1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include <stdio.h>
27#include "errors.h"
28#include "mtypes.h"
29#include "attrib.h"
30#include "enums.h"
31#include "formats.h"
32#include "hash.h"
33
34#include "macros.h"
35#include "debug.h"
36#include "get.h"
37#include "pixelstore.h"
38#include "readpix.h"
39#include "texobj.h"
40
41
42static const char *
43tex_target_name(GLenum tgt)
44{
45   static const struct {
46      GLenum target;
47      const char *name;
48   } tex_targets[] = {
49      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
50      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
51      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
52      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
53      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
54      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
55      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
56      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
57      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
58      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
59      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
60      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
61   };
62   GLuint i;
63   STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
64   for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
65      if (tex_targets[i].target == tgt)
66         return tex_targets[i].name;
67   }
68   return "UNKNOWN TEX TARGET";
69}
70
71
72void
73_mesa_print_state( const char *msg, GLuint state )
74{
75   _mesa_debug(NULL,
76	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
77	   msg,
78	   state,
79	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
80	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
81	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
82	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
83	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
84	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
85	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
86	   (state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "",
87           (state & _NEW_LIGHT_STATE)     ? "ctx->Light(State), " : "",
88	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
89	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
90	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
91	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
92	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
93	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
94	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
95	   (state & _NEW_TEXTURE_OBJECT)  ? "ctx->Texture(Object), " : "",
96	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
97	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
98           (state & _NEW_TEXTURE_STATE)   ? "ctx->Texture(State), " : "",
99	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
100	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
101}
102
103
104
105/**
106 * Print information about this Mesa version and build options.
107 */
108void _mesa_print_info( struct gl_context *ctx )
109{
110   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
111	   (char *) _mesa_GetString(GL_VERSION));
112   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
113	   (char *) _mesa_GetString(GL_RENDERER));
114   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
115	   (char *) _mesa_GetString(GL_VENDOR));
116
117   /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
118    * core contexts.
119    */
120   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
121
122#if defined(USE_X86_ASM)
123   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
124#else
125   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
126#endif
127#if defined(USE_SPARC_ASM)
128   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
129#else
130   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
131#endif
132}
133
134
135/**
136 * Set verbose logging flags.  When these flags are set, GL API calls
137 * in the various categories will be printed to stderr.
138 * \param str  a comma-separated list of keywords
139 */
140static void
141set_verbose_flags(const char *str)
142{
143#ifndef NDEBUG
144   struct option {
145      const char *name;
146      GLbitfield flag;
147   };
148   static const struct option opts[] = {
149      { "varray",    VERBOSE_VARRAY },
150      { "tex",       VERBOSE_TEXTURE },
151      { "mat",       VERBOSE_MATERIAL },
152      { "pipe",      VERBOSE_PIPELINE },
153      { "driver",    VERBOSE_DRIVER },
154      { "state",     VERBOSE_STATE },
155      { "api",       VERBOSE_API },
156      { "list",      VERBOSE_DISPLAY_LIST },
157      { "lighting",  VERBOSE_LIGHTING },
158      { "disassem",  VERBOSE_DISASSEM },
159      { "swap",      VERBOSE_SWAPBUFFERS }
160   };
161   GLuint i;
162
163   if (!str)
164      return;
165
166   MESA_VERBOSE = 0x0;
167   for (i = 0; i < ARRAY_SIZE(opts); i++) {
168      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169         MESA_VERBOSE |= opts[i].flag;
170   }
171#endif
172}
173
174
175/**
176 * Set debugging flags.  When these flags are set, Mesa will do additional
177 * debug checks or actions.
