1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include <stdio.h> 27#include "errors.h" 28#include "mtypes.h" 29#include "attrib.h" 30#include "enums.h" 31#include "formats.h" 32#include "hash.h" 33 34#include "macros.h" 35#include "debug.h" 36#include "get.h" 37#include "pixelstore.h" 38#include "readpix.h" 39#include "texobj.h" 40 41 42static const char * 43tex_target_name(GLenum tgt) 44{ 45 static const struct { 46 GLenum target; 47 const char *name; 48 } tex_targets[] = { 49 { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, 50 { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, 51 { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, 52 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, 53 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, 54 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, 55 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }, 56 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" }, 57 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, 58 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, 59 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, 60 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" } 61 }; 62 GLuint i; 63 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS); 64 for (i = 0; i < ARRAY_SIZE(tex_targets); i++) { 65 if (tex_targets[i].target == tgt) 66 return tex_targets[i].name; 67 } 68 return "UNKNOWN TEX TARGET"; 69} 70 71 72void 73_mesa_print_state( const char *msg, GLuint state ) 74{ 75 _mesa_debug(NULL, 76 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 77 msg, 78 state, 79 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 80 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 81 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 82 (state & _NEW_COLOR) ? "ctx->Color, " : "", 83 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 84 (state & _NEW_FOG) ? "ctx->Fog, " : "", 85 (state & _NEW_HINT) ? "ctx->Hint, " : "", 86 (state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "", 87 (state & _NEW_LIGHT_STATE) ? "ctx->Light(State), " : "", 88 (state & _NEW_LINE) ? "ctx->Line, " : "", 89 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 90 (state & _NEW_POINT) ? "ctx->Point, " : "", 91 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 92 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 93 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 94 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", 95 (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", 96 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 97 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 98 (state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "", 99 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 100 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 101} 102 103 104 105/** 106 * Print information about this Mesa version and build options. 107 */ 108void _mesa_print_info( struct gl_context *ctx ) 109{ 110 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 111 (char *) _mesa_GetString(GL_VERSION)); 112 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 113 (char *) _mesa_GetString(GL_RENDERER)); 114 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 115 (char *) _mesa_GetString(GL_VENDOR)); 116 117 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher 118 * core contexts. 119 */ 120 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); 121 122#if defined(USE_X86_ASM) 123 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 124#else 125 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 126#endif 127#if defined(USE_SPARC_ASM) 128 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 129#else 130 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 131#endif 132} 133 134 135/** 136 * Set verbose logging flags. When these flags are set, GL API calls 137 * in the various categories will be printed to stderr. 138 * \param str a comma-separated list of keywords 139 */ 140static void 141set_verbose_flags(const char *str) 142{ 143#ifndef NDEBUG 144 struct option { 145 const char *name; 146 GLbitfield flag; 147 }; 148 static const struct option opts[] = { 149 { "varray", VERBOSE_VARRAY }, 150 { "tex", VERBOSE_TEXTURE }, 151 { "mat", VERBOSE_MATERIAL }, 152 { "pipe", VERBOSE_PIPELINE }, 153 { "driver", VERBOSE_DRIVER }, 154 { "state", VERBOSE_STATE }, 155 { "api", VERBOSE_API }, 156 { "list", VERBOSE_DISPLAY_LIST }, 157 { "lighting", VERBOSE_LIGHTING }, 158 { "disassem", VERBOSE_DISASSEM }, 159 { "swap", VERBOSE_SWAPBUFFERS } 160 }; 161 GLuint i; 162 163 if (!str) 164 return; 165 166 MESA_VERBOSE = 0x0; 167 for (i = 0; i < ARRAY_SIZE(opts); i++) { 168 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) 169 MESA_VERBOSE |= opts[i].flag; 170 } 171#endif 172} 173 174 175/** 176 * Set debugging flags. When these flags are set, Mesa will do additional 177 * debug checks or actions. 