depth.c revision af69d88d
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg *
4c1f859d4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
57117f1b4Smrg *
67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
77117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
87117f1b4Smrg * to deal in the Software without restriction, including without limitation
97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
117117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
127117f1b4Smrg *
137117f1b4Smrg * The above copyright notice and this permission notice shall be included
147117f1b4Smrg * in all copies or substantial portions of the Software.
157117f1b4Smrg *
167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg#include "glheader.h"
277117f1b4Smrg#include "imports.h"
287117f1b4Smrg#include "context.h"
297117f1b4Smrg#include "depth.h"
307117f1b4Smrg#include "enums.h"
317117f1b4Smrg#include "macros.h"
327117f1b4Smrg#include "mtypes.h"
337117f1b4Smrg
347117f1b4Smrg
357117f1b4Smrg/**********************************************************************/
367117f1b4Smrg/*****                          API Functions                     *****/
377117f1b4Smrg/**********************************************************************/
387117f1b4Smrg
397117f1b4Smrg
407117f1b4Smrg
417117f1b4Smrgvoid GLAPIENTRY
427117f1b4Smrg_mesa_ClearDepth( GLclampd depth )
437117f1b4Smrg{
447117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
457117f1b4Smrg
463464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
473464ebd5Sriastradh      _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
483464ebd5Sriastradh
49af69d88dSmrg   ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
507117f1b4Smrg}
517117f1b4Smrg
527117f1b4Smrg
533464ebd5Sriastradhvoid GLAPIENTRY
543464ebd5Sriastradh_mesa_ClearDepthf( GLclampf depth )
553464ebd5Sriastradh{
563464ebd5Sriastradh   _mesa_ClearDepth(depth);
573464ebd5Sriastradh}
583464ebd5Sriastradh
597117f1b4Smrg
607117f1b4Smrgvoid GLAPIENTRY
617117f1b4Smrg_mesa_DepthFunc( GLenum func )
627117f1b4Smrg{
637117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
647117f1b4Smrg
654a49301eSmrg   if (MESA_VERBOSE & VERBOSE_API)
667117f1b4Smrg      _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
677117f1b4Smrg
687117f1b4Smrg   switch (func) {
697117f1b4Smrg   case GL_LESS:    /* (default) pass if incoming z < stored z */
707117f1b4Smrg   case GL_GEQUAL:
717117f1b4Smrg   case GL_LEQUAL:
727117f1b4Smrg   case GL_GREATER:
737117f1b4Smrg   case GL_NOTEQUAL:
747117f1b4Smrg   case GL_EQUAL:
757117f1b4Smrg   case GL_ALWAYS:
767117f1b4Smrg   case GL_NEVER:
777117f1b4Smrg      break;
787117f1b4Smrg   default:
797117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
807117f1b4Smrg      return;
817117f1b4Smrg   }
827117f1b4Smrg
837117f1b4Smrg   if (ctx->Depth.Func == func)
847117f1b4Smrg      return;
857117f1b4Smrg
867117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
877117f1b4Smrg   ctx->Depth.Func = func;
887117f1b4Smrg
897117f1b4Smrg   if (ctx->Driver.DepthFunc)
907117f1b4Smrg      ctx->Driver.DepthFunc( ctx, func );
917117f1b4Smrg}
927117f1b4Smrg
937117f1b4Smrg
947117f1b4Smrg
957117f1b4Smrgvoid GLAPIENTRY
967117f1b4Smrg_mesa_DepthMask( GLboolean flag )
977117f1b4Smrg{
987117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
997117f1b4Smrg
1004a49301eSmrg   if (MESA_VERBOSE & VERBOSE_API)
1017117f1b4Smrg      _mesa_debug(ctx, "glDepthMask %d\n", flag);
1027117f1b4Smrg
1037117f1b4Smrg   /*
1047117f1b4Smrg    * GL_TRUE indicates depth buffer writing is enabled (default)
1057117f1b4Smrg    * GL_FALSE indicates depth buffer writing is disabled
1067117f1b4Smrg    */
1077117f1b4Smrg   if (ctx->Depth.Mask == flag)
1087117f1b4Smrg      return;
1097117f1b4Smrg
1107117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
1117117f1b4Smrg   ctx->Depth.Mask = flag;
1127117f1b4Smrg
1137117f1b4Smrg   if (ctx->Driver.DepthMask)
1147117f1b4Smrg      ctx->Driver.DepthMask( ctx, flag );
1157117f1b4Smrg}
1167117f1b4Smrg
1177117f1b4Smrg
1187117f1b4Smrg
1197117f1b4Smrg/**
1207117f1b4Smrg * Specified by the GL_EXT_depth_bounds_test extension.
1217117f1b4Smrg */
1227117f1b4Smrgvoid GLAPIENTRY
1237117f1b4Smrg_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
1247117f1b4Smrg{
1257117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1267117f1b4Smrg
1273464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
1283464ebd5Sriastradh      _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
1293464ebd5Sriastradh
1307117f1b4Smrg   if (zmin > zmax) {
1317117f1b4Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
1327117f1b4Smrg      return;
1337117f1b4Smrg   }
1347117f1b4Smrg
1357117f1b4Smrg   zmin = CLAMP(zmin, 0.0, 1.0);
1367117f1b4Smrg   zmax = CLAMP(zmax, 0.0, 1.0);
1377117f1b4Smrg
1387117f1b4Smrg   if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
1397117f1b4Smrg      return;
1407117f1b4Smrg
1417117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_DEPTH);
1427117f1b4Smrg   ctx->Depth.BoundsMin = (GLfloat) zmin;
1437117f1b4Smrg   ctx->Depth.BoundsMax = (GLfloat) zmax;
1447117f1b4Smrg}
1457117f1b4Smrg
1467117f1b4Smrg
1477117f1b4Smrg/**********************************************************************/
1487117f1b4Smrg/*****                      Initialization                        *****/
1497117f1b4Smrg/**********************************************************************/
1507117f1b4Smrg
1517117f1b4Smrg
1527117f1b4Smrg/**
1537117f1b4Smrg * Initialize the depth buffer attribute group in the given context.
1547117f1b4Smrg */
155c1f859d4Smrgvoid
1563464ebd5Sriastradh_mesa_init_depth(struct gl_context *ctx)
1577117f1b4Smrg{
1587117f1b4Smrg   ctx->Depth.Test = GL_FALSE;
1597117f1b4Smrg   ctx->Depth.Clear = 1.0;
1607117f1b4Smrg   ctx->Depth.Func = GL_LESS;
1617117f1b4Smrg   ctx->Depth.Mask = GL_TRUE;
1627117f1b4Smrg}
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