1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "context.h"
36#include "enums.h"
37#include "fbobject.h"
38#include "hash.h"
39#include "mtypes.h"
40#include "util/bitscan.h"
41#include "util/u_math.h"
42
43
44#define BAD_MASK ~0u
45
46
47/**
48 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
49 * available to the rendering context (for drawing or reading).
50 * This depends on the type of framebuffer.  For window system framebuffers
51 * we look at the framebuffer's visual.  But for user-create framebuffers we
52 * look at the number of supported color attachments.
53 * \param fb  the framebuffer to draw to, or read from
54 * \return  bitmask of BUFFER_BIT_* flags
55 */
56static GLbitfield
57supported_buffer_bitmask(const struct gl_context *ctx,
58                         const struct gl_framebuffer *fb)
59{
60   GLbitfield mask = 0x0;
61
62   if (_mesa_is_user_fbo(fb)) {
63      /* A user-created renderbuffer */
64      mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
65   }
66   else {
67      /* A window system framebuffer */
68      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69      if (fb->Visual.stereoMode) {
70         mask |= BUFFER_BIT_FRONT_RIGHT;
71         if (fb->Visual.doubleBufferMode) {
72            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73         }
74      }
75      else if (fb->Visual.doubleBufferMode) {
76         mask |= BUFFER_BIT_BACK_LEFT;
77      }
78   }
79
80   return mask;
81}
82
83GLenum
84_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
85                                       GLenum buffer)
86{
87   /* If the front buffer is the only buffer, GL_BACK and all other flags
88    * that include BACK select the front buffer for drawing. There are
89    * several reasons we want to do this.
90    *
91    * 1) OpenGL ES 3.0 requires it:
92    *
93    *   Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
94    *   ES 3.0.1 specification says:
95    *
96    *     "When draw buffer zero is BACK, color values are written
97    *     into the sole buffer for single-buffered contexts, or into
98    *     the back buffer for double-buffered contexts."
99    *
100    *   We also do this for GLES 1 and 2 because those APIs have no
101    *   concept of selecting the front and back buffer anyway and it's
102    *   convenient to be able to maintain the magic behaviour of
103    *   GL_BACK in that case.
104    *
105    * 2) Pbuffers are back buffers from the application point of view,
106    *    but they are front buffers from the Mesa point of view,
107    *    because they are always single buffered.
108    */
109   if (!fb->Visual.doubleBufferMode) {
110      switch (buffer) {
111      case GL_BACK:
112         buffer = GL_FRONT;
113         break;
114      case GL_BACK_RIGHT:
115         buffer = GL_FRONT_RIGHT;
116         break;
117      case GL_BACK_LEFT:
118         buffer = GL_FRONT_LEFT;
119         break;
120      }
121   }
122
123   return buffer;
124}
125
126/**
127 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
128 * Given a GLenum naming one or more color buffers (such as
129 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
130 */
131static GLbitfield
132draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
133{
134   buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
135
136   switch (buffer) {
137      case GL_NONE:
138         return 0;
139      case GL_FRONT:
140         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
141      case GL_BACK:
142         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
143      case GL_RIGHT:
144         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
145      case GL_FRONT_RIGHT:
146         return BUFFER_BIT_FRONT_RIGHT;
147      case GL_BACK_RIGHT:
148         return BUFFER_BIT_BACK_RIGHT;
149      case GL_BACK_LEFT:
150         return BUFFER_BIT_BACK_LEFT;
151      case GL_FRONT_AND_BACK:
152         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
153              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
154      case GL_LEFT:
155         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
156      case GL_FRONT_LEFT:
157         return BUFFER_BIT_FRONT_LEFT;
158      case GL_AUX0:
159      case GL_AUX1:
160      case GL_AUX2:
161      case GL_AUX3:
162         return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
163      case GL_COLOR_ATTACHMENT0_EXT:
164         return BUFFER_BIT_COLOR0;
165      case GL_COLOR_ATTACHMENT1_EXT:
166         return BUFFER_BIT_COLOR1;
167      case GL_COLOR_ATTACHMENT2_EXT:
168         return BUFFER_BIT_COLOR2;
169      case GL_COLOR_ATTACHMENT3_EXT:
170         return BUFFER_BIT_COLOR3;
171      case GL_COLOR_ATTACHMENT4_EXT:
172         return BUFFER_BIT_COLOR4;
173      case GL_COLOR_ATTACHMENT5_EXT:
174         return BUFFER_BIT_COLOR5;
175      case GL_COLOR_ATTACHMENT6_EXT:
176         return BUFFER_BIT_COLOR6;
177      case GL_COLOR_ATTACHMENT7_EXT:
178         return BUFFER_BIT_COLOR7;
179      default:
180         /* not an error, but also not supported */
181         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
182            return 1 << BUFFER_COUNT;
183         /* error */
184         return BAD_MASK;
185   }
186}
187
188
189/**
190 * Helper routine used by glReadBuffer.
