feedback.c revision cdc920a0
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 34a49301eSmrg * Version: 7.5 47117f1b4Smrg * 54a49301eSmrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 64a49301eSmrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 77117f1b4Smrg * 87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 97117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 107117f1b4Smrg * to deal in the Software without restriction, including without limitation 117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 137117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 147117f1b4Smrg * 157117f1b4Smrg * The above copyright notice and this permission notice shall be included 167117f1b4Smrg * in all copies or substantial portions of the Software. 177117f1b4Smrg * 187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 264a49301eSmrg/** 274a49301eSmrg * \file feedback.c 284a49301eSmrg * Selection and feedback modes functions. 294a49301eSmrg */ 304a49301eSmrg 317117f1b4Smrg 327117f1b4Smrg#include "glheader.h" 337117f1b4Smrg#include "colormac.h" 347117f1b4Smrg#include "context.h" 357117f1b4Smrg#include "enums.h" 367117f1b4Smrg#include "feedback.h" 377117f1b4Smrg#include "macros.h" 387117f1b4Smrg#include "mtypes.h" 39cdc920a0Smrg#include "main/dispatch.h" 407117f1b4Smrg 417117f1b4Smrg 424a49301eSmrg#if FEATURE_feedback 437117f1b4Smrg 447117f1b4Smrg 457117f1b4Smrg#define FB_3D 0x01 467117f1b4Smrg#define FB_4D 0x02 47cdc920a0Smrg#define FB_COLOR 0x04 48cdc920a0Smrg#define FB_TEXTURE 0X08 497117f1b4Smrg 507117f1b4Smrg 517117f1b4Smrg 524a49301eSmrgstatic void GLAPIENTRY 537117f1b4Smrg_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) 547117f1b4Smrg{ 557117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 567117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 577117f1b4Smrg 587117f1b4Smrg if (ctx->RenderMode==GL_FEEDBACK) { 597117f1b4Smrg _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); 607117f1b4Smrg return; 617117f1b4Smrg } 627117f1b4Smrg if (size<0) { 637117f1b4Smrg _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); 647117f1b4Smrg return; 657117f1b4Smrg } 667117f1b4Smrg if (!buffer) { 677117f1b4Smrg _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); 687117f1b4Smrg ctx->Feedback.BufferSize = 0; 697117f1b4Smrg return; 707117f1b4Smrg } 717117f1b4Smrg 727117f1b4Smrg switch (type) { 737117f1b4Smrg case GL_2D: 747117f1b4Smrg ctx->Feedback._Mask = 0; 757117f1b4Smrg break; 767117f1b4Smrg case GL_3D: 777117f1b4Smrg ctx->Feedback._Mask = FB_3D; 787117f1b4Smrg break; 797117f1b4Smrg case GL_3D_COLOR: 80cdc920a0Smrg ctx->Feedback._Mask = (FB_3D | FB_COLOR); 817117f1b4Smrg break; 827117f1b4Smrg case GL_3D_COLOR_TEXTURE: 83cdc920a0Smrg ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); 847117f1b4Smrg break; 857117f1b4Smrg case GL_4D_COLOR_TEXTURE: 86cdc920a0Smrg ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); 877117f1b4Smrg break; 887117f1b4Smrg default: 897117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); 907117f1b4Smrg return; 917117f1b4Smrg } 927117f1b4Smrg 937117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ 947117f1b4Smrg ctx->Feedback.Type = type; 957117f1b4Smrg ctx->Feedback.BufferSize = size; 967117f1b4Smrg ctx->Feedback.Buffer = buffer; 977117f1b4Smrg ctx->Feedback.Count = 0; /* Becaues of this. */ 987117f1b4Smrg} 997117f1b4Smrg 