178 * \param str a comma-separated list of keywords 179 */ 180static void 181set_debug_flags(const char *str) 182{ 183#ifndef NDEBUG 184 struct option { 185 const char *name; 186 GLbitfield flag; 187 }; 188 static const struct option opts[] = { 189 { "silent", DEBUG_SILENT }, /* turn off debug messages */ 190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ 191 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE }, 192 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }, 193 { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */ 194 }; 195 GLuint i; 196 197 if (!str) 198 return; 199 200 MESA_DEBUG_FLAGS = 0x0; 201 for (i = 0; i < ARRAY_SIZE(opts); i++) { 202 if (strstr(str, opts[i].name)) 203 MESA_DEBUG_FLAGS |= opts[i].flag; 204 } 205#endif 206} 207 208 209/** 210 * Initialize debugging variables from env vars. 211 */ 212void 213_mesa_init_debug( struct gl_context *ctx ) 214{ 215 set_debug_flags(getenv("MESA_DEBUG")); 216 set_verbose_flags(getenv("MESA_VERBOSE")); 217} 218 219 220/* 221 * Write ppm file 222 */ 223static void 224write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 225 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 226{ 227 FILE *f = fopen( filename, "w" ); 228 if (f) { 229 int x, y; 230 const GLubyte *ptr = buffer; 231 fprintf(f,"P6\n"); 232 fprintf(f,"# ppm-file created by osdemo.c\n"); 233 fprintf(f,"%i %i\n", width,height); 234 fprintf(f,"255\n"); 235 fclose(f); 236 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 237 if (!f) { 238 fprintf(stderr, "Error while reopening %s in write_ppm()\n", 239 filename); 240 return; 241 } 242 for (y=0; y < height; y++) { 243 for (x = 0; x < width; x++) { 244 int yy = invert ? (height - 1 - y) : y; 245 int i = (yy * width + x) * comps; 246 fputc(ptr[i+rcomp], f); /* write red */ 247 fputc(ptr[i+gcomp], f); /* write green */ 248 fputc(ptr[i+bcomp], f); /* write blue */ 249 } 250 } 251 fclose(f); 252 } 253 else { 254 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename); 255 } 256} 257 258 259/** 260 * Write a texture image to a ppm file. 261 * \param face cube face in [0,5] 262 * \param level mipmap level 263 */ 264static void 265write_texture_image(struct gl_texture_object *texObj, 266 GLuint face, GLuint level) 267{ 268 struct gl_texture_image *img = texObj->Image[face][level]; 269 if (img) { 270 GET_CURRENT_CONTEXT(ctx); 271 struct gl_pixelstore_attrib store; 272 GLubyte *buffer; 273 char s[100]; 274 275 buffer = malloc(img->Width * img->Height 276 * img->Depth * 4); 277 278 store = ctx->Pack; /* save */ 279 ctx->Pack = ctx->DefaultPacking; 280 281 ctx->Driver.GetTexSubImage(ctx, 282 0, 0, 0, img->Width, img->Height, img->Depth, 283 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img); 284 285 /* make filename */ 286 snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 287 288 printf(" Writing image level %u to %s\n", level, s); 289 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 290 291 ctx->Pack = store; /* restore */ 292 293 free(buffer); 294 } 295} 296 297 298/** 299 * Write renderbuffer image to a ppm file. 300 */ 301void 302_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) 303{ 304 GET_CURRENT_CONTEXT(ctx); 305 GLubyte *buffer; 306 char s[100]; 307 GLenum format, type; 308 309 if (rb->_BaseFormat == GL_RGB || 310 rb->_BaseFormat == GL_RGBA) { 311 format = GL_RGBA; 312 type = GL_UNSIGNED_BYTE; 313 } 314 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 315 format = GL_DEPTH_STENCIL; 316 type = GL_UNSIGNED_INT_24_8; 317 } 318 else { 319 _mesa_debug(NULL, 320 "Unsupported BaseFormat 0x%x in " 321 "_mesa_write_renderbuffer_image()\n", 322 rb->_BaseFormat); 323 return; 324 } 325 326 buffer = malloc(rb->Width * rb->Height * 4); 327 328 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 329 format, type, &ctx->DefaultPacking, buffer); 330 331 /* make filename */ 332 snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); 333 snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); 334 335 printf(" Writing renderbuffer image to %s\n", s); 336 337 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s); 338 339 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 340 341 free(buffer); 342} 343 344 345/** How many texture images (mipmap levels, faces) to write to files */ 346#define WRITE_NONE 0 347#define WRITE_ONE 1 348#define WRITE_ALL 2 349 350static GLuint WriteImages; 351 352 353static void 354dump_texture(struct gl_texture_object *texObj, GLuint writeImages) 355{ 356 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 357 GLboolean written = GL_FALSE; 358 GLuint i, j; 359 360 printf("Texture %u\n", texObj->Name); 361 printf(" Target %s\n", tex_target_name(texObj->Target)); 362 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 363 for (j = 0; j < numFaces; j++) { 364 struct gl_texture_image *texImg = texObj->Image[j][i]; 365 if (texImg) { 366 printf(" Face %u level %u: %d x %d x %d, format %s\n", 367 j, i, 368 texImg->Width, texImg->Height, texImg->Depth, 369 _mesa_get_format_name(texImg->TexFormat)); 370 if (writeImages == WRITE_ALL || 371 (writeImages == WRITE_ONE && !written)) { 372 write_texture_image(texObj, j, i); 373 written = GL_TRUE; 374 } 375 } 376 } 377 } 378} 379 380 381/** 382 * Dump a single texture. 383 */ 384void 385_mesa_dump_texture(GLuint texture, GLuint writeImages) 386{ 387 GET_CURRENT_CONTEXT(ctx); 388 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); 389 if (texObj) { 390 dump_texture(texObj, writeImages); 391 } 392} 393 394 395static void 396dump_texture_cb(void *data, UNUSED void *userData) 397{ 398 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 399 dump_texture(texObj, WriteImages); 400} 401 402 403/** 404 * Print basic info about all texture objext to stdout. 405 * If dumpImages is true, write PPM of level[0] image to a file. 406 */ 407void 408_mesa_dump_textures(GLuint writeImages) 409{ 410 GET_CURRENT_CONTEXT(ctx); 411 WriteImages = writeImages; 412 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 413} 414 415 416static void 417dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) 418{ 419 printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 420 rb->Name, rb->Width, rb->Height, 421 _mesa_enum_to_string(rb->InternalFormat)); 422 if (writeImage) { 423 _mesa_write_renderbuffer_image(rb); 424 } 425} 426 427 428static void 429dump_renderbuffer_cb(void *data, UNUSED void *userData) 430{ 431 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 432 dump_renderbuffer(rb, WriteImages); 433} 434 435 436/** 437 * Print basic info about all renderbuffers to stdout. 438 * If dumpImages is true, write PPM of level[0] image to a file. 439 */ 440void 441_mesa_dump_renderbuffers(GLboolean writeImages) 442{ 443 GET_CURRENT_CONTEXT(ctx); 444 WriteImages = writeImages; 445 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 446} 447 448 449 450void 451_mesa_dump_color_buffer(const char *filename) 452{ 453 GET_CURRENT_CONTEXT(ctx); 454 const GLuint w = ctx->DrawBuffer->Width; 455 const GLuint h = ctx->DrawBuffer->Height; 456 GLubyte *buf; 457 458 buf = malloc(w * h * 4); 459 460 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 461 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 462 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 463 464 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 465 466 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 467 (void *) ctx->ReadBuffer->_ColorReadBuffer, 468 ctx->ReadBuffer->ColorReadBuffer, 469 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], 470 ctx->DrawBuffer->ColorDrawBuffer[0]); 471 printf("Writing %d x %d color buffer to %s\n", w, h, filename); 472 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 473 474 _mesa_PopClientAttrib(); 475 476 free(buf); 477} 478 479 480void 481_mesa_dump_depth_buffer(const char *filename) 482{ 483 GET_CURRENT_CONTEXT(ctx); 484 const GLuint w = ctx->DrawBuffer->Width; 485 const GLuint h = ctx->DrawBuffer->Height; 486 GLuint *buf; 487 GLubyte *buf2; 488 GLuint i; 489 490 buf = malloc(w * h * 4); /* 4 bpp */ 491 buf2 = malloc(w * h * 3); /* 3 bpp */ 492 493 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 494 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 495 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 496 497 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 498 499 /* spread 24 bits of Z across