1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include <stdarg.h>
27#include <stdio.h>
28#include "context.h"
29#include "debug_output.h"
30#include "enums.h"
31
32#include "hash.h"
33#include "mtypes.h"
34#include "version.h"
35#include "util/hash_table.h"
36#include "util/list.h"
37#include "util/u_memory.h"
38
39
40static GLuint PrevDynamicID = 0;
41
42
43/**
44 * A namespace element.
45 */
46struct gl_debug_element
47{
48   struct list_head link;
49
50   GLuint ID;
51   /* at which severity levels (mesa_debug_severity) is the message enabled */
52   GLbitfield State;
53};
54
55
56struct gl_debug_namespace
57{
58   struct list_head Elements;
59   GLbitfield DefaultState;
60};
61
62
63struct gl_debug_group {
64   struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
65};
66
67
68/**
69 * An error, warning, or other piece of debug information for an application
70 * to consume via GL_ARB_debug_output/GL_KHR_debug.
71 */
72struct gl_debug_message
73{
74   enum mesa_debug_source source;
75   enum mesa_debug_type type;
76   GLuint id;
77   enum mesa_debug_severity severity;
78   /* length as given by the user - if message was explicitly null terminated,
79    * length can be negative */
80   GLsizei length;
81   GLcharARB *message;
82};
83
84
85/**
86 * Debug message log.  It works like a ring buffer.
87 */
88struct gl_debug_log {
89   struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
90   GLint NextMessage;
91   GLint NumMessages;
92};
93
94
95struct gl_debug_state
96{
97   GLDEBUGPROC Callback;
98   const void *CallbackData;
99   GLboolean SyncOutput;
100   GLboolean DebugOutput;
101   GLboolean LogToStderr;
102
103   struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
104   struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
105   GLint CurrentGroup; // GroupStackDepth - 1
106
107   struct gl_debug_log Log;
108};
109
110
111static char out_of_memory[] = "Debugging error: out of memory";
112
113static const GLenum debug_source_enums[] = {
114   GL_DEBUG_SOURCE_API,
115   GL_DEBUG_SOURCE_WINDOW_SYSTEM,
116   GL_DEBUG_SOURCE_SHADER_COMPILER,
117   GL_DEBUG_SOURCE_THIRD_PARTY,
118   GL_DEBUG_SOURCE_APPLICATION,
119   GL_DEBUG_SOURCE_OTHER,
120};
121
122static const GLenum debug_type_enums[] = {
123   GL_DEBUG_TYPE_ERROR,
124   GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
125   GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
126   GL_DEBUG_TYPE_PORTABILITY,
127   GL_DEBUG_TYPE_PERFORMANCE,
128   GL_DEBUG_TYPE_OTHER,
129   GL_DEBUG_TYPE_MARKER,
130   GL_DEBUG_TYPE_PUSH_GROUP,
131   GL_DEBUG_TYPE_POP_GROUP,
132};
133
134static const GLenum debug_severity_enums[] = {
135   GL_DEBUG_SEVERITY_LOW,
136   GL_DEBUG_SEVERITY_MEDIUM,
137   GL_DEBUG_SEVERITY_HIGH,
138   GL_DEBUG_SEVERITY_NOTIFICATION,
139};
140
141
142static enum mesa_debug_source
143gl_enum_to_debug_source(GLenum e)
144{
145   unsigned i;
146
147   for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
148      if (debug_source_enums[i] == e)
149         break;
150   }
151   return i;
152}
153
154static enum mesa_debug_type
155gl_enum_to_debug_type(GLenum e)
156{
157   unsigned i;
158
159   for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
160      if (debug_type_enums[i] == e)
161         break;
162   }
163   return i;
164}
165
166static enum mesa_debug_severity
167gl_enum_to_debug_severity(GLenum e)
168{
169   unsigned i;
170
171   for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
172      if (debug_severity_enums[i] == e)
173         break;
174   }
175   return i;
176}
177
178
179/**
180 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
181 * GLSL compiler.
182 *
183 * The GL API has this "ID" mechanism, where the intention is to allow a
184 * client to filter in/out messages based on source, type, and ID.  Of course,
185 * building a giant enum list of all debug output messages that Mesa might
186 * generate is ridiculous, so instead we have our caller pass us a pointer to
187 * static storage where the ID should get stored.  This ID will be shared
188 * across all contexts for that message (which seems like a desirable
189 * property, even if it's not expected by the spec), but note that it won't be
190 * the same between executions if messages aren't generated in the same order.
