framebuffer.c revision af69d88d
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * Functions for allocating/managing framebuffers and renderbuffers. 28 * Also, routines for reading/writing renderbuffer data as ubytes, 29 * ushorts, uints, etc. 30 */ 31 32 33#include "glheader.h" 34#include "imports.h" 35#include "blend.h" 36#include "buffers.h" 37#include "context.h" 38#include "enums.h" 39#include "formats.h" 40#include "macros.h" 41#include "mtypes.h" 42#include "fbobject.h" 43#include "framebuffer.h" 44#include "renderbuffer.h" 45#include "texobj.h" 46#include "glformats.h" 47 48 49 50/** 51 * Compute/set the _DepthMax field for the given framebuffer. 52 * This value depends on the Z buffer resolution. 53 */ 54static void 55compute_depth_max(struct gl_framebuffer *fb) 56{ 57 if (fb->Visual.depthBits == 0) { 58 /* Special case. Even if we don't have a depth buffer we need 59 * good values for DepthMax for Z vertex transformation purposes 60 * and for per-fragment fog computation. 61 */ 62 fb->_DepthMax = (1 << 16) - 1; 63 } 64 else if (fb->Visual.depthBits < 32) { 65 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; 66 } 67 else { 68 /* Special case since shift values greater than or equal to the 69 * number of bits in the left hand expression's type are undefined. 70 */ 71 fb->_DepthMax = 0xffffffff; 72 } 73 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; 74 75 /* Minimum resolvable depth value, for polygon offset */ 76 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; 77} 78 79/** 80 * Create and initialize a gl_framebuffer object. 81 * This is intended for creating _window_system_ framebuffers, not generic 82 * framebuffer objects ala GL_EXT_framebuffer_object. 83 * 84 * \sa _mesa_new_framebuffer 85 */ 86struct gl_framebuffer * 87_mesa_create_framebuffer(const struct gl_config *visual) 88{ 89 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); 90 assert(visual); 91 if (fb) { 92 _mesa_initialize_window_framebuffer(fb, visual); 93 } 94 return fb; 95} 96 97 98/** 99 * Allocate a new gl_framebuffer object. 100 * This is the default function for ctx->Driver.NewFramebuffer(). 101 * This is for allocating user-created framebuffers, not window-system 102 * framebuffers! 103 * \sa _mesa_create_framebuffer 104 */ 105struct gl_framebuffer * 106_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) 107{ 108 struct gl_framebuffer *fb; 109 (void) ctx; 110 assert(name != 0); 111 fb = CALLOC_STRUCT(gl_framebuffer); 112 if (fb) { 113 _mesa_initialize_user_framebuffer(fb, name); 114 } 115 return fb; 116} 117 118 119/** 120 * Initialize a gl_framebuffer object. Typically used to initialize 121 * window system-created framebuffers, not user-created framebuffers. 122 * \sa _mesa_initialize_user_framebuffer 123 */ 124void 125_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, 126 const struct gl_config *visual) 127{ 128 assert(fb); 129 assert(visual); 130 131 memset(fb, 0, sizeof(struct gl_framebuffer)); 132 133 mtx_init(&fb->Mutex, mtx_plain); 134 135 fb->RefCount = 1; 136 137 /* save the visual */ 138 fb->Visual = *visual; 139 140 /* Init read/draw renderbuffer state */ 141 if (visual->doubleBufferMode) { 142 fb->_NumColorDrawBuffers = 1; 143 fb->ColorDrawBuffer[0] = GL_BACK; 144 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; 145 fb->ColorReadBuffer = GL_BACK; 146 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; 147 } 148 else { 149 fb->_NumColorDrawBuffers = 1; 150 fb->ColorDrawBuffer[0] = GL_FRONT; 151 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; 152 fb->ColorReadBuffer = GL_FRONT; 153 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; 154 } 155 156 fb->Delete = _mesa_destroy_framebuffer; 157 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 158 fb->_AllColorBuffersFixedPoint = !visual->floatMode; 159 fb->_HasSNormOrFloatColorBuffer = visual->floatMode; 160 161 compute_depth_max(fb); 162} 163 164 165/** 166 * Initialize a user-created gl_framebuffer object. 167 * \sa _mesa_initialize_window_framebuffer 168 */ 169void 170_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) 171{ 172 assert(fb); 173 assert(name); 174 175 memset(fb, 0, sizeof(struct gl_framebuffer)); 176 177 fb->Name = name; 178 fb->RefCount = 1; 179 fb->_NumColorDrawBuffers = 1; 180 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; 181 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; 182 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; 183 fb->_ColorReadBufferIndex = BUFFER_COLOR0; 184 fb->Delete = _mesa_destroy_framebuffer; 185 mtx_init(&fb->Mutex, mtx_plain); 186} 187 188 189/** 190 * Deallocate buffer and everything attached to it. 191 * Typically called via the gl_framebuffer->Delete() method. 