178 * \param str  a comma-separated list of keywords
179 */
180static void
181set_debug_flags(const char *str)
182{
183#ifndef NDEBUG
184   struct option {
185      const char *name;
186      GLbitfield flag;
187   };
188   static const struct option opts[] = {
189      { "silent", DEBUG_SILENT }, /* turn off debug messages */
190      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
193      { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
194   };
195   GLuint i;
196
197   if (!str)
198      return;
199
200   MESA_DEBUG_FLAGS = 0x0;
201   for (i = 0; i < ARRAY_SIZE(opts); i++) {
202      if (strstr(str, opts[i].name))
203         MESA_DEBUG_FLAGS |= opts[i].flag;
204   }
205#endif
206}
207
208
209/**
210 * Initialize debugging variables from env vars.
211 */
212void
213_mesa_init_debug( struct gl_context *ctx )
214{
215   set_debug_flags(getenv("MESA_DEBUG"));
216   set_verbose_flags(getenv("MESA_VERBOSE"));
217}
218
219
220/*
221 * Write ppm file
222 */
223static void
224write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
225          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
226{
227   FILE *f = fopen( filename, "w" );
228   if (f) {
229      int x, y;
230      const GLubyte *ptr = buffer;
231      fprintf(f,"P6\n");
232      fprintf(f,"# ppm-file created by osdemo.c\n");
233      fprintf(f,"%i %i\n", width,height);
234      fprintf(f,"255\n");
235      fclose(f);
236      f = fopen( filename, "ab" );  /* reopen in binary append mode */
237      if (!f) {
238         fprintf(stderr, "Error while reopening %s in write_ppm()\n",
239                 filename);
240         return;
241      }
242      for (y=0; y < height; y++) {
243         for (x = 0; x < width; x++) {
244            int yy = invert ? (height - 1 - y) : y;
245            int i = (yy * width + x) * comps;
246            fputc(ptr[i+rcomp], f); /* write red */
247            fputc(ptr[i+gcomp], f); /* write green */
248            fputc(ptr[i+bcomp], f); /* write blue */
249         }
250      }
251      fclose(f);
252   }
253   else {
254      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
255   }
256}
257
258
259/**
260 * Write a texture image to a ppm file.
261 * \param face  cube face in [0,5]
262 * \param level  mipmap level
263 */
264static void
265write_texture_image(struct gl_texture_object *texObj,
266                    GLuint face, GLuint level)
267{
268   struct gl_texture_image *img = texObj->Image[face][level];
269   if (img) {
270      GET_CURRENT_CONTEXT(ctx);
271      struct gl_pixelstore_attrib store;
272      GLubyte *buffer;
273      char s[100];
274
275      buffer = malloc(img->Width * img->Height
276                                        * img->Depth * 4);
277
278      store = ctx->Pack; /* save */
279      ctx->Pack = ctx->DefaultPacking;
280
281      ctx->Driver.GetTexSubImage(ctx,
282                                 0, 0, 0, img->Width, img->Height, img->Depth,
283                                 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
284
285      /* make filename */
286      snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
287
288      printf("  Writing image level %u to %s\n", level, s);
289      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
290
291      ctx->Pack = store; /* restore */
292
293      free(buffer);
294   }
295}
296
297
298/**
299 * Write renderbuffer image to a ppm file.