1007117f1b4Smrg 1014a49301eSmrgstatic void GLAPIENTRY 1027117f1b4Smrg_mesa_PassThrough( GLfloat token ) 1037117f1b4Smrg{ 1047117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 1057117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 1067117f1b4Smrg 1077117f1b4Smrg if (ctx->RenderMode==GL_FEEDBACK) { 1087117f1b4Smrg FLUSH_VERTICES(ctx, 0); 1094a49301eSmrg _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); 1104a49301eSmrg _mesa_feedback_token( ctx, token ); 1117117f1b4Smrg } 1127117f1b4Smrg} 1137117f1b4Smrg 1147117f1b4Smrg 1154a49301eSmrg/** 1167117f1b4Smrg * Put a vertex into the feedback buffer. 1177117f1b4Smrg */ 1184a49301eSmrgvoid 1194a49301eSmrg_mesa_feedback_vertex(GLcontext *ctx, 1204a49301eSmrg const GLfloat win[4], 1214a49301eSmrg const GLfloat color[4], 1224a49301eSmrg const GLfloat texcoord[4]) 1237117f1b4Smrg{ 1244a49301eSmrg _mesa_feedback_token( ctx, win[0] ); 1254a49301eSmrg _mesa_feedback_token( ctx, win[1] ); 1267117f1b4Smrg if (ctx->Feedback._Mask & FB_3D) { 1274a49301eSmrg _mesa_feedback_token( ctx, win[2] ); 1287117f1b4Smrg } 1297117f1b4Smrg if (ctx->Feedback._Mask & FB_4D) { 1304a49301eSmrg _mesa_feedback_token( ctx, win[3] ); 1317117f1b4Smrg } 1327117f1b4Smrg if (ctx->Feedback._Mask & FB_COLOR) { 1334a49301eSmrg _mesa_feedback_token( ctx, color[0] ); 1344a49301eSmrg _mesa_feedback_token( ctx, color[1] ); 1354a49301eSmrg _mesa_feedback_token( ctx, color[2] ); 1364a49301eSmrg _mesa_feedback_token( ctx, color[3] ); 1377117f1b4Smrg } 1387117f1b4Smrg if (ctx->Feedback._Mask & FB_TEXTURE) { 1394a49301eSmrg _mesa_feedback_token( ctx, texcoord[0] ); 1404a49301eSmrg _mesa_feedback_token( ctx, texcoord[1] ); 1414a49301eSmrg _mesa_feedback_token( ctx, texcoord[2] ); 1424a49301eSmrg _mesa_feedback_token( ctx, texcoord[3] ); 1437117f1b4Smrg } 1447117f1b4Smrg} 1457117f1b4Smrg 1467117f1b4Smrg 1477117f1b4Smrg/**********************************************************************/ 1487117f1b4Smrg/** \name Selection */ 1497117f1b4Smrg/*@{*/ 1507117f1b4Smrg 1517117f1b4Smrg/** 1527117f1b4Smrg * Establish a buffer for selection mode values. 1537117f1b4Smrg * 1547117f1b4Smrg * \param size buffer size. 1557117f1b4Smrg * \param buffer buffer. 1567117f1b4Smrg * 1577117f1b4Smrg * \sa glSelectBuffer(). 1587117f1b4Smrg * 1597117f1b4Smrg * \note this function can't be put in a display list. 1607117f1b4Smrg * 1617117f1b4Smrg * Verifies we're not in selection mode, flushes the vertices and initialize 1627117f1b4Smrg * the fields in __GLcontextRec::Select with the given buffer. 1637117f1b4Smrg */ 1644a49301eSmrgstatic void GLAPIENTRY 1657117f1b4Smrg_mesa_SelectBuffer( GLsizei size, GLuint *buffer ) 1667117f1b4Smrg{ 1677117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 1687117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 1697117f1b4Smrg 1707117f1b4Smrg if (ctx->RenderMode==GL_SELECT) { 1717117f1b4Smrg _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); 1727117f1b4Smrg return; /* KW: added return */ 1737117f1b4Smrg } 1747117f1b4Smrg 1757117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 1767117f1b4Smrg ctx->Select.Buffer = buffer; 1777117f1b4Smrg ctx->Select.BufferSize = size; 1787117f1b4Smrg ctx->Select.BufferCount = 0; 1797117f1b4Smrg ctx->Select.HitFlag = GL_FALSE; 1807117f1b4Smrg ctx->Select.HitMinZ = 1.0; 1817117f1b4Smrg ctx->Select.HitMaxZ = 0.0; 1827117f1b4Smrg} 1837117f1b4Smrg 1847117f1b4Smrg 1857117f1b4Smrg/** 1867117f1b4Smrg * Write a value of a record into the selection buffer. 