191 */
192void
193_mesa_debug_get_id(GLuint *id)
194{
195   if (!(*id)) {
196      /* Don't update *id if we raced with some other thread. */
197      p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID));
198   }
199}
200
201static void
202debug_message_clear(struct gl_debug_message *msg)
203{
204   if (msg->message != (char*)out_of_memory)
205      free(msg->message);
206   msg->message = NULL;
207   msg->length = 0;
208}
209
210static void
211debug_message_store(struct gl_debug_message *msg,
212                    enum mesa_debug_source source,
213                    enum mesa_debug_type type, GLuint id,
214                    enum mesa_debug_severity severity,
215                    GLsizei len, const char *buf)
216{
217   GLsizei length = len;
218
219   assert(!msg->message && !msg->length);
220
221   if (length < 0)
222      length = strlen(buf);
223
224   msg->message = malloc(length+1);
225   if (msg->message) {
226      (void) strncpy(msg->message, buf, (size_t)length);
227      msg->message[length] = '\0';
228
229      msg->length = len;
230      msg->source = source;
231      msg->type = type;
232      msg->id = id;
233      msg->severity = severity;
234   } else {
235      static GLuint oom_msg_id = 0;
236      _mesa_debug_get_id(&oom_msg_id);
237
238      /* malloc failed! */
239      msg->message = out_of_memory;
240      msg->length = -1;
241      msg->source = MESA_DEBUG_SOURCE_OTHER;
242      msg->type = MESA_DEBUG_TYPE_ERROR;
243      msg->id = oom_msg_id;
244      msg->severity = MESA_DEBUG_SEVERITY_HIGH;
245   }
246}
247
248static void
249debug_namespace_init(struct gl_debug_namespace *ns)
250{
251   list_inithead(&ns->Elements);
252
253   /* Enable all the messages with severity HIGH or MEDIUM by default */
254   ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
255                      (1 << MESA_DEBUG_SEVERITY_HIGH) |
256                      (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
257}
258
259static void
260debug_namespace_clear(struct gl_debug_namespace *ns)
261{
262   list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
263      free(elem);
264}
265
266static bool
267debug_namespace_copy(struct gl_debug_namespace *dst,
268                     const struct gl_debug_namespace *src)
269{
270   dst->DefaultState = src->DefaultState;
271
272   list_inithead(&dst->Elements);
273   list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
274      struct gl_debug_element *copy;
275
276      copy = malloc(sizeof(*copy));
277      if (!copy) {
278         debug_namespace_clear(dst);
279         return false;
280      }
281
282      copy->ID = elem->ID;
283      copy->State = elem->State;
284      list_addtail(&copy->link, &dst->Elements);
285   }
286
287   return true;
288}
289
290/**
291 * Set the state of \p id in the namespace.
292 */
293static bool
294debug_namespace_set(struct gl_debug_namespace *ns,
295                    GLuint id, bool enabled)
296{
297   const uint32_t state = (enabled) ?
298      ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
299   struct gl_debug_element *elem = NULL;
300
301   /* find the element */
302   list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
303      if (tmp->ID == id) {
304         elem = tmp;
305         break;
306      }
307   }
308
309   /* we do not need the element if it has the default state */
310   if (ns->DefaultState == state) {
311      if (elem) {
312         list_del(&elem->link);
313         free(elem);
314      }
315      return true;
316   }
317
318   if (!elem) {
319      elem = malloc(sizeof(*elem));
320      if (!elem)
321         return false;
322
323      elem->ID = id;
324      list_addtail(&elem->link, &ns->Elements);
325   }
326
327   elem->State = state;
328
329   return true;
330}
331
332/**
333 * Set the default state of the namespace for \p severity.  When \p severity
334 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
335 * updated.
336 */
337static void
338debug_namespace_set_all(struct gl_debug_namespace *ns,
339                        enum mesa_debug_severity severity,
340                        bool enabled)
341{
342   uint32_t mask, val;
343
344   /* set all elements to the same state */
345   if (severity == MESA_DEBUG_SEVERITY_COUNT) {
346      ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
347      debug_namespace_clear(ns);
348      list_inithead(&ns->Elements);
349      return;
350   }
351
352   mask = 1 << severity;
353   val = (enabled) ? mask : 0;
354
355   ns->DefaultState = (ns->DefaultState & ~mask) | val;
356
357   list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
358                            link) {
359      elem->State = (elem->State & ~mask) | val;
360      if (elem->State == ns->DefaultState) {
361         list_del(&elem->link);
362         free(elem);
363      }
364   }
365}
366
367/**
368 * Get the state of \p id in the namespace.
