buffers.c revision 7117f1b4
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.2
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "colormac.h"
36#include "context.h"
37#include "enums.h"
38#include "fbobject.h"
39#include "state.h"
40
41
42#define BAD_MASK ~0u
43
44
45#if _HAVE_FULL_GL
46void GLAPIENTRY
47_mesa_ClearIndex( GLfloat c )
48{
49   GET_CURRENT_CONTEXT(ctx);
50   ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52   if (ctx->Color.ClearIndex == (GLuint) c)
53      return;
54
55   FLUSH_VERTICES(ctx, _NEW_COLOR);
56   ctx->Color.ClearIndex = (GLuint) c;
57
58   if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59      /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60      (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61   }
62}
63#endif
64
65
66/**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80void GLAPIENTRY
81_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82{
83   GLfloat tmp[4];
84   GET_CURRENT_CONTEXT(ctx);
85   ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87   tmp[0] = CLAMP(red,   0.0F, 1.0F);
88   tmp[1] = CLAMP(green, 0.0F, 1.0F);
89   tmp[2] = CLAMP(blue,  0.0F, 1.0F);
90   tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93      return; /* no change */
94
95   FLUSH_VERTICES(ctx, _NEW_COLOR);
96   COPY_4V(ctx->Color.ClearColor, tmp);
97
98   if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99      /* it's OK to call glClearColor in CI mode but it should be a NOP */
100      (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101   }
102}
103
104
105/**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115void GLAPIENTRY
116_mesa_Clear( GLbitfield mask )
117{
118   GET_CURRENT_CONTEXT(ctx);
119   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121   if (MESA_VERBOSE & VERBOSE_API)
122      _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124   if (mask & ~(GL_COLOR_BUFFER_BIT |
125                GL_DEPTH_BUFFER_BIT |
126                GL_STENCIL_BUFFER_BIT |
127                GL_ACCUM_BUFFER_BIT)) {
128      /* invalid bit set */
129      _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130      return;
131   }
132
133   if (ctx->NewState) {
134      _mesa_update_state( ctx );	/* update _Xmin, etc */
135   }
136
137   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139                  "glClear(incomplete framebuffer)");
140      return;
141   }
142
143   if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
144      return;
145
146   if (ctx->RenderMode == GL_RENDER) {
147      GLbitfield bufferMask;
148
149      /* don't clear depth buffer if depth writing disabled */
150      if (!ctx->Depth.Mask)
151         mask &= ~GL_DEPTH_BUFFER_BIT;
152
153      /* Build the bitmask to send to device driver's Clear function.
154       * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
155       * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
156       * BUFFER_BIT_COLORn flags.
157       */
158      bufferMask = 0;
159      if (mask & GL_COLOR_BUFFER_BIT) {
160         bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
161      }
162
163      if ((mask & GL_DEPTH_BUFFER_BIT)
164          && ctx->DrawBuffer->Visual.haveDepthBuffer) {
165         bufferMask |= BUFFER_BIT_DEPTH;
166      }
167
168      if ((mask & GL_STENCIL_BUFFER_BIT)
169          && ctx->DrawBuffer->Visual.haveStencilBuffer) {
170         bufferMask |= BUFFER_BIT_STENCIL;
171      }
172
173      if ((mask & GL_ACCUM_BUFFER_BIT)
174          && ctx->DrawBuffer->Visual.haveAccumBuffer) {
175         bufferMask |= BUFFER_BIT_ACCUM;
176      }
177
178      ASSERT(ctx->Driver.Clear);
179      ctx->Driver.Clear(ctx, bufferMask);
180   }
181}
182
183
184
185/**
186 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
187 * available to the rendering context.
188 * This depends on the framebuffer we're writing to.  For window system
189 * framebuffers we look at the framebuffer's visual.  But for user-
190 * create framebuffers we look at the number of supported color attachments.