1877117f1b4Smrg * 1884a49301eSmrg * \param ctx GL context. 1894a49301eSmrg * \param value value. 1907117f1b4Smrg * 1917117f1b4Smrg * Verifies there is free space in the buffer to write the value and 1927117f1b4Smrg * increments the pointer. 1937117f1b4Smrg */ 1944a49301eSmrgstatic INLINE void 1954a49301eSmrgwrite_record(GLcontext *ctx, GLuint value) 1964a49301eSmrg{ 1974a49301eSmrg if (ctx->Select.BufferCount < ctx->Select.BufferSize) { 1984a49301eSmrg ctx->Select.Buffer[ctx->Select.BufferCount] = value; 1994a49301eSmrg } 2004a49301eSmrg ctx->Select.BufferCount++; 2014a49301eSmrg} 2027117f1b4Smrg 2037117f1b4Smrg 2047117f1b4Smrg/** 2057117f1b4Smrg * Update the hit flag and the maximum and minimum depth values. 2067117f1b4Smrg * 2077117f1b4Smrg * \param ctx GL context. 2087117f1b4Smrg * \param z depth. 2097117f1b4Smrg * 2107117f1b4Smrg * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and 2117117f1b4Smrg * gl_selection::HitMaxZ. 2127117f1b4Smrg */ 2134a49301eSmrgvoid 2144a49301eSmrg_mesa_update_hitflag(GLcontext *ctx, GLfloat z) 2157117f1b4Smrg{ 2167117f1b4Smrg ctx->Select.HitFlag = GL_TRUE; 2177117f1b4Smrg if (z < ctx->Select.HitMinZ) { 2187117f1b4Smrg ctx->Select.HitMinZ = z; 2197117f1b4Smrg } 2207117f1b4Smrg if (z > ctx->Select.HitMaxZ) { 2217117f1b4Smrg ctx->Select.HitMaxZ = z; 2227117f1b4Smrg } 2237117f1b4Smrg} 2247117f1b4Smrg 2257117f1b4Smrg 2267117f1b4Smrg/** 2277117f1b4Smrg * Write the hit record. 2287117f1b4Smrg * 2297117f1b4Smrg * \param ctx GL context. 2307117f1b4Smrg * 2317117f1b4Smrg * Write the hit record, i.e., the number of names in the stack, the minimum and 2327117f1b4Smrg * maximum depth values and the number of names in the name stack at the time 2337117f1b4Smrg * of the event. Resets the hit flag. 2347117f1b4Smrg * 2357117f1b4Smrg * \sa gl_selection. 2367117f1b4Smrg */ 2374a49301eSmrgstatic void 2384a49301eSmrgwrite_hit_record(GLcontext *ctx) 2397117f1b4Smrg{ 2407117f1b4Smrg GLuint i; 2417117f1b4Smrg GLuint zmin, zmax, zscale = (~0u); 2427117f1b4Smrg 2437117f1b4Smrg /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ 2447117f1b4Smrg /* 2^32-1 and round to nearest unsigned integer. */ 2457117f1b4Smrg 2467117f1b4Smrg assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ 2477117f1b4Smrg zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); 2487117f1b4Smrg zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); 2497117f1b4Smrg 2504a49301eSmrg write_record( ctx, ctx->Select.NameStackDepth ); 2514a49301eSmrg write_record( ctx, zmin ); 2524a49301eSmrg write_record( ctx, zmax ); 2537117f1b4Smrg for (i = 0; i < ctx->Select.NameStackDepth; i++) { 2544a49301eSmrg write_record( ctx, ctx->Select.NameStack[i] ); 2557117f1b4Smrg } 2567117f1b4Smrg 2577117f1b4Smrg ctx->Select.Hits++; 2587117f1b4Smrg ctx->Select.HitFlag = GL_FALSE; 2597117f1b4Smrg ctx->Select.HitMinZ = 1.0; 2607117f1b4Smrg ctx->Select.HitMaxZ = -1.0; 2617117f1b4Smrg} 2627117f1b4Smrg 2637117f1b4Smrg 2647117f1b4Smrg/** 2657117f1b4Smrg * Initialize the name stack. 2667117f1b4Smrg * 2677117f1b4Smrg * Verifies we are in select mode and resets the name stack depth and resets 2687117f1b4Smrg * the hit record data in gl_selection. Marks new render mode in 2697117f1b4Smrg * __GLcontextRec::NewState. 