buffers.c revision 01e04c3f
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "context.h"
36#include "enums.h"
37#include "fbobject.h"
38#include "mtypes.h"
39#include "util/bitscan.h"
40#include "util/u_math.h"
41
42
43#define BAD_MASK ~0u
44
45
46/**
47 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
48 * available to the rendering context (for drawing or reading).
49 * This depends on the type of framebuffer.  For window system framebuffers
50 * we look at the framebuffer's visual.  But for user-create framebuffers we
51 * look at the number of supported color attachments.
52 * \param fb  the framebuffer to draw to, or read from
53 * \return  bitmask of BUFFER_BIT_* flags
54 */
55static GLbitfield
56supported_buffer_bitmask(const struct gl_context *ctx,
57                         const struct gl_framebuffer *fb)
58{
59   GLbitfield mask = 0x0;
60
61   if (_mesa_is_user_fbo(fb)) {
62      /* A user-created renderbuffer */
63      mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
64   }
65   else {
66      /* A window system framebuffer */
67      GLint i;
68      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69      if (fb->Visual.stereoMode) {
70         mask |= BUFFER_BIT_FRONT_RIGHT;
71         if (fb->Visual.doubleBufferMode) {
72            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73         }
74      }
75      else if (fb->Visual.doubleBufferMode) {
76         mask |= BUFFER_BIT_BACK_LEFT;
77      }
78
79      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
80         mask |= (BUFFER_BIT_AUX0 << i);
81      }
82   }
83
84   return mask;
85}
86
87
88/**
89 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
90 * Given a GLenum naming one or more color buffers (such as
91 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
92 */
93static GLbitfield
94draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
95{
96   switch (buffer) {
97      case GL_NONE:
98         return 0;
99      case GL_FRONT:
100         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
101      case GL_BACK:
102         if (_mesa_is_gles(ctx)) {
103            /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
104             * ES 3.0.1 specification says:
105             *
106             *     "When draw buffer zero is BACK, color values are written
107             *     into the sole buffer for single-buffered contexts, or into
108             *     the back buffer for double-buffered contexts."
109             *
110             * Since there is no stereo rendering in ES 3.0, only return the
111             * LEFT bits.  This also satisfies the "n must be 1" requirement.
112             *
113             * We also do this for GLES 1 and 2 because those APIs have no
114             * concept of selecting the front and back buffer anyway and it's
115             * convenient to be able to maintain the magic behaviour of
116             * GL_BACK in that case.
117             */
118            if (ctx->DrawBuffer->Visual.doubleBufferMode)
119               return BUFFER_BIT_BACK_LEFT;
120            return BUFFER_BIT_FRONT_LEFT;
121         }
122         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
123      case GL_RIGHT:
124         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
125      case GL_FRONT_RIGHT:
126         return BUFFER_BIT_FRONT_RIGHT;
127      case GL_BACK_RIGHT:
128         return BUFFER_BIT_BACK_RIGHT;
129      case GL_BACK_LEFT:
130         return BUFFER_BIT_BACK_LEFT;
131      case GL_FRONT_AND_BACK:
132         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
133              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
134      case GL_LEFT:
135         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
136      case GL_FRONT_LEFT:
137         return BUFFER_BIT_FRONT_LEFT;
138      case GL_AUX0:
139         return BUFFER_BIT_AUX0;
140      case GL_AUX1:
141      case GL_AUX2:
142      case GL_AUX3:
143         return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
144      case GL_COLOR_ATTACHMENT0_EXT:
145         return BUFFER_BIT_COLOR0;
146      case GL_COLOR_ATTACHMENT1_EXT:
147         return BUFFER_BIT_COLOR1;
148      case GL_COLOR_ATTACHMENT2_EXT:
149         return BUFFER_BIT_COLOR2;
150      case GL_COLOR_ATTACHMENT3_EXT:
151         return BUFFER_BIT_COLOR3;
152      case GL_COLOR_ATTACHMENT4_EXT:
153         return BUFFER_BIT_COLOR4;
154      case GL_COLOR_ATTACHMENT5_EXT:
155         return BUFFER_BIT_COLOR5;
156      case GL_COLOR_ATTACHMENT6_EXT:
157         return BUFFER_BIT_COLOR6;
158      case GL_COLOR_ATTACHMENT7_EXT:
159         return BUFFER_BIT_COLOR7;
160      default:
161         /* not an error, but also not supported */
162         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
163            return 1 << BUFFER_COUNT;
164         /* error */
165         return BAD_MASK;
166   }
167}
168
169
170/**
171 * Helper routine used by glReadBuffer.
