17ec681f3Smrg/*
27ec681f3Smrg * Copyright © 2020 Advanced Micro Devices, Inc.
37ec681f3Smrg *
47ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a
57ec681f3Smrg * copy of this software and associated documentation files (the "Software"),
67ec681f3Smrg * to deal in the Software without restriction, including without limitation
77ec681f3Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
87ec681f3Smrg * and/or sell copies of the Software, and to permit persons to whom the
97ec681f3Smrg * Software is furnished to do so, subject to the following conditions:
107ec681f3Smrg *
117ec681f3Smrg * The above copyright notice and this permission notice (including the next
127ec681f3Smrg * paragraph) shall be included in all copies or substantial portions of the
137ec681f3Smrg * Software.
147ec681f3Smrg *
157ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
167ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
177ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
187ec681f3Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
197ec681f3Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
207ec681f3Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
217ec681f3Smrg * IN THE SOFTWARE.
227ec681f3Smrg */
237ec681f3Smrg
247ec681f3Smrg#include "main/glthread_marshal.h"
257ec681f3Smrg#include "main/dispatch.h"
267ec681f3Smrg
277ec681f3Smrguint32_t
287ec681f3Smrg_mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
297ec681f3Smrg                            const struct marshal_cmd_GetIntegerv *cmd,
307ec681f3Smrg                            const uint64_t *last)
317ec681f3Smrg{
327ec681f3Smrg   unreachable("never executed");
337ec681f3Smrg   return 0;
347ec681f3Smrg}
357ec681f3Smrg
367ec681f3Smrgvoid GLAPIENTRY
377ec681f3Smrg_mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
387ec681f3Smrg{
397ec681f3Smrg   GET_CURRENT_CONTEXT(ctx);
407ec681f3Smrg
417ec681f3Smrg   /* TODO: Use get_hash_params.py to return values for items containing:
427ec681f3Smrg    * - CONST(
437ec681f3Smrg    * - CONTEXT_[A-Z]*(Const
447ec681f3Smrg    */
457ec681f3Smrg
467ec681f3Smrg   if (ctx->API != API_OPENGL_COMPAT) {
477ec681f3Smrg      /* glthread only tracks these states for the compatibility profile. */
487ec681f3Smrg      _mesa_glthread_finish_before(ctx, "GetIntegerv");
497ec681f3Smrg      CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
507ec681f3Smrg      return;
517ec681f3Smrg   }
527ec681f3Smrg
537ec681f3Smrg   switch (pname) {
547ec681f3Smrg   case GL_ACTIVE_TEXTURE:
557ec681f3Smrg      *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
567ec681f3Smrg      return;
577ec681f3Smrg   case GL_ARRAY_BUFFER_BINDING:
587ec681f3Smrg      *p = ctx->GLThread.CurrentArrayBufferName;
597ec681f3Smrg      return;
607ec681f3Smrg   case GL_ATTRIB_STACK_DEPTH:
617ec681f3Smrg      *p = ctx->GLThread.AttribStackDepth;
627ec681f3Smrg      return;
637ec681f3Smrg   case GL_CLIENT_ACTIVE_TEXTURE:
647ec681f3Smrg      *p = ctx->GLThread.ClientActiveTexture;
657ec681f3Smrg      return;
667ec681f3Smrg   case GL_CLIENT_ATTRIB_STACK_DEPTH:
677ec681f3Smrg      *p = ctx->GLThread.ClientAttribStackTop;
687ec681f3Smrg      return;
697ec681f3Smrg   case GL_DRAW_INDIRECT_BUFFER_BINDING:
707ec681f3Smrg      *p = ctx->GLThread.CurrentDrawIndirectBufferName;
717ec681f3Smrg      return;
727ec681f3Smrg
737ec681f3Smrg   case GL_MATRIX_MODE:
747ec681f3Smrg      *p = ctx->GLThread.MatrixMode;
757ec681f3Smrg      return;
767ec681f3Smrg   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
777ec681f3Smrg      *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
787ec681f3Smrg      return;
797ec681f3Smrg   case GL_MODELVIEW_STACK_DEPTH:
807ec681f3Smrg      *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
817ec681f3Smrg      return;
827ec681f3Smrg   case GL_PROJECTION_STACK_DEPTH:
837ec681f3Smrg      *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
847ec681f3Smrg      return;
857ec681f3Smrg   case GL_TEXTURE_STACK_DEPTH:
867ec681f3Smrg      *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
877ec681f3Smrg      return;
887ec681f3Smrg
897ec681f3Smrg   case GL_VERTEX_ARRAY:
907ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
917ec681f3Smrg      return;
927ec681f3Smrg   case GL_NORMAL_ARRAY:
937ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
947ec681f3Smrg      return;
957ec681f3Smrg   case GL_COLOR_ARRAY:
967ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
977ec681f3Smrg      return;
987ec681f3Smrg   case GL_SECONDARY_COLOR_ARRAY:
997ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
1007ec681f3Smrg      return;
1017ec681f3Smrg   case GL_FOG_COORD_ARRAY:
1027ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
1037ec681f3Smrg      return;
1047ec681f3Smrg   case GL_INDEX_ARRAY:
1057ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
1067ec681f3Smrg      return;
1077ec681f3Smrg   case GL_EDGE_FLAG_ARRAY:
1087ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
1097ec681f3Smrg      return;
1107ec681f3Smrg   case GL_TEXTURE_COORD_ARRAY:
1117ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled &
1127ec681f3Smrg            (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
1137ec681f3Smrg      return;
1147ec681f3Smrg   case GL_POINT_SIZE_ARRAY_OES:
1157ec681f3Smrg      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
1167ec681f3Smrg      return;
1177ec681f3Smrg   }
1187ec681f3Smrg
1197ec681f3Smrg   _mesa_glthread_finish_before(ctx, "GetIntegerv");
1207ec681f3Smrg   CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
1217ec681f3Smrg}
1227ec681f3Smrg
1237ec681f3Smrg/* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
124