buffers.c revision c1f859d4
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file buffers.c 28 * glReadBuffer, DrawBuffer functions. 29 */ 30 31 32 33#include "glheader.h" 34#include "buffers.h" 35#include "colormac.h" 36#include "context.h" 37#include "enums.h" 38#include "fbobject.h" 39#include "state.h" 40 41 42#define BAD_MASK ~0u 43 44 45/** 46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are 47 * available to the rendering context (for drawing or reading). 48 * This depends on the type of framebuffer. For window system framebuffers 49 * we look at the framebuffer's visual. But for user-create framebuffers we 50 * look at the number of supported color attachments. 51 * \param fb the framebuffer to draw to, or read from 52 * \return bitmask of BUFFER_BIT_* flags 53 */ 54static GLbitfield 55supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb) 56{ 57 GLbitfield mask = 0x0; 58 59 if (fb->Name > 0) { 60 /* A user-created renderbuffer */ 61 GLuint i; 62 ASSERT(ctx->Extensions.EXT_framebuffer_object); 63 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { 64 mask |= (BUFFER_BIT_COLOR0 << i); 65 } 66 } 67 else { 68 /* A window system framebuffer */ 69 GLint i; 70 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ 71 if (fb->Visual.stereoMode) { 72 mask |= BUFFER_BIT_FRONT_RIGHT; 73 if (fb->Visual.doubleBufferMode) { 74 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; 75 } 76 } 77 else if (fb->Visual.doubleBufferMode) { 78 mask |= BUFFER_BIT_BACK_LEFT; 79 } 80 81 for (i = 0; i < fb->Visual.numAuxBuffers; i++) { 82 mask |= (BUFFER_BIT_AUX0 << i); 83 } 84 } 85 86 return mask; 87} 88 89 90/** 91 * Helper routine used by glDrawBuffer and glDrawBuffersARB. 92 * Given a GLenum naming one or more color buffers (such as 93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. 94 */ 95static GLbitfield 96draw_buffer_enum_to_bitmask(GLenum buffer) 97{ 98 switch (buffer) { 99 case GL_NONE: 100 return 0; 101 case GL_FRONT: 102 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; 103 case GL_BACK: 104 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; 105 case GL_RIGHT: 106 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; 107 case GL_FRONT_RIGHT: 108 return BUFFER_BIT_FRONT_RIGHT; 109 case GL_BACK_RIGHT: 110 return BUFFER_BIT_BACK_RIGHT; 111 case GL_BACK_LEFT: 112 return BUFFER_BIT_BACK_LEFT; 113 case GL_FRONT_AND_BACK: 114 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT 115 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; 116 case GL_LEFT: 117 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT; 118 case GL_FRONT_LEFT: 119 return BUFFER_BIT_FRONT_LEFT; 120 case GL_AUX0: 121 return BUFFER_BIT_AUX0; 122 case GL_AUX1: 123 return BUFFER_BIT_AUX1; 124 case GL_AUX2: 125 return BUFFER_BIT_AUX2; 126 case GL_AUX3: 127 return BUFFER_BIT_AUX3; 128 case GL_COLOR_ATTACHMENT0_EXT: 129 return BUFFER_BIT_COLOR0; 130 case GL_COLOR_ATTACHMENT1_EXT: 131 return BUFFER_BIT_COLOR1; 132 case GL_COLOR_ATTACHMENT2_EXT: 133 return BUFFER_BIT_COLOR2; 134 case GL_COLOR_ATTACHMENT3_EXT: 135 return BUFFER_BIT_COLOR3; 136 case GL_COLOR_ATTACHMENT4_EXT: 137 return BUFFER_BIT_COLOR4; 138 case GL_COLOR_ATTACHMENT5_EXT: 139 return BUFFER_BIT_COLOR5; 140 case GL_COLOR_ATTACHMENT6_EXT: 141 return BUFFER_BIT_COLOR6; 142 case GL_COLOR_ATTACHMENT7_EXT: 143 return BUFFER_BIT_COLOR7; 144 default: 145 /* error */ 146 return BAD_MASK; 147 } 148} 149 150 151/** 152 * Helper routine used by glReadBuffer. 