172 * Given a GLenum naming a color buffer, return the index of the corresponding
173 * renderbuffer (a BUFFER_* value).
174 * return BUFFER_NONE for an invalid buffer.
175 */
176static gl_buffer_index
177read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
178{
179   switch (buffer) {
180      case GL_FRONT:
181         return BUFFER_FRONT_LEFT;
182      case GL_BACK:
183         if (_mesa_is_gles(ctx)) {
184            /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
185             * GL_BACK with a single-buffered configuration, we actually end
186             * up drawing to the sole front buffer in our internal
187             * representation.  For consistency, we must read from that
188             * front left buffer too.
189             */
190            if (!ctx->DrawBuffer->Visual.doubleBufferMode)
191               return BUFFER_FRONT_LEFT;
192         }
193         return BUFFER_BACK_LEFT;
194      case GL_RIGHT:
195         return BUFFER_FRONT_RIGHT;
196      case GL_FRONT_RIGHT:
197         return BUFFER_FRONT_RIGHT;
198      case GL_BACK_RIGHT:
199         return BUFFER_BACK_RIGHT;
200      case GL_BACK_LEFT:
201         return BUFFER_BACK_LEFT;
202      case GL_LEFT:
203         return BUFFER_FRONT_LEFT;
204      case GL_FRONT_LEFT:
205         return BUFFER_FRONT_LEFT;
206      case GL_AUX0:
207         return BUFFER_AUX0;
208      case GL_FRONT_AND_BACK:
209         return BUFFER_FRONT_LEFT;
210      case GL_AUX1:
211      case GL_AUX2:
212      case GL_AUX3:
213         return BUFFER_COUNT; /* invalid, but not -1 */
214      case GL_COLOR_ATTACHMENT0_EXT:
215         return BUFFER_COLOR0;
216      case GL_COLOR_ATTACHMENT1_EXT:
217         return BUFFER_COLOR1;
218      case GL_COLOR_ATTACHMENT2_EXT:
219         return BUFFER_COLOR2;
220      case GL_COLOR_ATTACHMENT3_EXT:
221         return BUFFER_COLOR3;
222      case GL_COLOR_ATTACHMENT4_EXT:
223         return BUFFER_COLOR4;
224      case GL_COLOR_ATTACHMENT5_EXT:
225         return BUFFER_COLOR5;
226      case GL_COLOR_ATTACHMENT6_EXT:
227         return BUFFER_COLOR6;
228      case GL_COLOR_ATTACHMENT7_EXT:
229         return BUFFER_COLOR7;
230      default:
231         /* not an error, but also not supported */
232         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
233            return BUFFER_COUNT;
234         /* error */
235         return BUFFER_NONE;
236   }
237}
238
239static bool
240is_legal_es3_readbuffer_enum(GLenum buf)
241{
242   return buf == GL_BACK || buf == GL_NONE ||
243          (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
244}
245
246/**
247 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
248 * Specify which renderbuffer(s) to draw into for the first color output.
249 * <buffer> can name zero, one, two or four renderbuffers!
250 * \sa _mesa_DrawBuffers
251 *
252 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
253 *
254 * Note that the behaviour of this function depends on whether the
255 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
256 * framebuffer object.
257 *   In the former case, we update the per-context ctx->Color.DrawBuffer
258 *   state var _and_ the FB's ColorDrawBuffer state.
259 *   In the later case, we update the FB's ColorDrawBuffer state only.
260 *
261 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
262 * new FB is a window system FB, we need to re-update the FB's
263 * ColorDrawBuffer state to match the context.  This is handled in
264 * _mesa_update_framebuffer().
265 *
266 * See the GL_EXT_framebuffer_object spec for more info.
