1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include <stdarg.h> 27#include <stdio.h> 28#include "context.h" 29#include "debug_output.h" 30#include "enums.h" 31 32#include "hash.h" 33#include "mtypes.h" 34#include "version.h" 35#include "util/hash_table.h" 36#include "util/list.h" 37#include "util/u_memory.h" 38 39 40static GLuint PrevDynamicID = 0; 41 42 43/** 44 * A namespace element. 45 */ 46struct gl_debug_element 47{ 48 struct list_head link; 49 50 GLuint ID; 51 /* at which severity levels (mesa_debug_severity) is the message enabled */ 52 GLbitfield State; 53}; 54 55 56struct gl_debug_namespace 57{ 58 struct list_head Elements; 59 GLbitfield DefaultState; 60}; 61 62 63struct gl_debug_group { 64 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT]; 65}; 66 67 68/** 69 * An error, warning, or other piece of debug information for an application 70 * to consume via GL_ARB_debug_output/GL_KHR_debug. 71 */ 72struct gl_debug_message 73{ 74 enum mesa_debug_source source; 75 enum mesa_debug_type type; 76 GLuint id; 77 enum mesa_debug_severity severity; 78 /* length as given by the user - if message was explicitly null terminated, 79 * length can be negative */ 80 GLsizei length; 81 GLcharARB *message; 82}; 83 84 85/** 86 * Debug message log. It works like a ring buffer. 87 */ 88struct gl_debug_log { 89 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES]; 90 GLint NextMessage; 91 GLint NumMessages; 92}; 93 94 95struct gl_debug_state 96{ 97 GLDEBUGPROC Callback; 98 const void *CallbackData; 99 GLboolean SyncOutput; 100 GLboolean DebugOutput; 101 GLboolean LogToStderr; 102 103 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; 104 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; 105 GLint CurrentGroup; // GroupStackDepth - 1 106 107 struct gl_debug_log Log; 108}; 109 110 111static char out_of_memory[] = "Debugging error: out of memory"; 112 113static const GLenum debug_source_enums[] = { 114 GL_DEBUG_SOURCE_API, 115 GL_DEBUG_SOURCE_WINDOW_SYSTEM, 116 GL_DEBUG_SOURCE_SHADER_COMPILER, 117 GL_DEBUG_SOURCE_THIRD_PARTY, 118 GL_DEBUG_SOURCE_APPLICATION, 119 GL_DEBUG_SOURCE_OTHER, 120}; 121 122static const GLenum debug_type_enums[] = { 123 GL_DEBUG_TYPE_ERROR, 124 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 125 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 126 GL_DEBUG_TYPE_PORTABILITY, 127 GL_DEBUG_TYPE_PERFORMANCE, 128 GL_DEBUG_TYPE_OTHER, 129 GL_DEBUG_TYPE_MARKER, 130 GL_DEBUG_TYPE_PUSH_GROUP, 131 GL_DEBUG_TYPE_POP_GROUP, 132}; 133 134static const GLenum debug_severity_enums[] = { 135 GL_DEBUG_SEVERITY_LOW, 136 GL_DEBUG_SEVERITY_MEDIUM, 137 GL_DEBUG_SEVERITY_HIGH, 138 GL_DEBUG_SEVERITY_NOTIFICATION, 139}; 140 141 142static enum mesa_debug_source 143gl_enum_to_debug_source(GLenum e) 144{ 145 unsigned i; 146 147 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) { 148 if (debug_source_enums[i] == e) 149 break; 150 } 151 return i; 152} 153 154static enum mesa_debug_type 155gl_enum_to_debug_type(GLenum e) 156{ 157 unsigned i; 158 159 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) { 160 if (debug_type_enums[i] == e) 161 break; 162 } 163 return i; 164} 165 166static enum mesa_debug_severity 167gl_enum_to_debug_severity(GLenum e) 168{ 169 unsigned i; 170 171 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) { 172 if (debug_severity_enums[i] == e) 173 break; 174 } 175 return i; 176} 177 178 179/** 180 * Handles generating a GL_ARB_debug_output message ID generated by the GL or 181 * GLSL compiler. 182 * 183 * The GL API has this "ID" mechanism, where the intention is to allow a 184 * client to filter in/out messages based on source, type, and ID. Of course, 185 * building a giant enum list of all debug output messages that Mesa might 186 * generate is ridiculous, so instead we have our caller pass us a pointer to 187 * static storage where the ID should get stored. This ID will be shared 188 * across all contexts for that message (which seems like a desirable 189 * property, even if it's not expected by the spec), but note that it won't be 190 * the same between executions if messages aren't generated in the same order. 