153 * Given a GLenum naming a color buffer, return the index of the corresponding 154 * renderbuffer (a BUFFER_* value). 155 * return -1 for an invalid buffer. 156 */ 157static GLint 158read_buffer_enum_to_index(GLenum buffer) 159{ 160 switch (buffer) { 161 case GL_FRONT: 162 return BUFFER_FRONT_LEFT; 163 case GL_BACK: 164 return BUFFER_BACK_LEFT; 165 case GL_RIGHT: 166 return BUFFER_FRONT_RIGHT; 167 case GL_FRONT_RIGHT: 168 return BUFFER_FRONT_RIGHT; 169 case GL_BACK_RIGHT: 170 return BUFFER_BACK_RIGHT; 171 case GL_BACK_LEFT: 172 return BUFFER_BACK_LEFT; 173 case GL_LEFT: 174 return BUFFER_FRONT_LEFT; 175 case GL_FRONT_LEFT: 176 return BUFFER_FRONT_LEFT; 177 case GL_AUX0: 178 return BUFFER_AUX0; 179 case GL_AUX1: 180 return BUFFER_AUX1; 181 case GL_AUX2: 182 return BUFFER_AUX2; 183 case GL_AUX3: 184 return BUFFER_AUX3; 185 case GL_COLOR_ATTACHMENT0_EXT: 186 return BUFFER_COLOR0; 187 case GL_COLOR_ATTACHMENT1_EXT: 188 return BUFFER_COLOR1; 189 case GL_COLOR_ATTACHMENT2_EXT: 190 return BUFFER_COLOR2; 191 case GL_COLOR_ATTACHMENT3_EXT: 192 return BUFFER_COLOR3; 193 case GL_COLOR_ATTACHMENT4_EXT: 194 return BUFFER_COLOR4; 195 case GL_COLOR_ATTACHMENT5_EXT: 196 return BUFFER_COLOR5; 197 case GL_COLOR_ATTACHMENT6_EXT: 198 return BUFFER_COLOR6; 199 case GL_COLOR_ATTACHMENT7_EXT: 200 return BUFFER_COLOR7; 201 default: 202 /* error */ 203 return -1; 204 } 205} 206 207 208/** 209 * Called by glDrawBuffer(). 210 * Specify which renderbuffer(s) to draw into for the first color output. 211 * <buffer> can name zero, one, two or four renderbuffers! 212 * \sa _mesa_DrawBuffersARB 213 * 214 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. 215 * 216 * Note that the behaviour of this function depends on whether the 217 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or 218 * a user-created framebuffer object (Name!=0). 219 * In the former case, we update the per-context ctx->Color.DrawBuffer 220 * state var _and_ the FB's ColorDrawBuffer state. 221 * In the later case, we update the FB's ColorDrawBuffer state only. 222 * 223 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the 224 * new FB is a window system FB, we need to re-update the FB's 225 * ColorDrawBuffer state to match the context. This is handled in 226 * _mesa_update_framebuffer(). 227 * 228 * See the GL_EXT_framebuffer_object spec for more info. 229 */ 230void GLAPIENTRY 231_mesa_DrawBuffer(GLenum buffer) 232{ 233 GLbitfield destMask; 234 GET_CURRENT_CONTEXT(ctx); 235 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ 236 237 if (MESA_VERBOSE & VERBOSE_API) { 238 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 239 } 240 241 if (buffer == GL_NONE) { 242 destMask = 0x0; 243 } 244 else { 245 const GLbitfield supportedMask 246 = supported_buffer_bitmask(ctx, ctx->DrawBuffer); 247 destMask = draw_buffer_enum_to_bitmask(buffer); 248 if (destMask == BAD_MASK) { 249 /* totally bogus buffer */ 250 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer); 251 return; 252 } 253 destMask &= supportedMask; 254 if (destMask == 0x0) { 255 /* none of the named color buffers exist! */ 256 _mesa_error(ctx, GL_INVALID_OPERATION, 257 "glDrawBuffer(buffer=0x%x)", buffer); 258 return; 259 } 260 } 261 262 /* if we get here, there's no error so set new state */ 263 _mesa_drawbuffers(ctx, 1, &buffer, &destMask); 264 265 /* 266 * Call device driver function. 