267 */
268static ALWAYS_INLINE void
269draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
270            GLenum buffer, const char *caller, bool no_error)
271{
272   GLbitfield destMask;
273
274   FLUSH_VERTICES(ctx, 0);
275
276   if (MESA_VERBOSE & VERBOSE_API) {
277      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
278   }
279
280   if (buffer == GL_NONE) {
281      destMask = 0x0;
282   }
283   else {
284      const GLbitfield supportedMask
285         = supported_buffer_bitmask(ctx, fb);
286      destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
287      if (!no_error && destMask == BAD_MASK) {
288         /* totally bogus buffer */
289         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
290                     _mesa_enum_to_string(buffer));
291         return;
292      }
293      destMask &= supportedMask;
294      if (!no_error && destMask == 0x0) {
295         /* none of the named color buffers exist! */
296         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
297                     caller, _mesa_enum_to_string(buffer));
298         return;
299      }
300   }
301
302   /* if we get here, there's no error so set new state */
303   const GLenum16 buffer16 = buffer;
304   _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
305
306   /* Call device driver function only if fb is the bound draw buffer */
307   if (fb == ctx->DrawBuffer) {
308      if (ctx->Driver.DrawBuffer)
309         ctx->Driver.DrawBuffer(ctx);
310      if (ctx->Driver.DrawBufferAllocate)
311         ctx->Driver.DrawBufferAllocate(ctx);
312   }
313}
314
315
316static void
317draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
318                  GLenum buffer, const char *caller)
319{
320   draw_buffer(ctx, fb, buffer, caller, false);
321}
322
323
324static void
325draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
326                     GLenum buffer, const char *caller)
327{
328   draw_buffer(ctx, fb, buffer, caller, true);
329}
330
331
332void GLAPIENTRY
333_mesa_DrawBuffer_no_error(GLenum buffer)
334{
335   GET_CURRENT_CONTEXT(ctx);
336   draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
337}
338
339
340void GLAPIENTRY
341_mesa_DrawBuffer(GLenum buffer)
342{
343   GET_CURRENT_CONTEXT(ctx);
344   draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
345}
346
347
348void GLAPIENTRY
349_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
350{
351   GET_CURRENT_CONTEXT(ctx);
352   struct gl_framebuffer *fb;
353
354   if (framebuffer) {
355      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
356   } else {
357      fb = ctx->WinSysDrawBuffer;
358   }
359
360   draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
361}
362
363
364void GLAPIENTRY
365_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
366{
367   GET_CURRENT_CONTEXT(ctx);
368   struct gl_framebuffer *fb;
369
370   if (framebuffer) {
371      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
372                                        "glNamedFramebufferDrawBuffer");
373      if (!fb)
374         return;
375   }
376   else
377      fb = ctx->WinSysDrawBuffer;
378
379   draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
380}
381
382
383/**
384 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
385 * the destination color renderbuffers for N fragment program color outputs.
386 * \sa _mesa_DrawBuffer
387 * \param n  number of outputs
388 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
389 *                 names cannot specify more than one buffer.  For example,
390 *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
391 *                 that is considered special and allowed as far as n is one
392 *                 since 4.5.
393 */
394static ALWAYS_INLINE void
395draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
396             const GLenum *buffers, const char *caller, bool no_error)
397{
398   GLuint output;
399   GLbitfield usedBufferMask, supportedMask;
400   GLbitfield destMask[MAX_DRAW_BUFFERS];
401
402   FLUSH_VERTICES(ctx, 0);
403
404   if (!no_error) {
405      /* Turns out n==0 is a valid input that should not produce an error.
406       * The remaining code below correctly handles the n==0 case.
407       *
408       * From the OpenGL 3.0 specification, page 258:
409       * "An INVALID_VALUE error is generated if n is greater than
410       *  MAX_DRAW_BUFFERS."
411       */
412      if (n < 0) {
413         _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
414         return;
415      }
416
417      if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
418         _mesa_error(ctx, GL_INVALID_VALUE,
419                     "%s(n > maximum number of draw buffers)", caller);
420         return;
421      }
422
423      /* From the ES 3.0 specification, page 180:
424       * "If the GL is bound to the default framebuffer, then n must be 1
425       *  and the constant must be BACK or NONE."
426       * (same restriction applies with GL_EXT_draw_buffers specification)
427       */
428      if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
429          (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
430         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
431         return;
432      }
433   }
434
435   supportedMask = supported_buffer_bitmask(ctx, fb);
436   usedBufferMask = 0x0;
437
438   /* complicated error checking... */
439   for (output = 0; output < n; output++) {
440      destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
441
442      if (!no_error) {
443         /* From the OpenGL 3.0 specification, page 258:
444          * "Each buffer listed in bufs must be one of the values from tables
445          *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
446          */
447         if (destMask[output] == BAD_MASK) {
448            _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
449                        caller, _mesa_enum_to_string(buffers[output]));
450            return;
451         }
452
453         /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
454          * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
455          * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
456          * the default framebuffer and framebuffer objects, and exists because
457          * these constants may themselves refer to multiple buffers, as shown
458          * in table 17.4."