300 */
301void
302_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
303{
304   GET_CURRENT_CONTEXT(ctx);
305   GLubyte *buffer;
306   char s[100];
307   GLenum format, type;
308
309   if (rb->_BaseFormat == GL_RGB ||
310       rb->_BaseFormat == GL_RGBA) {
311      format = GL_RGBA;
312      type = GL_UNSIGNED_BYTE;
313   }
314   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
315      format = GL_DEPTH_STENCIL;
316      type = GL_UNSIGNED_INT_24_8;
317   }
318   else {
319      _mesa_debug(NULL,
320                  "Unsupported BaseFormat 0x%x in "
321                  "_mesa_write_renderbuffer_image()\n",
322                  rb->_BaseFormat);
323      return;
324   }
325
326   buffer = malloc(rb->Width * rb->Height * 4);
327
328   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
329                          format, type, &ctx->DefaultPacking, buffer);
330
331   /* make filename */
332   snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
333   snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
334
335   printf("  Writing renderbuffer image to %s\n", s);
336
337   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
338
339   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
340
341   free(buffer);
342}
343
344
345/** How many texture images (mipmap levels, faces) to write to files */
346#define WRITE_NONE 0
347#define WRITE_ONE  1
348#define WRITE_ALL  2
349
350static GLuint WriteImages;
351
352
353static void
354dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
355{
356   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
357   GLboolean written = GL_FALSE;
358   GLuint i, j;
359
360   printf("Texture %u\n", texObj->Name);
361   printf("  Target %s\n", tex_target_name(texObj->Target));
362   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
363      for (j = 0; j < numFaces; j++) {
364         struct gl_texture_image *texImg = texObj->Image[j][i];
365         if (texImg) {
366            printf("  Face %u level %u: %d x %d x %d, format %s\n",
367		   j, i,
368		   texImg->Width, texImg->Height, texImg->Depth,
369		   _mesa_get_format_name(texImg->TexFormat));
370            if (writeImages == WRITE_ALL ||
371                (writeImages == WRITE_ONE && !written)) {
372               write_texture_image(texObj, j, i);
373               written = GL_TRUE;
374            }
375         }
376      }
377   }
378}
379
380
381/**
382 * Dump a single texture.
383 */
384void
385_mesa_dump_texture(GLuint texture, GLuint writeImages)
386{
387   GET_CURRENT_CONTEXT(ctx);
388   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
389   if (texObj) {
390      dump_texture(texObj, writeImages);
391   }
392}
393
394
395static void
396dump_texture_cb(void *data, UNUSED void *userData)
397{
398   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
399   dump_texture(texObj, WriteImages);
400}
401
402
403/**
404 * Print basic info about all texture objext to stdout.
405 * If dumpImages is true, write PPM of level[0] image to a file.
406 */
407void
408_mesa_dump_textures(GLuint writeImages)
409{
410   GET_CURRENT_CONTEXT(ctx);
411   WriteImages = writeImages;
412   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
413}
414
415
416static void
417dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
418{
419   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
420	  rb->Name, rb->Width, rb->Height,
421	  _mesa_enum_to_string(rb->InternalFormat));
422   if (writeImage) {
423      _mesa_write_renderbuffer_image(rb);
424   }
425}
426
427
428static void
429dump_renderbuffer_cb(void *data, UNUSED void *userData)
430{
431   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
432   dump_renderbuffer(rb, WriteImages);
433}
434
435
436/**
437 * Print basic info about all renderbuffers to stdout.
438 * If dumpImages is true, write PPM of level[0] image to a file.
439 */
440void
441_mesa_dump_renderbuffers(GLboolean writeImages)
442{
443   GET_CURRENT_CONTEXT(ctx);
444   WriteImages = writeImages;
445   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
446}
447
448
449
450void
451_mesa_dump_color_buffer(const char *filename)
452{
453   GET_CURRENT_CONTEXT(ctx);
454   const GLuint w = ctx->DrawBuffer->Width;
455   const GLuint h = ctx->DrawBuffer->Height;
456   GLubyte *buf;
457
458   buf = malloc(w * h * 4);
459
460   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
461   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
462   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
463
464   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
465
466   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
467	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
468	  ctx->ReadBuffer->ColorReadBuffer,
469	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
470	  ctx->DrawBuffer->ColorDrawBuffer[0]);
471   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
472   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
473
474   _mesa_PopClientAttrib();
475
476   free(buf);
477}
478
479
480void
481_mesa_dump_depth_buffer(const char *filename)
482{
483   GET_CURRENT_CONTEXT(ctx);
484   const GLuint w = ctx->DrawBuffer->Width;
485   const GLuint h = ctx->DrawBuffer->Height;
486   GLuint *buf;
487   GLubyte *buf2;
488   GLuint i;
489
490   buf = malloc(w * h * 4);  /* 4 bpp */
491   buf2 = malloc(w * h * 3); /* 3 bpp */
492