191 * Given a GLenum naming a color buffer, return the index of the corresponding
192 * renderbuffer (a BUFFER_* value).
193 * return BUFFER_NONE for an invalid buffer.
194 */
195static gl_buffer_index
196read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
197{
198   buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
199
200   switch (buffer) {
201      case GL_FRONT:
202         return BUFFER_FRONT_LEFT;
203      case GL_BACK:
204         return BUFFER_BACK_LEFT;
205      case GL_RIGHT:
206         return BUFFER_FRONT_RIGHT;
207      case GL_FRONT_RIGHT:
208         return BUFFER_FRONT_RIGHT;
209      case GL_BACK_RIGHT:
210         return BUFFER_BACK_RIGHT;
211      case GL_BACK_LEFT:
212         return BUFFER_BACK_LEFT;
213      case GL_LEFT:
214         return BUFFER_FRONT_LEFT;
215      case GL_FRONT_LEFT:
216         return BUFFER_FRONT_LEFT;
217      case GL_FRONT_AND_BACK:
218         return BUFFER_FRONT_LEFT;
219      case GL_AUX0:
220      case GL_AUX1:
221      case GL_AUX2:
222      case GL_AUX3:
223         return BUFFER_COUNT; /* invalid, but not -1 */
224      case GL_COLOR_ATTACHMENT0_EXT:
225         return BUFFER_COLOR0;
226      case GL_COLOR_ATTACHMENT1_EXT:
227         return BUFFER_COLOR1;
228      case GL_COLOR_ATTACHMENT2_EXT:
229         return BUFFER_COLOR2;
230      case GL_COLOR_ATTACHMENT3_EXT:
231         return BUFFER_COLOR3;
232      case GL_COLOR_ATTACHMENT4_EXT:
233         return BUFFER_COLOR4;
234      case GL_COLOR_ATTACHMENT5_EXT:
235         return BUFFER_COLOR5;
236      case GL_COLOR_ATTACHMENT6_EXT:
237         return BUFFER_COLOR6;
238      case GL_COLOR_ATTACHMENT7_EXT:
239         return BUFFER_COLOR7;
240      default:
241         /* not an error, but also not supported */
242         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
243            return BUFFER_COUNT;
244         /* error */
245         return BUFFER_NONE;
246   }
247}
248
249static bool
250is_legal_es3_readbuffer_enum(GLenum buf)
251{
252   return buf == GL_BACK || buf == GL_NONE ||
253          (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
254}
255
256/**
257 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
258 * Specify which renderbuffer(s) to draw into for the first color output.
259 * <buffer> can name zero, one, two or four renderbuffers!
260 * \sa _mesa_DrawBuffers
261 *
262 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
263 *
264 * Note that the behaviour of this function depends on whether the
265 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
266 * framebuffer object.
267 *   In the former case, we update the per-context ctx->Color.DrawBuffer
268 *   state var _and_ the FB's ColorDrawBuffer state.
269 *   In the later case, we update the FB's ColorDrawBuffer state only.
270 *
271 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
272 * new FB is a window system FB, we need to re-update the FB's
273 * ColorDrawBuffer state to match the context.  This is handled in
274 * _mesa_update_framebuffer().