R, G, B */ 500 for (i = 0; i < w * h; i++) { 501 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 502 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 503 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 504 } 505 506 printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 507 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 508 509 _mesa_PopClientAttrib(); 510 511 free(buf); 512 free(buf2); 513} 514 515 516void 517_mesa_dump_stencil_buffer(const char *filename) 518{ 519 GET_CURRENT_CONTEXT(ctx); 520 const GLuint w = ctx->DrawBuffer->Width; 521 const GLuint h = ctx->DrawBuffer->Height; 522 GLubyte *buf; 523 GLubyte *buf2; 524 GLuint i; 525 526 buf = malloc(w * h); /* 1 bpp */ 527 buf2 = malloc(w * h * 3); /* 3 bpp */ 528 529 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 530 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 531 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 532 533 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 534 535 for (i = 0; i < w * h; i++) { 536 buf2[i*3+0] = buf[i]; 537 buf2[i*3+1] = (buf[i] & 127) * 2; 538 buf2[i*3+2] = (buf[i] - 128) * 2; 539 } 540 541 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 542 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 543 544 _mesa_PopClientAttrib(); 545 546 free(buf); 547 free(buf2); 548} 549 550 551void 552_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, 553 GLenum format, GLenum type) 554{ 555 GLboolean invert = GL_TRUE; 556 557 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { 558 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert); 559 } 560 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { 561 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert); 562 } 563 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { 564 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); 565 } 566 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) { 567 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert); 568 } 569 else if (format == GL_RGBA && type == GL_FLOAT) { 570 /* convert floats to ubyte */ 571 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte)); 572 const GLfloat *f = (const GLfloat *) image; 573 GLuint i; 574 for (i = 0; i < w * h * 4; i++) { 575 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 576 } 577 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert); 578 free(buf); 579 } 580 else if (format == GL_RED && type == GL_FLOAT) { 581 /* convert floats to ubyte */ 582 GLubyte *buf = malloc(w * h * sizeof(GLubyte)); 583 const GLfloat *f = (const GLfloat *) image; 584 GLuint i; 585 for (i = 0; i < w * h; i++) { 586 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 587 } 588 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert); 589 free(buf); 590 } 591 else { 592 _mesa_problem(NULL, 593 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()", 594 format, type); 595 } 596} 597 598 599/** 600 * Quick and dirty function to "print" a texture to stdout. 601 */ 602void 603_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) 604{ 605 const GLint slice = 0; 606 GLint srcRowStride; 607 GLuint i, j, c; 608 GLubyte *data; 609 610 ctx->Driver.MapTextureImage(ctx, img, slice, 611 0, 0, img->Width, img->Height, GL_MAP_READ_BIT, 612 &data, &srcRowStride); 613 614 if (!data) { 615 printf("No texture data\n"); 616 } 617 else { 618 /* XXX add more formats or make into a new format utility function */ 619 switch (img->TexFormat) { 620 case MESA_FORMAT_A_UNORM8: 621 case MESA_FORMAT_L_UNORM8: 622 case MESA_FORMAT_I_UNORM8: 623 c = 1; 624 break; 625 case MESA_FORMAT_LA_UNORM8: 626 c = 2; 627 break; 628 case MESA_FORMAT_BGR_UNORM8: 629 case MESA_FORMAT_RGB_UNORM8: 630 c = 3; 631 break; 632 case MESA_FORMAT_A8B8G8R8_UNORM: 633 case MESA_FORMAT_B8G8R8A8_UNORM: 634 c = 4; 635 break; 636 default: 637 _mesa_problem(NULL, "error in PrintTexture\n"); 638 return; 639 } 640 641 for (i = 0; i < img->Height; i++) { 642 for (j = 0; j < img->Width; j++) { 643 if (c==1) 644 printf("%02x ", data[0]); 645 else if (c==2) 646 printf("%02x%02x ", data[0], data[1]); 647 else if (c==3) 648 printf("%02x%02x%02x ", data[0], data[1], data[2]); 649 else if (c==4) 650 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); 651 data += (srcRowStride - img->Width) * c; 652 } 653 /* XXX use img->ImageStride here */ 654 printf("\n"); 655 656 } 657 } 658 659 ctx->Driver.UnmapTextureImage(ctx, img, slice); 660} 661