condrender.c revision af69d88d
1cdc920a0Smrg/* 2cdc920a0Smrg * Mesa 3-D graphics library 3cdc920a0Smrg * 4cdc920a0Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5cdc920a0Smrg * 6cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7cdc920a0Smrg * copy of this software and associated documentation files (the "Software"), 8cdc920a0Smrg * to deal in the Software without restriction, including without limitation 9cdc920a0Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10cdc920a0Smrg * and/or sell copies of the Software, and to permit persons to whom the 11cdc920a0Smrg * Software is furnished to do so, subject to the following conditions: 12cdc920a0Smrg * 13cdc920a0Smrg * The above copyright notice and this permission notice (including the next 14cdc920a0Smrg * paragraph) shall be included in all copies or substantial portions of the 15cdc920a0Smrg * Software. 16cdc920a0Smrg * 17cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18cdc920a0Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19cdc920a0Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20cdc920a0Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21cdc920a0Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22cdc920a0Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 23cdc920a0Smrg * DEALINGS IN THE SOFTWARE. 24cdc920a0Smrg */ 25cdc920a0Smrg 26cdc920a0Smrg/** 27cdc920a0Smrg * \file condrender.c 28cdc920a0Smrg * Conditional rendering functions 29cdc920a0Smrg * 30cdc920a0Smrg * \author Brian Paul 31cdc920a0Smrg */ 32cdc920a0Smrg 33cdc920a0Smrg#include "glheader.h" 34cdc920a0Smrg#include "condrender.h" 35cdc920a0Smrg#include "enums.h" 363464ebd5Sriastradh#include "mtypes.h" 37cdc920a0Smrg#include "queryobj.h" 38cdc920a0Smrg 39cdc920a0Smrg 40cdc920a0Smrgvoid GLAPIENTRY 41cdc920a0Smrg_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) 42cdc920a0Smrg{ 43af69d88dSmrg struct gl_query_object *q = NULL; 44cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 45cdc920a0Smrg 46af69d88dSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 47af69d88dSmrg * 48af69d88dSmrg * "If BeginConditionalRender is called while conditional rendering is 49af69d88dSmrg * in progress, or if EndConditionalRender is called while conditional 50af69d88dSmrg * rendering is not in progress, the error INVALID_OPERATION is 51af69d88dSmrg * generated." 52af69d88dSmrg */ 53af69d88dSmrg if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { 54cdc920a0Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 55cdc920a0Smrg return; 56cdc920a0Smrg } 57cdc920a0Smrg 58cdc920a0Smrg ASSERT(ctx->Query.CondRenderMode == GL_NONE); 59cdc920a0Smrg 60af69d88dSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 61af69d88dSmrg * 62af69d88dSmrg * "The error INVALID_VALUE is generated if <id> is not the name of an 63af69d88dSmrg * existing query object query." 64af69d88dSmrg */ 65af69d88dSmrg if (queryId != 0) 66af69d88dSmrg q = _mesa_lookup_query_object(ctx, queryId); 67af69d88dSmrg 68af69d88dSmrg if (!q) { 69af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, 70af69d88dSmrg "glBeginConditionalRender(bad queryId=%u)", queryId); 71af69d88dSmrg return; 72af69d88dSmrg } 73af69d88dSmrg ASSERT(q->Id == queryId); 74af69d88dSmrg 75cdc920a0Smrg switch (mode) { 76cdc920a0Smrg case GL_QUERY_WAIT: 77cdc920a0Smrg case GL_QUERY_NO_WAIT: 78cdc920a0Smrg case GL_QUERY_BY_REGION_WAIT: 79cdc920a0Smrg case GL_QUERY_BY_REGION_NO_WAIT: 80af69d88dSmrg break; /* OK */ 81af69d88dSmrg case GL_QUERY_WAIT_INVERTED: 82af69d88dSmrg case GL_QUERY_NO_WAIT_INVERTED: 83af69d88dSmrg case GL_QUERY_BY_REGION_WAIT_INVERTED: 84af69d88dSmrg case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 85af69d88dSmrg if (ctx->Extensions.ARB_conditional_render_inverted) 86af69d88dSmrg break; /* OK */ 87af69d88dSmrg /* fallthrough - invalid */ 88cdc920a0Smrg default: 89cdc920a0Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", 90cdc920a0Smrg _mesa_lookup_enum_by_nr(mode)); 91cdc920a0Smrg return; 92cdc920a0Smrg } 93cdc920a0Smrg 94af69d88dSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 95af69d88dSmrg * 96af69d88dSmrg * "The error INVALID_OPERATION is generated if <id> is the name of a 97af69d88dSmrg * query object with a target other than SAMPLES_PASSED, or <id> is the 98af69d88dSmrg * name of a query currently in progress." 