459          *
460          * And on page 492 (page 514 of the PDF):
461          * "If the default framebuffer is affected, then each of the constants
462          * must be one of the values listed in table 17.6 or the special value
463          * BACK. When BACK is used, n must be 1 and color values are written
464          * into the left buffer for single-buffered contexts, or into the back
465          * left buffer for double-buffered contexts."
466          *
467          * Note "special value BACK". GL_BACK also refers to multiple buffers,
468          * but it is consider a special case here. This is a change on 4.5.
469          * For OpenGL 4.x we check that behaviour. For any previous version we
470          * keep considering it wrong (as INVALID_ENUM).
471          */
472         if (util_bitcount(destMask[output]) > 1) {
473            if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
474                buffers[output] == GL_BACK) {
475               if (n != 1) {
476                  _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
477                              caller);
478                  return;
479               }
480            } else {
481               _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
482                           caller, _mesa_enum_to_string(buffers[output]));
483               return;
484            }
485         }
486
487         /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
488          * specification says:
489          *
490          *     "If the GL is bound to a draw framebuffer object, the ith
491          *     buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
492          *     Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
493          *     where m is greater than or equal to the value of MAX_-
494          *     COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
495          */
496         if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
497             buffers[output] != GL_NONE &&
498             (buffers[output] < GL_COLOR_ATTACHMENT0 ||
499              buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
500            _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
501            return;
502         }
503      }
504
505      if (buffers[output] == GL_NONE) {
506         destMask[output] = 0x0;
507      }
508      else {
509         /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
510          * spec (20080923) says:
511          *
512          *     "If the GL is bound to a framebuffer object and DrawBuffers is
513          *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
514          *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
515          *     INVALID_OPERATION results."
516          */
517         if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
518             GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
519            _mesa_error(ctx, GL_INVALID_OPERATION,
520                        "%s(buffers[%d] >= maximum number of draw buffers)",
521                        caller, output);
522            return;
523         }
524
525         /* From the OpenGL 3.0 specification, page 259:
526          * "If the GL is bound to the default framebuffer and DrawBuffers is
527          *  supplied with a constant (other than NONE) that does not indicate
528          *  any of the color buffers allocated to the GL context by the window
529          *  system, the error INVALID_OPERATION will be generated.
530          *
531          *  If the GL is bound to a framebuffer object and DrawBuffers is
532          *  supplied with a constant from table 4.6 [...] then the error
533          *  INVALID_OPERATION results."
534          */
535         destMask[output] &= supportedMask;
536         if (!no_error) {
537            if (destMask[output] == 0) {
538               _mesa_error(ctx, GL_INVALID_OPERATION,
539                           "%s(unsupported buffer %s)",
540                           caller, _mesa_enum_to_string(buffers[output]));
541               return;
542            }
543
544            /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
545             * "If the GL is bound to a framebuffer object, the ith buffer
546             * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
547             * INVALID_OPERATION." (same restriction applies with
548             * GL_EXT_draw_buffers specification)
549             */
550            if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
551                buffers[output] != GL_NONE &&
552                buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
553               _mesa_error(ctx, GL_INVALID_OPERATION,
554                           "%s(unsupported buffer %s)",
555                           caller, _mesa_enum_to_string(buffers[output]));
556               return;
557            }
558
559            /* From the OpenGL 3.0 specification, page 258:
560             * "Except for NONE, a buffer may not appear more than once in the
561             * array pointed to by bufs.  Specifying a buffer more then once
562             * will result in the error INVALID_OPERATION."
563             */
564            if (destMask[output] & usedBufferMask) {
565               _mesa_error(ctx, GL_INVALID_OPERATION,
566                           "%s(duplicated buffer %s)",
567                           caller, _mesa_enum_to_string(buffers[output]));
568               return;
569            }
570         }
571
572         /* update bitmask */
573         usedBufferMask |= destMask[output];
574      }
575   }
576
577   /* OK, if we get here, there were no errors so set the new state */
578   GLenum16 buffers16[MAX_DRAW_BUFFERS];
579   for (int i = 0; i < n; i++)
580      buffers16[i] = buffers[i];
581
582   _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
583
584   /*
585    * Call device driver function if fb is the bound draw buffer.
586    * Note that n can be equal to 0,
587    * in which case we don't want to reference buffers[0], which
588    * may not be valid.
