rastpos.c revision 4a49301e
12007c8b2Snia/* 22007c8b2Snia * Mesa 3-D graphics library 32007c8b2Snia * Version: 6.5.3 42007c8b2Snia * 52007c8b2Snia * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 62007c8b2Snia * 72007c8b2Snia * Permission is hereby granted, free of charge, to any person obtaining a 82007c8b2Snia * copy of this software and associated documentation files (the "Software"), 92007c8b2Snia * to deal in the Software without restriction, including without limitation 102007c8b2Snia * the rights to use, copy, modify, merge, publish, distribute, sublicense, 112007c8b2Snia * and/or sell copies of the Software, and to permit persons to whom the 122007c8b2Snia * Software is furnished to do so, subject to the following conditions: 132007c8b2Snia * 142007c8b2Snia * The above copyright notice and this permission notice shall be included 152007c8b2Snia * in all copies or substantial portions of the Software. 162007c8b2Snia * 172007c8b2Snia * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 182007c8b2Snia * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 192007c8b2Snia * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file rastpos.c 28 * Raster position operations. 29 */ 30 31#include "glheader.h" 32#include "context.h" 33#include "feedback.h" 34#include "macros.h" 35#include "rastpos.h" 36#include "state.h" 37#include "glapi/dispatch.h" 38 39 40#if FEATURE_rastpos 41 42 43/** 44 * Helper function for all the RasterPos functions. 45 */ 46static void 47rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 48{ 49 GET_CURRENT_CONTEXT(ctx); 50 GLfloat p[4]; 51 52 p[0] = x; 53 p[1] = y; 54 p[2] = z; 55 p[3] = w; 56 57 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 58 FLUSH_CURRENT(ctx, 0); 59 60 if (ctx->NewState) 61 _mesa_update_state( ctx ); 62 63 ctx->Driver.RasterPos(ctx, p); 64} 65 66 67static void GLAPIENTRY 68_mesa_RasterPos2d(GLdouble x, GLdouble y) 69{ 70 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); 71} 72 73static void GLAPIENTRY 74_mesa_RasterPos2f(GLfloat x, GLfloat y) 75{ 76 rasterpos(x, y, 0.0F, 1.0F); 77} 78 79static void GLAPIENTRY 80_mesa_RasterPos2i(GLint x, GLint y) 81{ 82 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 83} 84 85static void GLAPIENTRY 86_mesa_RasterPos2s(GLshort x, GLshort y) 87{ 88 rasterpos(x, y, 0.0F, 1.0F); 89} 90 91static void GLAPIENTRY 92_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) 93{ 94 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 95} 96 97static void GLAPIENTRY 98_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) 99{ 100 rasterpos(x, y, z, 1.0F); 101} 102 103static void GLAPIENTRY 104_mesa_RasterPos3i(GLint x, GLint y, GLint z) 105{ 106 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 107} 108 109static void GLAPIENTRY 110_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) 111{ 112 rasterpos(x, y, z, 1.0F); 113} 114 115static void GLAPIENTRY 116_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 117{ 118 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 119} 120 121static void GLAPIENTRY 122_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 123{ 124 rasterpos(x, y, z, w); 125} 126 127static void GLAPIENTRY 128_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) 129{ 130 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 131} 132 133static void GLAPIENTRY 134_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 135{ 136 rasterpos(x, y, z, w); 137} 138 139static void GLAPIENTRY 140_mesa_RasterPos2dv(const GLdouble *v) 141{ 142 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 143} 144 145static void GLAPIENTRY 146_mesa_RasterPos2fv(const GLfloat *v) 147{ 148 rasterpos(v[0], v[1], 0.0F, 1.0F); 149} 150 151static void GLAPIENTRY 152_mesa_RasterPos2iv(const GLint *v) 153{ 154 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 155} 156 157static void GLAPIENTRY 158_mesa_RasterPos2sv(const GLshort *v) 159{ 160 rasterpos(v[0], v[1], 0.0F, 1.0F); 161} 162 163static void GLAPIENTRY 164_mesa_RasterPos3dv(const GLdouble *v) 165{ 166 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 167} 168 169static void GLAPIENTRY 170_mesa_RasterPos3fv(const GLfloat *v) 171{ 172 rasterpos(v[0], v[1], v[2], 1.0F); 173} 174 175static void GLAPIENTRY 176_mesa_RasterPos3iv(const GLint *v) 177{ 178 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 179} 180 181static void GLAPIENTRY 182_mesa_RasterPos3sv(const GLshort *v) 183{ 184 rasterpos(v[0], v[1], v[2], 1.0F); 185} 186 187static void GLAPIENTRY 188_mesa_RasterPos4dv(const GLdouble *v) 189{ 190 rasterpos((GLfloat) v[0], (GLfloat) v[1], 191 (GLfloat) v[2], (GLfloat) v[3]); 192} 193 194static void GLAPIENTRY 195_mesa_RasterPos4fv(const GLfloat *v) 196{ 197 rasterpos(v[0], v[1], v[2], v[3]); 198} 199 200static void GLAPIENTRY 201_mesa_RasterPos4iv(const GLint *v) 202{ 203 rasterpos((GLfloat) v[0], (GLfloat) v[1], 204 (GLfloat) v[2], (GLfloat) v[3]); 205} 206 207static void GLAPIENTRY 208_mesa_RasterPos4sv(const GLshort *v) 209{ 210 rasterpos(v[0], v[1], v[2], v[3]); 211} 212 213 214/**********************************************************************/ 215/*** GL_ARB_window_pos / GL_MESA_window_pos ***/ 216/**********************************************************************/ 217 218 219/** 220 * All glWindowPosMESA and glWindowPosARB commands call this function to 221 * update the current raster position. 