191 */ 192void 193_mesa_debug_get_id(GLuint *id) 194{ 195 if (!(*id)) { 196 /* Don't update *id if we raced with some other thread. */ 197 p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID)); 198 } 199} 200 201static void 202debug_message_clear(struct gl_debug_message *msg) 203{ 204 if (msg->message != (char*)out_of_memory) 205 free(msg->message); 206 msg->message = NULL; 207 msg->length = 0; 208} 209 210static void 211debug_message_store(struct gl_debug_message *msg, 212 enum mesa_debug_source source, 213 enum mesa_debug_type type, GLuint id, 214 enum mesa_debug_severity severity, 215 GLsizei len, const char *buf) 216{ 217 GLsizei length = len; 218 219 assert(!msg->message && !msg->length); 220 221 if (length < 0) 222 length = strlen(buf); 223 224 msg->message = malloc(length+1); 225 if (msg->message) { 226 (void) strncpy(msg->message, buf, (size_t)length); 227 msg->message[length] = '\0'; 228 229 msg->length = len; 230 msg->source = source; 231 msg->type = type; 232 msg->id = id; 233 msg->severity = severity; 234 } else { 235 static GLuint oom_msg_id = 0; 236 _mesa_debug_get_id(&oom_msg_id); 237 238 /* malloc failed! */ 239 msg->message = out_of_memory; 240 msg->length = -1; 241 msg->source = MESA_DEBUG_SOURCE_OTHER; 242 msg->type = MESA_DEBUG_TYPE_ERROR; 243 msg->id = oom_msg_id; 244 msg->severity = MESA_DEBUG_SEVERITY_HIGH; 245 } 246} 247 248static void 249debug_namespace_init(struct gl_debug_namespace *ns) 250{ 251 list_inithead(&ns->Elements); 252 253 /* Enable all the messages with severity HIGH or MEDIUM by default */ 254 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) | 255 (1 << MESA_DEBUG_SEVERITY_HIGH) | 256 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION); 257} 258 259static void 260debug_namespace_clear(struct gl_debug_namespace *ns) 261{ 262 list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link) 263 free(elem); 264} 265 266static bool 267debug_namespace_copy(struct gl_debug_namespace *dst, 268 const struct gl_debug_namespace *src) 269{ 270 dst->DefaultState = src->DefaultState; 271 272 list_inithead(&dst->Elements); 273 list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) { 274 struct gl_debug_element *copy; 275 276 copy = malloc(sizeof(*copy)); 277 if (!copy) { 278 debug_namespace_clear(dst); 279 return false; 280 } 281 282 copy->ID = elem->ID; 283 copy->State = elem->State; 284 list_addtail(©->link, &dst->Elements); 285 } 286 287 return true; 288} 289 290/** 291 * Set the state of \p id in the namespace. 292 */ 293static bool 294debug_namespace_set(struct gl_debug_namespace *ns, 295 GLuint id, bool enabled) 296{ 297 const uint32_t state = (enabled) ? 298 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0; 299 struct gl_debug_element *elem = NULL; 300 301 /* find the element */ 302 list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) { 303 if (tmp->ID == id) { 304 elem = tmp; 305 break; 306 } 307 } 308 309 /* we do not need the element if it has the default state */ 310 if (ns->DefaultState == state) { 311 if (elem) { 312 list_del(&elem->link); 313 free(elem); 314 } 315 return true; 316 } 317 318 if (!elem) { 319 elem = malloc(sizeof(*elem)); 320 if (!elem) 321 return false; 322 323 elem->ID = id; 324 list_addtail(&elem->link, &ns->Elements); 325 } 326 327 elem->State = state; 328 329 return true; 330} 331 332/** 333 * Set the default state of the namespace for \p severity. When \p severity 334 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are 335 * updated. 336 */ 337static void 338debug_namespace_set_all(struct gl_debug_namespace *ns, 339 enum mesa_debug_severity severity, 340 bool enabled) 341{ 342 uint32_t mask, val; 343 344 /* set all elements to the same state */ 345 if (severity == MESA_DEBUG_SEVERITY_COUNT) { 346 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0; 347 debug_namespace_clear(ns); 348 list_inithead(&ns->Elements); 349 return; 350 } 351 352 mask = 1 << severity; 353 val = (enabled) ? mask : 0; 354 355 ns->DefaultState = (ns->DefaultState & ~mask) | val; 356 357 list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, 358 link) { 359 elem->State = (elem->State & ~mask) | val; 360 if (elem->State == ns->DefaultState) { 361 list_del(&elem->link); 362 free(elem); 363 } 364 } 365} 366 367/** 368 * Get the state of \p id in the namespace. 