267 */ 268 if (ctx->Driver.DrawBuffers) 269 ctx->Driver.DrawBuffers(ctx, 1, &buffer); 270 else if (ctx->Driver.DrawBuffer) 271 ctx->Driver.DrawBuffer(ctx, buffer); 272} 273 274 275/** 276 * Called by glDrawBuffersARB; specifies the destination color renderbuffers 277 * for N fragment program color outputs. 278 * \sa _mesa_DrawBuffer 279 * \param n number of outputs 280 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the 281 * names cannot specify more than one buffer. For example, 282 * GL_FRONT_AND_BACK is illegal. 283 */ 284void GLAPIENTRY 285_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) 286{ 287 GLint output; 288 GLbitfield usedBufferMask, supportedMask; 289 GLbitfield destMask[MAX_DRAW_BUFFERS]; 290 GET_CURRENT_CONTEXT(ctx); 291 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 292 293 if (!ctx->Extensions.ARB_draw_buffers) { 294 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB"); 295 return; 296 } 297 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { 298 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); 299 return; 300 } 301 302 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); 303 usedBufferMask = 0x0; 304 305 /* complicated error checking... */ 306 for (output = 0; output < n; output++) { 307 if (buffers[output] == GL_NONE) { 308 destMask[output] = 0x0; 309 } 310 else { 311 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); 312 if (destMask[output] == BAD_MASK 313 || _mesa_bitcount(destMask[output]) > 1) { 314 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); 315 return; 316 } 317 destMask[output] &= supportedMask; 318 if (destMask[output] == 0) { 319 _mesa_error(ctx, GL_INVALID_OPERATION, 320 "glDrawBuffersARB(unsupported buffer)"); 321 return; 322 } 323 if (destMask[output] & usedBufferMask) { 324 /* can't specify a dest buffer more than once! */ 325 _mesa_error(ctx, GL_INVALID_OPERATION, 326 "glDrawBuffersARB(duplicated buffer)"); 327 return; 328 } 329 330 /* update bitmask */ 331 usedBufferMask |= destMask[output]; 332 } 333 } 334 335 /* OK, if we get here, there were no errors so set the new state */ 336 _mesa_drawbuffers(ctx, n, buffers, destMask); 337 338 /* 339 * Call device driver function. 340 */ 341 if (ctx->Driver.DrawBuffers) 342 ctx->Driver.DrawBuffers(ctx, n, buffers); 343 else if (ctx->Driver.DrawBuffer) 344 ctx->Driver.DrawBuffer(ctx, buffers[0]); 345} 346 347 348/** 349 * Helper function to set the GL_DRAW_BUFFER state in the context and 350 * current FBO. 351 * 352 * All error checking will have been done prior to calling this function 353 * so nothing should go wrong at this point. 354 * 355 * \param ctx current context 356 * \param n number of color outputs to set 357 * \param buffers array[n] of colorbuffer names, like GL_LEFT. 358 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the 359 * colorbuffer names. (i.e. GL_FRONT_AND_BACK => 360 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). 