192 */ 193void 194_mesa_destroy_framebuffer(struct gl_framebuffer *fb) 195{ 196 if (fb) { 197 _mesa_free_framebuffer_data(fb); 198 free(fb->Label); 199 free(fb); 200 } 201} 202 203 204/** 205 * Free all the data hanging off the given gl_framebuffer, but don't free 206 * the gl_framebuffer object itself. 207 */ 208void 209_mesa_free_framebuffer_data(struct gl_framebuffer *fb) 210{ 211 GLuint i; 212 213 assert(fb); 214 assert(fb->RefCount == 0); 215 216 mtx_destroy(&fb->Mutex); 217 218 for (i = 0; i < BUFFER_COUNT; i++) { 219 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; 220 if (att->Renderbuffer) { 221 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 222 } 223 if (att->Texture) { 224 _mesa_reference_texobj(&att->Texture, NULL); 225 } 226 ASSERT(!att->Renderbuffer); 227 ASSERT(!att->Texture); 228 att->Type = GL_NONE; 229 } 230} 231 232 233/** 234 * Set *ptr to point to fb, with refcounting and locking. 235 * This is normally only called from the _mesa_reference_framebuffer() macro 236 * when there's a real pointer change. 237 */ 238void 239_mesa_reference_framebuffer_(struct gl_framebuffer **ptr, 240 struct gl_framebuffer *fb) 241{ 242 if (*ptr) { 243 /* unreference old renderbuffer */ 244 GLboolean deleteFlag = GL_FALSE; 245 struct gl_framebuffer *oldFb = *ptr; 246 247 mtx_lock(&oldFb->Mutex); 248 ASSERT(oldFb->RefCount > 0); 249 oldFb->RefCount--; 250 deleteFlag = (oldFb->RefCount == 0); 251 mtx_unlock(&oldFb->Mutex); 252 253 if (deleteFlag) 254 oldFb->Delete(oldFb); 255 256 *ptr = NULL; 257 } 258 assert(!*ptr); 259 260 if (fb) { 261 mtx_lock(&fb->Mutex); 262 fb->RefCount++; 263 mtx_unlock(&fb->Mutex); 264 *ptr = fb; 265 } 266} 267 268 269/** 270 * Resize the given framebuffer's renderbuffers to the new width and height. 271 * This should only be used for window-system framebuffers, not 272 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). 273 * This will typically be called via ctx->Driver.ResizeBuffers() or directly 274 * from a device driver. 275 * 276 * \note it's possible for ctx to be null since a window can be resized 277 * without a currently bound rendering context. 278 */ 279void 280_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, 281 GLuint width, GLuint height) 282{ 283 GLuint i; 284 285 /* XXX I think we could check if the size is not changing 286 * and return early. 287 */ 288 289 /* Can only resize win-sys framebuffer objects */ 290 assert(_mesa_is_winsys_fbo(fb)); 291 292 for (i = 0; i < BUFFER_COUNT; i++) { 293 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; 294 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { 295 struct gl_renderbuffer *rb = att->Renderbuffer; 296 /* only resize if size is changing */ 297 if (rb->Width != width || rb->Height != height) { 298 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { 299 ASSERT(rb->Width == width); 300 ASSERT(rb->Height == height); 301 } 302 else { 303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); 304 /* no return */ 305 } 306 } 307 } 308 } 309 310 fb->Width = width; 311 fb->Height = height; 312 313 if (ctx) { 314 /* update scissor / window bounds */ 315 _mesa_update_draw_buffer_bounds(ctx); 316 /* Signal new buffer state so that swrast will update its clipping 317 * info (the CLIP_BIT flag). 318 */ 319 ctx->NewState |= _NEW_BUFFERS; 320 } 321} 322 323/** 324 * Examine all the framebuffer's renderbuffers to update the Width/Height 325 * fields of the framebuffer. If we have renderbuffers with different 326 * sizes, set the framebuffer's width and height to the min size. 327 * Note: this is only intended for user-created framebuffers, not 328 * window-system framebuffes. 329 */ 330static void 331update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) 332{ 333 GLuint minWidth = ~0, minHeight = ~0; 334 GLuint i; 335 336 /* user-created framebuffers only */ 337 assert(_mesa_is_user_fbo(fb)); 338 339 for (i = 0; i < BUFFER_COUNT; i++) { 340 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; 341 const struct gl_renderbuffer *rb = att->Renderbuffer; 342 if (rb) { 343 minWidth = MIN2(minWidth, rb->Width); 344 minHeight = MIN2(minHeight, rb->Height); 345 } 346 } 347 348 if (minWidth != ~0) { 349 fb->Width = minWidth; 350 fb->Height = minHeight; 351 } 352 else { 353 fb->Width = 0; 354 fb->Height = 0; 355 } 356} 357 358 359/** 360 * Calculate the inclusive bounding box for the scissor of a specific viewport 361 * 362 * \param ctx GL context. 