buffers.c revision c1f859d4
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "colormac.h"
36#include "context.h"
37#include "enums.h"
38#include "fbobject.h"
39#include "state.h"
40
41
42#define BAD_MASK ~0u
43
44
45/**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer.  For window system framebuffers
49 * we look at the framebuffer's visual.  But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb  the framebuffer to draw to, or read from
52 * \return  bitmask of BUFFER_BIT_* flags
53 */
54static GLbitfield
55supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
56{
57   GLbitfield mask = 0x0;
58
59   if (fb->Name > 0) {
60      /* A user-created renderbuffer */
61      GLuint i;
62      ASSERT(ctx->Extensions.EXT_framebuffer_object);
63      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
64         mask |= (BUFFER_BIT_COLOR0 << i);
65      }
66   }
67   else {
68      /* A window system framebuffer */
69      GLint i;
70      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
71      if (fb->Visual.stereoMode) {
72         mask |= BUFFER_BIT_FRONT_RIGHT;
73         if (fb->Visual.doubleBufferMode) {
74            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
75         }
76      }
77      else if (fb->Visual.doubleBufferMode) {
78         mask |= BUFFER_BIT_BACK_LEFT;
79      }
80
81      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
82         mask |= (BUFFER_BIT_AUX0 << i);
83      }
84   }
85
86   return mask;
87}
88
89
90/**
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
94 */
95static GLbitfield
96draw_buffer_enum_to_bitmask(GLenum buffer)
97{
98   switch (buffer) {
99      case GL_NONE:
100         return 0;
101      case GL_FRONT:
102         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
103      case GL_BACK:
104         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
105      case GL_RIGHT:
106         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
107      case GL_FRONT_RIGHT:
108         return BUFFER_BIT_FRONT_RIGHT;
109      case GL_BACK_RIGHT:
110         return BUFFER_BIT_BACK_RIGHT;
111      case GL_BACK_LEFT:
112         return BUFFER_BIT_BACK_LEFT;
113      case GL_FRONT_AND_BACK:
114         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
115              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
116      case GL_LEFT:
117         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
118      case GL_FRONT_LEFT:
119         return BUFFER_BIT_FRONT_LEFT;
120      case GL_AUX0:
121         return BUFFER_BIT_AUX0;
122      case GL_AUX1:
123         return BUFFER_BIT_AUX1;
124      case GL_AUX2:
125         return BUFFER_BIT_AUX2;
126      case GL_AUX3:
127         return BUFFER_BIT_AUX3;
128      case GL_COLOR_ATTACHMENT0_EXT:
129         return BUFFER_BIT_COLOR0;
130      case GL_COLOR_ATTACHMENT1_EXT:
131         return BUFFER_BIT_COLOR1;
132      case GL_COLOR_ATTACHMENT2_EXT:
133         return BUFFER_BIT_COLOR2;
134      case GL_COLOR_ATTACHMENT3_EXT:
135         return BUFFER_BIT_COLOR3;
136      case GL_COLOR_ATTACHMENT4_EXT:
137         return BUFFER_BIT_COLOR4;
138      case GL_COLOR_ATTACHMENT5_EXT:
139         return BUFFER_BIT_COLOR5;
140      case GL_COLOR_ATTACHMENT6_EXT:
141         return BUFFER_BIT_COLOR6;
142      case GL_COLOR_ATTACHMENT7_EXT:
143         return BUFFER_BIT_COLOR7;
144      default:
145         /* error */
146         return BAD_MASK;
147   }
148}
149
150
151/**
152 * Helper routine used by glReadBuffer.
153 * Given a GLenum naming a color buffer, return the index of the corresponding
154 * renderbuffer (a BUFFER_* value).
155 * return -1 for an invalid buffer.
156 */
157static GLint
158read_buffer_enum_to_index(GLenum buffer)
159{
160   switch (buffer) {
161      case GL_FRONT:
162         return BUFFER_FRONT_LEFT;
163      case GL_BACK:
164         return BUFFER_BACK_LEFT;
165      case GL_RIGHT:
166         return BUFFER_FRONT_RIGHT;
167      case GL_FRONT_RIGHT:
168         return BUFFER_FRONT_RIGHT;
169      case GL_BACK_RIGHT:
170         return BUFFER_BACK_RIGHT;
171      case GL_BACK_LEFT:
172         return BUFFER_BACK_LEFT;
173      case GL_LEFT:
174         return BUFFER_FRONT_LEFT;
175      case GL_FRONT_LEFT:
176         return BUFFER_FRONT_LEFT;
177      case GL_AUX0:
178         return BUFFER_AUX0;
179      case GL_AUX1:
180         return BUFFER_AUX1;
181      case GL_AUX2:
182         return BUFFER_AUX2;
183      case GL_AUX3:
184         return BUFFER_AUX3;
185      case GL_COLOR_ATTACHMENT0_EXT:
186         return BUFFER_COLOR0;
187      case GL_COLOR_ATTACHMENT1_EXT:
188         return BUFFER_COLOR1;
189      case GL_COLOR_ATTACHMENT2_EXT:
190         return BUFFER_COLOR2;
191      case GL_COLOR_ATTACHMENT3_EXT:
192         return BUFFER_COLOR3;
193      case GL_COLOR_ATTACHMENT4_EXT:
194         return BUFFER_COLOR4;
195      case GL_COLOR_ATTACHMENT5_EXT:
196         return BUFFER_COLOR5;
197      case GL_COLOR_ATTACHMENT6_EXT:
198         return BUFFER_COLOR6;
199      case GL_COLOR_ATTACHMENT7_EXT:
200         return BUFFER_COLOR7;
201      default:
202         /* error */
203         return -1;
204   }
205}
206
207
208/**
209 * Called by glDrawBuffer().