589    */
590   if (fb == ctx->DrawBuffer) {
591      if (ctx->Driver.DrawBuffer)
592         ctx->Driver.DrawBuffer(ctx);
593      if (ctx->Driver.DrawBufferAllocate)
594         ctx->Driver.DrawBufferAllocate(ctx);
595   }
596}
597
598
599static void
600draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
601                   const GLenum *buffers, const char *caller)
602{
603   draw_buffers(ctx, fb, n, buffers, caller, false);
604}
605
606
607static void
608draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
609                      GLsizei n, const GLenum *buffers, const char *caller)
610{
611   draw_buffers(ctx, fb, n, buffers, caller, true);
612}
613
614
615void GLAPIENTRY
616_mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
617{
618   GET_CURRENT_CONTEXT(ctx);
619   draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
620}
621
622
623void GLAPIENTRY
624_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
625{
626   GET_CURRENT_CONTEXT(ctx);
627   draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
628}
629
630
631void GLAPIENTRY
632_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
633                                           const GLenum *bufs)
634{
635   GET_CURRENT_CONTEXT(ctx);
636   struct gl_framebuffer *fb;
637
638   if (framebuffer) {
639      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
640   } else {
641      fb = ctx->WinSysDrawBuffer;
642   }
643
644   draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
645}
646
647
648void GLAPIENTRY
649_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
650                                  const GLenum *bufs)
651{
652   GET_CURRENT_CONTEXT(ctx);
653   struct gl_framebuffer *fb;
654
655   if (framebuffer) {
656      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
657                                        "glNamedFramebufferDrawBuffers");
658      if (!fb)
659         return;
660   }
661   else
662      fb = ctx->WinSysDrawBuffer;
663
664   draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
665}
666
667
668/**
669 * Performs necessary state updates when _mesa_drawbuffers makes an
670 * actual change.
671 */
672static void
673updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
674{
675   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
676
677   if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
678      /* Flag the FBO as requiring validation. */
679      if (_mesa_is_user_fbo(fb)) {
680	 fb->_Status = 0;
681      }
682   }
683}
684
685
686/**
687 * Helper function to set the GL_DRAW_BUFFER state for the given context and
688 * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
689 *
690 * All error checking will have been done prior to calling this function
691 * so nothing should go wrong at this point.
692 *
693 * \param ctx  current context
694 * \param fb   the desired draw buffer
695 * \param n    number of color outputs to set
696 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
697 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
698 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
699 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
700 */
701void
702_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
703                  GLuint n, const GLenum16 *buffers,
704                  const GLbitfield *destMask)
705{
706   GLbitfield mask[MAX_DRAW_BUFFERS];
707   GLuint buf;
708
709   if (!destMask) {
710      /* compute destMask values now */
711      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
712      GLuint output;
713      for (output = 0; output < n; output++) {
714         mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
715         assert(mask[output] != BAD_MASK);
716         mask[output] &= supportedMask;
717      }
718      destMask = mask;
719   }
720
721   /*
722    * destMask[0] may have up to four bits set
723    * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
724    * Otherwise, destMask[x] can only have one bit set.
725    */
726   if (n > 0 && util_bitcount(destMask[0]) > 1) {
727      GLuint count = 0, destMask0 = destMask[0];
728      while (destMask0) {
729         const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
730         if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
731            updated_drawbuffers(ctx, fb);
732            fb->_ColorDrawBufferIndexes[count] = bufIndex;
733         }
734         count++;
735      }
736      fb->ColorDrawBuffer[0] = buffers[0];
737      fb->_NumColorDrawBuffers = count;
738   }
739   else {
740      GLuint count = 0;
741      for (buf = 0; buf < n; buf++ ) {
742         if (destMask[buf]) {
743            gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
744            /* only one bit should be set in the destMask[buf] field */
745            assert(util_bitcount(destMask[buf]) == 1);
746            if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
747	       updated_drawbuffers(ctx, fb);
748               fb->_ColorDrawBufferIndexes[buf] = bufIndex;
749            }
750            count = buf + 1;
751         }
752         else {
753            if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
754	       updated_drawbuffers(ctx, fb);
755               fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
756            }
757         }
758         fb->ColorDrawBuffer[buf] = buffers[buf];
759      }
760      fb->_NumColorDrawBuffers = count;
761   }
762
763   /* set remaining outputs to BUFFER_NONE */
764   for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
765      if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
766         updated_drawbuffers(ctx, fb);
767         fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
768      }
769   }
770   for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
771      fb->ColorDrawBuffer[buf] = GL_NONE;
772   }
773
774   if (_mesa_is_winsys_fbo(fb)) {
775      /* also set context drawbuffer state */
776      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
777         if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
778	    updated_drawbuffers(ctx, fb);
779            ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
780         }
781      }
782   }
783}
784
785
786/**
787 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
788 * from the context's Color.DrawBuffer[] state.