2707117f1b4Smrg */ 2714a49301eSmrgstatic void GLAPIENTRY 2727117f1b4Smrg_mesa_InitNames( void ) 2737117f1b4Smrg{ 2747117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2757117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2767117f1b4Smrg 2777117f1b4Smrg /* Record the hit before the HitFlag is wiped out again. */ 2787117f1b4Smrg if (ctx->RenderMode == GL_SELECT) { 2797117f1b4Smrg if (ctx->Select.HitFlag) { 2807117f1b4Smrg write_hit_record( ctx ); 2817117f1b4Smrg } 2827117f1b4Smrg } 2837117f1b4Smrg ctx->Select.NameStackDepth = 0; 2847117f1b4Smrg ctx->Select.HitFlag = GL_FALSE; 2857117f1b4Smrg ctx->Select.HitMinZ = 1.0; 2867117f1b4Smrg ctx->Select.HitMaxZ = 0.0; 2877117f1b4Smrg ctx->NewState |= _NEW_RENDERMODE; 2887117f1b4Smrg} 2897117f1b4Smrg 2907117f1b4Smrg 2917117f1b4Smrg/** 2927117f1b4Smrg * Load the top-most name of the name stack. 2937117f1b4Smrg * 2947117f1b4Smrg * \param name name. 2957117f1b4Smrg * 2967117f1b4Smrg * Verifies we are in selection mode and that the name stack is not empty. 2977117f1b4Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 2987117f1b4Smrg * and replace the top-most name in the stack. 2997117f1b4Smrg * 3007117f1b4Smrg * sa __GLcontextRec::Select. 3017117f1b4Smrg */ 3024a49301eSmrgstatic void GLAPIENTRY 3037117f1b4Smrg_mesa_LoadName( GLuint name ) 3047117f1b4Smrg{ 3057117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3067117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3077117f1b4Smrg 3087117f1b4Smrg if (ctx->RenderMode != GL_SELECT) { 3097117f1b4Smrg return; 3107117f1b4Smrg } 3117117f1b4Smrg if (ctx->Select.NameStackDepth == 0) { 3127117f1b4Smrg _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); 3137117f1b4Smrg return; 3147117f1b4Smrg } 3157117f1b4Smrg 3167117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 3177117f1b4Smrg 3187117f1b4Smrg if (ctx->Select.HitFlag) { 3197117f1b4Smrg write_hit_record( ctx ); 3207117f1b4Smrg } 3217117f1b4Smrg if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { 3227117f1b4Smrg ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; 3237117f1b4Smrg } 3247117f1b4Smrg else { 3257117f1b4Smrg ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; 3267117f1b4Smrg } 3277117f1b4Smrg} 3287117f1b4Smrg 3297117f1b4Smrg 3307117f1b4Smrg/** 3317117f1b4Smrg * Push a name into the name stack. 3327117f1b4Smrg * 3337117f1b4Smrg * \param name name. 3347117f1b4Smrg * 3357117f1b4Smrg * Verifies we are in selection mode and that the name stack is not full. 3367117f1b4Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 3377117f1b4Smrg * and adds the name to the top of the name stack. 3387117f1b4Smrg * 3397117f1b4Smrg * sa __GLcontextRec::Select. 3407117f1b4Smrg */ 3414a49301eSmrgstatic void GLAPIENTRY 3427117f1b4Smrg_mesa_PushName( GLuint name ) 3437117f1b4Smrg{ 3447117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3457117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3467117f1b4Smrg 3477117f1b4Smrg if (ctx->RenderMode != GL_SELECT) { 3487117f1b4Smrg return; 3497117f1b4Smrg } 3507117f1b4Smrg 3517117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 3527117f1b4Smrg if (ctx->Select.HitFlag) { 3537117f1b4Smrg write_hit_record( ctx ); 3547117f1b4Smrg } 3557117f1b4Smrg if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { 3567117f1b4Smrg _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); 3577117f1b4Smrg } 3587117f1b4Smrg else 3597117f1b4Smrg ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; 3607117f1b4Smrg} 3617117f1b4Smrg 3627117f1b4Smrg 3637117f1b4Smrg/** 3647117f1b4Smrg * Pop a name into the name stack. 