191 */
192static GLbitfield
193supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
194{
195   GLbitfield mask = 0x0;
196
197   if (framebufferID > 0) {
198      /* A user-created renderbuffer */
199      GLuint i;
200      ASSERT(ctx->Extensions.EXT_framebuffer_object);
201      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
202         mask |= (BUFFER_BIT_COLOR0 << i);
203      }
204   }
205   else {
206      /* A window system renderbuffer */
207      GLint i;
208      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
209      if (ctx->Visual.stereoMode) {
210         mask |= BUFFER_BIT_FRONT_RIGHT;
211         if (ctx->Visual.doubleBufferMode) {
212            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
213         }
214      }
215      else if (ctx->Visual.doubleBufferMode) {
216         mask |= BUFFER_BIT_BACK_LEFT;
217      }
218
219      for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
220         mask |= (BUFFER_BIT_AUX0 << i);
221      }
222   }
223
224   return mask;
225}
226
227
228/**
229 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
230 * Given a GLenum naming one or more color buffers (such as
231 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
232 */
233static GLbitfield
234draw_buffer_enum_to_bitmask(GLenum buffer)
235{
236   switch (buffer) {
237      case GL_NONE:
238         return 0;
239      case GL_FRONT:
240         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
241      case GL_BACK:
242         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
243      case GL_RIGHT:
244         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
245      case GL_FRONT_RIGHT:
246         return BUFFER_BIT_FRONT_RIGHT;
247      case GL_BACK_RIGHT:
248         return BUFFER_BIT_BACK_RIGHT;
249      case GL_BACK_LEFT:
250         return BUFFER_BIT_BACK_LEFT;
251      case GL_FRONT_AND_BACK:
252         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
253              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
254      case GL_LEFT:
255         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
256      case GL_FRONT_LEFT:
257         return BUFFER_BIT_FRONT_LEFT;
258      case GL_AUX0:
259         return BUFFER_BIT_AUX0;
260      case GL_AUX1:
261         return BUFFER_BIT_AUX1;
262      case GL_AUX2:
263         return BUFFER_BIT_AUX2;
264      case GL_AUX3:
265         return BUFFER_BIT_AUX3;
266      case GL_COLOR_ATTACHMENT0_EXT:
267         return BUFFER_BIT_COLOR0;
268      case GL_COLOR_ATTACHMENT1_EXT:
269         return BUFFER_BIT_COLOR1;
270      case GL_COLOR_ATTACHMENT2_EXT:
271         return BUFFER_BIT_COLOR2;
272      case GL_COLOR_ATTACHMENT3_EXT:
273         return BUFFER_BIT_COLOR3;
274      case GL_COLOR_ATTACHMENT4_EXT:
275         return BUFFER_BIT_COLOR4;
276      case GL_COLOR_ATTACHMENT5_EXT:
277         return BUFFER_BIT_COLOR5;
278      case GL_COLOR_ATTACHMENT6_EXT:
279         return BUFFER_BIT_COLOR6;
280      case GL_COLOR_ATTACHMENT7_EXT:
281         return BUFFER_BIT_COLOR7;
282      default:
283         /* error */
284         return BAD_MASK;
285   }
286}
287
288
289/**
290 * Helper routine used by glReadBuffer.
291 * Given a GLenum naming a color buffer, return the index of the corresponding
292 * renderbuffer (a BUFFER_* value).
293 * return -1 for an invalid buffer.
294 */
295static GLint
296read_buffer_enum_to_index(GLenum buffer)
297{
298   switch (buffer) {
299      case GL_FRONT:
300         return BUFFER_FRONT_LEFT;
301      case GL_BACK:
302         return BUFFER_BACK_LEFT;
303      case GL_RIGHT:
304         return BUFFER_FRONT_RIGHT;
305      case GL_FRONT_RIGHT:
306         return BUFFER_FRONT_RIGHT;
307      case GL_BACK_RIGHT:
308         return BUFFER_BACK_RIGHT;
309      case GL_BACK_LEFT:
310         return BUFFER_BACK_LEFT;
311      case GL_LEFT:
312         return BUFFER_FRONT_LEFT;
313      case GL_FRONT_LEFT:
314         return BUFFER_FRONT_LEFT;
315      case GL_AUX0:
316         return BUFFER_AUX0;
317      case GL_AUX1:
318         return BUFFER_AUX1;
319      case GL_AUX2:
320         return BUFFER_AUX2;
321      case GL_AUX3:
322         return BUFFER_AUX3;
323      case GL_COLOR_ATTACHMENT0_EXT:
324         return BUFFER_COLOR0;
325      case GL_COLOR_ATTACHMENT1_EXT:
326         return BUFFER_COLOR1;
327      case GL_COLOR_ATTACHMENT2_EXT:
328         return BUFFER_COLOR2;
329      case GL_COLOR_ATTACHMENT3_EXT:
330         return BUFFER_COLOR3;
331      case GL_COLOR_ATTACHMENT4_EXT:
332         return BUFFER_COLOR4;
333      case GL_COLOR_ATTACHMENT5_EXT:
334         return BUFFER_COLOR5;
335      case GL_COLOR_ATTACHMENT6_EXT:
336         return BUFFER_COLOR6;
337      case GL_COLOR_ATTACHMENT7_EXT:
338         return BUFFER_COLOR7;
339      default:
340         /* error */
341         return -1;
342   }
343}
344
345
346/**
347 * Called by glDrawBuffer().
