 } 439 440 /* Compute green multiplier (mask) and bit shift */ 441 v->gshift = 0; 442 gmask = GET_GREENMASK(v); 443 while ((gmask & 1)==0) { 444 v->gshift++; 445 gmask = gmask >> 1; 446 } 447 448 /* Compute blue multiplier (mask) and bit shift */ 449 v->bshift = 0; 450 bmask = GET_BLUEMASK(v); 451 while ((bmask & 1)==0) { 452 v->bshift++; 453 bmask = bmask >> 1; 454 } 455 456 /* 457 * Compute component-to-pixel lookup tables and dithering kernel 458 */ 459 { 460 static GLubyte kernel[16] = { 461 0*16, 8*16, 2*16, 10*16, 462 12*16, 4*16, 14*16, 6*16, 463 3*16, 11*16, 1*16, 9*16, 464 15*16, 7*16, 13*16, 5*16, 465 }; 466 GLint rBits = util_bitcount(rmask); 467 GLint gBits = util_bitcount(gmask); 468 GLint bBits = util_bitcount(bmask); 469 GLint maxBits; 470 GLuint i; 471 472 /* convert pixel components in [0,_mask] to RGB values in [0,255] */ 473 for (i=0; i<=rmask; i++) 474 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask); 475 for (i=0; i<=gmask; i++) 476 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask); 477 for (i=0; i<=bmask; i++) 478 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask); 479 480 /* convert RGB values from [0,255] to pixel components */ 481 482 for (i=0;i<256;i++) { 483 GLint r = gamma_adjust(v->RedGamma, i, 255); 484 GLint g = gamma_adjust(v->GreenGamma, i, 255); 485 GLint b = gamma_adjust(v->BlueGamma, i, 255); 486 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift; 487 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift; 488 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift; 489 } 490 /* overflow protection */ 491 for (i=256;i<512;i++) { 492 v->RtoPixel[i] = v->RtoPixel[255]; 493 v->GtoPixel[i] = v->GtoPixel[255]; 494 v->BtoPixel[i] = v->BtoPixel[255]; 495 } 496 497 /* setup dithering kernel */ 498 maxBits = rBits; 499 if (gBits > maxBits) maxBits = gBits; 500 if (bBits > maxBits) maxBits = bBits; 501 for (i=0;i<16;i++) { 502 v->Kernel[i] = kernel[i] >> maxBits; 503 } 504 505 v->undithered_pf = PF_Truecolor; 506 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor; 507 } 508 509 /* 510 * Now check for TrueColor visuals which we can optimize. 511 */ 512 if ( GET_REDMASK(v) ==0x0000ff 513 && GET_GREENMASK(v)==0x00ff00 514 && GET_BLUEMASK(v) ==0xff0000 515 && CHECK_BYTE_ORDER(v) 516 && v->BitsPerPixel==32 517 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { 518 /* common 32 bpp config used on SGI, Sun */ 519 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */ 520 } 521 else if (GET_REDMASK(v) == 0xff0000 522 && GET_GREENMASK(v)== 0x00ff00 523 && GET_BLUEMASK(v) == 0x0000ff 524 && CHECK_BYTE_ORDER(v) 525 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){ 526 if (v->BitsPerPixel==32) { 527 /* if 32 bpp, and visual indicates 8 bpp alpha channel */ 528 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) 529 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */ 530 else 531 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */ 532 } 533 else if (v->BitsPerPixel == 24) { 534 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */ 535 } 536 } 537 else if (GET_REDMASK(v) ==0xf800 538 && GET_GREENMASK(v)==0x07e0 539 && GET_BLUEMASK(v) ==0x001f 540 && CHECK_BYTE_ORDER(v) 541 && v->BitsPerPixel==16 542 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { 543 /* 5-6-5 RGB */ 544 v->undithered_pf = PF_5R6G5B; 545 v->dithered_pf = PF_Dither_5R6G5B; 546 } 547} 548 549 550/** 551 * When a context is bound for the first time, we can finally finish 552 * initializing the context's visual and buffer information. 553 * \param v the XMesaVisual to initialize 554 * \param b the XMesaBuffer to initialize (may be NULL) 555 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 556 * \param window the window/pixmap we're rendering into 557 * \param cmap the colormap associated with the window/pixmap 558 * \return GL_TRUE=success, GL_FALSE=failure 559 */ 560static GLboolean 561initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, 562 XMesaDrawable window, 563 XMesaColormap cmap) 564{ 565 const int xclass = v->visualType; 566 567 568 assert(!b || b->xm_visual == v); 569 570 /* Save true bits/pixel */ 571 v->BitsPerPixel = bits_per_pixel(v); 572 assert(v->BitsPerPixel > 0); 573 574 /* RGB WINDOW: 575 * We support RGB rendering into almost any kind of visual. 