369 */ 370static bool 371debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id, 372 enum mesa_debug_severity severity) 373{ 374 uint32_t state; 375 376 state = ns->DefaultState; 377 list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) { 378 if (elem->ID == id) { 379 state = elem->State; 380 break; 381 } 382 } 383 384 return (state & (1 << severity)); 385} 386 387/** 388 * Allocate and initialize context debug state. 389 */ 390static struct gl_debug_state * 391debug_create(void) 392{ 393 struct gl_debug_state *debug; 394 int s, t; 395 396 debug = CALLOC_STRUCT(gl_debug_state); 397 if (!debug) 398 return NULL; 399 400 debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); 401 if (!debug->Groups[0]) { 402 free(debug); 403 return NULL; 404 } 405 406 /* Initialize state for filtering known debug messages. */ 407 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 408 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 409 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); 410 } 411 412 return debug; 413} 414 415/** 416 * Return true if the top debug group points to the group below it. 417 */ 418static bool 419debug_is_group_read_only(const struct gl_debug_state *debug) 420{ 421 const GLint gstack = debug->CurrentGroup; 422 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); 423} 424 425/** 426 * Make the top debug group writable. 427 */ 428static bool 429debug_make_group_writable(struct gl_debug_state *debug) 430{ 431 const GLint gstack = debug->CurrentGroup; 432 const struct gl_debug_group *src = debug->Groups[gstack]; 433 struct gl_debug_group *dst; 434 int s, t; 435 436 if (!debug_is_group_read_only(debug)) 437 return true; 438 439 dst = malloc(sizeof(*dst)); 440 if (!dst) 441 return false; 442 443 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 444 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { 445 if (!debug_namespace_copy(&dst->Namespaces[s][t], 446 &src->Namespaces[s][t])) { 447 /* error path! */ 448 for (t = t - 1; t >= 0; t--) 449 debug_namespace_clear(&dst->Namespaces[s][t]); 450 for (s = s - 1; s >= 0; s--) { 451 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 452 debug_namespace_clear(&dst->Namespaces[s][t]); 453 } 454 free(dst); 455 return false; 456 } 457 } 458 } 459 460 debug->Groups[gstack] = dst; 461 462 return true; 463} 464 465/** 466 * Free the top debug group. 467 */ 468static void 469debug_clear_group(struct gl_debug_state *debug) 470{ 471 const GLint gstack = debug->CurrentGroup; 472 473 if (!debug_is_group_read_only(debug)) { 474 struct gl_debug_group *grp = debug->Groups[gstack]; 475 int s, t; 476 477 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 478 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 479 debug_namespace_clear(&grp->Namespaces[s][t]); 480 } 481 482 free(grp); 483 } 484 485 debug->Groups[gstack] = NULL; 486} 487 488/** 489 * Delete the oldest debug messages out of the log. 490 */ 491static void 492debug_delete_messages(struct gl_debug_state *debug, int count) 493{ 494 struct gl_debug_log *log = &debug->Log; 495 496 if (count > log->NumMessages) 497 count = log->NumMessages; 498 499 while (count--) { 500 struct gl_debug_message *msg = &log->Messages[log->NextMessage]; 501 502 debug_message_clear(msg); 503 504 log->NumMessages--; 505 log->NextMessage++; 506 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES; 507 } 508} 509 510/** 511 * Loop through debug group stack tearing down states for 512 * filtering debug messages. Then free debug output state. 513 */ 514static void 515debug_destroy(struct gl_debug_state *debug) 516{ 517 while (debug->CurrentGroup > 0) { 518 debug_clear_group(debug); 519 debug->CurrentGroup--; 520 } 521 522 debug_clear_group(debug); 523 debug_delete_messages(debug, debug->Log.NumMessages); 524 free(debug); 525} 526 527/** 528 * Sets the state of the given message source/type/ID tuple. 