275 *
276 * See the GL_EXT_framebuffer_object spec for more info.
277 */
278static ALWAYS_INLINE void
279draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
280            GLenum buffer, const char *caller, bool no_error)
281{
282   GLbitfield destMask;
283
284   FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
285
286   if (MESA_VERBOSE & VERBOSE_API) {
287      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
288   }
289
290   if (buffer == GL_NONE) {
291      destMask = 0x0;
292   }
293   else {
294      const GLbitfield supportedMask
295         = supported_buffer_bitmask(ctx, fb);
296      destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
297      if (!no_error && destMask == BAD_MASK) {
298         /* totally bogus buffer */
299         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
300                     _mesa_enum_to_string(buffer));
301         return;
302      }
303      destMask &= supportedMask;
304      if (!no_error && destMask == 0x0) {
305         /* none of the named color buffers exist! */
306         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
307                     caller, _mesa_enum_to_string(buffer));
308         return;
309      }
310   }
311
312   /* if we get here, there's no error so set new state */
313   const GLenum16 buffer16 = buffer;
314   _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
315
316   /* Call device driver function only if fb is the bound draw buffer */
317   if (fb == ctx->DrawBuffer) {
318      if (ctx->Driver.DrawBuffer)
319         ctx->Driver.DrawBuffer(ctx);
320      if (ctx->Driver.DrawBufferAllocate)
321         ctx->Driver.DrawBufferAllocate(ctx);
322   }
323}
324
325
326static void
327draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
328                  GLenum buffer, const char *caller)
329{
330   draw_buffer(ctx, fb, buffer, caller, false);
331}
332
333
334static void
335draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
336                     GLenum buffer, const char *caller)
337{
338   draw_buffer(ctx, fb, buffer, caller, true);
339}
340
341
342void GLAPIENTRY
343_mesa_DrawBuffer_no_error(GLenum buffer)
344{
345   GET_CURRENT_CONTEXT(ctx);
346   draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
347}
348
349
350void GLAPIENTRY
351_mesa_DrawBuffer(GLenum buffer)
352{
353   GET_CURRENT_CONTEXT(ctx);
354   draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
355}
356
357
358void GLAPIENTRY
359_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
360{
361   GET_CURRENT_CONTEXT(ctx);
362   struct gl_framebuffer *fb;
363
364   if (framebuffer) {
365      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
366   } else {
367      fb = ctx->WinSysDrawBuffer;
368   }
369
370   draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
371}
372
373
374void GLAPIENTRY
375_mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
376{
377   GET_CURRENT_CONTEXT(ctx);
378   struct gl_framebuffer *fb;
379
380   if (framebuffer) {
381      fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
382                                        "glFramebufferDrawBufferEXT");
383      if (!fb)
384         return;
385   }
386   else
387      fb = ctx->WinSysDrawBuffer;
388
389   draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
390}
391
392
393void GLAPIENTRY
394_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
395{
396   GET_CURRENT_CONTEXT(ctx);
397   struct gl_framebuffer *fb;
398
399   if (framebuffer) {
400      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
401                                        "glNamedFramebufferDrawBuffer");
402      if (!fb)
403         return;
404   }
405   else
406      fb = ctx->WinSysDrawBuffer;
407
408   draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
409}
410
411
412/**
413 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
414 * the destination color renderbuffers for N fragment program color outputs.
415 * \sa _mesa_DrawBuffer
416 * \param n  number of outputs
417 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
418 *                 names cannot specify more than one buffer.  For example,
419 *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
420 *                 that is considered special and allowed as far as n is one
421 *                 since 4.5.
422 */
423static ALWAYS_INLINE void
424draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
425             const GLenum *buffers, const char *caller, bool no_error)
426{
427   GLuint output;
428   GLbitfield usedBufferMask, supportedMask;
429   GLbitfield destMask[MAX_DRAW_BUFFERS];
430
431   FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
432
433   if (!no_error) {
434      /* Turns out n==0 is a valid input that should not produce an error.
435       * The remaining code below correctly handles the n==0 case.
