depth.c revision 7117f1b4
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg * Version:  6.5
47117f1b4Smrg *
57117f1b4Smrg * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
67117f1b4Smrg *
77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
87117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
97117f1b4Smrg * to deal in the Software without restriction, including without limitation
107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
127117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
137117f1b4Smrg *
147117f1b4Smrg * The above copyright notice and this permission notice shall be included
157117f1b4Smrg * in all copies or substantial portions of the Software.
167117f1b4Smrg *
177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
207117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
217117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
227117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg#include "glheader.h"
277117f1b4Smrg#include "imports.h"
287117f1b4Smrg#include "context.h"
297117f1b4Smrg#include "depth.h"
307117f1b4Smrg#include "enums.h"
317117f1b4Smrg#include "hash.h"
327117f1b4Smrg#include "macros.h"
337117f1b4Smrg#include "mtypes.h"
347117f1b4Smrg
357117f1b4Smrg
367117f1b4Smrg/**********************************************************************/
377117f1b4Smrg/*****                          API Functions                     *****/
387117f1b4Smrg/**********************************************************************/
397117f1b4Smrg
407117f1b4Smrg
417117f1b4Smrg
427117f1b4Smrgvoid GLAPIENTRY
437117f1b4Smrg_mesa_ClearDepth( GLclampd depth )
447117f1b4Smrg{
457117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
467117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
477117f1b4Smrg
487117f1b4Smrg   depth = CLAMP( depth, 0.0, 1.0 );
497117f1b4Smrg
507117f1b4Smrg   if (ctx->Depth.Clear == depth)
517117f1b4Smrg      return;
527117f1b4Smrg
537117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
547117f1b4Smrg   ctx->Depth.Clear = depth;
557117f1b4Smrg   if (ctx->Driver.ClearDepth)
567117f1b4Smrg      (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
577117f1b4Smrg}
587117f1b4Smrg
597117f1b4Smrg
607117f1b4Smrg
617117f1b4Smrgvoid GLAPIENTRY
627117f1b4Smrg_mesa_DepthFunc( GLenum func )
637117f1b4Smrg{
647117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
657117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
667117f1b4Smrg
677117f1b4Smrg   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
687117f1b4Smrg      _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
697117f1b4Smrg
707117f1b4Smrg   switch (func) {
717117f1b4Smrg   case GL_LESS:    /* (default) pass if incoming z < stored z */
727117f1b4Smrg   case GL_GEQUAL:
737117f1b4Smrg   case GL_LEQUAL:
747117f1b4Smrg   case GL_GREATER:
757117f1b4Smrg   case GL_NOTEQUAL:
767117f1b4Smrg   case GL_EQUAL:
777117f1b4Smrg   case GL_ALWAYS:
787117f1b4Smrg   case GL_NEVER:
797117f1b4Smrg      break;
807117f1b4Smrg   default:
817117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
827117f1b4Smrg      return;
837117f1b4Smrg   }
847117f1b4Smrg
857117f1b4Smrg   if (ctx->Depth.Func == func)
867117f1b4Smrg      return;
877117f1b4Smrg
887117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
897117f1b4Smrg   ctx->Depth.Func = func;
907117f1b4Smrg
917117f1b4Smrg   if (ctx->Driver.DepthFunc)
927117f1b4Smrg      ctx->Driver.DepthFunc( ctx, func );
937117f1b4Smrg}
947117f1b4Smrg
957117f1b4Smrg
967117f1b4Smrg
977117f1b4Smrgvoid GLAPIENTRY
987117f1b4Smrg_mesa_DepthMask( GLboolean flag )
997117f1b4Smrg{
1007117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1017117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1027117f1b4Smrg
1037117f1b4Smrg   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1047117f1b4Smrg      _mesa_debug(ctx, "glDepthMask %d\n", flag);
1057117f1b4Smrg
1067117f1b4Smrg   /*
1077117f1b4Smrg    * GL_TRUE indicates depth buffer writing is enabled (default)
1087117f1b4Smrg    * GL_FALSE indicates depth buffer writing is disabled
1097117f1b4Smrg    */
1107117f1b4Smrg   if (ctx->Depth.Mask == flag)
1117117f1b4Smrg      return;
1127117f1b4Smrg
1137117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
1147117f1b4Smrg   ctx->Depth.Mask = flag;
1157117f1b4Smrg
1167117f1b4Smrg   if (ctx->Driver.DepthMask)
1177117f1b4Smrg      ctx->Driver.DepthMask( ctx, flag );
1187117f1b4Smrg}
1197117f1b4Smrg
1207117f1b4Smrg
1217117f1b4Smrg
1227117f1b4Smrg/**
1237117f1b4Smrg * Specified by the GL_EXT_depth_bounds_test extension.