99af69d88dSmrg */ 100af69d88dSmrg if ((q->Target != GL_SAMPLES_PASSED && 101af69d88dSmrg q->Target != GL_ANY_SAMPLES_PASSED && 102af69d88dSmrg q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) || q->Active) { 103cdc920a0Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 104cdc920a0Smrg return; 105cdc920a0Smrg } 106cdc920a0Smrg 107cdc920a0Smrg ctx->Query.CondRenderQuery = q; 108cdc920a0Smrg ctx->Query.CondRenderMode = mode; 109cdc920a0Smrg 110cdc920a0Smrg if (ctx->Driver.BeginConditionalRender) 111cdc920a0Smrg ctx->Driver.BeginConditionalRender(ctx, q, mode); 112cdc920a0Smrg} 113cdc920a0Smrg 114cdc920a0Smrg 115cdc920a0Smrgvoid APIENTRY 116cdc920a0Smrg_mesa_EndConditionalRender(void) 117cdc920a0Smrg{ 118cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 119cdc920a0Smrg 120cdc920a0Smrg FLUSH_VERTICES(ctx, 0x0); 121cdc920a0Smrg 122cdc920a0Smrg if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { 123cdc920a0Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); 124cdc920a0Smrg return; 125cdc920a0Smrg } 126cdc920a0Smrg 127cdc920a0Smrg if (ctx->Driver.EndConditionalRender) 128cdc920a0Smrg ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); 129cdc920a0Smrg 130cdc920a0Smrg ctx->Query.CondRenderQuery = NULL; 131cdc920a0Smrg ctx->Query.CondRenderMode = GL_NONE; 132cdc920a0Smrg} 133cdc920a0Smrg 134cdc920a0Smrg 135cdc920a0Smrg/** 136cdc920a0Smrg * This function is called by software rendering commands (all point, 137cdc920a0Smrg * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and 138cdc920a0Smrg * glBitmap, glBlitFramebuffer) to determine if subsequent drawing 139cdc920a0Smrg * commands should be 140cdc920a0Smrg * executed or discarded depending on the current conditional 141cdc920a0Smrg * rendering state. Ideally, this check would be implemented by the 142cdc920a0Smrg * GPU when doing hardware rendering. XXX should this function be 143cdc920a0Smrg * called via a new driver hook? 144cdc920a0Smrg * 145cdc920a0Smrg * \return GL_TRUE if we should render, GL_FALSE if we should discard 146cdc920a0Smrg */ 147cdc920a0SmrgGLboolean 1483464ebd5Sriastradh_mesa_check_conditional_render(struct gl_context *ctx) 149cdc920a0Smrg{ 150cdc920a0Smrg struct gl_query_object *q = ctx->Query.CondRenderQuery; 151cdc920a0Smrg 152cdc920a0Smrg if (!q) { 153cdc920a0Smrg /* no query in progress - draw normally */ 154cdc920a0Smrg return GL_TRUE; 155cdc920a0Smrg } 156cdc920a0Smrg 157cdc920a0Smrg switch (ctx->Query.CondRenderMode) { 158cdc920a0Smrg case GL_QUERY_BY_REGION_WAIT: 159cdc920a0Smrg /* fall-through */ 160cdc920a0Smrg case GL_QUERY_WAIT: 161cdc920a0Smrg if (!q->Ready) { 162cdc920a0Smrg ctx->Driver.WaitQuery(ctx, q); 163cdc920a0Smrg } 164cdc920a0Smrg return q->Result > 0; 165af69d88dSmrg case GL_QUERY_BY_REGION_WAIT_INVERTED: 166af69d88dSmrg /* fall-through */ 167af69d88dSmrg case GL_QUERY_WAIT_INVERTED: 168af69d88dSmrg if (!q->Ready) { 169af69d88dSmrg ctx->Driver.WaitQuery(ctx, q); 170af69d88dSmrg } 171af69d88dSmrg return q->Result == 0; 172cdc920a0Smrg case GL_QUERY_BY_REGION_NO_WAIT: 173cdc920a0Smrg /* fall-through */ 174cdc920a0Smrg case GL_QUERY_NO_WAIT: 175af69d88dSmrg if (!q->Ready) 176af69d88dSmrg ctx->Driver.CheckQuery(ctx, q); 177cdc920a0Smrg return q->Ready ? (q->Result > 0) : GL_TRUE; 178af69d88dSmrg case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 179af69d88dSmrg /* fall-through */ 180af69d88dSmrg case GL_QUERY_NO_WAIT_INVERTED: 181af69d88dSmrg if (!q->Ready) 182af69d88dSmrg ctx->Driver.CheckQuery(ctx, q); 183af69d88dSmrg return q->Ready ? (q->Result == 0) : GL_TRUE; 184cdc920a0Smrg default: 185cdc920a0Smrg _mesa_problem(ctx, "Bad cond render mode %s in " 186cdc920a0Smrg " _mesa_check_conditional_render()", 187cdc920a0Smrg _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); 188cdc920a0Smrg return GL_TRUE; 189cdc920a0Smrg } 190cdc920a0Smrg} 191