529 */ 530static void 531debug_set_message_enable(struct gl_debug_state *debug, 532 enum mesa_debug_source source, 533 enum mesa_debug_type type, 534 GLuint id, GLboolean enabled) 535{ 536 const GLint gstack = debug->CurrentGroup; 537 struct gl_debug_namespace *ns; 538 539 debug_make_group_writable(debug); 540 ns = &debug->Groups[gstack]->Namespaces[source][type]; 541 542 debug_namespace_set(ns, id, enabled); 543} 544 545/* 546 * Set the state of all message IDs found in the given intersection of 547 * 'source', 'type', and 'severity'. The _COUNT enum can be used for 548 * GL_DONT_CARE (include all messages in the class). 549 * 550 * This requires both setting the state of all previously seen message 551 * IDs in the hash table, and setting the default state for all 552 * applicable combinations of source/type/severity, so that all the 553 * yet-unknown message IDs that may be used in the future will be 554 * impacted as if they were already known. 555 */ 556static void 557debug_set_message_enable_all(struct gl_debug_state *debug, 558 enum mesa_debug_source source, 559 enum mesa_debug_type type, 560 enum mesa_debug_severity severity, 561 GLboolean enabled) 562{ 563 const GLint gstack = debug->CurrentGroup; 564 int s, t, smax, tmax; 565 566 if (source == MESA_DEBUG_SOURCE_COUNT) { 567 source = 0; 568 smax = MESA_DEBUG_SOURCE_COUNT; 569 } else { 570 smax = source+1; 571 } 572 573 if (type == MESA_DEBUG_TYPE_COUNT) { 574 type = 0; 575 tmax = MESA_DEBUG_TYPE_COUNT; 576 } else { 577 tmax = type+1; 578 } 579 580 debug_make_group_writable(debug); 581 582 for (s = source; s < smax; s++) { 583 for (t = type; t < tmax; t++) { 584 struct gl_debug_namespace *nspace = 585 &debug->Groups[gstack]->Namespaces[s][t]; 586 debug_namespace_set_all(nspace, severity, enabled); 587 } 588 } 589} 590 591/** 592 * Returns if the given message source/type/ID tuple is enabled. 593 */ 594bool 595_mesa_debug_is_message_enabled(const struct gl_debug_state *debug, 596 enum mesa_debug_source source, 597 enum mesa_debug_type type, 598 GLuint id, 599 enum mesa_debug_severity severity) 600{ 601 const GLint gstack = debug->CurrentGroup; 602 struct gl_debug_group *grp = debug->Groups[gstack]; 603 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; 604 605 if (!debug->DebugOutput) 606 return false; 607 608 return debug_namespace_get(nspace, id, severity); 609} 610 611/** 612 * 'buf' is not necessarily a null-terminated string. When logging, copy 613 * 'len' characters from it, store them in a new, null-terminated string, 614 * and remember the number of bytes used by that string, *including* 615 * the null terminator this time. 616 */ 617static void 618debug_log_message(struct gl_debug_state *debug, 619 enum mesa_debug_source source, 620 enum mesa_debug_type type, GLuint id, 621 enum mesa_debug_severity severity, 622 GLsizei len, const char *buf) 623{ 624 struct gl_debug_log *log = &debug->Log; 625 GLint nextEmpty; 626 struct gl_debug_message *emptySlot; 627 628 if (debug->LogToStderr) { 629 _mesa_log("Mesa debug output: %.*s\n", len, buf); 630 } 631 632 assert(len < MAX_DEBUG_MESSAGE_LENGTH); 633 634 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) 635 return; 636 637 nextEmpty = (log->NextMessage + log->NumMessages) 638 % MAX_DEBUG_LOGGED_MESSAGES; 639 emptySlot = &log->Messages[nextEmpty]; 640 641 debug_message_store(emptySlot, source, type, 642 id, severity, len, buf); 643 644 log->NumMessages++; 645} 646 647/** 648 * Return the oldest debug message out of the log. 649 */ 650static const struct gl_debug_message * 651debug_fetch_message(const struct gl_debug_state *debug) 652{ 653 const struct gl_debug_log *log = &debug->Log; 654 655 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL; 656} 657 658static struct gl_debug_message * 659debug_get_group_message(struct gl_debug_state *debug) 660{ 661 return &debug->GroupMessages[debug->CurrentGroup]; 662} 663 664static void 665debug_push_group(struct gl_debug_state *debug) 666{ 667 const GLint gstack = debug->CurrentGroup; 668 669 /* just point to the previous stack */ 670 debug->Groups[gstack + 1] = debug->Groups[gstack]; 671 debug->CurrentGroup++; 672} 673 674static void 675debug_pop_group(struct gl_debug_state *debug) 676{ 677 debug_clear_group(debug); 678 debug->CurrentGroup--; 679} 680 681 682/** 683 * Lock and return debug state for the context. The debug state will be 684 * allocated and initialized upon the first call. When NULL is returned, the 685 * debug state is not locked. 