576 */ 577 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 578 setup_truecolor( v, b, cmap ); 579 } 580 else { 581 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n"); 582 return GL_FALSE; 583 } 584 585 if (getenv("MESA_NO_DITHER")) { 586 v->dithered_pf = v->undithered_pf; 587 } 588 589 590 /* 591 * If MESA_INFO env var is set print out some debugging info 592 * which can help Brian figure out what's going on when a user 593 * reports bugs. 594 */ 595 if (getenv("MESA_INFO")) { 596 printf("X/Mesa visual = %p\n", (void *) v); 597 printf("X/Mesa dithered pf = %u\n", v->dithered_pf); 598 printf("X/Mesa undithered pf = %u\n", v->undithered_pf); 599 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); 600 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); 601 } 602 603 if (b && window) { 604 /* Do window-specific initializations */ 605 606 /* these should have been set in create_xmesa_buffer */ 607 assert(b->frontxrb->drawable == window); 608 assert(b->frontxrb->pixmap == (XMesaPixmap) window); 609 610 /* Setup for single/double buffering */ 611 if (v->mesa_visual.doubleBufferMode) { 612 /* Double buffered */ 613 b->shm = check_for_xshm( v->display ); 614 } 615 616 /* X11 graphics contexts */ 617 b->gc = XCreateGC( v->display, window, 0, NULL ); 618 XMesaSetFunction( v->display, b->gc, GXcopy ); 619 620 /* cleargc - for glClear() */ 621 b->cleargc = XCreateGC( v->display, window, 0, NULL ); 622 XMesaSetFunction( v->display, b->cleargc, GXcopy ); 623 624 /* 625 * Don't generate Graphics Expose/NoExpose events in swapbuffers(). 626 * Patch contributed by Michael Pichler May 15, 1995. 627 */ 628 { 629 XGCValues gcvalues; 630 gcvalues.graphics_exposures = False; 631 b->swapgc = XCreateGC(v->display, window, 632 GCGraphicsExposures, &gcvalues); 633 } 634 XMesaSetFunction( v->display, b->swapgc, GXcopy ); 635 } 636 637 return GL_TRUE; 638} 639 640 641 642/* 643 * Convert an RGBA color to a pixel value. 644 */ 645unsigned long 646xmesa_color_to_pixel(struct gl_context *ctx, 647 GLubyte r, GLubyte g, GLubyte b, GLubyte a, 648 GLuint pixelFormat) 649{ 650 XMesaContext xmesa = XMESA_CONTEXT(ctx); 651 switch (pixelFormat) { 652 case PF_Truecolor: 653 { 654 unsigned long p; 655 PACK_TRUECOLOR( p, r, g, b ); 656 return p; 657 } 658 case PF_8A8B8G8R: 659 return PACK_8A8B8G8R( r, g, b, a ); 660 case PF_8A8R8G8B: 661 return PACK_8A8R8G8B( r, g, b, a ); 662 case PF_8R8G8B: 663 FALLTHROUGH; 664 case PF_8R8G8B24: 665 return PACK_8R8G8B( r, g, b ); 666 case PF_5R6G5B: 667 return PACK_5R6G5B( r, g, b ); 668 case PF_Dither_True: 669 FALLTHROUGH; 670 case PF_Dither_5R6G5B: 671 { 672 unsigned long p; 673 PACK_TRUEDITHER(p, 1, 0, r, g, b); 674 return p; 675 } 676 default: 677 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel"); 678 } 679 return 0; 680} 681 682 683#define NUM_VISUAL_TYPES 6 684 685/** 686 * Convert an X visual type to a GLX visual type. 687 * 688 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) 689 * to be converted. 690 * \return If \c visualType is a valid X visual type, a GLX visual type will 691 * be returned. Otherwise \c GLX_NONE will be returned. 692 * 693 * \note 694 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the 695 * DRI CVS tree. 696 */ 697static GLint 698xmesa_convert_from_x_visual_type( int visualType ) 699{ 700 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { 701 GLX_STATIC_GRAY, GLX_GRAY_SCALE, 702 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, 703 GLX_TRUE_COLOR, GLX_DIRECT_COLOR 704 }; 705 706 return ( (unsigned) visualType < NUM_VISUAL_TYPES ) 707 ? glx_visual_types[ visualType ] : GLX_NONE; 708} 709 710 711/**********************************************************************/ 712/***** Public Functions *****/ 713/**********************************************************************/ 714 715 716/* 717 * Create a new X/Mesa visual. 718 * Input: display - X11 display 719 * visinfo - an XVisualInfo pointer 720 * rgb_flag - GL_TRUE = RGB mode, 721 * GL_FALSE = color index mode 722 * alpha_flag - alpha buffer requested? 723 * db_flag - GL_TRUE = double-buffered, 724 * GL_FALSE = single buffered 725 * stereo_flag - stereo visual? 726 * ximage_flag - GL_TRUE = use an XImage for back buffer, 727 * GL_FALSE = use an off-screen pixmap for back buffer 728 * depth_size - requested bits/depth values, or zero 729 * stencil_size - requested bits/stencil values, or zero 730 * accum_red_size - requested bits/red accum values, or zero 731 * accum_green_size - requested bits/green accum values, or zero 732 * accum_blue_size - requested bits/blue accum values, or zero 733 * accum_alpha_size - requested bits/alpha accum values, or zero 734 * num_samples - number of samples/pixel if multisampling, or zero 735 * level - visual level, usually 0 736 * visualCaveat - ala the GLX extension, usually GLX_NONE 737 * Return; a new XMesaVisual or 0 if error. 