3657117f1b4Smrg * 3667117f1b4Smrg * Verifies we are in selection mode and that the name stack is not empty. 3677117f1b4Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 3687117f1b4Smrg * and removes top-most name in the name stack. 3697117f1b4Smrg * 3707117f1b4Smrg * sa __GLcontextRec::Select. 3717117f1b4Smrg */ 3724a49301eSmrgstatic void GLAPIENTRY 3737117f1b4Smrg_mesa_PopName( void ) 3747117f1b4Smrg{ 3757117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3767117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3777117f1b4Smrg 3787117f1b4Smrg if (ctx->RenderMode != GL_SELECT) { 3797117f1b4Smrg return; 3807117f1b4Smrg } 3817117f1b4Smrg 3827117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 3837117f1b4Smrg if (ctx->Select.HitFlag) { 3847117f1b4Smrg write_hit_record( ctx ); 3857117f1b4Smrg } 3867117f1b4Smrg if (ctx->Select.NameStackDepth == 0) { 3877117f1b4Smrg _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); 3887117f1b4Smrg } 3897117f1b4Smrg else 3907117f1b4Smrg ctx->Select.NameStackDepth--; 3917117f1b4Smrg} 3927117f1b4Smrg 3937117f1b4Smrg/*@}*/ 3947117f1b4Smrg 3957117f1b4Smrg 3967117f1b4Smrg/**********************************************************************/ 3977117f1b4Smrg/** \name Render Mode */ 3987117f1b4Smrg/*@{*/ 3997117f1b4Smrg 4007117f1b4Smrg/** 4017117f1b4Smrg * Set rasterization mode. 4027117f1b4Smrg * 4037117f1b4Smrg * \param mode rasterization mode. 4047117f1b4Smrg * 4057117f1b4Smrg * \note this function can't be put in a display list. 4067117f1b4Smrg * 4077117f1b4Smrg * \sa glRenderMode(). 4087117f1b4Smrg * 4097117f1b4Smrg * Flushes the vertices and do the necessary cleanup according to the previous 4107117f1b4Smrg * rasterization mode, such as writing the hit record or resent the select 4117117f1b4Smrg * buffer index when exiting the select mode. Updates 4127117f1b4Smrg * __GLcontextRec::RenderMode and notifies the driver via the 4137117f1b4Smrg * dd_function_table::RenderMode callback. 4147117f1b4Smrg */ 4154a49301eSmrgstatic GLint GLAPIENTRY 4167117f1b4Smrg_mesa_RenderMode( GLenum mode ) 4177117f1b4Smrg{ 4187117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 4197117f1b4Smrg GLint result; 4207117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 4217117f1b4Smrg 4227117f1b4Smrg if (MESA_VERBOSE & VERBOSE_API) 4237117f1b4Smrg _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); 4247117f1b4Smrg 4257117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 4267117f1b4Smrg 4277117f1b4Smrg switch (ctx->RenderMode) { 4287117f1b4Smrg case GL_RENDER: 4297117f1b4Smrg result = 0; 4307117f1b4Smrg break; 4317117f1b4Smrg case GL_SELECT: 4327117f1b4Smrg if (ctx->Select.HitFlag) { 4337117f1b4Smrg write_hit_record( ctx ); 4347117f1b4Smrg } 4357117f1b4Smrg if (ctx->Select.BufferCount > ctx->Select.BufferSize) { 4367117f1b4Smrg /* overflow */ 4377117f1b4Smrg#ifdef DEBUG 4387117f1b4Smrg _mesa_warning(ctx, "Feedback buffer overflow"); 4397117f1b4Smrg#endif 4407117f1b4Smrg result = -1; 4417117f1b4Smrg } 4427117f1b4Smrg else { 4437117f1b4Smrg result = ctx->Select.Hits; 4447117f1b4Smrg } 4457117f1b4Smrg ctx->Select.BufferCount = 0; 4467117f1b4Smrg ctx->Select.Hits = 