369 */
370static bool
371debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
372                    enum mesa_debug_severity severity)
373{
374   uint32_t state;
375
376   state = ns->DefaultState;
377   list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
378      if (elem->ID == id) {
379         state = elem->State;
380         break;
381      }
382   }
383
384   return (state & (1 << severity));
385}
386
387/**
388 * Allocate and initialize context debug state.
389 */
390static struct gl_debug_state *
391debug_create(void)
392{
393   struct gl_debug_state *debug;
394   int s, t;
395
396   debug = CALLOC_STRUCT(gl_debug_state);
397   if (!debug)
398      return NULL;
399
400   debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
401   if (!debug->Groups[0]) {
402      free(debug);
403      return NULL;
404   }
405
406   /* Initialize state for filtering known debug messages. */
407   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
408      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
409         debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
410   }
411
412   return debug;
413}
414
415/**
416 * Return true if the top debug group points to the group below it.
417 */
418static bool
419debug_is_group_read_only(const struct gl_debug_state *debug)
420{
421   const GLint gstack = debug->CurrentGroup;
422   return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
423}
424
425/**
426 * Make the top debug group writable.
427 */
428static bool
429debug_make_group_writable(struct gl_debug_state *debug)
430{
431   const GLint gstack = debug->CurrentGroup;
432   const struct gl_debug_group *src = debug->Groups[gstack];
433   struct gl_debug_group *dst;
434   int s, t;
435
436   if (!debug_is_group_read_only(debug))
437      return true;
438
439   dst = malloc(sizeof(*dst));
440   if (!dst)
441      return false;
442
443   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
444      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
445         if (!debug_namespace_copy(&dst->Namespaces[s][t],
446                                   &src->Namespaces[s][t])) {
447            /* error path! */
448            for (t = t - 1; t >= 0; t--)
449               debug_namespace_clear(&dst->Namespaces[s][t]);
450            for (s = s - 1; s >= 0; s--) {
451               for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
452                  debug_namespace_clear(&dst->Namespaces[s][t]);
453            }
454            free(dst);
455            return false;
456         }
457      }
458   }
459
460   debug->Groups[gstack] = dst;
461
462   return true;
463}
464
465/**
466 * Free the top debug group.
467 */
468static void
469debug_clear_group(struct gl_debug_state *debug)
470{
471   const GLint gstack = debug->CurrentGroup;
472
473   if (!debug_is_group_read_only(debug)) {
474      struct gl_debug_group *grp = debug->Groups[gstack];
475      int s, t;
476
477      for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
478         for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
479            debug_namespace_clear(&grp->Namespaces[s][t]);
480      }
481
482      free(grp);
483   }
484
485   debug->Groups[gstack] = NULL;
486}
487
488/**
489 * Delete the oldest debug messages out of the log.
490 */
491static void
492debug_delete_messages(struct gl_debug_state *debug, int count)
493{
494   struct gl_debug_log *log = &debug->Log;
495
496   if (count > log->NumMessages)
497      count = log->NumMessages;
498
499   while (count--) {
500      struct gl_debug_message *msg = &log->Messages[log->NextMessage];
501
502      debug_message_clear(msg);
503
504      log->NumMessages--;
505      log->NextMessage++;
506      log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
507   }
508}
509
510/**
511 * Loop through debug group stack tearing down states for
512 * filtering debug messages.  Then free debug output state.
513 */
514static void
515debug_destroy(struct gl_debug_state *debug)
516{
517   while (debug->CurrentGroup > 0) {
518      debug_clear_group(debug);
519      debug->CurrentGroup--;
520   }
521
522   debug_clear_group(debug);
523   debug_delete_messages(debug, debug->Log.NumMessages);
524   free(debug);
525}
526
527/**
528 * Sets the state of the given message source/type/ID tuple.