1247117f1b4Smrg */
1257117f1b4Smrgvoid GLAPIENTRY
1267117f1b4Smrg_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
1277117f1b4Smrg{
1287117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1297117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1307117f1b4Smrg
1317117f1b4Smrg   if (zmin > zmax) {
1327117f1b4Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
1337117f1b4Smrg      return;
1347117f1b4Smrg   }
1357117f1b4Smrg
1367117f1b4Smrg   zmin = CLAMP(zmin, 0.0, 1.0);
1377117f1b4Smrg   zmax = CLAMP(zmax, 0.0, 1.0);
1387117f1b4Smrg
1397117f1b4Smrg   if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
1407117f1b4Smrg      return;
1417117f1b4Smrg
1427117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
1437117f1b4Smrg   ctx->Depth.BoundsMin = (GLfloat) zmin;
1447117f1b4Smrg   ctx->Depth.BoundsMax = (GLfloat) zmax;
1457117f1b4Smrg}
1467117f1b4Smrg
1477117f1b4Smrg
1487117f1b4Smrg/**********************************************************************/
1497117f1b4Smrg/*****                      Initialization                        *****/
1507117f1b4Smrg/**********************************************************************/
1517117f1b4Smrg
1527117f1b4Smrg
1537117f1b4Smrg/**
1547117f1b4Smrg * Initialize the depth buffer attribute group in the given context.
1557117f1b4Smrg */
1567117f1b4Smrgvoid _mesa_init_depth( GLcontext * ctx )
1577117f1b4Smrg{
1587117f1b4Smrg   /* Depth buffer group */
1597117f1b4Smrg   ctx->Depth.Test = GL_FALSE;
1607117f1b4Smrg   ctx->Depth.Clear = 1.0;
1617117f1b4Smrg   ctx->Depth.Func = GL_LESS;
1627117f1b4Smrg   ctx->Depth.Mask = GL_TRUE;
1637117f1b4Smrg
1647117f1b4Smrg   /* XXX this is now per-framebuffer state */
1657117f1b4Smrg#if 00
1667117f1b4Smrg   /* Z buffer stuff */
1677117f1b4Smrg   if (ctx->Visual.depthBits == 0) {
1687117f1b4Smrg      /* Special case.  Even if we don't have a depth buffer we need
1697117f1b4Smrg       * good values for DepthMax for Z vertex transformation purposes
1707117f1b4Smrg       * and for per-fragment fog computation.
1717117f1b4Smrg       */
1727117f1b4Smrg      ctx->DepthMax = (1 << 16) - 1;
1737117f1b4Smrg      ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
1747117f1b4Smrg   }
1757117f1b4Smrg   else if (ctx->Visual.depthBits < 32) {
1767117f1b4Smrg      ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1;
1777117f1b4Smrg      ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
1787117f1b4Smrg   }
1797117f1b4Smrg   else {
1807117f1b4Smrg      /* Special case since shift values greater than or equal to the
1817117f1b4Smrg       * number of bits in the left hand expression's type are undefined.
1827117f1b4Smrg       */
1837117f1b4Smrg      ctx->DepthMax = 0xffffffff;
1847117f1b4Smrg      ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
1857117f1b4Smrg   }
1867117f1b4Smrg   ctx->MRD = 1.0;  /* Minimum resolvable depth value, for polygon offset */
1877117f1b4Smrg#endif
1887117f1b4Smrg}
189