363 * \param buffer Framebuffer to be checked against 364 * \param idx Index of the desired viewport 365 * \param bbox Bounding box for the scissored viewport. Stored as xmin, 366 * xmax, ymin, ymax. 367 * 368 * \warning This function assumes that the framebuffer dimensions are up to 369 * date (e.g., update_framebuffer_size has been recently called on \c buffer). 370 * 371 * \sa _mesa_clip_to_region 372 */ 373void 374_mesa_scissor_bounding_box(const struct gl_context *ctx, 375 const struct gl_framebuffer *buffer, 376 unsigned idx, int *bbox) 377{ 378 bbox[0] = 0; 379 bbox[2] = 0; 380 bbox[1] = buffer->Width; 381 bbox[3] = buffer->Height; 382 383 if (ctx->Scissor.EnableFlags & (1u << idx)) { 384 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) { 385 bbox[0] = ctx->Scissor.ScissorArray[idx].X; 386 } 387 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) { 388 bbox[2] = ctx->Scissor.ScissorArray[idx].Y; 389 } 390 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) { 391 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width; 392 } 393 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) { 394 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height; 395 } 396 /* finally, check for empty region */ 397 if (bbox[0] > bbox[1]) { 398 bbox[0] = bbox[1]; 399 } 400 if (bbox[2] > bbox[3]) { 401 bbox[2] = bbox[3]; 402 } 403 } 404 405 ASSERT(bbox[0] <= bbox[1]); 406 ASSERT(bbox[2] <= bbox[3]); 407} 408 409/** 410 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. 411 * These values are computed from the buffer's width and height and 412 * the scissor box, if it's enabled. 413 * \param ctx the GL context. 414 */ 415void 416_mesa_update_draw_buffer_bounds(struct gl_context *ctx) 417{ 418 struct gl_framebuffer *buffer = ctx->DrawBuffer; 419 int bbox[4]; 420 421 if (!buffer) 422 return; 423 424 if (_mesa_is_user_fbo(buffer)) { 425 /* user-created framebuffer size depends on the renderbuffers */ 426 update_framebuffer_size(ctx, buffer); 427 } 428 429 /* Default to the first scissor as that's always valid */ 430 _mesa_scissor_bounding_box(ctx, buffer, 0, bbox); 431 buffer->_Xmin = bbox[0]; 432 buffer->_Ymin = bbox[2]; 433 buffer->_Xmax = bbox[1]; 434 buffer->_Ymax = bbox[3]; 435} 436 437 438/** 439 * The glGet queries of the framebuffer red/green/blue size, stencil size, 440 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can 441 * change depending on the renderbuffer bindings. This function updates 442 * the given framebuffer's Visual from the current renderbuffer bindings. 443 * 444 * This may apply to user-created framebuffers or window system framebuffers. 445 * 446 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal 447 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. 448 * The former one is used to convert floating point depth values into 449 * integer Z values. 450 */ 451void 452_mesa_update_framebuffer_visual(struct gl_context *ctx, 453 struct gl_framebuffer *fb) 454{ 455 GLuint i; 456 457 memset(&fb->Visual, 0, sizeof(fb->Visual)); 458 fb->Visual.rgbMode = GL_TRUE; /* assume this */ 459 460#if 0 /* this _might_ be needed */ 461 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 462 /* leave visual fields zero'd */ 463 return; 464 } 465#endif 466 467 /* find first RGB renderbuffer */ 468 for (i = 0; i < BUFFER_COUNT; i++) { 469 if (fb->Attachment[i].Renderbuffer) { 470 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; 471 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); 472 const mesa_format fmt = rb->Format; 473 474 /* Grab samples and sampleBuffers from any attachment point (assuming 475 * the framebuffer is complete, we'll get the same answer from all 476 * attachments). 