361 */ 362void 363_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, 364 const GLbitfield *destMask) 365{ 366 struct gl_framebuffer *fb = ctx->DrawBuffer; 367 GLbitfield mask[MAX_DRAW_BUFFERS]; 368 369 if (!destMask) { 370 /* compute destMask values now */ 371 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); 372 GLuint output; 373 for (output = 0; output < n; output++) { 374 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); 375 ASSERT(mask[output] != BAD_MASK); 376 mask[output] &= supportedMask; 377 } 378 destMask = mask; 379 } 380 381 if (n == 1) { 382 GLuint buf, count = 0; 383 /* init to -1 to help catch errors */ 384 fb->_ColorDrawBufferIndexes[0] = -1; 385 for (buf = 0; buf < BUFFER_COUNT; buf++) { 386 if (destMask[0] & (1 << buf)) { 387 fb->_ColorDrawBufferIndexes[count] = buf; 388 count++; 389 } 390 } 391 fb->ColorDrawBuffer[0] = buffers[0]; 392 fb->_NumColorDrawBuffers = count; 393 } 394 else { 395 GLuint buf, count = 0; 396 for (buf = 0; buf < n; buf++ ) { 397 if (destMask[buf]) { 398 fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1; 399 fb->ColorDrawBuffer[buf] = buffers[buf]; 400 count = buf + 1; 401 } 402 else { 403 fb->_ColorDrawBufferIndexes[buf] = -1; 404 } 405 } 406 /* set remaining outputs to -1 (GL_NONE) */ 407 while (buf < ctx->Const.MaxDrawBuffers) { 408 fb->_ColorDrawBufferIndexes[buf] = -1; 409 fb->ColorDrawBuffer[buf] = GL_NONE; 410 buf++; 411 } 412 fb->_NumColorDrawBuffers = count; 413 } 414 415 if (fb->Name == 0) { 416 /* also set context drawbuffer state */ 417 GLuint buf; 418 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { 419 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; 420 } 421 } 422 423 ctx->NewState |= _NEW_COLOR; 424} 425 426 427/** 428 * Like \sa _mesa_drawbuffers(), this is a helper function for setting 429 * GL_READ_BUFFER state in the context and current FBO. 430 * \param ctx the rendering context 431 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. 432 * \param bufferIndex the numerical index corresponding to 'buffer' 433 */ 434void 435_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) 436{ 437 struct gl_framebuffer *fb = ctx->ReadBuffer; 438 439 if (fb->Name == 0) { 440 /* Only update the per-context READ_BUFFER state if we're bound to 441 * a window-system framebuffer. 442 */ 443 ctx->Pixel.ReadBuffer = buffer; 444 } 445 446 fb->ColorReadBuffer = buffer; 447 fb->_ColorReadBufferIndex = bufferIndex; 448 449 ctx->NewState |= _NEW_PIXEL; 450} 451 452 453 454/** 455 * Called by glReadBuffer to set the source renderbuffer for reading pixels. 456 * \param mode color buffer such as GL_FRONT, GL_BACK, etc. 457 */ 458void GLAPIENTRY 459_mesa_ReadBuffer(GLenum buffer) 460{ 461 struct gl_framebuffer *fb; 462 GLbitfield supportedMask; 463 GLint srcBuffer; 464 GET_CURRENT_CONTEXT(ctx); 465 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 466 467 if (MESA_VERBOSE & VERBOSE_API) 468 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 469 470 fb = ctx->ReadBuffer; 471 472 if (MESA_VERBOSE & VERBOSE_API) 473 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 474 475 if (fb->Name > 0 && buffer == GL_NONE) { 476 /* This is legal for user-created framebuffer objects */ 477 srcBuffer = -1; 478 } 479 else { 480 /* general case / window-system framebuffer */ 481 srcBuffer = read_buffer_enum_to_index(buffer); 482 if (srcBuffer == -1) { 483 _mesa_error(ctx, GL_INVALID_ENUM, 484 "glReadBuffer(buffer=0x%x)", buffer); 485 return; 486 } 487 supportedMask = supported_buffer_bitmask(ctx, fb); 488 if (((1 << srcBuffer) & supportedMask) == 0) { 489 _mesa_error(ctx, GL_INVALID_OPERATION, 490 "glReadBuffer(buffer=0x%x)", buffer); 491 return; 492 } 493 } 494 495 /* OK, all error checking has been completed now */ 496 497 _mesa_readbuffer(ctx, buffer, srcBuffer); 498 499 /* 500 * Call device driver function. 501 */ 502 if (ctx->Driver.ReadBuffer) 503 (*ctx->Driver.ReadBuffer)(ctx, buffer); 504} 505