depth.c revision c1f859d4
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "depth.h" 30#include "enums.h" 31#include "macros.h" 32#include "mtypes.h" 33 34 35/**********************************************************************/ 36/***** API Functions *****/ 37/**********************************************************************/ 38 39 40 41void GLAPIENTRY 42_mesa_ClearDepth( GLclampd depth ) 43{ 44 GET_CURRENT_CONTEXT(ctx); 45 ASSERT_OUTSIDE_BEGIN_END(ctx); 46 47 depth = CLAMP( depth, 0.0, 1.0 ); 48 49 if (ctx->Depth.Clear == depth) 50 return; 51 52 FLUSH_VERTICES(ctx, _NEW_DEPTH); 53 ctx->Depth.Clear = depth; 54 if (ctx->Driver.ClearDepth) 55 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); 56} 57 58 59 60void GLAPIENTRY 61_mesa_DepthFunc( GLenum func ) 62{ 63 GET_CURRENT_CONTEXT(ctx); 64 ASSERT_OUTSIDE_BEGIN_END(ctx); 65 66 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 67 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); 68 69 switch (func) { 70 case GL_LESS: /* (default) pass if incoming z < stored z */ 71 case GL_GEQUAL: 72 case GL_LEQUAL: 73 case GL_GREATER: 74 case GL_NOTEQUAL: 75 case GL_EQUAL: 76 case GL_ALWAYS: 77 case GL_NEVER: 78 break; 79 default: 80 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); 81 return; 82 } 83 84 if (ctx->Depth.Func == func) 85 return; 86 87 FLUSH_VERTICES(ctx, _NEW_DEPTH); 88 ctx->Depth.Func = func; 89 90 if (ctx->Driver.DepthFunc) 91 ctx->Driver.DepthFunc( ctx, func ); 92} 93 94 95 96void GLAPIENTRY 97_mesa_DepthMask( GLboolean flag ) 98{ 99 GET_CURRENT_CONTEXT(ctx); 100 ASSERT_OUTSIDE_BEGIN_END(ctx); 101 102 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 103 _mesa_debug(ctx, "glDepthMask %d\n", flag); 104 105 /* 106 * GL_TRUE indicates depth buffer writing is enabled (default) 107 * GL_FALSE indicates depth buffer writing is disabled 108 */ 109 if (ctx->Depth.Mask == flag) 110 return; 111 112 FLUSH_VERTICES(ctx, _NEW_DEPTH); 113 ctx->Depth.Mask = flag; 114 115 if (ctx->Driver.DepthMask) 116 ctx->Driver.DepthMask( ctx, flag ); 117} 118 119 120 121/** 122 * Specified by the GL_EXT_depth_bounds_test extension. 123 */ 124void GLAPIENTRY 125_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 126{ 127 GET_CURRENT_CONTEXT(ctx); 128 ASSERT_OUTSIDE_BEGIN_END(ctx); 129 130 if (zmin > zmax) { 131 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 132 return; 133 } 134 135 zmin = CLAMP(zmin, 0.0, 1.0); 136 zmax = CLAMP(zmax, 0.0, 1.0); 137 138 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 139 return; 140 141 FLUSH_VERTICES(ctx, _NEW_DEPTH); 142 ctx->Depth.BoundsMin = (GLfloat) zmin; 143 ctx->Depth.BoundsMax = (GLfloat) zmax; 144} 145 146 147/**********************************************************************/ 148/***** Initialization *****/ 149/**********************************************************************/ 150 151 152/** 153 * Initialize the depth buffer attribute group in the given context. 154 */ 155void 156_mesa_init_depth(GLcontext *ctx) 157{ 158 ctx->Depth.Test = GL_FALSE; 159 ctx->Depth.Clear = 1.0; 160 ctx->Depth.Func = GL_LESS; 161 ctx->Depth.Mask = GL_TRUE; 162} 163