738 */ 739PUBLIC 740XMesaVisual XMesaCreateVisual( XMesaDisplay *display, 741 XMesaVisualInfo visinfo, 742 GLboolean rgb_flag, 743 GLboolean alpha_flag, 744 GLboolean db_flag, 745 GLboolean stereo_flag, 746 GLboolean ximage_flag, 747 GLint depth_size, 748 GLint stencil_size, 749 GLint accum_red_size, 750 GLint accum_green_size, 751 GLint accum_blue_size, 752 GLint accum_alpha_size, 753 GLint num_samples, 754 GLint level, 755 GLint visualCaveat ) 756{ 757 char *gamma; 758 XMesaVisual v; 759 GLint red_bits, green_bits, blue_bits, alpha_bits; 760 761 /* For debugging only */ 762 if (getenv("MESA_XSYNC")) { 763 /* This makes debugging X easier. 764 * In your debugger, set a breakpoint on _XError to stop when an 765 * X protocol error is generated. 766 */ 767 XSynchronize( display, 1 ); 768 } 769 770 /* Color-index rendering not supported. */ 771 if (!rgb_flag) 772 return NULL; 773 774 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); 775 if (!v) { 776 return NULL; 777 } 778 779 v->display = display; 780 781 /* Save a copy of the XVisualInfo struct because the user may Xfree() 782 * the struct but we may need some of the information contained in it 783 * at a later time. 784 */ 785 v->visinfo = malloc(sizeof(*visinfo)); 786 if(!v->visinfo) { 787 free(v); 788 return NULL; 789 } 790 memcpy(v->visinfo, visinfo, sizeof(*visinfo)); 791 792 /* check for MESA_GAMMA environment variable */ 793 gamma = getenv("MESA_GAMMA"); 794 if (gamma) { 795 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0; 796 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma ); 797 if (v->RedGamma<=0.0) v->RedGamma = 1.0; 798 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma; 799 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma; 800 } 801 else { 802 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0; 803 } 804 805 v->ximage_flag = ximage_flag; 806 807 v->mesa_visual.redMask = visinfo->red_mask; 808 v->mesa_visual.greenMask = visinfo->green_mask; 809 v->mesa_visual.blueMask = visinfo->blue_mask; 810 v->visualID = visinfo->visualid; 811 v->screen = visinfo->screen; 812 813#if !(defined(__cplusplus) || defined(c_plusplus)) 814 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class); 815#else 816 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); 817#endif 818 819 if (alpha_flag) 820 v->mesa_visual.alphaBits = 8; 821 822 (void) initialize_visual_and_buffer( v, NULL, 0, 0 ); 823 824 { 825 const int xclass = v->visualType; 826 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 827 red_bits = util_bitcount(GET_REDMASK(v)); 828 green_bits = util_bitcount(GET_GREENMASK(v)); 829 blue_bits = util_bitcount(GET_BLUEMASK(v)); 830 } 831 else { 832 /* this is an approximation */ 833 int depth; 834 depth = GET_VISUAL_DEPTH(v); 835 red_bits = depth / 3; 836 depth -= red_bits; 837 green_bits = depth / 2; 838 depth -= green_bits; 839 blue_bits = depth; 840 alpha_bits = 0; 841 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); 842 } 843 alpha_bits = v->mesa_visual.alphaBits; 844 } 845 846 _mesa_initialize_visual(&v->mesa_visual, 847 db_flag, stereo_flag, 848 red_bits, green_bits, 849 blue_bits, alpha_bits, 850 depth_size, 851 stencil_size, 852 accum_red_size, accum_green_size, 853 accum_blue_size, accum_alpha_size, 854 0); 855 856 return v; 857} 858 859 860PUBLIC 861void XMesaDestroyVisual( XMesaVisual v ) 862{ 863 free(v->visinfo); 864 free(v); 865} 866 867 868 869/** 870 * Create a new XMesaContext. 871 * \param v the XMesaVisual 872 * \param share_list another XMesaContext with which to share display 873 * lists or NULL if no sharing is wanted. 874 * \return an XMesaContext or NULL if error. 875 */ 876PUBLIC 877XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) 878{ 879 static GLboolean firstTime = GL_TRUE; 880 XMesaContext c; 881 struct gl_context *mesaCtx; 882 struct dd_function_table functions; 883 TNLcontext *tnl; 884 885 if (firstTime) { 886 mtx_init(&_xmesa_lock, mtx_plain); 887 firstTime = GL_FALSE; 888 } 889 890 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */ 891 c = (XMesaContext) CALLOC_STRUCT(xmesa_context); 892 if (!c) 893 return NULL; 894 895 mesaCtx = &(c->mesa); 896 897 /* initialize with default driver functions, then plug in XMesa funcs */ 898 _mesa_init_driver_functions(&functions); 899 _tnl_init_driver_draw_function(&functions); 900 xmesa_init_driver_functions(v, &functions); 901 if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual, 902 share_list ? &(share_list->mesa) : (struct gl_context *) NULL, 903 &functions)) { 904 free(c); 905 return NULL; 906 } 907 908 /* Enable this to exercise fixed function -> shader translation 909 * with software rendering. 