477 */ 478 fb->Visual.samples = rb->NumSamples; 479 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; 480 481 if (_mesa_is_legal_color_format(ctx, baseFormat)) { 482 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); 483 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); 484 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); 485 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); 486 fb->Visual.rgbBits = fb->Visual.redBits 487 + fb->Visual.greenBits + fb->Visual.blueBits; 488 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) 489 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB; 490 break; 491 } 492 } 493 } 494 495 fb->Visual.floatMode = GL_FALSE; 496 for (i = 0; i < BUFFER_COUNT; i++) { 497 if (fb->Attachment[i].Renderbuffer) { 498 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; 499 const mesa_format fmt = rb->Format; 500 501 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { 502 fb->Visual.floatMode = GL_TRUE; 503 break; 504 } 505 } 506 } 507 508 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { 509 const struct gl_renderbuffer *rb = 510 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 511 const mesa_format fmt = rb->Format; 512 fb->Visual.haveDepthBuffer = GL_TRUE; 513 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); 514 } 515 516 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { 517 const struct gl_renderbuffer *rb = 518 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 519 const mesa_format fmt = rb->Format; 520 fb->Visual.haveStencilBuffer = GL_TRUE; 521 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); 522 } 523 524 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { 525 const struct gl_renderbuffer *rb = 526 fb->Attachment[BUFFER_ACCUM].Renderbuffer; 527 const mesa_format fmt = rb->Format; 528 fb->Visual.haveAccumBuffer = GL_TRUE; 529 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); 530 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); 531 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); 532 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); 533 } 534 535 compute_depth_max(fb); 536} 537 538 539/* 540 * Example DrawBuffers scenarios: 541 * 542 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to 543 * "gl_FragColor" or program writes to the "result.color" register: 544 * 545 * fragment color output renderbuffer 546 * --------------------- --------------- 547 * color[0] Front, Back 548 * 549 * 550 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to 551 * gl_FragData[i] or program writes to result.color[i] registers: 552 * 553 * fragment color output renderbuffer 554 * --------------------- --------------- 555 * color[0] Front 556 * color[1] Aux0 557 * color[3] Aux1 558 * 559 * 560 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to 561 * gl_FragColor, or fixed function: 562 * 563 * fragment color output renderbuffer 564 * --------------------- --------------- 565 * color[0] Front, Aux0, Aux1 566 * 567 * 568 * In either case, the list of renderbuffers is stored in the 569 * framebuffer->_ColorDrawBuffers[] array and 570 * framebuffer->_NumColorDrawBuffers indicates the number of buffers. 571 * The renderer (like swrast) has to look at the current fragment shader 572 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine 573 * how to map color outputs to renderbuffers. 574 * 575 * Note that these two calls are equivalent (for fixed function fragment 576 * shading anyway): 577 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) 578 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); 579 */ 580 581 582 583 584/** 585 * Update the (derived) list of color drawing renderbuffer pointers. 586 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers 587 * writing colors. 588 */ 589static void 590update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) 591{ 592 GLuint output; 593 594 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ 595 fb->_ColorDrawBuffers[0] = NULL; 596 597 for (output = 0; output < fb->_NumColorDrawBuffers; output++) { 598 GLint buf = fb->_ColorDrawBufferIndexes[output]; 599 if (buf >= 0) { 600 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; 601 } 602 else { 603 fb->_ColorDrawBuffers[output] = NULL; 604 } 605 } 606} 607 608 609/** 610 * Update the (derived) color read renderbuffer pointer. 611 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. 612 */ 613static void 614update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) 615{ 616 (void) ctx; 617 if (fb->_ColorReadBufferIndex == -1 || 618 fb->DeletePending || 619 fb->Width == 0 || 620 fb->Height == 0) { 621 fb->_ColorReadBuffer = NULL; /* legal! */ 622 } 623 else { 624 ASSERT(fb->_ColorReadBufferIndex >= 0); 625 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); 626 fb->_ColorReadBuffer 627 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; 628 } 629} 630 631 632/** 633 * Update a gl_framebuffer's derived state. 