686 */ 687static struct gl_debug_state * 688_mesa_lock_debug_state(struct gl_context *ctx) 689{ 690 simple_mtx_lock(&ctx->DebugMutex); 691 692 if (!ctx->Debug) { 693 ctx->Debug = debug_create(); 694 if (!ctx->Debug) { 695 GET_CURRENT_CONTEXT(cur); 696 simple_mtx_unlock(&ctx->DebugMutex); 697 698 /* 699 * This function may be called from other threads. When that is the 700 * case, we cannot record this OOM error. 701 */ 702 if (ctx == cur) 703 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); 704 705 return NULL; 706 } 707 } 708 709 return ctx->Debug; 710} 711 712static void 713_mesa_unlock_debug_state(struct gl_context *ctx) 714{ 715 simple_mtx_unlock(&ctx->DebugMutex); 716} 717 718/** 719 * Set the integer debug state specified by \p pname. This can be called from 720 * _mesa_set_enable for example. 721 */ 722bool 723_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) 724{ 725 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 726 727 if (!debug) 728 return false; 729 730 switch (pname) { 731 case GL_DEBUG_OUTPUT: 732 debug->DebugOutput = (val != 0); 733 break; 734 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 735 debug->SyncOutput = (val != 0); 736 break; 737 default: 738 assert(!"unknown debug output param"); 739 break; 740 } 741 742 _mesa_unlock_debug_state(ctx); 743 744 return true; 745} 746 747/** 748 * Query the integer debug state specified by \p pname. This can be called 749 * _mesa_GetIntegerv for example. 750 */ 751GLint 752_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) 753{ 754 GLint val; 755 756 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 757 if (!debug) 758 return 0; 759 760 switch (pname) { 761 case GL_DEBUG_OUTPUT: 762 val = debug->DebugOutput; 763 break; 764 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 765 val = debug->SyncOutput; 766 break; 767 case GL_DEBUG_LOGGED_MESSAGES: 768 val = debug->Log.NumMessages; 769 break; 770 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 771 val = (debug->Log.NumMessages) ? 772 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0; 773 break; 774 case GL_DEBUG_GROUP_STACK_DEPTH: 775 val = debug->CurrentGroup + 1; 776 break; 777 default: 778 assert(!"unknown debug output param"); 779 val = 0; 780 break; 781 } 782 783 _mesa_unlock_debug_state(ctx); 784 785 return val; 786} 787 788/** 789 * Query the pointer debug state specified by \p pname. This can be called 790 * _mesa_GetPointerv for example. 791 */ 792void * 793_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname) 794{ 795 void *val; 796 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 797 798 if (!debug) 799 return NULL; 800 801 switch (pname) { 802 case GL_DEBUG_CALLBACK_FUNCTION_ARB: 803 val = (void *) debug->Callback; 804 break; 805 case GL_DEBUG_CALLBACK_USER_PARAM_ARB: 806 val = (void *) debug->CallbackData; 807 break; 808 default: 809 assert(!"unknown debug output param"); 810 val = NULL; 811 break; 812 } 813 814 _mesa_unlock_debug_state(ctx); 815 816 return val; 817} 818 819/** 820 * Insert a debug message. The mutex is assumed to be locked, and will be 821 * unlocked by this call. 822 */ 823static void 824log_msg_locked_and_unlock(struct gl_context *ctx, 825 enum mesa_debug_source source, 826 enum mesa_debug_type type, GLuint id, 827 enum mesa_debug_severity severity, 828 GLint len, const char *buf) 829{ 830 struct gl_debug_state *debug = ctx->Debug; 831 832 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) { 833 _mesa_unlock_debug_state(ctx); 834 return; 835 } 836 837 if (ctx->Debug->Callback) { 838 /* Call the user's callback function */ 839 GLenum gl_source = debug_source_enums[source]; 840 GLenum gl_type = debug_type_enums[type]; 841 GLenum gl_severity = debug_severity_enums[severity]; 842 GLDEBUGPROC callback = ctx->Debug->Callback; 843 const void *data = ctx->Debug->CallbackData; 844 845 /* 846 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for 847 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads. 848 * In either case, we can call the callback unlocked. 