1/*
2 * Copyright © 2020 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "main/glthread_marshal.h"
25#include "main/dispatch.h"
26
27uint32_t
28_mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
29                            const struct marshal_cmd_GetIntegerv *cmd,
30                            const uint64_t *last)
31{
32   unreachable("never executed");
33   return 0;
34}
35
36void GLAPIENTRY
37_mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
38{
39   GET_CURRENT_CONTEXT(ctx);
40
41   /* TODO: Use get_hash_params.py to return values for items containing:
42    * - CONST(
43    * - CONTEXT_[A-Z]*(Const
44    */
45
46   if (ctx->API != API_OPENGL_COMPAT) {
47      /* glthread only tracks these states for the compatibility profile. */
48      _mesa_glthread_finish_before(ctx, "GetIntegerv");
49      CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
50      return;
51   }
52
53   switch (pname) {
54   case GL_ACTIVE_TEXTURE:
55      *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
56      return;
57   case GL_ARRAY_BUFFER_BINDING:
58      *p = ctx->GLThread.CurrentArrayBufferName;
59      return;
60   case GL_ATTRIB_STACK_DEPTH:
61      *p = ctx->GLThread.AttribStackDepth;
62      return;
63   case GL_CLIENT_ACTIVE_TEXTURE:
64      *p = ctx->GLThread.ClientActiveTexture;
65      return;
66   case GL_CLIENT_ATTRIB_STACK_DEPTH:
67      *p = ctx->GLThread.ClientAttribStackTop;
68      return;
69   case GL_DRAW_INDIRECT_BUFFER_BINDING:
70      *p = ctx->GLThread.CurrentDrawIndirectBufferName;
71      return;
72
73   case GL_MATRIX_MODE:
74      *p = ctx->GLThread.MatrixMode;
75      return;
76   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
77      *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
78      return;
79   case GL_MODELVIEW_STACK_DEPTH:
80      *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
81      return;
82   case GL_PROJECTION_STACK_DEPTH:
83      *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
84      return;
85   case GL_TEXTURE_STACK_DEPTH:
86      *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
87      return;
88
89   case GL_VERTEX_ARRAY:
90      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
91      return;
92   case GL_NORMAL_ARRAY:
93      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
94      return;
95   case GL_COLOR_ARRAY:
96      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
97      return;
98   case GL_SECONDARY_COLOR_ARRAY:
99      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
100      return;
101   case GL_FOG_COORD_ARRAY:
102      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
103      return;
104   case GL_INDEX_ARRAY:
105      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
106      return;
107   case GL_EDGE_FLAG_ARRAY:
108      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
109      return;
110   case GL_TEXTURE_COORD_ARRAY:
111      *p = (ctx->GLThread.CurrentVAO->UserEnabled &
112            (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
113      return;
114   case GL_POINT_SIZE_ARRAY_OES:
115      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
116      return;
117   }
118
119   _mesa_glthread_finish_before(ctx, "GetIntegerv");
120   CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
121}
122
123/* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
124