436       *
437       * From the OpenGL 3.0 specification, page 258:
438       * "An INVALID_VALUE error is generated if n is greater than
439       *  MAX_DRAW_BUFFERS."
440       */
441      if (n < 0) {
442         _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
443         return;
444      }
445
446      if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
447         _mesa_error(ctx, GL_INVALID_VALUE,
448                     "%s(n > maximum number of draw buffers)", caller);
449         return;
450      }
451
452      /* From the ES 3.0 specification, page 180:
453       * "If the GL is bound to the default framebuffer, then n must be 1
454       *  and the constant must be BACK or NONE."
455       * (same restriction applies with GL_EXT_draw_buffers specification)
456       */
457      if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
458          (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
459         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
460         return;
461      }
462   }
463
464   supportedMask = supported_buffer_bitmask(ctx, fb);
465   usedBufferMask = 0x0;
466
467   /* complicated error checking... */
468   for (output = 0; output < n; output++) {
469      if (!no_error) {
470         /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
471          * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
472          * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
473          * the default framebuffer and framebuffer objects, and exists because
474          * these constants may themselves refer to multiple buffers, as shown
475          * in table 17.4."
476          *
477          * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
478          * "If the default framebuffer is affected, then each of the constants
479          * must be one of the values listed in table 17.6 or the special value
480          * BACK. When BACK is used, n must be 1 and color values are written
481          * into the left buffer for single-buffered contexts, or into the back
482          * left buffer for double-buffered contexts."
483          *
484          * Note "special value BACK". GL_BACK also refers to multiple buffers,
485          * but it is consider a special case here. This is a change on 4.5.
486          * For OpenGL 4.x we check that behaviour. For any previous version we
487          * keep considering it wrong (as INVALID_ENUM).
488          */
489         if (buffers[output] == GL_BACK &&
490             _mesa_is_winsys_fbo(fb) &&
491             _mesa_is_desktop_gl(ctx) &&
492             ctx->Version >= 40) {
493            if (n != 1) {
494               _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
495                           caller);
496               return;
497            }
498         } else if (buffers[output] == GL_FRONT ||
499                    buffers[output] == GL_LEFT ||
500                    buffers[output] == GL_RIGHT ||
501                    buffers[output] == GL_FRONT_AND_BACK ||
502                    (buffers[output] == GL_BACK &&
503                     _mesa_is_desktop_gl(ctx))) {
504            _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
505                        caller, _mesa_enum_to_string(buffers[output]));
506            return;
507         }
508      }
509
510      destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
511
512      if (!no_error) {
513         /* From the OpenGL 3.0 specification, page 258:
514          * "Each buffer listed in bufs must be one of the values from tables
515          *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
516          */
517         if (destMask[output] == BAD_MASK) {
518            _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
519                        caller, _mesa_enum_to_string(buffers[output]));
520            return;
521         }
522
523         /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
524          * specification says:
525          *
526          *     "If the GL is bound to a draw framebuffer object, the ith
527          *     buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
528          *     Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
529          *     where m is greater than or equal to the value of MAX_-
530          *     COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
531          */
532         if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
533             buffers[output] != GL_NONE &&
534             (buffers[output] < GL_COLOR_ATTACHMENT0 ||
535              buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
536            _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
537            return;
538         }
539      }
540
541      if (buffers[output] == GL_NONE) {
542         destMask[output] = 0x0;
543      }
544      else {
545         /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
546          * spec (20080923) says:
547          *
548          *     "If the GL is bound to a framebuffer object and DrawBuffers is
549          *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
550          *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
551          *     INVALID_OPERATION results."
552          */
553         if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
554             GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
555            _mesa_error(ctx, GL_INVALID_OPERATION,
556                        "%s(buffers[%d] >= maximum number of draw buffers)",
557                        caller, output);
558            return;
559         }
560
561         /* From the OpenGL 3.0 specification, page 259:
562          * "If the GL is bound to the default framebuffer and DrawBuffers is
563          *  supplied with a constant (other than NONE) that does not indicate
564          *  any of the color buffers allocated to the GL context by the window
565          *  system, the error INVALID_OPERATION will be generated.