0; 4477117f1b4Smrg ctx->Select.NameStackDepth = 0; 4487117f1b4Smrg break; 4497117f1b4Smrg#if _HAVE_FULL_GL 4507117f1b4Smrg case GL_FEEDBACK: 4517117f1b4Smrg if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { 4527117f1b4Smrg /* overflow */ 4537117f1b4Smrg result = -1; 4547117f1b4Smrg } 4557117f1b4Smrg else { 4567117f1b4Smrg result = ctx->Feedback.Count; 4577117f1b4Smrg } 4587117f1b4Smrg ctx->Feedback.Count = 0; 4597117f1b4Smrg break; 4607117f1b4Smrg#endif 4617117f1b4Smrg default: 4627117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); 4637117f1b4Smrg return 0; 4647117f1b4Smrg } 4657117f1b4Smrg 4667117f1b4Smrg switch (mode) { 4677117f1b4Smrg case GL_RENDER: 4687117f1b4Smrg break; 4697117f1b4Smrg case GL_SELECT: 4707117f1b4Smrg if (ctx->Select.BufferSize==0) { 4717117f1b4Smrg /* haven't called glSelectBuffer yet */ 4727117f1b4Smrg _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); 4737117f1b4Smrg } 4747117f1b4Smrg break; 4757117f1b4Smrg#if _HAVE_FULL_GL 4767117f1b4Smrg case GL_FEEDBACK: 4777117f1b4Smrg if (ctx->Feedback.BufferSize==0) { 4787117f1b4Smrg /* haven't called glFeedbackBuffer yet */ 4797117f1b4Smrg _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); 4807117f1b4Smrg } 4817117f1b4Smrg break; 4827117f1b4Smrg#endif 4837117f1b4Smrg default: 4847117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); 4857117f1b4Smrg return 0; 4867117f1b4Smrg } 4877117f1b4Smrg 4887117f1b4Smrg ctx->RenderMode = mode; 4897117f1b4Smrg if (ctx->Driver.RenderMode) 4907117f1b4Smrg ctx->Driver.RenderMode( ctx, mode ); 4917117f1b4Smrg 4927117f1b4Smrg return result; 4937117f1b4Smrg} 4947117f1b4Smrg 4957117f1b4Smrg/*@}*/ 4967117f1b4Smrg 4977117f1b4Smrg 4984a49301eSmrgvoid 4994a49301eSmrg_mesa_init_feedback_dispatch(struct _glapi_table *disp) 5004a49301eSmrg{ 5014a49301eSmrg SET_InitNames(disp, _mesa_InitNames); 5024a49301eSmrg SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); 5034a49301eSmrg SET_LoadName(disp, _mesa_LoadName); 5044a49301eSmrg SET_PassThrough(disp, _mesa_PassThrough); 5054a49301eSmrg SET_PopName(disp, _mesa_PopName); 5064a49301eSmrg SET_PushName(disp, _mesa_PushName); 5074a49301eSmrg SET_SelectBuffer(disp, _mesa_SelectBuffer); 5084a49301eSmrg SET_RenderMode(disp, _mesa_RenderMode); 5094a49301eSmrg} 5104a49301eSmrg 5114a49301eSmrg 5124a49301eSmrg#endif /* FEATURE_feedback */ 5134a49301eSmrg 5144a49301eSmrg 5157117f1b4Smrg/**********************************************************************/ 5167117f1b4Smrg/** \name Initialization */ 5177117f1b4Smrg/*@{*/ 5187117f1b4Smrg 5197117f1b4Smrg/** 5207117f1b4Smrg * Initialize context feedback data. 5217117f1b4Smrg */ 5227117f1b4Smrgvoid _mesa_init_feedback( GLcontext * ctx ) 5237117f1b4Smrg{ 5247117f1b4Smrg /* Feedback */ 5257117f1b4Smrg ctx->Feedback.Type = GL_2D; /* TODO: verify */ 5267117f1b4Smrg ctx->Feedback.Buffer = NULL; 5277117f1b4Smrg ctx->Feedback.BufferSize = 0; 5287117f1b4Smrg ctx->Feedback.Count = 0; 5297117f1b4Smrg 5307117f1b4Smrg /* Selection/picking */ 5317117f1b4Smrg ctx->Select.Buffer = NULL; 5327117f1b4Smrg ctx->Select.BufferSize = 0; 5337117f1b4Smrg ctx->Select.BufferCount = 0; 5347117f1b4Smrg ctx->Select.Hits = 0; 5357117f1b4Smrg ctx->Select.NameStackDepth = 0; 5367117f1b4Smrg 5377117f1b4Smrg /* Miscellaneous */ 5387117f1b4Smrg ctx->RenderMode = GL_RENDER; 5397117f1b4Smrg} 5407117f1b4Smrg 5417117f1b4Smrg/*@}*/ 542