529 */
530static void
531debug_set_message_enable(struct gl_debug_state *debug,
532                         enum mesa_debug_source source,
533                         enum mesa_debug_type type,
534                         GLuint id, GLboolean enabled)
535{
536   const GLint gstack = debug->CurrentGroup;
537   struct gl_debug_namespace *ns;
538
539   debug_make_group_writable(debug);
540   ns = &debug->Groups[gstack]->Namespaces[source][type];
541
542   debug_namespace_set(ns, id, enabled);
543}
544
545/*
546 * Set the state of all message IDs found in the given intersection of
547 * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
548 * GL_DONT_CARE (include all messages in the class).
549 *
550 * This requires both setting the state of all previously seen message
551 * IDs in the hash table, and setting the default state for all
552 * applicable combinations of source/type/severity, so that all the
553 * yet-unknown message IDs that may be used in the future will be
554 * impacted as if they were already known.
555 */
556static void
557debug_set_message_enable_all(struct gl_debug_state *debug,
558                             enum mesa_debug_source source,
559                             enum mesa_debug_type type,
560                             enum mesa_debug_severity severity,
561                             GLboolean enabled)
562{
563   const GLint gstack = debug->CurrentGroup;
564   int s, t, smax, tmax;
565
566   if (source == MESA_DEBUG_SOURCE_COUNT) {
567      source = 0;
568      smax = MESA_DEBUG_SOURCE_COUNT;
569   } else {
570      smax = source+1;
571   }
572
573   if (type == MESA_DEBUG_TYPE_COUNT) {
574      type = 0;
575      tmax = MESA_DEBUG_TYPE_COUNT;
576   } else {
577      tmax = type+1;
578   }
579
580   debug_make_group_writable(debug);
581
582   for (s = source; s < smax; s++) {
583      for (t = type; t < tmax; t++) {
584         struct gl_debug_namespace *nspace =
585            &debug->Groups[gstack]->Namespaces[s][t];
586         debug_namespace_set_all(nspace, severity, enabled);
587      }
588   }
589}
590
591/**
592 * Returns if the given message source/type/ID tuple is enabled.
593 */
594bool
595_mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
596                               enum mesa_debug_source source,
597                               enum mesa_debug_type type,
598                               GLuint id,
599                               enum mesa_debug_severity severity)
600{
601   const GLint gstack = debug->CurrentGroup;
602   struct gl_debug_group *grp = debug->Groups[gstack];
603   struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
604
605   if (!debug->DebugOutput)
606      return false;
607
608   return debug_namespace_get(nspace, id, severity);
609}
610
611/**
612 * 'buf' is not necessarily a null-terminated string. When logging, copy
613 * 'len' characters from it, store them in a new, null-terminated string,
614 * and remember the number of bytes used by that string, *including*
615 * the null terminator this time.
616 */
617static void
618debug_log_message(struct gl_debug_state *debug,
619                  enum mesa_debug_source source,
620                  enum mesa_debug_type type, GLuint id,
621                  enum mesa_debug_severity severity,
622                  GLsizei len, const char *buf)
623{
624   struct gl_debug_log *log = &debug->Log;
625   GLint nextEmpty;
626   struct gl_debug_message *emptySlot;
627
628   if (debug->LogToStderr) {
629      _mesa_log("Mesa debug output: %.*s\n", len, buf);
630   }
631
632   assert(len < MAX_DEBUG_MESSAGE_LENGTH);
633
634   if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
635      return;
636
637   nextEmpty = (log->NextMessage + log->NumMessages)
638      % MAX_DEBUG_LOGGED_MESSAGES;
639   emptySlot = &log->Messages[nextEmpty];
640
641   debug_message_store(emptySlot, source, type,
642                       id, severity, len, buf);
643
644   log->NumMessages++;
645}
646
647/**
648 * Return the oldest debug message out of the log.
649 */
650static const struct gl_debug_message *
651debug_fetch_message(const struct gl_debug_state *debug)
652{
653   const struct gl_debug_log *log = &debug->Log;
654
655   return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
656}
657
658static struct gl_debug_message *
659debug_get_group_message(struct gl_debug_state *debug)
660{
661   return &debug->GroupMessages[debug->CurrentGroup];
662}
663
664static void
665debug_push_group(struct gl_debug_state *debug)
666{
667   const GLint gstack = debug->CurrentGroup;
668
669   /* just point to the previous stack */
670   debug->Groups[gstack + 1] = debug->Groups[gstack];
671   debug->CurrentGroup++;
672}
673
674static void
675debug_pop_group(struct gl_debug_state *debug)
676{
677   debug_clear_group(debug);
678   debug->CurrentGroup--;
679}
680
681
682/**
683 * Lock and return debug state for the context.  The debug state will be
684 * allocated and initialized upon the first call.  When NULL is returned, the
685 * debug state is not locked.