566          *
567          *  If the GL is bound to a framebuffer object and DrawBuffers is
568          *  supplied with a constant from table 4.6 [...] then the error
569          *  INVALID_OPERATION results."
570          */
571         destMask[output] &= supportedMask;
572         if (!no_error) {
573            if (destMask[output] == 0) {
574               _mesa_error(ctx, GL_INVALID_OPERATION,
575                           "%s(unsupported buffer %s)",
576                           caller, _mesa_enum_to_string(buffers[output]));
577               return;
578            }
579
580            /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
581             * "If the GL is bound to a framebuffer object, the ith buffer
582             * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
583             * INVALID_OPERATION." (same restriction applies with
584             * GL_EXT_draw_buffers specification)
585             */
586            if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
587                buffers[output] != GL_NONE &&
588                buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
589               _mesa_error(ctx, GL_INVALID_OPERATION,
590                           "%s(unsupported buffer %s)",
591                           caller, _mesa_enum_to_string(buffers[output]));
592               return;
593            }
594
595            /* From the OpenGL 3.0 specification, page 258:
596             * "Except for NONE, a buffer may not appear more than once in the
597             * array pointed to by bufs.  Specifying a buffer more then once
598             * will result in the error INVALID_OPERATION."
599             */
600            if (destMask[output] & usedBufferMask) {
601               _mesa_error(ctx, GL_INVALID_OPERATION,
602                           "%s(duplicated buffer %s)",
603                           caller, _mesa_enum_to_string(buffers[output]));
604               return;
605            }
606         }
607
608         /* update bitmask */
609         usedBufferMask |= destMask[output];
610      }
611   }
612
613   /* OK, if we get here, there were no errors so set the new state */
614   GLenum16 buffers16[MAX_DRAW_BUFFERS];
615   for (int i = 0; i < n; i++)
616      buffers16[i] = buffers[i];
617
618   _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
619
620   /*
621    * Call device driver function if fb is the bound draw buffer.
622    * Note that n can be equal to 0,
623    * in which case we don't want to reference buffers[0], which
624    * may not be valid.
625    */
626   if (fb == ctx->DrawBuffer) {
627      if (ctx->Driver.DrawBuffer)
628         ctx->Driver.DrawBuffer(ctx);
629      if (ctx->Driver.DrawBufferAllocate)
630         ctx->Driver.DrawBufferAllocate(ctx);
631   }
632}
633
634
635static void
636draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
637                   const GLenum *buffers, const char *caller)
638{
639   draw_buffers(ctx, fb, n, buffers, caller, false);
640}
641
642
643static void
644draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
645                      GLsizei n, const GLenum *buffers, const char *caller)
646{
647   draw_buffers(ctx, fb, n, buffers, caller, true);
648}
649
650
651void GLAPIENTRY
652_mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
653{
654   GET_CURRENT_CONTEXT(ctx);
655   draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
656}
657
658
659void GLAPIENTRY
660_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
661{
662   GET_CURRENT_CONTEXT(ctx);
663   draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
664}
665
666void GLAPIENTRY
667_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
668                                const GLenum *bufs)
669{
670   GET_CURRENT_CONTEXT(ctx);
671   struct gl_framebuffer *fb;
672
673   if (framebuffer) {
674      fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
675                                        "glFramebufferDrawBuffersEXT");
676      if (!fb)
677         return;
678   }
679   else
680      fb = ctx->WinSysDrawBuffer;
681
682   draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
683}
684
685void GLAPIENTRY
686_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
687                                           const GLenum *bufs)
688{
689   GET_CURRENT_CONTEXT(ctx);
690   struct gl_framebuffer *fb;
691
692   if (framebuffer) {
693      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
694   } else {
695      fb = ctx->WinSysDrawBuffer;
696   }
697
698   draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
699}
700
701
702void GLAPIENTRY
703_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
704                                  const GLenum *bufs)
705{
706   GET_CURRENT_CONTEXT(ctx);
707   struct gl_framebuffer *fb;
708
709   if (framebuffer) {
710      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
711                                        "glNamedFramebufferDrawBuffers");
712      if (!fb)
713         return;
714   }
715   else
716      fb = ctx->WinSysDrawBuffer;
717
718   draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
719}
720
721
722/**
723 * Performs necessary state updates when _mesa_drawbuffers makes an
724 * actual change.