210 * Specify which renderbuffer(s) to draw into for the first color output.
211 * <buffer> can name zero, one, two or four renderbuffers!
212 * \sa _mesa_DrawBuffersARB
213 *
214 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
215 *
216 * Note that the behaviour of this function depends on whether the
217 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
218 * a user-created framebuffer object (Name!=0).
219 *   In the former case, we update the per-context ctx->Color.DrawBuffer
220 *   state var _and_ the FB's ColorDrawBuffer state.
221 *   In the later case, we update the FB's ColorDrawBuffer state only.
222 *
223 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
224 * new FB is a window system FB, we need to re-update the FB's
225 * ColorDrawBuffer state to match the context.  This is handled in
226 * _mesa_update_framebuffer().
227 *
228 * See the GL_EXT_framebuffer_object spec for more info.
229 */
230void GLAPIENTRY
231_mesa_DrawBuffer(GLenum buffer)
232{
233   GLbitfield destMask;
234   GET_CURRENT_CONTEXT(ctx);
235   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
236
237   if (MESA_VERBOSE & VERBOSE_API) {
238      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
239   }
240
241   if (buffer == GL_NONE) {
242      destMask = 0x0;
243   }
244   else {
245      const GLbitfield supportedMask
246         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
247      destMask = draw_buffer_enum_to_bitmask(buffer);
248      if (destMask == BAD_MASK) {
249         /* totally bogus buffer */
250         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
251         return;
252      }
253      destMask &= supportedMask;
254      if (destMask == 0x0) {
255         /* none of the named color buffers exist! */
256         _mesa_error(ctx, GL_INVALID_OPERATION,
257                     "glDrawBuffer(buffer=0x%x)", buffer);
258         return;
259      }
260   }
261
262   /* if we get here, there's no error so set new state */
263   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
264
265   /*
266    * Call device driver function.
267    */
268   if (ctx->Driver.DrawBuffers)
269      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
270   else if (ctx->Driver.DrawBuffer)
271      ctx->Driver.DrawBuffer(ctx, buffer);
272}
273
274
275/**
276 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
277 * for N fragment program color outputs.
278 * \sa _mesa_DrawBuffer
279 * \param n  number of outputs
280 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
281 *                 names cannot specify more than one buffer.  For example,
282 *                 GL_FRONT_AND_BACK is illegal.
283 */
284void GLAPIENTRY
285_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
286{
287   GLint output;
288   GLbitfield usedBufferMask, supportedMask;
289   GLbitfield destMask[MAX_DRAW_BUFFERS];
290   GET_CURRENT_CONTEXT(ctx);
291   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
292
293   if (!ctx->Extensions.ARB_draw_buffers) {
294      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
295      return;
296   }
297   if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
298      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
299      return;
300   }
301
302   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
303   usedBufferMask = 0x0;
304
305   /* complicated error checking... */
306   for (output = 0; output < n; output++) {
307      if (buffers[output] == GL_NONE) {
308         destMask[output] = 0x0;
309      }
310      else {
311         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
312         if (destMask[output] == BAD_MASK
313             || _mesa_bitcount(destMask[output]) > 1) {
314            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
315            return;
316         }
317         destMask[output] &= supportedMask;
318         if (destMask[output] == 0) {
319            _mesa_error(ctx, GL_INVALID_OPERATION,
320                        "glDrawBuffersARB(unsupported buffer)");
321            return;
322         }
323         if (destMask[output] & usedBufferMask) {
324            /* can't specify a dest buffer more than once! */
325            _mesa_error(ctx, GL_INVALID_OPERATION,
326                        "glDrawBuffersARB(duplicated buffer)");
327            return;
328         }
329
330         /* update bitmask */
331         usedBufferMask |= destMask[output];
332      }
333   }
334
335   /* OK, if we get here, there were no errors so set the new state */
336   _mesa_drawbuffers(ctx, n, buffers, destMask);
337
338   /*
339    * Call device driver function.