686 */
687static struct gl_debug_state *
688_mesa_lock_debug_state(struct gl_context *ctx)
689{
690   simple_mtx_lock(&ctx->DebugMutex);
691
692   if (!ctx->Debug) {
693      ctx->Debug = debug_create();
694      if (!ctx->Debug) {
695         GET_CURRENT_CONTEXT(cur);
696         simple_mtx_unlock(&ctx->DebugMutex);
697
698         /*
699          * This function may be called from other threads.  When that is the
700          * case, we cannot record this OOM error.
701          */
702         if (ctx == cur)
703            _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
704
705         return NULL;
706      }
707   }
708
709   return ctx->Debug;
710}
711
712static void
713_mesa_unlock_debug_state(struct gl_context *ctx)
714{
715   simple_mtx_unlock(&ctx->DebugMutex);
716}
717
718/**
719 * Set the integer debug state specified by \p pname.  This can be called from
720 * _mesa_set_enable for example.
721 */
722bool
723_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
724{
725   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
726
727   if (!debug)
728      return false;
729
730   switch (pname) {
731   case GL_DEBUG_OUTPUT:
732      debug->DebugOutput = (val != 0);
733      break;
734   case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
735      debug->SyncOutput = (val != 0);
736      break;
737   default:
738      assert(!"unknown debug output param");
739      break;
740   }
741
742   _mesa_unlock_debug_state(ctx);
743
744   return true;
745}
746
747/**
748 * Query the integer debug state specified by \p pname.  This can be called
749 * _mesa_GetIntegerv for example.
750 */
751GLint
752_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
753{
754   GLint val;
755
756   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
757   if (!debug)
758      return 0;
759
760   switch (pname) {
761   case GL_DEBUG_OUTPUT:
762      val = debug->DebugOutput;
763      break;
764   case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
765      val = debug->SyncOutput;
766      break;
767   case GL_DEBUG_LOGGED_MESSAGES:
768      val = debug->Log.NumMessages;
769      break;
770   case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
771      val = (debug->Log.NumMessages) ?
772         debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
773      break;
774   case GL_DEBUG_GROUP_STACK_DEPTH:
775      val = debug->CurrentGroup + 1;
776      break;
777   default:
778      assert(!"unknown debug output param");
779      val = 0;
780      break;
781   }
782
783   _mesa_unlock_debug_state(ctx);
784
785   return val;
786}
787
788/**
789 * Query the pointer debug state specified by \p pname.  This can be called
790 * _mesa_GetPointerv for example.
791 */
792void *
793_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
794{
795   void *val;
796   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
797
798   if (!debug)
799      return NULL;
800
801   switch (pname) {
802   case GL_DEBUG_CALLBACK_FUNCTION_ARB:
803      val = (void *) debug->Callback;
804      break;
805   case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
806      val = (void *) debug->CallbackData;
807      break;
808   default:
809      assert(!"unknown debug output param");
810      val = NULL;
811      break;
812   }
813
814   _mesa_unlock_debug_state(ctx);
815
816   return val;
817}
818
819/**
820 * Insert a debug message.  The mutex is assumed to be locked, and will be
821 * unlocked by this call.
822 */
823static void
824log_msg_locked_and_unlock(struct gl_context *ctx,
825                          enum mesa_debug_source source,
826                          enum mesa_debug_type type, GLuint id,
827                          enum mesa_debug_severity severity,
828                          GLint len, const char *buf)
829{
830   struct gl_debug_state *debug = ctx->Debug;
831
832   if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
833      _mesa_unlock_debug_state(ctx);
834      return;
835   }
836
837   if (ctx->Debug->Callback) {
838      /* Call the user's callback function */
839      GLenum gl_source = debug_source_enums[source];
840      GLenum gl_type = debug_type_enums[type];
841      GLenum gl_severity = debug_severity_enums[severity];
842      GLDEBUGPROC callback = ctx->Debug->Callback;
843      const void *data = ctx->Debug->CallbackData;
844
845      /*
846       * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
847       * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
848       * In either case, we can call the callback unlocked.