910 */ 911 if (0) { 912 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE; 913 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 914 _mesa_reset_vertex_processing_mode(mesaCtx); 915 } 916 917 _mesa_enable_sw_extensions(mesaCtx); 918 919#if ENABLE_EXT_timer_query 920 mesaCtx->Extensions.EXT_timer_query = GL_TRUE; 921#endif 922 923 924 /* finish up xmesa context initializations */ 925 c->direct = GL_TRUE; 926 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE; 927 c->xm_visual = v; 928 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ 929 c->display = v->display; 930 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */ 931 932 /* Initialize the software rasterizer and helper modules. 933 */ 934 if (!_swrast_CreateContext( mesaCtx ) || 935 !_vbo_CreateContext( mesaCtx, false ) || 936 !_tnl_CreateContext( mesaCtx ) || 937 !_swsetup_CreateContext( mesaCtx )) { 938 _mesa_free_context_data(&c->mesa, true); 939 free(c); 940 return NULL; 941 } 942 943 /* tnl setup */ 944 tnl = TNL_CONTEXT(mesaCtx); 945 tnl->Driver.RunPipeline = _tnl_run_pipeline; 946 /* swrast setup */ 947 xmesa_register_swrast_functions( mesaCtx ); 948 _swsetup_Wakeup(mesaCtx); 949 950 _mesa_meta_init(mesaCtx); 951 952 _mesa_override_extensions(mesaCtx); 953 _mesa_compute_version(mesaCtx); 954 955 /* Exec table initialization requires the version to be computed */ 956 _mesa_initialize_dispatch_tables(mesaCtx); 957 _mesa_initialize_vbo_vtxfmt(mesaCtx); 958 959 return c; 960} 961 962 963 964PUBLIC 965void XMesaDestroyContext( XMesaContext c ) 966{ 967 struct gl_context *mesaCtx = &c->mesa; 968 969 _mesa_meta_free( mesaCtx ); 970 971 _swsetup_DestroyContext( mesaCtx ); 972 _swrast_DestroyContext( mesaCtx ); 973 _tnl_DestroyContext( mesaCtx ); 974 _vbo_DestroyContext( mesaCtx ); 975 _mesa_free_context_data(mesaCtx, true); 976 free( c ); 977} 978 979 980 981/** 982 * Private function for creating an XMesaBuffer which corresponds to an 983 * X window or pixmap. 984 * \param v the window's XMesaVisual 985 * \param w the window we're wrapping 986 * \return new XMesaBuffer or NULL if error 987 */ 988PUBLIC XMesaBuffer 989XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w) 990{ 991 XWindowAttributes attr; 992 XMesaBuffer b; 993 XMesaColormap cmap; 994 int depth; 995 996 assert(v); 997 assert(w); 998 999 /* Check that window depth matches visual depth */ 1000 XGetWindowAttributes( v->display, w, &attr ); 1001 depth = attr.depth; 1002 if (GET_VISUAL_DEPTH(v) != depth) { 1003 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", 1004 GET_VISUAL_DEPTH(v), depth); 1005 return NULL; 1006 } 1007 1008 /* Find colormap */ 1009 if (attr.colormap) { 1010 cmap = attr.colormap; 1011 } 1012 else { 1013 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); 1014 /* this is weird, a window w/out a colormap!? */ 1015 /* OK, let's just allocate a new one and hope for the best */ 1016 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); 1017 } 1018 1019 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap); 1020 if (!b) 1021 return NULL; 1022 1023 if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) { 1024 xmesa_free_buffer(b); 1025 return NULL; 1026 } 1027 1028 return b; 1029} 1030 1031 1032 1033/** 1034 * Create a new XMesaBuffer from an X pixmap. 1035 * 1036 * \param v the XMesaVisual 1037 * \param p the pixmap 1038 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or 1039 * \c GLX_DIRECT_COLOR visual for the pixmap 1040 * \returns new XMesaBuffer or NULL if error 1041 */ 1042PUBLIC XMesaBuffer 1043XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap) 1044{ 1045 XMesaBuffer b; 1046 1047 assert(v); 1048 1049 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); 1050 if (!b) 1051 return NULL; 1052 1053 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) { 1054 xmesa_free_buffer(b); 1055 return NULL; 1056 } 1057 1058 return b; 1059} 1060 1061 1062/** 1063 * For GLX_EXT_texture_from_pixmap 1064 */ 1065XMesaBuffer 1066XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, 1067 XMesaColormap cmap, 1068 int format, int target, int mipmap) 1069{ 1070 GET_CURRENT_CONTEXT(ctx); 1071 XMesaBuffer b; 1072 GLuint