1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "glthread_marshal.h" 25#include "dispatch.h" 26#include "uniforms.h" 27 28struct marshal_cmd_ShaderSource 29{ 30 struct marshal_cmd_base cmd_base; 31 GLuint shader; 32 GLsizei count; 33 /* Followed by GLint length[count], then the contents of all strings, 34 * concatenated. 35 */ 36}; 37 38 39uint32_t 40_mesa_unmarshal_ShaderSource(struct gl_context *ctx, 41 const struct marshal_cmd_ShaderSource *cmd, 42 const uint64_t *last) 43{ 44 const GLint *cmd_length = (const GLint *) (cmd + 1); 45 const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count); 46 /* TODO: how to deal with malloc failure? */ 47 const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *)); 48 int i; 49 50 for (i = 0; i < cmd->count; ++i) { 51 string[i] = cmd_strings; 52 cmd_strings += cmd_length[i]; 53 } 54 CALL_ShaderSource(ctx->CurrentServerDispatch, 55 (cmd->shader, cmd->count, string, cmd_length)); 56 free((void *)string); 57 return cmd->cmd_base.cmd_size; 58} 59 60 61static size_t 62measure_ShaderSource_strings(GLsizei count, const GLchar * const *string, 63 const GLint *length_in, GLint *length_out) 64{ 65 int i; 66 size_t total_string_length = 0; 67 68 for (i = 0; i < count; ++i) { 69 if (length_in == NULL || length_in[i] < 0) { 70 if (string[i]) 71 length_out[i] = strlen(string[i]); 72 } else { 73 length_out[i] = length_in[i]; 74 } 75 total_string_length += length_out[i]; 76 } 77 return total_string_length; 78} 79 80 81void GLAPIENTRY 82_mesa_marshal_ShaderSource(GLuint shader, GLsizei count, 83 const GLchar * const *string, const GLint *length) 84{ 85 /* TODO: how to report an error if count < 0? */ 86 87 GET_CURRENT_CONTEXT(ctx); 88 /* TODO: how to deal with malloc failure? */ 89 const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource); 90 STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0); 91 size_t length_size = count * sizeof(GLint); 92 GLint *length_tmp = malloc(length_size); 93 size_t total_string_length = 94 measure_ShaderSource_strings(count, string, length, length_tmp); 95 size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length; 96 97 if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) { 98 struct marshal_cmd_ShaderSource *cmd = 99 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, 100 total_cmd_size); 101 GLint *cmd_length = (GLint *) (cmd + 1); 102 GLchar *cmd_strings = (GLchar *) (cmd_length + count); 103 int i; 104 105 cmd->shader = shader; 106 cmd->count = count; 107 memcpy(cmd_length, length_tmp, length_size); 108 for (i = 0; i < count; ++i) { 109 memcpy(cmd_strings, string[i], cmd_length[i]); 110 cmd_strings += cmd_length[i]; 111 } 112 } else { 113 _mesa_glthread_finish(ctx); 114 CALL_ShaderSource(ctx->CurrentServerDispatch, 115 (shader, count, string, length_tmp)); 116 } 117 free(length_tmp); 118} 119 120void 121_mesa_glthread_ProgramChanged(struct gl_context *ctx) 122{ 123 struct glthread_state *glthread = &ctx->GLThread; 124 125 /* Track the last change. */ 126 p_atomic_set(&glthread->LastProgramChangeBatch, glthread->next); 127 _mesa_glthread_flush_batch(ctx); 128} 129 130uint32_t 131_mesa_unmarshal_GetActiveUniform(struct gl_context *ctx, 132 const struct marshal_cmd_GetActiveUniform *cmd, 133 const uint64_t *last) 134{ 135 unreachable("never executed"); 136 return 0; 137} 138 139static void 140wait_for_glLinkProgram(struct gl_context *ctx) 141{ 142 /* Wait for the last glLinkProgram call. */ 143 int batch = p_atomic_read(&ctx->GLThread.LastProgramChangeBatch); 144 if (batch != -1) { 145 util_queue_fence_wait(&ctx->GLThread.batches[batch].fence); 146 assert(p_atomic_read(&ctx->GLThread.LastProgramChangeBatch) == -1); 147 } 148} 149 150void GLAPIENTRY 151_mesa_marshal_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, 152 GLsizei *length, GLint *size, GLenum *type, 153 GLchar * name) 154{ 155 GET_CURRENT_CONTEXT(ctx); 156 157 wait_for_glLinkProgram(ctx); 158 159 /* We can execute glGetActiveUniform without syncing if we are sync'd to 160 * the last calls of glLinkProgram and glDeleteProgram because shader 161 * object IDs and their contents are immutable after those calls and 162 * also thread-safe because they are shared between contexts. 163 * glCreateShaderProgram calls glLinkProgram internally and it always 164 * syncs, so it doesn't need any handling. 165 */ 166 _mesa_GetActiveUniform_impl(program, index, bufSize, length, size, type, 167 name, true); 168} 169 170uint32_t 171_mesa_unmarshal_GetUniformLocation(struct gl_context *ctx, 172 const struct marshal_cmd_GetUniformLocation *cmd, 173 const uint64_t *last) 174{ 175 unreachable("never executed"); 176 return 0; 177} 178 179GLint GLAPIENTRY 180_mesa_marshal_GetUniformLocation(GLuint program, const GLchar *name) 181{ 182 GET_CURRENT_CONTEXT(ctx); 183 184 wait_for_glLinkProgram(ctx); 185 186 /* This is thread-safe. See the comment in _mesa_marshal_GetActiveUniform. */ 187 return _mesa_GetUniformLocation_impl(program, name, true); 188} 189