849 */ 850 _mesa_unlock_debug_state(ctx); 851 callback(gl_source, gl_type, id, gl_severity, len, buf, data); 852 } 853 else { 854 /* add debug message to queue */ 855 debug_log_message(ctx->Debug, source, type, id, severity, len, buf); 856 _mesa_unlock_debug_state(ctx); 857 } 858} 859 860/** 861 * Log a client or driver debug message. 862 */ 863void 864_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, 865 enum mesa_debug_type type, GLuint id, 866 enum mesa_debug_severity severity, GLint len, const char *buf) 867{ 868 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 869 870 if (!debug) 871 return; 872 873 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf); 874} 875 876 877/** 878 * Verify that source, type, and severity are valid enums. 879 * 880 * The 'caller' param is used for handling values available 881 * only in glDebugMessageInsert or glDebugMessageControl 882 */ 883static GLboolean 884validate_params(struct gl_context *ctx, unsigned caller, 885 const char *callerstr, GLenum source, GLenum type, 886 GLenum severity) 887{ 888#define INSERT 1 889#define CONTROL 2 890 switch(source) { 891 case GL_DEBUG_SOURCE_APPLICATION_ARB: 892 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: 893 break; 894 case GL_DEBUG_SOURCE_API_ARB: 895 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: 896 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: 897 case GL_DEBUG_SOURCE_OTHER_ARB: 898 if (caller != INSERT) 899 break; 900 else 901 goto error; 902 case GL_DONT_CARE: 903 if (caller == CONTROL) 904 break; 905 else 906 goto error; 907 default: 908 goto error; 909 } 910 911 switch(type) { 912 case GL_DEBUG_TYPE_ERROR_ARB: 913 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: 914 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: 915 case GL_DEBUG_TYPE_PERFORMANCE_ARB: 916 case GL_DEBUG_TYPE_PORTABILITY_ARB: 917 case GL_DEBUG_TYPE_OTHER_ARB: 918 case GL_DEBUG_TYPE_MARKER: 919 case GL_DEBUG_TYPE_PUSH_GROUP: 920 case GL_DEBUG_TYPE_POP_GROUP: 921 break; 922 case GL_DONT_CARE: 923 if (caller == CONTROL) 924 break; 925 else 926 goto error; 927 default: 928 goto error; 929 } 930 931 switch(severity) { 932 case GL_DEBUG_SEVERITY_HIGH_ARB: 933 case GL_DEBUG_SEVERITY_MEDIUM_ARB: 934 case GL_DEBUG_SEVERITY_LOW_ARB: 935 case GL_DEBUG_SEVERITY_NOTIFICATION: 936 break; 937 case GL_DONT_CARE: 938 if (caller == CONTROL) 939 break; 940 else 941 goto error; 942 default: 943 goto error; 944 } 945 return GL_TRUE; 946 947error: 948 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" 949 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, 950 source, type, severity); 951 952 return GL_FALSE; 953} 954 955 956static GLboolean 957validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length, 958 const GLchar *buf) 959{ 960 961 if (length < 0) { 962 GLsizei len = strlen(buf); 963 964 if (len >= MAX_DEBUG_MESSAGE_LENGTH) { 965 _mesa_error(ctx, GL_INVALID_VALUE, 966 "%s(null terminated string length=%d, is not less than " 967 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len, 968 MAX_DEBUG_MESSAGE_LENGTH); 969 return GL_FALSE; 970 } 971 } 972 973 if (length >= MAX_DEBUG_MESSAGE_LENGTH) { 974 _mesa_error(ctx, GL_INVALID_VALUE, 975 "%s(length=%d, which is not less than " 976 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length, 977 MAX_DEBUG_MESSAGE_LENGTH); 978 return GL_FALSE; 979 } 980 981 return GL_TRUE; 982} 983 984 985void GLAPIENTRY 986_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, 987 GLenum severity, GLint length, 988 const GLchar *buf) 989{ 990 GET_CURRENT_CONTEXT(ctx); 991 const char *callerstr; 992 993 if (_mesa_is_desktop_gl(ctx)) 994 callerstr = "glDebugMessageInsert"; 995 else 996 callerstr = "glDebugMessageInsertKHR"; 997 998 