725 */
726static void
727updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
728{
729   FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT);
730
731   if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
732      /* Flag the FBO as requiring validation. */
733      if (_mesa_is_user_fbo(fb)) {
734	 fb->_Status = 0;
735      }
736   }
737}
738
739
740/**
741 * Helper function to set the GL_DRAW_BUFFER state for the given context and
742 * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
743 *
744 * All error checking will have been done prior to calling this function
745 * so nothing should go wrong at this point.
746 *
747 * \param ctx  current context
748 * \param fb   the desired draw buffer
749 * \param n    number of color outputs to set
750 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
751 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
752 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
753 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
754 */
755void
756_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
757                  GLuint n, const GLenum16 *buffers,
758                  const GLbitfield *destMask)
759{
760   GLbitfield mask[MAX_DRAW_BUFFERS];
761   GLuint buf;
762
763   if (!destMask) {
764      /* compute destMask values now */
765      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
766      GLuint output;
767      for (output = 0; output < n; output++) {
768         mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
769         assert(mask[output] != BAD_MASK);
770         mask[output] &= supportedMask;
771      }
772      destMask = mask;
773   }
774
775   /*
776    * destMask[0] may have up to four bits set
777    * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
778    * Otherwise, destMask[x] can only have one bit set.
779    */
780   if (n > 0 && util_bitcount(destMask[0]) > 1) {
781      GLuint count = 0, destMask0 = destMask[0];
782      while (destMask0) {
783         const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
784         if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
785            updated_drawbuffers(ctx, fb);
786            fb->_ColorDrawBufferIndexes[count] = bufIndex;
787         }
788         count++;
789      }
790      fb->ColorDrawBuffer[0] = buffers[0];
791      fb->_NumColorDrawBuffers = count;
792   }
793   else {
794      GLuint count = 0;
795      for (buf = 0; buf < n; buf++ ) {
796         if (destMask[buf]) {
797            gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
798            /* only one bit should be set in the destMask[buf] field */
799            assert(util_bitcount(destMask[buf]) == 1);
800            if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
801	       updated_drawbuffers(ctx, fb);
802               fb->_ColorDrawBufferIndexes[buf] = bufIndex;
803            }
804            count = buf + 1;
805         }
806         else {
807            if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
808	       updated_drawbuffers(ctx, fb);
809               fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
810            }
811         }
812         fb->ColorDrawBuffer[buf] = buffers[buf];
813      }
814      fb->_NumColorDrawBuffers = count;
815   }
816
817   /* set remaining outputs to BUFFER_NONE */
818   for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
819      if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
820         updated_drawbuffers(ctx, fb);
821         fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
822      }
823   }
824   for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
825      fb->ColorDrawBuffer[buf] = GL_NONE;
826   }
827
828   if (_mesa_is_winsys_fbo(fb)) {
829      /* also set context drawbuffer state */
830      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
831         if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
832	    updated_drawbuffers(ctx, fb);
833            ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
834         }
835      }
836   }
837}
838
839
840/**
841 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
842 * from the context's Color.DrawBuffer[] state.
843 * Use when changing contexts.
844 */
845void
846_mesa_update_draw_buffers(struct gl_context *ctx)
847{
848   /* should be a window system FBO */
849   assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
850
851   _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
852                     ctx->Color.DrawBuffer, NULL);
853}
854
855
856/**
857 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
858 * GL_READ_BUFFER state for the given context and FBO.
859 * Note that all error checking should have been done before calling
860 * this function.
861 * \param ctx  the rendering context
862 * \param fb  the framebuffer object to update
863 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
864 * \param bufferIndex  the numerical index corresponding to 'buffer'
865 */
866void
867_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
868                 GLenum buffer, gl_buffer_index bufferIndex)
869{
870   if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
871      /* Only update the per-context READ_BUFFER state if we're bound to
872       * a window-system framebuffer.