634 * 635 * Specifically, update these framebuffer fields: 636 * _ColorDrawBuffers 637 * _NumColorDrawBuffers 638 * _ColorReadBuffer 639 * 640 * If the framebuffer is user-created, make sure it's complete. 641 * 642 * The following functions (at least) can effect framebuffer state: 643 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, 644 * glRenderbufferStorageEXT. 645 */ 646static void 647update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) 648{ 649 if (_mesa_is_winsys_fbo(fb)) { 650 /* This is a window-system framebuffer */ 651 /* Need to update the FB's GL_DRAW_BUFFER state to match the 652 * context state (GL_READ_BUFFER too). 653 */ 654 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { 655 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, 656 ctx->Color.DrawBuffer, NULL); 657 } 658 } 659 else { 660 /* This is a user-created framebuffer. 661 * Completeness only matters for user-created framebuffers. 662 */ 663 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { 664 _mesa_test_framebuffer_completeness(ctx, fb); 665 } 666 } 667 668 /* Strictly speaking, we don't need to update the draw-state 669 * if this FB is bound as ctx->ReadBuffer (and conversely, the 670 * read-state if this FB is bound as ctx->DrawBuffer), but no 671 * harm. 672 */ 673 update_color_draw_buffers(ctx, fb); 674 update_color_read_buffer(ctx, fb); 675 676 compute_depth_max(fb); 677} 678 679 680/** 681 * Update state related to the current draw/read framebuffers. 682 */ 683void 684_mesa_update_framebuffer(struct gl_context *ctx) 685{ 686 struct gl_framebuffer *drawFb; 687 struct gl_framebuffer *readFb; 688 689 assert(ctx); 690 drawFb = ctx->DrawBuffer; 691 readFb = ctx->ReadBuffer; 692 693 update_framebuffer(ctx, drawFb); 694 if (readFb != drawFb) 695 update_framebuffer(ctx, readFb); 696 697 _mesa_update_clamp_vertex_color(ctx); 698 _mesa_update_clamp_fragment_color(ctx); 699} 700 701 702/** 703 * Check if the renderbuffer for a read/draw operation exists. 704 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, 705 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. 706 * \param reading if TRUE, we're going to read from the buffer, 707 if FALSE, we're going to write to the buffer. 708 * \return GL_TRUE if buffer exists, GL_FALSE otherwise 709 */ 710static GLboolean 711renderbuffer_exists(struct gl_context *ctx, 712 struct gl_framebuffer *fb, 713 GLenum format, 714 GLboolean reading) 715{ 716 const struct gl_renderbuffer_attachment *att = fb->Attachment; 717 718 /* If we don't know the framebuffer status, update it now */ 719 if (fb->_Status == 0) { 720 _mesa_test_framebuffer_completeness(ctx, fb); 721 } 722 723 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 724 return GL_FALSE; 725 } 726 727 switch (format) { 728 case GL_COLOR: 729 case GL_RED: 730 case GL_GREEN: 731 case GL_BLUE: 732 case GL_ALPHA: 733 case GL_LUMINANCE: 734 case GL_LUMINANCE_ALPHA: 735 case GL_INTENSITY: 736 case GL_RG: 737 case GL_RGB: 738 case GL_BGR: 739 case GL_RGBA: 740 case GL_BGRA: 741 case GL_ABGR_EXT: 742 case GL_RED_INTEGER_EXT: 743 case GL_RG_INTEGER: 744 case GL_GREEN_INTEGER_EXT: 745 case GL_BLUE_INTEGER_EXT: 746 case GL_ALPHA_INTEGER_EXT: 747 case GL_RGB_INTEGER_EXT: 748 case GL_RGBA_INTEGER_EXT: 749 case GL_BGR_INTEGER_EXT: 750 case GL_BGRA_INTEGER_EXT: 751 case GL_LUMINANCE_INTEGER_EXT: 752 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 753 if (reading) { 754 /* about to read from a color buffer */ 755 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer; 756 if (!readBuf) { 757 return GL_FALSE; 758 } 759 ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 || 760 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 || 761 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || 762 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || 763 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0); 764 } 765 else { 766 /* about to draw to zero or more color buffers (none is OK) */ 767 return GL_TRUE; 768 } 769 break; 770 case GL_DEPTH: 771 case GL_DEPTH_COMPONENT: 772 if (att[BUFFER_DEPTH].Type == GL_NONE) { 773 return GL_FALSE; 774 } 775 break; 776 case GL_STENCIL: 777 case GL_STENCIL_INDEX: 778 if (att[BUFFER_STENCIL].Type == GL_NONE) { 779 return GL_FALSE; 780 } 781 break; 782 case GL_DEPTH_STENCIL_EXT: 783 if (att[BUFFER_DEPTH].Type == GL_NONE || 784 att[BUFFER_STENCIL].Type == GL_NONE) { 785 return GL_FALSE; 786 } 787 break; 788 default: 789 _mesa_problem(ctx, 790 "Unexpected format 0x%x in renderbuffer_exists", 791 format); 792 return GL_FALSE; 793 } 794 795 /* OK */ 796 return GL_TRUE; 797} 798 799 800/** 801 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, 802 * glCopyTex[Sub]Image, etc) exists. 