789 * Use when changing contexts.
790 */
791void
792_mesa_update_draw_buffers(struct gl_context *ctx)
793{
794   /* should be a window system FBO */
795   assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
796
797   _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
798                     ctx->Color.DrawBuffer, NULL);
799}
800
801
802/**
803 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
804 * GL_READ_BUFFER state for the given context and FBO.
805 * Note that all error checking should have been done before calling
806 * this function.
807 * \param ctx  the rendering context
808 * \param fb  the framebuffer object to update
809 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
810 * \param bufferIndex  the numerical index corresponding to 'buffer'
811 */
812void
813_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
814                 GLenum buffer, gl_buffer_index bufferIndex)
815{
816   if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
817      /* Only update the per-context READ_BUFFER state if we're bound to
818       * a window-system framebuffer.
819       */
820      ctx->Pixel.ReadBuffer = buffer;
821   }
822
823   fb->ColorReadBuffer = buffer;
824   fb->_ColorReadBufferIndex = bufferIndex;
825
826   ctx->NewState |= _NEW_BUFFERS;
827}
828
829
830
831/**
832 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
833 * renderbuffer for reading pixels.
834 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
835 */
836static ALWAYS_INLINE void
837read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
838            GLenum buffer, const char *caller, bool no_error)
839{
840   gl_buffer_index srcBuffer;
841
842   FLUSH_VERTICES(ctx, 0);
843
844   if (MESA_VERBOSE & VERBOSE_API)
845      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
846
847   if (buffer == GL_NONE) {
848      /* This is legal--it means that no buffer should be bound for reading. */
849      srcBuffer = BUFFER_NONE;
850   }
851   else {
852      /* general case / window-system framebuffer */
853      if (!no_error &&_mesa_is_gles3(ctx) &&
854          !is_legal_es3_readbuffer_enum(buffer))
855         srcBuffer = BUFFER_NONE;
856      else
857         srcBuffer = read_buffer_enum_to_index(ctx, buffer);
858
859      if (!no_error) {
860         GLbitfield supportedMask;
861
862         if (srcBuffer == BUFFER_NONE) {
863            _mesa_error(ctx, GL_INVALID_ENUM,
864                        "%s(invalid buffer %s)", caller,
865                        _mesa_enum_to_string(buffer));
866            return;
867         }
868
869         supportedMask = supported_buffer_bitmask(ctx, fb);
870         if (((1 << srcBuffer) & supportedMask) == 0) {
871            _mesa_error(ctx, GL_INVALID_OPERATION,
872                        "%s(invalid buffer %s)", caller,
873                        _mesa_enum_to_string(buffer));
874            return;
875         }
876      }
877   }
878
879   /* OK, all error checking has been completed now */
880
881   _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
882
883   /* Call the device driver function only if fb is the bound read buffer */
884   if (fb == ctx->ReadBuffer) {
885      if (ctx->Driver.ReadBuffer)
886         ctx->Driver.ReadBuffer(ctx, buffer);
887   }
888}
889
890
891static void
892read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
893                GLenum buffer, const char *caller)
894{
895   read_buffer(ctx, fb, buffer, caller, false);
896}
897
898
899static void
900read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
901                     GLenum buffer, const char *caller)
902{
903   read_buffer(ctx, fb, buffer, caller, true);
904}
905
906
907void GLAPIENTRY
908_mesa_ReadBuffer_no_error(GLenum buffer)
909{
910   GET_CURRENT_CONTEXT(ctx);
911   read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
912}
913
914
915void GLAPIENTRY
916_mesa_ReadBuffer(GLenum buffer)
917{
918   GET_CURRENT_CONTEXT(ctx);
919   read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
920}
921
922
923void GLAPIENTRY
924_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
925{
926   GET_CURRENT_CONTEXT(ctx);
927
928   struct gl_framebuffer *fb;
929
930   if (framebuffer) {
931      fb = _mesa_lookup_framebuffer(ctx, framebuffer);
932   } else {
933      fb = ctx->WinSysReadBuffer;
934   }
935
936   read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
937}
938
939
940void GLAPIENTRY
941_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
942{
943   GET_CURRENT_CONTEXT(ctx);
944   struct gl_framebuffer *fb;
945
946   if (framebuffer) {
947      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
948                                        "glNamedFramebufferReadBuffer");
949      if (!fb)
950         return;
951   }
952   else
953      fb = ctx->WinSysReadBuffer;
954
955   read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
956}
957