348 * Specify which renderbuffer(s) to draw into for the first color output.
349 * <buffer> can name zero, one, two or four renderbuffers!
350 * \sa _mesa_DrawBuffersARB
351 *
352 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
353 */
354void GLAPIENTRY
355_mesa_DrawBuffer(GLenum buffer)
356{
357   GLuint bufferID;
358   GLbitfield destMask;
359   GET_CURRENT_CONTEXT(ctx);
360   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
361
362   if (MESA_VERBOSE & VERBOSE_API) {
363      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
364   }
365
366   bufferID = ctx->DrawBuffer->Name;
367
368   if (buffer == GL_NONE) {
369      destMask = 0x0;
370   }
371   else {
372      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
373      destMask = draw_buffer_enum_to_bitmask(buffer);
374      if (destMask == BAD_MASK) {
375         /* totally bogus buffer */
376         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
377         return;
378      }
379      destMask &= supportedMask;
380      if (destMask == 0x0) {
381         /* none of the named color buffers exist! */
382         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
383         return;
384      }
385   }
386
387   /* if we get here, there's no error so set new state */
388   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
389}
390
391
392/**
393 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
394 * for N fragment program color outputs.
395 * \sa _mesa_DrawBuffer
396 * \param n  number of outputs
397 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
398 *                 names cannot specify more than one buffer.  For example,
399 *                 GL_FRONT_AND_BACK is illegal.
400 */
401void GLAPIENTRY
402_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
403{
404   GLint output;
405   GLuint bufferID;
406   GLbitfield usedBufferMask, supportedMask;
407   GLbitfield destMask[MAX_DRAW_BUFFERS];
408   GET_CURRENT_CONTEXT(ctx);
409   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
410
411   if (!ctx->Extensions.ARB_draw_buffers) {
412      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
413      return;
414   }
415   if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
416      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
417      return;
418   }
419
420   bufferID = ctx->DrawBuffer->Name;
421
422   supportedMask = supported_buffer_bitmask(ctx, bufferID);
423   usedBufferMask = 0x0;
424
425   /* complicated error checking... */
426   for (output = 0; output < n; output++) {
427      if (buffers[output] == GL_NONE) {
428         destMask[output] = 0x0;
429      }
430      else {
431         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
432         if (destMask[output] == BAD_MASK
433             || _mesa_bitcount(destMask[output]) > 1) {
434            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
435            return;
436         }
437         destMask[output] &= supportedMask;
438         if (destMask[output] == 0) {
439            _mesa_error(ctx, GL_INVALID_OPERATION,
440                        "glDrawBuffersARB(unsupported buffer)");
441            return;
442         }
443         if (destMask[output] & usedBufferMask) {
444            /* can't specify a dest buffer more than once! */
445            _mesa_error(ctx, GL_INVALID_OPERATION,
446                        "glDrawBuffersARB(duplicated buffer)");
447            return;
448         }
449
450         /* update bitmask */
451         usedBufferMask |= destMask[output];
452      }
453   }
454
455   /* OK, if we get here, there were no errors so set the new state */
456   _mesa_drawbuffers(ctx, n, buffers, destMask);
457}
458
459
460/**
461 * Set color output state.  Traditionally, there was only one color
462 * output, but fragment programs can now have several distinct color
463 * outputs (see GL_ARB_draw_buffers).  This function sets the state
464 * for one such color output.
465 * \param ctx  current context
466 * \param output  which fragment program output
467 * \param buffer  buffer to write to (like GL_LEFT)
468 * \param destMask  BUFFER_* bitmask
469 *                  (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
470 */
471static void
472set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
473                 GLbitfield destMask)
474{
475   struct gl_framebuffer *fb = ctx->DrawBuffer;
476
477   ASSERT(output < ctx->Const.MaxDrawBuffers);
478
479   /* Set per-FBO state */
480   fb->ColorDrawBuffer[output] = buffer;
481   fb->_ColorDrawBufferMask[output] = destMask;
482   /* not really needed, will be set later */
483   fb->_NumColorDrawBuffers[output] = 0;
484
485   /* Set traditional state var */
486   ctx->Color.DrawBuffer[output] = buffer;
487}
488
489
490/**
491 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
492 * _mesa_PopAttrib to set drawbuffer state.