if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) 999 return; /* GL_INVALID_ENUM */ 1000 1001 if (!validate_length(ctx, callerstr, length, buf)) 1002 return; /* GL_INVALID_VALUE */ 1003 1004 /* if length not specified, string will be null terminated: */ 1005 if (length < 0) 1006 length = strlen(buf); 1007 1008 _mesa_log_msg(ctx, gl_enum_to_debug_source(source), 1009 gl_enum_to_debug_type(type), id, 1010 gl_enum_to_debug_severity(severity), 1011 length, buf); 1012 1013 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) { 1014 ctx->Driver.EmitStringMarker(ctx, buf, length); 1015 } 1016} 1017 1018 1019GLuint GLAPIENTRY 1020_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, 1021 GLenum *types, GLenum *ids, GLenum *severities, 1022 GLsizei *lengths, GLchar *messageLog) 1023{ 1024 GET_CURRENT_CONTEXT(ctx); 1025 struct gl_debug_state *debug; 1026 const char *callerstr; 1027 GLuint ret; 1028 1029 if (_mesa_is_desktop_gl(ctx)) 1030 callerstr = "glGetDebugMessageLog"; 1031 else 1032 callerstr = "glGetDebugMessageLogKHR"; 1033 1034 if (!messageLog) 1035 logSize = 0; 1036 1037 if (logSize < 0) { 1038 _mesa_error(ctx, GL_INVALID_VALUE, 1039 "%s(logSize=%d : logSize must not be negative)", 1040 callerstr, logSize); 1041 return 0; 1042 } 1043 1044 debug = _mesa_lock_debug_state(ctx); 1045 if (!debug) 1046 return 0; 1047 1048 for (ret = 0; ret < count; ret++) { 1049 const struct gl_debug_message *msg = debug_fetch_message(debug); 1050 GLsizei len; 1051 1052 if (!msg) 1053 break; 1054 1055 len = msg->length; 1056 if (len < 0) 1057 len = strlen(msg->message); 1058 1059 if (logSize < len+1 && messageLog != NULL) 1060 break; 1061 1062 if (messageLog) { 1063 assert(msg->message[len] == '\0'); 1064 (void) strncpy(messageLog, msg->message, (size_t)len+1); 1065 1066 messageLog += len+1; 1067 logSize -= len+1; 1068 } 1069 1070 if (lengths) 1071 *lengths++ = len+1; 1072 if (severities) 1073 *severities++ = debug_severity_enums[msg->severity]; 1074 if (sources) 1075 *sources++ = debug_source_enums[msg->source]; 1076 if (types) 1077 *types++ = debug_type_enums[msg->type]; 1078 if (ids) 1079 *ids++ = msg->id; 1080 1081 debug_delete_messages(debug, 1); 1082 } 1083 1084 _mesa_unlock_debug_state(ctx); 1085 1086 return ret; 1087} 1088 1089 1090void GLAPIENTRY 1091_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, 1092 GLenum gl_severity, GLsizei count, 1093 const GLuint *ids, GLboolean enabled) 1094{ 1095 GET_CURRENT_CONTEXT(ctx); 1096 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source); 1097 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); 1098 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity); 1099 const char *callerstr; 1100 struct gl_debug_state *debug; 1101 1102 if (_mesa_is_desktop_gl(ctx)) 1103 callerstr = "glDebugMessageControl"; 1104 else 1105 callerstr = "glDebugMessageControlKHR"; 1106 1107 if (count < 0) { 1108 _mesa_error(ctx, GL_INVALID_VALUE, 1109 "%s(count=%d : count must not be negative)", callerstr, 1110 count); 1111 return; 1112 } 1113 1114 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, 1115 gl_severity)) 1116 return; /* GL_INVALID_ENUM */ 1117 1118 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE 1119 || gl_source == GL_DONT_CARE)) { 1120 _mesa_error(ctx, GL_INVALID_OPERATION, 1121 "%s(When passing an array of ids, severity must be" 1122 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.", 1123 callerstr); 1124 return; 1125 } 1126 1127 debug = _mesa_lock_debug_state(ctx); 1128 if (!debug) 1129 return; 1130 1131 if (count) { 1132 GLsizei i; 1133 for (i = 0; i < count; i++) 1134 debug_set_message_enable(debug, source, type, ids[i], enabled); 1135 } 1136 else { 1137 debug_set_message_enable_all(debug, source, type, severity, enabled); 1138 } 1139 1140 _mesa_unlock_debug_state(ctx); 1141} 1142 1143 1144void GLAPIENTRY 1145_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) 1146{ 1147 GET_CURRENT_CONTEXT(ctx); 1148 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1149 if (debug) { 1150 debug->Callback = callback; 1151 debug->CallbackData = userParam; 1152 _mesa_unlock_debug_state(ctx); 