width, height; 1073 1074 assert(v); 1075 1076 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); 1077 if (!b) 1078 return NULL; 1079 1080 /* get pixmap size, update framebuffer/renderbuffer dims */ 1081 xmesa_get_window_size(v->display, b, &width, &height); 1082 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height); 1083 1084 if (target == 0) { 1085 /* examine dims */ 1086 if (ctx->Extensions.ARB_texture_non_power_of_two) { 1087 target = GLX_TEXTURE_2D_EXT; 1088 } 1089 else if ( util_bitcount(width) == 1 1090 && util_bitcount(height) == 1) { 1091 /* power of two size */ 1092 if (height == 1) { 1093 target = GLX_TEXTURE_1D_EXT; 1094 } 1095 else { 1096 target = GLX_TEXTURE_2D_EXT; 1097 } 1098 } 1099 else if (ctx->Extensions.NV_texture_rectangle) { 1100 target = GLX_TEXTURE_RECTANGLE_EXT; 1101 } 1102 else { 1103 /* non power of two textures not supported */ 1104 XMesaDestroyBuffer(b); 1105 return 0; 1106 } 1107 } 1108 1109 b->TextureTarget = target; 1110 b->TextureFormat = format; 1111 b->TextureMipmap = mipmap; 1112 1113 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) { 1114 xmesa_free_buffer(b); 1115 return NULL; 1116 } 1117 1118 return b; 1119} 1120 1121 1122 1123XMesaBuffer 1124XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap, 1125 unsigned int width, unsigned int height) 1126{ 1127 XMesaWindow root; 1128 XMesaDrawable drawable; /* X Pixmap Drawable */ 1129 XMesaBuffer b; 1130 1131 /* allocate pixmap for front buffer */ 1132 root = RootWindow( v->display, v->visinfo->screen ); 1133 drawable = XCreatePixmap(v->display, root, width, height, 1134 v->visinfo->depth); 1135 if (!drawable) 1136 return NULL; 1137 1138 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); 1139 if (!b) 1140 return NULL; 1141 1142 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) { 1143 xmesa_free_buffer(b); 1144 return NULL; 1145 } 1146 1147 return b; 1148} 1149 1150 1151 1152/* 1153 * Deallocate an XMesaBuffer structure and all related info. 1154 */ 1155PUBLIC void 1156XMesaDestroyBuffer(XMesaBuffer b) 1157{ 1158 xmesa_free_buffer(b); 1159} 1160 1161 1162/** 1163 * Query the current window size and update the corresponding struct gl_framebuffer 1164 * and all attached renderbuffers. 1165 * Called when: 1166 * 1. the first time a buffer is bound to a context. 1167 * 2. from glViewport to poll for window size changes 1168 * 3. from the XMesaResizeBuffers() API function. 1169 * Note: it's possible (and legal) for xmctx to be NULL. That can happen 1170 * when resizing a buffer when no rendering context is bound. 1171 */ 1172void 1173xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer) 1174{ 1175 GLuint width, height; 1176 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height); 1177 if (drawBuffer->mesa_buffer.Width != width || 1178 drawBuffer->mesa_buffer.Height != height) { 1179 struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL; 1180 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height); 1181 } 1182} 1183 1184 1185/* 1186 * Bind buffer b to context c and make c the current rendering context. 1187 */ 1188GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b ) 1189{ 1190 return XMesaMakeCurrent2( c, b, b ); 1191} 1192 1193 1194/* 1195 * Bind buffer b to context c and make c the current rendering context. 1196 */ 1197PUBLIC 1198GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, 1199 XMesaBuffer readBuffer ) 1200{ 1201 if (c) { 1202 if (!drawBuffer || !readBuffer) 1203 return GL_FALSE; /* must specify buffers! */ 1204 1205 if (&(c->mesa) == _mesa_get_current_context() 1206 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer 1207 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer 1208 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) { 1209 /* same context and buffer, do nothing */ 1210 return GL_TRUE; 1211 } 1212 1213 c->xm_buffer = drawBuffer; 1214 1215 xmesa_check_and_update_buffer_size(c, drawBuffer); 1216 if (readBuffer != drawBuffer) 1217 xmesa_check_and_update_buffer_size(c, readBuffer); 1218 1219 _mesa_make_current(&(c->mesa), 1220 &drawBuffer->mesa_buffer, 1221 &readBuffer->mesa_buffer); 1222 1223 /* 1224 * Must recompute and set these pixel values because colormap 1225 * can be different for different windows. 