1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27 28#include "context.h" 29#include "depth.h" 30#include "enums.h" 31#include "macros.h" 32#include "mtypes.h" 33#include "state.h" 34 35 36/**********************************************************************/ 37/***** API Functions *****/ 38/**********************************************************************/ 39 40 41 42void GLAPIENTRY 43_mesa_ClearDepth( GLclampd depth ) 44{ 45 GET_CURRENT_CONTEXT(ctx); 46 47 if (MESA_VERBOSE & VERBOSE_API) 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 49 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; 51 ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); 52} 53 54 55void GLAPIENTRY 56_mesa_ClearDepthf( GLclampf depth ) 57{ 58 _mesa_ClearDepth(depth); 59} 60 61 62static ALWAYS_INLINE void 63depth_func(struct gl_context *ctx, GLenum func, bool no_error) 64{ 65 if (ctx->Depth.Func == func) 66 return; 67 68 if (!no_error) { 69 switch (func) { 70 case GL_LESS: /* (default) pass if incoming z < stored z */ 71 case GL_GEQUAL: 72 case GL_LEQUAL: 73 case GL_GREATER: 74 case GL_NOTEQUAL: 75 case GL_EQUAL: 76 case GL_ALWAYS: 77 case GL_NEVER: 78 break; 79 default: 80 _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func"); 81 return; 82 } 83 } 84 85 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH, 86 GL_DEPTH_BUFFER_BIT); 87 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 88 ctx->Depth.Func = func; 89 _mesa_update_allow_draw_out_of_order(ctx); 90 91 if (ctx->Driver.DepthFunc) 92 ctx->Driver.DepthFunc(ctx, func); 93} 94 95 96void GLAPIENTRY 97_mesa_DepthFunc_no_error(GLenum func) 98{ 99 GET_CURRENT_CONTEXT(ctx); 100 depth_func(ctx, func, true); 101} 102 103 104void GLAPIENTRY 105_mesa_DepthFunc(GLenum func) 106{ 107 GET_CURRENT_CONTEXT(ctx); 108 109 if (MESA_VERBOSE & VERBOSE_API) 110 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); 111 112 depth_func(ctx, func, false); 113} 114 115 116 117void GLAPIENTRY 118_mesa_DepthMask( GLboolean flag ) 119{ 120 GET_CURRENT_CONTEXT(ctx); 121 122 if (MESA_VERBOSE & VERBOSE_API) 123 _mesa_debug(ctx, "glDepthMask %d\n", flag); 124 125 /* 126 * GL_TRUE indicates depth buffer writing is enabled (default) 127 * GL_FALSE indicates depth buffer writing is disabled 128 */ 129 if (ctx->Depth.Mask == flag) 130 return; 131 132 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH, 133 GL_DEPTH_BUFFER_BIT); 134 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 135 ctx->Depth.Mask = flag; 136 _mesa_update_allow_draw_out_of_order(ctx); 137 138 if (ctx->Driver.DepthMask) 139 ctx->Driver.DepthMask( ctx, flag ); 140} 141 142 143 144/** 145 * Specified by the GL_EXT_depth_bounds_test extension. 146 */ 147void GLAPIENTRY 148_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 149{ 150 GET_CURRENT_CONTEXT(ctx); 151 152 if (MESA_VERBOSE & VERBOSE_API) 153 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 154 155 if (zmin > zmax) { 156 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 157 return; 158 } 159 160 zmin = SATURATE(zmin); 161 zmax = SATURATE(zmax); 162 163 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 164 return; 165 166 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH, 167 GL_DEPTH_BUFFER_BIT); 168 ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 169 ctx->Depth.BoundsMin = zmin; 170 ctx->Depth.BoundsMax = zmax; 171} 172 173 174/**********************************************************************/ 175/***** Initialization *****/ 176/**********************************************************************/ 177 178 179/** 180 * Initialize the depth buffer attribute group in the given context. 181 */ 182void 183_mesa_init_depth(struct gl_context *ctx) 184{ 185 ctx->Depth.Test = GL_FALSE; 186 ctx->Depth.Clear = 1.0; 187 ctx->Depth.Func = GL_LESS; 188 ctx->Depth.Mask = GL_TRUE; 189} 190