803 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, 804 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. 805 * \return GL_TRUE if buffer exists, GL_FALSE otherwise 806 */ 807GLboolean 808_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) 809{ 810 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE); 811} 812 813 814/** 815 * As above, but for drawing operations. 816 */ 817GLboolean 818_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) 819{ 820 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE); 821} 822 823 824/** 825 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. 826 */ 827GLenum 828_mesa_get_color_read_format(struct gl_context *ctx) 829{ 830 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { 831 /* The spec is unclear how to handle this case, but NVIDIA's 832 * driver generates GL_INVALID_OPERATION. 833 */ 834 _mesa_error(ctx, GL_INVALID_OPERATION, 835 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: " 836 "no GL_READ_BUFFER)"); 837 return GL_NONE; 838 } 839 else { 840 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; 841 const GLenum data_type = _mesa_get_format_datatype(format); 842 843 if (format == MESA_FORMAT_B8G8R8A8_UNORM) 844 return GL_BGRA; 845 else if (format == MESA_FORMAT_B5G6R5_UNORM) 846 return GL_BGR; 847 848 switch (data_type) { 849 case GL_UNSIGNED_INT: 850 case GL_INT: 851 return GL_RGBA_INTEGER; 852 default: 853 return GL_RGBA; 854 } 855 } 856} 857 858 859/** 860 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. 861 */ 862GLenum 863_mesa_get_color_read_type(struct gl_context *ctx) 864{ 865 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { 866 /* The spec is unclear how to handle this case, but NVIDIA's 867 * driver generates GL_INVALID_OPERATION. 868 */ 869 _mesa_error(ctx, GL_INVALID_OPERATION, 870 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: " 871 "no GL_READ_BUFFER)"); 872 return GL_NONE; 873 } 874 else { 875 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; 876 const GLenum data_type = _mesa_get_format_datatype(format); 877 878 if (format == MESA_FORMAT_B5G6R5_UNORM) 879 return GL_UNSIGNED_SHORT_5_6_5_REV; 880 881 switch (data_type) { 882 case GL_SIGNED_NORMALIZED: 883 return GL_BYTE; 884 case GL_UNSIGNED_INT: 885 case GL_INT: 886 case GL_FLOAT: 887 return data_type; 888 case GL_UNSIGNED_NORMALIZED: 889 default: 890 return GL_UNSIGNED_BYTE; 891 } 892 } 893} 894 895 896/** 897 * Returns the read renderbuffer for the specified format. 898 */ 899struct gl_renderbuffer * 900_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx, 901 GLenum format) 902{ 903 const struct gl_framebuffer *rfb = ctx->ReadBuffer; 904 905 if (_mesa_is_color_format(format)) { 906 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer; 907 } else if (_mesa_is_depth_format(format) || 908 _mesa_is_depthstencil_format(format)) { 909 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer; 910 } else { 911 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer; 912 } 913} 914 915 916/** 917 * Print framebuffer info to stderr, for debugging. 918 */ 919void 920_mesa_print_framebuffer(const struct gl_framebuffer *fb) 921{ 922 GLuint i; 923 924 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); 925 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, 926 _mesa_lookup_enum_by_nr(fb->_Status)); 927 fprintf(stderr, " Attachments:\n"); 928 929 for (i = 0; i < BUFFER_COUNT; i++) { 930 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; 931 if (att->Type == GL_TEXTURE) { 932 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage; 933 fprintf(stderr, 934 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", 935 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, 936 att->Zoffset, att->Complete); 937 fprintf(stderr, " Size: %u x %u x %u Format %s\n", 938 texImage->Width, texImage->Height, texImage->Depth, 939 _mesa_get_format_name(texImage->TexFormat)); 940 } 941 else if (att->Type == GL_RENDERBUFFER) { 942 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", 943 i, att->Renderbuffer->Name, att->Complete); 944 fprintf(stderr, " Size: %u x %u Format %s\n", 945 att->Renderbuffer->Width, att->Renderbuffer->Height, 946 _mesa_get_format_name(att->Renderbuffer->Format)); 947 } 948 else { 949 fprintf(stderr, " %2d: none\n", i); 950 } 951 } 952} 953