depth.c revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "depth.h" 30#include "enums.h" 31#include "macros.h" 32#include "mtypes.h" 33 34 35/**********************************************************************/ 36/***** API Functions *****/ 37/**********************************************************************/ 38 39 40 41void GLAPIENTRY 42_mesa_ClearDepth( GLclampd depth ) 43{ 44 GET_CURRENT_CONTEXT(ctx); 45 ASSERT_OUTSIDE_BEGIN_END(ctx); 46 47 if (MESA_VERBOSE & VERBOSE_API) 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 49 50 depth = CLAMP( depth, 0.0, 1.0 ); 51 52 if (ctx->Depth.Clear == depth) 53 return; 54 55 FLUSH_VERTICES(ctx, _NEW_DEPTH); 56 ctx->Depth.Clear = depth; 57 if (ctx->Driver.ClearDepth) 58 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); 59} 60 61 62void GLAPIENTRY 63_mesa_ClearDepthf( GLclampf depth ) 64{ 65 _mesa_ClearDepth(depth); 66} 67 68 69void GLAPIENTRY 70_mesa_DepthFunc( GLenum func ) 71{ 72 GET_CURRENT_CONTEXT(ctx); 73 ASSERT_OUTSIDE_BEGIN_END(ctx); 74 75 if (MESA_VERBOSE & VERBOSE_API) 76 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); 77 78 switch (func) { 79 case GL_LESS: /* (default) pass if incoming z < stored z */ 80 case GL_GEQUAL: 81 case GL_LEQUAL: 82 case GL_GREATER: 83 case GL_NOTEQUAL: 84 case GL_EQUAL: 85 case GL_ALWAYS: 86 case GL_NEVER: 87 break; 88 default: 89 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); 90 return; 91 } 92 93 if (ctx->Depth.Func == func) 94 return; 95 96 FLUSH_VERTICES(ctx, _NEW_DEPTH); 97 ctx->Depth.Func = func; 98 99 if (ctx->Driver.DepthFunc) 100 ctx->Driver.DepthFunc( ctx, func ); 101} 102 103 104 105void GLAPIENTRY 106_mesa_DepthMask( GLboolean flag ) 107{ 108 GET_CURRENT_CONTEXT(ctx); 109 ASSERT_OUTSIDE_BEGIN_END(ctx); 110 111 if (MESA_VERBOSE & VERBOSE_API) 112 _mesa_debug(ctx, "glDepthMask %d\n", flag); 113 114 /* 115 * GL_TRUE indicates depth buffer writing is enabled (default) 116 * GL_FALSE indicates depth buffer writing is disabled 117 */ 118 if (ctx->Depth.Mask == flag) 119 return; 120 121 FLUSH_VERTICES(ctx, _NEW_DEPTH); 122 ctx->Depth.Mask = flag; 123 124 if (ctx->Driver.DepthMask) 125 ctx->Driver.DepthMask( ctx, flag ); 126} 127 128 129 130/** 131 * Specified by the GL_EXT_depth_bounds_test extension. 132 */ 133void GLAPIENTRY 134_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 135{ 136 GET_CURRENT_CONTEXT(ctx); 137 ASSERT_OUTSIDE_BEGIN_END(ctx); 138 139 if (MESA_VERBOSE & VERBOSE_API) 140 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 141 142 if (zmin > zmax) { 143 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 144 return; 145 } 146 147 zmin = CLAMP(zmin, 0.0, 1.0); 148 zmax = CLAMP(zmax, 0.0, 1.0); 149 150 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 151 return; 152 153 FLUSH_VERTICES(ctx, _NEW_DEPTH); 154 ctx->Depth.BoundsMin = (GLfloat) zmin; 155 ctx->Depth.BoundsMax = (GLfloat) zmax; 156} 157 158 159/**********************************************************************/ 160/***** Initialization *****/ 161/**********************************************************************/ 162 163 164/** 165 * Initialize the depth buffer attribute group in the given context. 166 */ 167void 168_mesa_init_depth(struct gl_context *ctx) 169{ 170 ctx->Depth.Test = GL_FALSE; 171 ctx->Depth.Clear = 1.0; 172 ctx->Depth.Func = GL_LESS; 173 ctx->Depth.Mask = GL_TRUE; 174} 175