849       */
850      _mesa_unlock_debug_state(ctx);
851      callback(gl_source, gl_type, id, gl_severity, len, buf, data);
852   }
853   else {
854      /* add debug message to queue */
855      debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
856      _mesa_unlock_debug_state(ctx);
857   }
858}
859
860/**
861 * Log a client or driver debug message.
862 */
863void
864_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
865              enum mesa_debug_type type, GLuint id,
866              enum mesa_debug_severity severity, GLint len, const char *buf)
867{
868   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
869
870   if (!debug)
871      return;
872
873   log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
874}
875
876
877/**
878 * Verify that source, type, and severity are valid enums.
879 *
880 * The 'caller' param is used for handling values available
881 * only in glDebugMessageInsert or glDebugMessageControl
882 */
883static GLboolean
884validate_params(struct gl_context *ctx, unsigned caller,
885                const char *callerstr, GLenum source, GLenum type,
886                GLenum severity)
887{
888#define INSERT 1
889#define CONTROL 2
890   switch(source) {
891   case GL_DEBUG_SOURCE_APPLICATION_ARB:
892   case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
893      break;
894   case GL_DEBUG_SOURCE_API_ARB:
895   case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
896   case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
897   case GL_DEBUG_SOURCE_OTHER_ARB:
898      if (caller != INSERT)
899         break;
900      else
901         goto error;
902   case GL_DONT_CARE:
903      if (caller == CONTROL)
904         break;
905      else
906         goto error;
907   default:
908      goto error;
909   }
910
911   switch(type) {
912   case GL_DEBUG_TYPE_ERROR_ARB:
913   case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
914   case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
915   case GL_DEBUG_TYPE_PERFORMANCE_ARB:
916   case GL_DEBUG_TYPE_PORTABILITY_ARB:
917   case GL_DEBUG_TYPE_OTHER_ARB:
918   case GL_DEBUG_TYPE_MARKER:
919   case GL_DEBUG_TYPE_PUSH_GROUP:
920   case GL_DEBUG_TYPE_POP_GROUP:
921      break;
922   case GL_DONT_CARE:
923      if (caller == CONTROL)
924         break;
925      else
926         goto error;
927   default:
928      goto error;
929   }
930
931   switch(severity) {
932   case GL_DEBUG_SEVERITY_HIGH_ARB:
933   case GL_DEBUG_SEVERITY_MEDIUM_ARB:
934   case GL_DEBUG_SEVERITY_LOW_ARB:
935   case GL_DEBUG_SEVERITY_NOTIFICATION:
936      break;
937   case GL_DONT_CARE:
938      if (caller == CONTROL)
939         break;
940      else
941         goto error;
942   default:
943      goto error;
944   }
945   return GL_TRUE;
946
947error:
948   _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
949               "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
950               source, type, severity);
951
952   return GL_FALSE;
953}
954
955
956static GLboolean
957validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
958                const GLchar *buf)
959{
960
961   if (length < 0) {
962      GLsizei len = strlen(buf);
963
964      if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
965         _mesa_error(ctx, GL_INVALID_VALUE,
966                    "%s(null terminated string length=%d, is not less than "
967                    "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
968                    MAX_DEBUG_MESSAGE_LENGTH);
969         return GL_FALSE;
970      }
971   }
972
973   if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
974      _mesa_error(ctx, GL_INVALID_VALUE,
975                 "%s(length=%d, which is not less than "
976                 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
977                 MAX_DEBUG_MESSAGE_LENGTH);
978      return GL_FALSE;
979   }
980
981   return GL_TRUE;
982}
983
984
985void GLAPIENTRY
986_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
987                         GLenum severity, GLint length,
988                         const GLchar *buf)
989{
990   GET_CURRENT_CONTEXT(ctx);
991   const char *callerstr;
992
993   if (_mesa_is_desktop_gl(ctx))
994      callerstr = "glDebugMessageInsert";
995   else
996      callerstr = "glDebugMessageInsertKHR";
997
998   if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
999      return; /* GL_INVALID_ENUM */
1000
1001   if (!validate_length(ctx, callerstr, length, buf))
1002      return; /* GL_INVALID_VALUE */
1003
1004   /* if length not specified, string will be null terminated: */