493 * All error checking will have been done prior to calling this function
494 * so nothing should go wrong at this point.
495 * \param ctx  current context
496 * \param n    number of color outputs to set
497 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
498 * \param destMask  array[n] of BUFFER_* bitmasks which correspond to the
499 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
500 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
501 */
502void
503_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
504                  const GLbitfield *destMask)
505{
506   GLbitfield mask[MAX_DRAW_BUFFERS];
507   GLuint output;
508
509   if (!destMask) {
510      /* compute destMask values now */
511      const GLuint bufferID = ctx->DrawBuffer->Name;
512      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
513      for (output = 0; output < n; output++) {
514         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
515         ASSERT(mask[output] != BAD_MASK);
516         mask[output] &= supportedMask;
517      }
518      destMask = mask;
519   }
520
521   for (output = 0; output < n; output++) {
522      set_color_output(ctx, output, buffers[output], destMask[output]);
523   }
524
525   /* set remaining color outputs to NONE */
526   for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
527      set_color_output(ctx, output, GL_NONE, 0x0);
528   }
529
530   ctx->NewState |= _NEW_COLOR;
531
532   /*
533    * Call device driver function.
534    */
535   if (ctx->Driver.DrawBuffers)
536      ctx->Driver.DrawBuffers(ctx, n, buffers);
537   else if (ctx->Driver.DrawBuffer)
538      ctx->Driver.DrawBuffer(ctx, buffers[0]);
539}
540
541
542
543/**
544 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
545 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
546 */
547void GLAPIENTRY
548_mesa_ReadBuffer(GLenum buffer)
549{
550   struct gl_framebuffer *fb;
551   GLbitfield supportedMask;
552   GLint srcBuffer;
553   GLuint bufferID;
554   GET_CURRENT_CONTEXT(ctx);
555   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
556
557   fb = ctx->ReadBuffer;
558   bufferID = fb->Name;
559
560   if (MESA_VERBOSE & VERBOSE_API)
561      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
562
563   if (bufferID > 0 && buffer == GL_NONE) {
564      /* This is legal for user-created framebuffer objects */
565      srcBuffer = -1;
566   }
567   else {
568      /* general case / window-system framebuffer */
569      srcBuffer = read_buffer_enum_to_index(buffer);
570      if (srcBuffer == -1) {
571         _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
572         return;
573      }
574      supportedMask = supported_buffer_bitmask(ctx, bufferID);
575      if (((1 << srcBuffer) & supportedMask) == 0) {
576         _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
577         return;
578      }
579   }
580
581   if (bufferID == 0) {
582      ctx->Pixel.ReadBuffer = buffer;
583   }
584   fb->ColorReadBuffer = buffer;
585   fb->_ColorReadBufferIndex = srcBuffer;
586
587   ctx->NewState |= _NEW_PIXEL;
588
589   /*
590    * Call device driver function.
591    */
592   if (ctx->Driver.ReadBuffer)
593      (*ctx->Driver.ReadBuffer)(ctx, buffer);
594}
595
596
597#if _HAVE_FULL_GL
598
599/**
600 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
601 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
602 *
603 * GL_MESA_resize_buffers extension.
604 *
605 * When this function is called, we'll ask the window system how large
606 * the current window is.  If it's a new size, we'll call the driver's
607 * ResizeBuffers function.  The driver will then resize its color buffers
608 * as needed, and maybe call the swrast's routine for reallocating
609 * swrast-managed depth/stencil/accum/etc buffers.
610 * \note This function should only be called through the GL API, not
611 * from device drivers (as was done in the past).