873       */
874      ctx->Pixel.ReadBuffer = buffer;
875   }
876
877   fb->ColorReadBuffer = buffer;
878   fb->_ColorReadBufferIndex = bufferIndex;
879
880   ctx->NewState |= _NEW_BUFFERS;
881}
882
883
884
885/**
886 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
887 * renderbuffer for reading pixels.
888 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
889 */
890static ALWAYS_INLINE void
891read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
892            GLenum buffer, const char *caller, bool no_error)
893{
894   gl_buffer_index srcBuffer;
895
896   FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT);
897
898   if (MESA_VERBOSE & VERBOSE_API)
899      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
900
901   if (buffer == GL_NONE) {
902      /* This is legal--it means that no buffer should be bound for reading. */
903      srcBuffer = BUFFER_NONE;
904   }
905   else {
906      /* general case / window-system framebuffer */
907      if (!no_error &&_mesa_is_gles3(ctx) &&
908          !is_legal_es3_readbuffer_enum(buffer))
909         srcBuffer = BUFFER_NONE;
910      else
911         srcBuffer = read_buffer_enum_to_index(ctx, buffer);
912
913      if (!no_error) {
914         GLbitfield supportedMask;
915
916         if (srcBuffer == BUFFER_NONE) {
917            _mesa_error(ctx, GL_INVALID_ENUM,
918                        "%s(invalid buffer %s)", caller,
919                        _mesa_enum_to_string(buffer));
920            return;
921         }
922
923         supportedMask = supported_buffer_bitmask(ctx, fb);
924         if (((1 << srcBuffer) & supportedMask) == 0) {
925            _mesa_error(ctx, GL_INVALID_OPERATION,
926                        "%s(invalid buffer %s)", caller,
927                        _mesa_enum_to_string(buffer));
928            return;
929         }
930      }
931   }
932
933   /* OK, all error checking has been completed now */
934
935   _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
936
937   /* Call the device driver function only if fb is the bound read buffer */
938   if (fb == ctx->ReadBuffer) {
939      if (ctx->Driver.ReadBuffer)
940         ctx->Driver.ReadBuffer(ctx, buffer);
941   }
942}
943
944
945static void
946read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
947                GLenum buffer, const char *caller)
948{
949   read_buffer(ctx, fb, buffer, caller, false);
950}
951
952
953static void
954read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
955                     GLenum buffer, const char *caller)
956{
957   read_buffer(ctx, fb, buffer, caller, true);
958}
959
960
961void GLAPIENTRY
962_mesa_ReadBuffer_no_error(GLenum buffer)
963{
964   GET_CURRENT_CONTEXT(ctx);
965   read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
966}
967
968
969void GLAPIENTRY
970_mesa_ReadBuffer(GLenum buffer)
971{
972   GET_CURRENT_CONTEXT(ctx);
973   read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
974}
975
976
977void GLAPIENTRY
978_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
979{
980   GET_CURRENT_CONTEXT(ctx);
981
982   struct gl_framebuffer *fb;
983
984   if (framebuffer) {
985      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
986   } else {
987      fb = ctx->WinSysReadBuffer;
988   }
989
990   read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
991}
992
993
994void GLAPIENTRY
995_mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
996{
997   GET_CURRENT_CONTEXT(ctx);
998   struct gl_framebuffer *fb;
999
1000   if (framebuffer) {
1001      fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
1002                                        "glFramebufferReadBufferEXT");
1003      if (!fb)
1004         return;
1005   }
1006   else
1007      fb = ctx->WinSysDrawBuffer;
1008
1009   read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
1010}
1011
1012
1013void GLAPIENTRY
1014_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
1015{
1016   GET_CURRENT_CONTEXT(ctx);
1017   struct gl_framebuffer *fb;
1018
1019   if (framebuffer) {
1020      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
1021                                        "glNamedFramebufferReadBuffer");
1022      if (!fb)
1023         return;
1024   }
1025   else
1026      fb = ctx->WinSysReadBuffer;
1027
1028   read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
1029}
1030