1226 */ 1227 c->clearpixel = xmesa_color_to_pixel( &c->mesa, 1228 c->clearcolor[0], 1229 c->clearcolor[1], 1230 c->clearcolor[2], 1231 c->clearcolor[3], 1232 c->xm_visual->undithered_pf); 1233 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel); 1234 1235 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ 1236 drawBuffer->wasCurrent = GL_TRUE; 1237 } 1238 else { 1239 /* Detach */ 1240 _mesa_make_current( NULL, NULL, NULL ); 1241 } 1242 return GL_TRUE; 1243} 1244 1245 1246/* 1247 * Unbind the context c from its buffer. 1248 */ 1249GLboolean XMesaUnbindContext( XMesaContext c ) 1250{ 1251 /* A no-op for XFree86 integration purposes */ 1252 return GL_TRUE; 1253} 1254 1255 1256XMesaContext XMesaGetCurrentContext( void ) 1257{ 1258 GET_CURRENT_CONTEXT(ctx); 1259 if (ctx) { 1260 XMesaContext xmesa = XMESA_CONTEXT(ctx); 1261 return xmesa; 1262 } 1263 else { 1264 return 0; 1265 } 1266} 1267 1268 1269XMesaBuffer XMesaGetCurrentBuffer( void ) 1270{ 1271 GET_CURRENT_CONTEXT(ctx); 1272 if (ctx) { 1273 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 1274 return xmbuf; 1275 } 1276 else { 1277 return 0; 1278 } 1279} 1280 1281 1282/* New in Mesa 3.1 */ 1283XMesaBuffer XMesaGetCurrentReadBuffer( void ) 1284{ 1285 GET_CURRENT_CONTEXT(ctx); 1286 if (ctx) { 1287 return XMESA_BUFFER(ctx->ReadBuffer); 1288 } 1289 else { 1290 return 0; 1291 } 1292} 1293 1294 1295Display *XMesaGetCurrentDisplay(void) 1296{ 1297 GET_CURRENT_CONTEXT(ctx); 1298 XMesaContext xmctx = XMESA_CONTEXT(ctx); 1299 return xmctx ? xmctx->display : NULL; 1300} 1301 1302 1303/** 1304 * Swap buffers notification callback. 1305 * 1306 * \param ctx GL context. 1307 * 1308 * Called by window system just before swapping buffers. 1309 * We have to finish any pending rendering. 1310 */ 1311static void 1312XMesaNotifySwapBuffers(struct gl_context *ctx) 1313{ 1314 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) 1315 _mesa_debug(ctx, "SwapBuffers\n"); 1316 1317 FLUSH_VERTICES(ctx, 0, 0); 1318 if (ctx->Driver.Flush) { 1319 ctx->Driver.Flush(ctx, 0); 1320 } 1321} 1322 1323 1324/* 1325 * Copy the back buffer to the front buffer. If there's no back buffer 1326 * this is a no-op. 1327 */ 1328PUBLIC 1329void XMesaSwapBuffers( XMesaBuffer b ) 1330{ 1331 GET_CURRENT_CONTEXT(ctx); 1332 1333 if (!b->backxrb) { 1334 /* single buffered */ 1335 return; 1336 } 1337 1338 /* If we're swapping the buffer associated with the current context 1339 * we have to flush any pending rendering commands first. 1340 */ 1341 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer)) 1342 XMesaNotifySwapBuffers(ctx); 1343 1344 if (b->db_mode) { 1345 if (b->backxrb->ximage) { 1346 /* Copy Ximage (back buf) from client memory to server window */ 1347#if defined(USE_XSHM) 1348 if (b->shm) { 1349 /*mtx_lock(&_xmesa_lock);*/ 1350 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable, 1351 b->swapgc, 1352 b->backxrb->ximage, 0, 0, 1353 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height, 1354 False ); 1355 /*mtx_unlock(&_xmesa_lock);*/ 1356 } 1357 else 1358#endif 1359 { 1360 /*mtx_lock(&_xmesa_lock);*/ 1361 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable, 1362 b->swapgc, 1363 b->backxrb->ximage, 0, 0, 1364 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height ); 1365 /*mtx_unlock(&_xmesa_lock);*/ 1366 } 1367 } 1368 else if (b->backxrb->pixmap) { 1369 /* Copy pixmap (back buf) to window (front buf) on server */ 1370 /*mtx_lock(&_xmesa_lock);*/ 1371 XMesaCopyArea( b->xm_visual->display, 1372 b->backxrb->pixmap, /* source drawable */ 1373 b->frontxrb->drawable, /* dest. drawable */ 1374 b->swapgc, 1375 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height, 1376 0, 0 /* dest region */ 1377 ); 1378 /*mtx_unlock(&_xmesa_lock);*/ 1379 } 1380 } 1381 XSync( b->xm_visual->display, False ); 1382} 1383 1384 1385 1386/* 1387 * Copy sub-region of back buffer to front buffer 1388 */ 1389void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) 1390{ 1391 GET_CURRENT_CONTEXT(ctx); 1392 1393 /* If we're swapping the buffer associated with the current context 1394 * we have to flush any pending rendering commands first. 