1005   if (length < 0)
1006      length = strlen(buf);
1007
1008   _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1009                 gl_enum_to_debug_type(type), id,
1010                 gl_enum_to_debug_severity(severity),
1011                 length, buf);
1012
1013   if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1014      ctx->Driver.EmitStringMarker(ctx, buf, length);
1015   }
1016}
1017
1018
1019GLuint GLAPIENTRY
1020_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1021                         GLenum *types, GLenum *ids, GLenum *severities,
1022                         GLsizei *lengths, GLchar *messageLog)
1023{
1024   GET_CURRENT_CONTEXT(ctx);
1025   struct gl_debug_state *debug;
1026   const char *callerstr;
1027   GLuint ret;
1028
1029   if (_mesa_is_desktop_gl(ctx))
1030      callerstr = "glGetDebugMessageLog";
1031   else
1032      callerstr = "glGetDebugMessageLogKHR";
1033
1034   if (!messageLog)
1035      logSize = 0;
1036
1037   if (logSize < 0) {
1038      _mesa_error(ctx, GL_INVALID_VALUE,
1039                  "%s(logSize=%d : logSize must not be negative)",
1040                  callerstr, logSize);
1041      return 0;
1042   }
1043
1044   debug = _mesa_lock_debug_state(ctx);
1045   if (!debug)
1046      return 0;
1047
1048   for (ret = 0; ret < count; ret++) {
1049      const struct gl_debug_message *msg = debug_fetch_message(debug);
1050      GLsizei len;
1051
1052      if (!msg)
1053         break;
1054
1055      len = msg->length;
1056      if (len < 0)
1057         len = strlen(msg->message);
1058
1059      if (logSize < len+1 && messageLog != NULL)
1060         break;
1061
1062      if (messageLog) {
1063         assert(msg->message[len] == '\0');
1064         (void) strncpy(messageLog, msg->message, (size_t)len+1);
1065
1066         messageLog += len+1;
1067         logSize -= len+1;
1068      }
1069
1070      if (lengths)
1071         *lengths++ = len+1;
1072      if (severities)
1073         *severities++ = debug_severity_enums[msg->severity];
1074      if (sources)
1075         *sources++ = debug_source_enums[msg->source];
1076      if (types)
1077         *types++ = debug_type_enums[msg->type];
1078      if (ids)
1079         *ids++ = msg->id;
1080
1081      debug_delete_messages(debug, 1);
1082   }
1083
1084   _mesa_unlock_debug_state(ctx);
1085
1086   return ret;
1087}
1088
1089
1090void GLAPIENTRY
1091_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1092                          GLenum gl_severity, GLsizei count,
1093                          const GLuint *ids, GLboolean enabled)
1094{
1095   GET_CURRENT_CONTEXT(ctx);
1096   enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1097   enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1098   enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1099   const char *callerstr;
1100   struct gl_debug_state *debug;
1101
1102   if (_mesa_is_desktop_gl(ctx))
1103      callerstr = "glDebugMessageControl";
1104   else
1105      callerstr = "glDebugMessageControlKHR";
1106
1107   if (count < 0) {
1108      _mesa_error(ctx, GL_INVALID_VALUE,
1109                  "%s(count=%d : count must not be negative)", callerstr,
1110                  count);
1111      return;
1112   }
1113
1114   if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1115                        gl_severity))
1116      return; /* GL_INVALID_ENUM */
1117
1118   if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1119                 || gl_source == GL_DONT_CARE)) {
1120      _mesa_error(ctx, GL_INVALID_OPERATION,
1121                  "%s(When passing an array of ids, severity must be"
1122         " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1123                  callerstr);
1124      return;
1125   }
1126
1127   debug = _mesa_lock_debug_state(ctx);
1128   if (!debug)
1129      return;
1130
1131   if (count) {
1132      GLsizei i;
1133      for (i = 0; i < count; i++)
1134         debug_set_message_enable(debug, source, type, ids[i], enabled);
1135   }
1136   else {
1137      debug_set_message_enable_all(debug, source, type, severity, enabled);
1138   }
1139
1140   _mesa_unlock_debug_state(ctx);
1141}
1142
1143
1144void GLAPIENTRY
1145_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1146{
1147   GET_CURRENT_CONTEXT(ctx);
1148   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1149   if (debug) {
1150      debug->Callback = callback;
1151      debug->CallbackData = userParam;
1152      _mesa_unlock_debug_state(ctx);
1153   }
1154}
1155
1156
1157void GLAPIENTRY