493   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
494   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
495   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
496
497   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
498
499   /* spread 24 bits of Z across R, G, B */
500   for (i = 0; i < w * h; i++) {
501      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
502      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
503      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
504   }
505
506   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
507   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
508
509   _mesa_PopClientAttrib();
510
511   free(buf);
512   free(buf2);
513}
514
515
516void
517_mesa_dump_stencil_buffer(const char *filename)
518{
519   GET_CURRENT_CONTEXT(ctx);
520   const GLuint w = ctx->DrawBuffer->Width;
521   const GLuint h = ctx->DrawBuffer->Height;
522   GLubyte *buf;
523   GLubyte *buf2;
524   GLuint i;
525
526   buf = malloc(w * h);  /* 1 bpp */
527   buf2 = malloc(w * h * 3); /* 3 bpp */
528
529   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
530   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
531   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
532
533   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
534
535   for (i = 0; i < w * h; i++) {
536      buf2[i*3+0] = buf[i];
537      buf2[i*3+1] = (buf[i] & 127) * 2;
538      buf2[i*3+2] = (buf[i] - 128) * 2;
539   }
540
541   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
542   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
543
544   _mesa_PopClientAttrib();
545
546   free(buf);
547   free(buf2);
548}
549
550
551void
552_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
553                 GLenum format, GLenum type)
554{
555   GLboolean invert = GL_TRUE;
556
557   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
558      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
559   }
560   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
561      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
562   }
563   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
564      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
565   }
566   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
567      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
568   }
569   else if (format == GL_RGBA && type == GL_FLOAT) {
570      /* convert floats to ubyte */
571      GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
572      const GLfloat *f = (const GLfloat *) image;
573      GLuint i;
574      for (i = 0; i < w * h * 4; i++) {
575         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
576      }
577      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
578      free(buf);
579   }
580   else if (format == GL_RED && type == GL_FLOAT) {
581      /* convert floats to ubyte */
582      GLubyte *buf = malloc(w * h * sizeof(GLubyte));
583      const GLfloat *f = (const GLfloat *) image;
584      GLuint i;
585      for (i = 0; i < w * h; i++) {
586         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
587      }
588      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
589      free(buf);
590   }
591   else {
592      _mesa_problem(NULL,
593                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
594                 format, type);
595   }
596}
597
598
599/**
600 * Quick and dirty function to "print" a texture to stdout.
601 */
602void
603_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
604{
605   const GLint slice = 0;
606   GLint srcRowStride;
607   GLuint i, j, c;
608   GLubyte *data;
609
610   ctx->Driver.MapTextureImage(ctx, img, slice,
611                               0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
612                               &data, &srcRowStride);
613
614   if (!data) {
615      printf("No texture data\n");
616   }
617   else {
618      /* XXX add more formats or make into a new format utility function */
619      switch (img->TexFormat) {
620         case MESA_FORMAT_A_UNORM8:
621         case MESA_FORMAT_L_UNORM8:
622         case MESA_FORMAT_I_UNORM8:
623            c = 1;
624            break;
625         case MESA_FORMAT_LA_UNORM8:
626            c = 2;
627            break;
628         case MESA_FORMAT_BGR_UNORM8:
629         case MESA_FORMAT_RGB_UNORM8:
630            c = 3;
631            break;
632         case MESA_FORMAT_A8B8G8R8_UNORM:
633         case MESA_FORMAT_B8G8R8A8_UNORM:
634            c = 4;
635            break;
636         default:
637            _mesa_problem(NULL, "error in PrintTexture\n");
638            return;
639      }
640
641      for (i = 0; i < img->Height; i++) {
642         for (j = 0; j < img->Width; j++) {
643            if (c==1)
644               printf("%02x  ", data[0]);
645            else if (c==2)
646               printf("%02x%02x  ", data[0], data[1]);
647            else if (c==3)
648               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
649            else if (c==4)
650               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
651            data += (srcRowStride - img->Width) * c;
652         }
653         /* XXX use img->ImageStride here */
654         printf("\n");
655
656      }
657   }
658
659   ctx->Driver.UnmapTextureImage(ctx, img, slice);
660}
661