1395 */ 1396 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer)) 1397 XMesaNotifySwapBuffers(ctx); 1398 1399 if (!b->backxrb) { 1400 /* single buffered */ 1401 return; 1402 } 1403 1404 if (b->db_mode) { 1405 int yTop = b->mesa_buffer.Height - y - height; 1406 if (b->backxrb->ximage) { 1407 /* Copy Ximage from host's memory to server's window */ 1408#if defined(USE_XSHM) 1409 if (b->shm) { 1410 /* XXX assuming width and height aren't too large! */ 1411 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable, 1412 b->swapgc, 1413 b->backxrb->ximage, x, yTop, 1414 x, yTop, width, height, False ); 1415 /* wait for finished event??? */ 1416 } 1417 else 1418#endif 1419 { 1420 /* XXX assuming width and height aren't too large! */ 1421 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable, 1422 b->swapgc, 1423 b->backxrb->ximage, x, yTop, 1424 x, yTop, width, height ); 1425 } 1426 } 1427 else { 1428 /* Copy pixmap to window on server */ 1429 XMesaCopyArea( b->xm_visual->display, 1430 b->backxrb->pixmap, /* source drawable */ 1431 b->frontxrb->drawable, /* dest. drawable */ 1432 b->swapgc, 1433 x, yTop, width, height, /* source region */ 1434 x, yTop /* dest region */ 1435 ); 1436 } 1437 } 1438} 1439 1440 1441/* 1442 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function 1443 * is a way to get "under the hood" of X/Mesa so one can manipulate the 1444 * back buffer directly. 1445 * Output: pixmap - pointer to back buffer's Pixmap, or 0 1446 * ximage - pointer to back buffer's XImage, or NULL 1447 * Return: GL_TRUE = context is double buffered 1448 * GL_FALSE = context is single buffered 1449 */ 1450GLboolean XMesaGetBackBuffer( XMesaBuffer b, 1451 XMesaPixmap *pixmap, 1452 XMesaImage **ximage ) 1453{ 1454 if (b->db_mode) { 1455 if (pixmap) 1456 *pixmap = b->backxrb->pixmap; 1457 if (ximage) 1458 *ximage = b->backxrb->ximage; 1459 return GL_TRUE; 1460 } 1461 else { 1462 *pixmap = 0; 1463 *ximage = NULL; 1464 return GL_FALSE; 1465 } 1466} 1467 1468 1469/* 1470 * Return the depth buffer associated with an XMesaBuffer. 1471 * Input: b - the XMesa buffer handle 1472 * Output: width, height - size of buffer in pixels 1473 * bytesPerValue - bytes per depth value (2 or 4) 1474 * buffer - pointer to depth buffer values 1475 * Return: GL_TRUE or GL_FALSE to indicate success or failure. 1476 */ 1477GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height, 1478 GLint *bytesPerValue, void **buffer ) 1479{ 1480 struct gl_renderbuffer *rb 1481 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer; 1482 struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb); 1483 1484 if (!xrb || !xrb->Base.Buffer) { 1485 *width = 0; 1486 *height = 0; 1487 *bytesPerValue = 0; 1488 *buffer = 0; 1489 return GL_FALSE; 1490 } 1491 else { 1492 *width = b->mesa_buffer.Width; 1493 *height = b->mesa_buffer.Height; 1494 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16 1495 ? sizeof(GLushort) : sizeof(GLuint); 1496 *buffer = (void *) xrb->Base.Buffer; 1497 return GL_TRUE; 1498 } 1499} 1500 1501 1502void XMesaFlush( XMesaContext c ) 1503{ 1504 if (c && c->xm_visual) { 1505 XSync( c->xm_visual->display, False ); 1506 } 1507} 1508 1509 1510 1511const char *XMesaGetString( XMesaContext c, int name ) 1512{ 1513 (void) c; 1514 if (name==XMESA_VERSION) { 1515 return "5.0"; 1516 } 1517 else if (name==XMESA_EXTENSIONS) { 1518 return ""; 1519 } 1520 else { 1521 return NULL; 1522 } 1523} 1524 1525 1526 1527XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d ) 1528{ 1529 XMesaBuffer b; 1530 for (b=XMesaBufferList; b; b=b->Next) { 1531 if (b->frontxrb->drawable == d && b->display == dpy) { 1532 return b; 1533 } 1534 } 1535 return NULL; 1536} 1537 1538 1539/** 1540 * Free/destroy all XMesaBuffers associated with given display. 1541 */ 1542void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy) 1543{ 1544 XMesaBuffer b, next; 1545 for (b = XMesaBufferList; b; b = next) { 1546 next = b->Next; 1547 if (b->display == dpy) { 1548 xmesa_free_buffer(b); 1549 } 1550 } 1551} 1552 1553 1554/* 1555 * Look for XMesaBuffers whose X window has been destroyed. 1556 * Deallocate any such XMesaBuffers. 1557 */ 1558void XMesaGarbageCollect( XMesaDisplay* dpy ) 1559{ 1560 XMesaBuffer b, next; 1561 for (b=XMesaBufferList; b; b=next) { 1562 next = b->Next; 1563 if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) { 1564 XSync(b->display, False); 1565 if (!window_exists( b->display, b->frontxrb->drawable )) { 1566 /* found a dead window, free the ancillary info */ 1567 XMesaDestroyBuffer( b ); 1568 } 1569 } 1570 } 1571} 1572 1573 1574unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y, 1575 GLfloat red, GLfloat green, 1576 GLfloat blue, GLfloat alpha ) 1577{ 1578 GLint r = (GLint) (red * 255.0F); 1579 GLint g = (GLint) (green * 255.0F); 1580 GLint b = (GLint) (blue * 255.0F); 1581 GLint a = (GLint) (alpha * 255.0F); 1582 1583 switch (xmesa->pixelformat) { 1584 case PF_Truecolor: 1585 { 1586 unsigned long p; 1587 PACK_TRUECOLOR( p, r, g, b ); 1588 return p; 1589 } 1590 case PF_8A8B8G8R: 1591 return PACK_8A8B8G8R( r, g, b, a ); 1592 case PF_8A8R8G8B: 1593 return PACK_8A8R8G8B( r, g, b, a ); 1594 case PF_8R8G8B: 1595 return PACK_8R8G8B( r, g, b ); 1596 case PF_5R6G5B: 1597 return PACK_5R6G5B( r, g, b ); 1598 case PF_Dither_5R6G5B: 1599 FALLTHROUGH; 1600 case PF_Dither_True: 1601 { 1602 unsigned long p; 1603 PACK_TRUEDITHER(p, x, y, r, g, b); 1604 return p; 1605 } 1606 default: 1607 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor"); 1608 } 1609 return 0; 1610} 1611 1612 1613/* 1614 * This is typically called when the window size changes and we need 1615 * to reallocate the buffer's back/depth/stencil/accum buffers. 