1158_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1159                     const GLchar *message)
1160{
1161   GET_CURRENT_CONTEXT(ctx);
1162   const char *callerstr;
1163   struct gl_debug_state *debug;
1164   struct gl_debug_message *emptySlot;
1165
1166   if (_mesa_is_desktop_gl(ctx))
1167      callerstr = "glPushDebugGroup";
1168   else
1169      callerstr = "glPushDebugGroupKHR";
1170
1171   switch(source) {
1172   case GL_DEBUG_SOURCE_APPLICATION:
1173   case GL_DEBUG_SOURCE_THIRD_PARTY:
1174      break;
1175   default:
1176      _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1177                  "(source=0x%x)", callerstr, source);
1178      return;
1179   }
1180
1181   if (!validate_length(ctx, callerstr, length, message))
1182      return; /* GL_INVALID_VALUE */
1183
1184   if (length < 0)
1185      length = strlen(message);
1186
1187   debug = _mesa_lock_debug_state(ctx);
1188   if (!debug)
1189      return;
1190
1191   if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1192      _mesa_unlock_debug_state(ctx);
1193      _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1194      return;
1195   }
1196
1197   /* pop reuses the message details from push so we store this */
1198   emptySlot = debug_get_group_message(debug);
1199   debug_message_store(emptySlot,
1200                       gl_enum_to_debug_source(source),
1201                       gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1202                       id,
1203                       gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1204                       length, message);
1205
1206   debug_push_group(debug);
1207
1208   log_msg_locked_and_unlock(ctx,
1209         gl_enum_to_debug_source(source),
1210         MESA_DEBUG_TYPE_PUSH_GROUP, id,
1211         MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1212         message);
1213}
1214
1215
1216void GLAPIENTRY
1217_mesa_PopDebugGroup(void)
1218{
1219   GET_CURRENT_CONTEXT(ctx);
1220   const char *callerstr;
1221   struct gl_debug_state *debug;
1222   struct gl_debug_message *gdmessage, msg;
1223
1224   if (_mesa_is_desktop_gl(ctx))
1225      callerstr = "glPopDebugGroup";
1226   else
1227      callerstr = "glPopDebugGroupKHR";
1228
1229   debug = _mesa_lock_debug_state(ctx);
1230   if (!debug)
1231      return;
1232
1233   if (debug->CurrentGroup <= 0) {
1234      _mesa_unlock_debug_state(ctx);
1235      _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1236      return;
1237   }
1238
1239   debug_pop_group(debug);
1240
1241   /* make a shallow copy */
1242   gdmessage = debug_get_group_message(debug);
1243   msg = *gdmessage;
1244   gdmessage->message = NULL;
1245   gdmessage->length = 0;
1246
1247   log_msg_locked_and_unlock(ctx,
1248         msg.source,
1249         gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1250         msg.id,
1251         gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1252         msg.length, msg.message);
1253
1254   debug_message_clear(&msg);
1255}
1256
1257
1258void
1259_mesa_init_debug_output(struct gl_context *ctx)
1260{
1261   simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1262
1263   if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1264      /* If the MESA_DEBUG env is set to "context", we'll turn on the
1265       * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1266       * messages to stderr (or whatever MESA_LOG_FILE points at).
1267       */
1268      struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1269      if (!debug) {
1270         return;
1271      }
1272      debug->DebugOutput = GL_TRUE;
1273      debug->LogToStderr = GL_TRUE;
1274      ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1275      _mesa_unlock_debug_state(ctx);
1276   }
1277}
1278
1279
1280void
1281_mesa_destroy_debug_output(struct gl_context *ctx)
1282{
1283   if (ctx->Debug) {
1284      debug_destroy(ctx->Debug);
1285      /* set to NULL just in case it is used before context is completely gone. */
1286      ctx->Debug = NULL;
1287   }
1288
1289   simple_mtx_destroy(&ctx->DebugMutex);
1290}
1291
1292void GLAPIENTRY
1293_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1294{
1295   GET_CURRENT_CONTEXT(ctx);
1296   if (ctx->Extensions.GREMEDY_string_marker) {
1297      /* if length not specified, string will be null terminated: */
1298      if (len <= 0)
1299         len = strlen(string);
1300      ctx->Driver.EmitStringMarker(ctx, string, len);
1301   } else {
1302      _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1303   }
1304}
1305