340    */
341   if (ctx->Driver.DrawBuffers)
342      ctx->Driver.DrawBuffers(ctx, n, buffers);
343   else if (ctx->Driver.DrawBuffer)
344      ctx->Driver.DrawBuffer(ctx, buffers[0]);
345}
346
347
348/**
349 * Helper function to set the GL_DRAW_BUFFER state in the context and
350 * current FBO.
351 *
352 * All error checking will have been done prior to calling this function
353 * so nothing should go wrong at this point.
354 *
355 * \param ctx  current context
356 * \param n    number of color outputs to set
357 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
358 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
359 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
360 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
361 */
362void
363_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
364                  const GLbitfield *destMask)
365{
366   struct gl_framebuffer *fb = ctx->DrawBuffer;
367   GLbitfield mask[MAX_DRAW_BUFFERS];
368
369   if (!destMask) {
370      /* compute destMask values now */
371      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
372      GLuint output;
373      for (output = 0; output < n; output++) {
374         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
375         ASSERT(mask[output] != BAD_MASK);
376         mask[output] &= supportedMask;
377      }
378      destMask = mask;
379   }
380
381   if (n == 1) {
382      GLuint buf, count = 0;
383      /* init to -1 to help catch errors */
384      fb->_ColorDrawBufferIndexes[0] = -1;
385      for (buf = 0; buf < BUFFER_COUNT; buf++) {
386         if (destMask[0] & (1 << buf)) {
387            fb->_ColorDrawBufferIndexes[count] = buf;
388            count++;
389         }
390      }
391      fb->ColorDrawBuffer[0] = buffers[0];
392      fb->_NumColorDrawBuffers = count;
393   }
394   else {
395      GLuint buf, count = 0;
396      for (buf = 0; buf < n; buf++ ) {
397         if (destMask[buf]) {
398            fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
399            fb->ColorDrawBuffer[buf] = buffers[buf];
400            count = buf + 1;
401         }
402         else {
403            fb->_ColorDrawBufferIndexes[buf] = -1;
404         }
405      }
406      /* set remaining outputs to -1 (GL_NONE) */
407      while (buf < ctx->Const.MaxDrawBuffers) {
408         fb->_ColorDrawBufferIndexes[buf] = -1;
409         fb->ColorDrawBuffer[buf] = GL_NONE;
410         buf++;
411      }
412      fb->_NumColorDrawBuffers = count;
413   }
414
415   if (fb->Name == 0) {
416      /* also set context drawbuffer state */
417      GLuint buf;
418      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
419         ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
420      }
421   }
422
423   ctx->NewState |= _NEW_COLOR;
424}
425
426
427/**
428 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
429 * GL_READ_BUFFER state in the context and current FBO.
430 * \param ctx  the rendering context
431 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
432 * \param bufferIndex  the numerical index corresponding to 'buffer'
433 */
434void
435_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
436{
437   struct gl_framebuffer *fb = ctx->ReadBuffer;
438
439   if (fb->Name == 0) {
440      /* Only update the per-context READ_BUFFER state if we're bound to
441       * a window-system framebuffer.
442       */
443      ctx->Pixel.ReadBuffer = buffer;
444   }
445
446   fb->ColorReadBuffer = buffer;
447   fb->_ColorReadBufferIndex = bufferIndex;
448
449   ctx->NewState |= _NEW_PIXEL;
450}
451
452
453
454/**
455 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
456 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
457 */
458void GLAPIENTRY
459_mesa_ReadBuffer(GLenum buffer)
460{
461   struct gl_framebuffer *fb;
462   GLbitfield supportedMask;
463   GLint srcBuffer;
464   GET_CURRENT_CONTEXT(ctx);
465   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
466
467   if (MESA_VERBOSE & VERBOSE_API)
468      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
469
470   fb = ctx->ReadBuffer;
471
472   if (MESA_VERBOSE & VERBOSE_API)
473      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
474
475   if (fb->Name > 0 && buffer == GL_NONE) {
476      /* This is legal for user-created framebuffer objects */
477      srcBuffer = -1;
478   }
479   else {
480      /* general case / window-system framebuffer */
481      srcBuffer = read_buffer_enum_to_index(buffer);
482      if (srcBuffer == -1) {
483         _mesa_error(ctx, GL_INVALID_ENUM,
484                     "glReadBuffer(buffer=0x%x)", buffer);
485         return;
486      }
487      supportedMask = supported_buffer_bitmask(ctx, fb);
488      if (((1 << srcBuffer) & supportedMask) == 0) {
489         _mesa_error(ctx, GL_INVALID_OPERATION,
490                     "glReadBuffer(buffer=0x%x)", buffer);
491         return;
492      }
493   }
494
495   /* OK, all error checking has been completed now */
496
497   _mesa_readbuffer(ctx, buffer, srcBuffer);
498
499   /*
500    * Call device driver function.
501    */
502   if (ctx->Driver.ReadBuffer)
503      (*ctx->Driver.ReadBuffer)(ctx, buffer);
504}
505