1153 } 1154} 1155 1156 1157void GLAPIENTRY 1158_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, 1159 const GLchar *message) 1160{ 1161 GET_CURRENT_CONTEXT(ctx); 1162 const char *callerstr; 1163 struct gl_debug_state *debug; 1164 struct gl_debug_message *emptySlot; 1165 1166 if (_mesa_is_desktop_gl(ctx)) 1167 callerstr = "glPushDebugGroup"; 1168 else 1169 callerstr = "glPushDebugGroupKHR"; 1170 1171 switch(source) { 1172 case GL_DEBUG_SOURCE_APPLICATION: 1173 case GL_DEBUG_SOURCE_THIRD_PARTY: 1174 break; 1175 default: 1176 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s" 1177 "(source=0x%x)", callerstr, source); 1178 return; 1179 } 1180 1181 if (!validate_length(ctx, callerstr, length, message)) 1182 return; /* GL_INVALID_VALUE */ 1183 1184 if (length < 0) 1185 length = strlen(message); 1186 1187 debug = _mesa_lock_debug_state(ctx); 1188 if (!debug) 1189 return; 1190 1191 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { 1192 _mesa_unlock_debug_state(ctx); 1193 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); 1194 return; 1195 } 1196 1197 /* pop reuses the message details from push so we store this */ 1198 emptySlot = debug_get_group_message(debug); 1199 debug_message_store(emptySlot, 1200 gl_enum_to_debug_source(source), 1201 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), 1202 id, 1203 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1204 length, message); 1205 1206 debug_push_group(debug); 1207 1208 log_msg_locked_and_unlock(ctx, 1209 gl_enum_to_debug_source(source), 1210 MESA_DEBUG_TYPE_PUSH_GROUP, id, 1211 MESA_DEBUG_SEVERITY_NOTIFICATION, length, 1212 message); 1213} 1214 1215 1216void GLAPIENTRY 1217_mesa_PopDebugGroup(void) 1218{ 1219 GET_CURRENT_CONTEXT(ctx); 1220 const char *callerstr; 1221 struct gl_debug_state *debug; 1222 struct gl_debug_message *gdmessage, msg; 1223 1224 if (_mesa_is_desktop_gl(ctx)) 1225 callerstr = "glPopDebugGroup"; 1226 else 1227 callerstr = "glPopDebugGroupKHR"; 1228 1229 debug = _mesa_lock_debug_state(ctx); 1230 if (!debug) 1231 return; 1232 1233 if (debug->CurrentGroup <= 0) { 1234 _mesa_unlock_debug_state(ctx); 1235 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); 1236 return; 1237 } 1238 1239 debug_pop_group(debug); 1240 1241 /* make a shallow copy */ 1242 gdmessage = debug_get_group_message(debug); 1243 msg = *gdmessage; 1244 gdmessage->message = NULL; 1245 gdmessage->length = 0; 1246 1247 log_msg_locked_and_unlock(ctx, 1248 msg.source, 1249 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), 1250 msg.id, 1251 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1252 msg.length, msg.message); 1253 1254 debug_message_clear(&msg); 1255} 1256 1257 1258void 1259_mesa_init_debug_output(struct gl_context *ctx) 1260{ 1261 simple_mtx_init(&ctx->DebugMutex, mtx_plain); 1262 1263 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) { 1264 /* If the MESA_DEBUG env is set to "context", we'll turn on the 1265 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output 1266 * messages to stderr (or whatever MESA_LOG_FILE points at). 1267 */ 1268 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1269 if (!debug) { 1270 return; 1271 } 1272 debug->DebugOutput = GL_TRUE; 1273 debug->LogToStderr = GL_TRUE; 1274 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; 1275 _mesa_unlock_debug_state(ctx); 1276 } 1277} 1278 1279 1280void 1281_mesa_destroy_debug_output(struct gl_context *ctx) 1282{ 1283 if (ctx->Debug) { 1284 debug_destroy(ctx->Debug); 1285 /* set to NULL just in case it is used before context is completely gone. */ 1286 ctx->Debug = NULL; 1287 } 1288 1289 simple_mtx_destroy(&ctx->DebugMutex); 1290} 1291 1292void GLAPIENTRY 1293_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string) 1294{ 1295 GET_CURRENT_CONTEXT(ctx); 1296 if (ctx->Extensions.GREMEDY_string_marker) { 1297 /* if length not specified, string will be null terminated: */ 1298 if (len <= 0) 1299 len = strlen(string); 1300 ctx->Driver.EmitStringMarker(ctx, string, len); 1301 } else { 1302 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY"); 1303 } 1304} 1305