612 */
613
614void _mesa_resizebuffers( GLcontext *ctx )
615{
616   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
617
618   if (MESA_VERBOSE & VERBOSE_API)
619      _mesa_debug(ctx, "glResizeBuffersMESA\n");
620
621   if (!ctx->Driver.GetBufferSize) {
622      return;
623   }
624
625   if (ctx->WinSysDrawBuffer) {
626      GLuint newWidth, newHeight;
627      GLframebuffer *buffer = ctx->WinSysDrawBuffer;
628
629      assert(buffer->Name == 0);
630
631      /* ask device driver for size of output buffer */
632      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
633
634      /* see if size of device driver's color buffer (window) has changed */
635      if (buffer->Width != newWidth || buffer->Height != newHeight) {
636         if (ctx->Driver.ResizeBuffers)
637            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
638      }
639   }
640
641   if (ctx->WinSysReadBuffer
642       && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
643      GLuint newWidth, newHeight;
644      GLframebuffer *buffer = ctx->WinSysReadBuffer;
645
646      assert(buffer->Name == 0);
647
648      /* ask device driver for size of read buffer */
649      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
650
651      /* see if size of device driver's color buffer (window) has changed */
652      if (buffer->Width != newWidth || buffer->Height != newHeight) {
653         if (ctx->Driver.ResizeBuffers)
654            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
655      }
656   }
657
658   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
659}
660
661
662/*
663 * XXX THIS IS OBSOLETE
664 */
665void GLAPIENTRY
666_mesa_ResizeBuffersMESA( void )
667{
668   GET_CURRENT_CONTEXT(ctx);
669
670   if (ctx->Extensions.MESA_resize_buffers)
671      _mesa_resizebuffers( ctx );
672}
673
674
675/*
676 * XXX move somewhere else someday?
677 */
678void GLAPIENTRY
679_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
680{
681   GET_CURRENT_CONTEXT(ctx);
682
683   if (!ctx->Extensions.ARB_multisample) {
684      _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
685      return;
686   }
687
688   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
689   ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
690   ctx->Multisample.SampleCoverageInvert = invert;
691   ctx->NewState |= _NEW_MULTISAMPLE;
692}
693
694#endif /* _HAVE_FULL_GL */
695
696
697
698/**
699 * Define the scissor box.
700 *
701 * \param x, y coordinates of the scissor box lower-left corner.
702 * \param width width of the scissor box.
703 * \param height height of the scissor box.
704 *
705 * \sa glScissor().
706 *
707 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
708 * change flushes the vertices and notifies the driver via
709 * the dd_function_table::Scissor callback.
710 */
711void
712_mesa_set_scissor(GLcontext *ctx,
713                  GLint x, GLint y, GLsizei width, GLsizei height)
714{
715   if (x == ctx->Scissor.X &&
716       y == ctx->Scissor.Y &&
717       width == ctx->Scissor.Width &&
718       height == ctx->Scissor.Height)
719      return;
720
721   FLUSH_VERTICES(ctx, _NEW_SCISSOR);
722   ctx->Scissor.X = x;
723   ctx->Scissor.Y = y;
724   ctx->Scissor.Width = width;
725   ctx->Scissor.Height = height;
726
727   if (ctx->Driver.Scissor)
728      ctx->Driver.Scissor( ctx, x, y, width, height );
729}
730
731
732void GLAPIENTRY
733_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
734{
735   GET_CURRENT_CONTEXT(ctx);
736   ASSERT_OUTSIDE_BEGIN_END(ctx);
737
738   if (width < 0 || height < 0) {
739      _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
740      return;
741   }
742
743   if (MESA_VERBOSE & VERBOSE_API)
744      _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
745
746   _mesa_set_scissor(ctx, x, y, width, height);
747}
748
749
750
751/**********************************************************************/
752/** \name Initialization */
753/*@{*/
754
755/**
756 * Initialize the context's scissor state.
757 * \param ctx  the GL context.
758 */
759void
760_mesa_init_scissor(GLcontext *ctx)
761{
762   /* Scissor group */
763   ctx->Scissor.Enabled = GL_FALSE;
764   ctx->Scissor.X = 0;
765   ctx->Scissor.Y = 0;
766   ctx->Scissor.Width = 0;
767   ctx->Scissor.Height = 0;
768}
769
770
771/**
772 * Initialize the context's multisample state.
773 * \param ctx  the GL context.
774 */
775void
776_mesa_init_multisample(GLcontext *ctx)
777{
778   ctx->Multisample.Enabled = GL_FALSE;
779   ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
780   ctx->Multisample.SampleAlphaToOne = GL_FALSE;
781   ctx->Multisample.SampleCoverage = GL_FALSE;
782   ctx->Multisample.SampleCoverageValue = 1.0;
783   ctx->Multisample.SampleCoverageInvert = GL_FALSE;
784}
785
786/*@}*/
787