1616 */ 1617PUBLIC void 1618XMesaResizeBuffers( XMesaBuffer b ) 1619{ 1620 GET_CURRENT_CONTEXT(ctx); 1621 XMesaContext xmctx = XMESA_CONTEXT(ctx); 1622 if (!xmctx) 1623 return; 1624 xmesa_check_and_update_buffer_size(xmctx, b); 1625} 1626 1627 1628static GLint 1629xbuffer_to_renderbuffer(int buffer) 1630{ 1631 assert(MAX_AUX_BUFFERS <= 4); 1632 1633 switch (buffer) { 1634 case GLX_FRONT_LEFT_EXT: 1635 return BUFFER_FRONT_LEFT; 1636 case GLX_FRONT_RIGHT_EXT: 1637 return BUFFER_FRONT_RIGHT; 1638 case GLX_BACK_LEFT_EXT: 1639 return BUFFER_BACK_LEFT; 1640 case GLX_BACK_RIGHT_EXT: 1641 return BUFFER_BACK_RIGHT; 1642 case GLX_AUX0_EXT: 1643 case GLX_AUX1_EXT: 1644 case GLX_AUX2_EXT: 1645 case GLX_AUX3_EXT: 1646 case GLX_AUX4_EXT: 1647 case GLX_AUX5_EXT: 1648 case GLX_AUX6_EXT: 1649 case GLX_AUX7_EXT: 1650 case GLX_AUX8_EXT: 1651 case GLX_AUX9_EXT: 1652 default: 1653 /* BadValue error */ 1654 return -1; 1655 } 1656} 1657 1658 1659PUBLIC void 1660XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, 1661 const int *attrib_list) 1662{ 1663#if 0 1664 GET_CURRENT_CONTEXT(ctx); 1665 const GLuint unit = ctx->Texture.CurrentUnit; 1666 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 1667 struct gl_texture_object *texObj; 1668#endif 1669 struct gl_renderbuffer *rb; 1670 struct xmesa_renderbuffer *xrb; 1671 GLint b; 1672 XMesaImage *img = NULL; 1673 GLboolean freeImg = GL_FALSE; 1674 1675 b = xbuffer_to_renderbuffer(buffer); 1676 if (b < 0) 1677 return; 1678 1679 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT) 1680 return; /* BadMatch error */ 1681 1682 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer; 1683 if (!rb) { 1684 /* invalid buffer */ 1685 return; 1686 } 1687 xrb = xmesa_renderbuffer(rb); 1688 1689#if 0 1690 switch (drawable->TextureTarget) { 1691 case GLX_TEXTURE_1D_EXT: 1692 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX]; 1693 break; 1694 case GLX_TEXTURE_2D_EXT: 1695 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX]; 1696 break; 1697 case GLX_TEXTURE_RECTANGLE_EXT: 1698 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX]; 1699 break; 1700 default: 1701 return; /* BadMatch error */ 1702 } 1703#endif 1704 1705 /* 1706 * The following is a quick and simple way to implement 1707 * BindTexImage. The better way is to write some new FetchTexel() 1708 * functions which would extract texels from XImages. We'd still 1709 * need to use GetImage when texturing from a Pixmap (front buffer) 1710 * but texturing from a back buffer (XImage) would avoid an image 1711 * copy. 1712 */ 1713 1714 /* get XImage */ 1715 if (xrb->pixmap) { 1716 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L, 1717 ZPixmap); 1718 freeImg = GL_TRUE; 1719 } 1720 else if (xrb->ximage) { 1721 img = xrb->ximage; 1722 } 1723 1724 /* store the XImage as a new texture image */ 1725 if (img) { 1726 GLenum format, type, intFormat; 1727 if (img->bits_per_pixel == 32) { 1728 format = GL_BGRA; 1729 type = GL_UNSIGNED_BYTE; 1730 intFormat = GL_RGBA; 1731 } 1732 else if (img->bits_per_pixel == 24) { 1733 format = GL_BGR; 1734 type = GL_UNSIGNED_BYTE; 1735 intFormat = GL_RGB; 1736 } 1737 else if (img->bits_per_pixel == 16) { 1738 format = GL_BGR; 1739 type = GL_UNSIGNED_SHORT_5_6_5; 1740 intFormat = GL_RGB; 1741 } 1742 else { 1743 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage"); 1744 return; 1745 } 1746 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) { 1747 intFormat = GL_RGBA; 1748 } 1749 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { 1750 intFormat = GL_RGB; 1751 } 1752 1753 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0, 1754 format, type, img->data); 1755 1756 if (freeImg) { 1757 XMesaDestroyImage(img); 1758 } 1759 } 1760} 1761 1762 1763 1764PUBLIC void 1765XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer) 1766{ 1767 const GLint b = xbuffer_to_renderbuffer(buffer); 1768 if (b < 0) 1769 return; 1770 1771 /* no-op for now */ 1772} 1773 1774