222 */ 223static void 224window_pos3f(GLfloat x, GLfloat y, GLfloat z) 225{ 226 GET_CURRENT_CONTEXT(ctx); 227 GLfloat z2; 228 229 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 230 FLUSH_CURRENT(ctx, 0); 231 232 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) 233 + ctx->Viewport.Near; 234 235 /* set raster position */ 236 ctx->Current.RasterPos[0] = x; 237 ctx->Current.RasterPos[1] = y; 238 ctx->Current.RasterPos[2] = z2; 239 ctx->Current.RasterPos[3] = 1.0F; 240 241 ctx->Current.RasterPosValid = GL_TRUE; 242 243 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) 244 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; 245 else 246 ctx->Current.RasterDistance = 0.0; 247 248 /* raster color = current color or index */ 249 if (ctx->Visual.rgbMode) { 250 ctx->Current.RasterColor[0] 251 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); 252 ctx->Current.RasterColor[1] 253 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); 254 ctx->Current.RasterColor[2] 255 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); 256 ctx->Current.RasterColor[3] 257 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); 258 ctx->Current.RasterSecondaryColor[0] 259 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); 260 ctx->Current.RasterSecondaryColor[1] 261 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); 262 ctx->Current.RasterSecondaryColor[2] 263 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); 264 ctx->Current.RasterSecondaryColor[3] 265 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); 266 } 267 else { 268 ctx->Current.RasterIndex 269 = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; 270 } 271 272 /* raster texcoord = current texcoord */ 273 { 274 GLuint texSet; 275 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { 276 COPY_4FV( ctx->Current.RasterTexCoords[texSet], 277 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); 278 } 279 } 280 281 if (ctx->RenderMode==GL_SELECT) { 282 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 283 } 284} 285 286 287/* This is just to support the GL_MESA_window_pos version */ 288static void 289window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 290{ 291 GET_CURRENT_CONTEXT(ctx); 292 window_pos3f(x, y, z); 293 ctx->Current.RasterPos[3] = w; 294} 295 296 297static void GLAPIENTRY 298_mesa_WindowPos2dMESA(GLdouble x, GLdouble y) 299{ 300 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 301} 302 303static void GLAPIENTRY 304_mesa_WindowPos2fMESA(GLfloat x, GLfloat y) 305{ 306 window_pos4f(x, y, 0.0F, 1.0F); 307} 308 309static void GLAPIENTRY 310_mesa_WindowPos2iMESA(GLint x, GLint y) 311{ 312 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 313} 314 315static void GLAPIENTRY 316_mesa_WindowPos2sMESA(GLshort x, GLshort y) 317{ 318 window_pos4f(x, y, 0.0F, 1.0F); 319} 320 321static void GLAPIENTRY 322_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) 323{ 324 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 325} 326 327static void GLAPIENTRY 328_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) 329{ 330 window_pos4f(x, y, z, 1.0F); 331} 332 333static void GLAPIENTRY 334_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z) 335{ 336 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 337} 338 339static void GLAPIENTRY 340_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) 341{ 342 window_pos4f(x, y, z, 1.0F); 343} 344 345static void GLAPIENTRY 346_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 347{ 348 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 349} 350 351static void GLAPIENTRY 352_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 353{ 354 window_pos4f(x, y, z, w); 355} 356 357static void GLAPIENTRY 358_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) 359{ 360 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 361} 362 363static void GLAPIENTRY 364_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) 365{ 366 window_pos4f(x, y, z, w); 367} 368 369static void GLAPIENTRY 370_mesa_WindowPos2dvMESA(const GLdouble *v) 371{ 372 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 373} 374 375static void GLAPIENTRY 376_mesa_WindowPos2fvMESA(const GLfloat *v) 377{ 378 window_pos4f(v[0], v[1], 0.0F, 1.0F); 379} 380 381static void GLAPIENTRY 382_mesa_WindowPos2ivMESA(const GLint *v) 383{ 384 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 385} 386 387static void GLAPIENTRY 388_mesa_WindowPos2svMESA(const GLshort *v) 389{ 390 window_pos4f(v[0], v[1], 0.0F, 1.0F); 391} 392 393static void GLAPIENTRY 394_mesa_WindowPos3dvMESA(const GLdouble *v) 395{ 396 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 397} 398 399static void GLAPIENTRY 400_mesa_WindowPos3fvMESA(const GLfloat *v) 401{ 402 window_pos4f(v[0], v[1], v[2], 1.0); 403} 404 405static void GLAPIENTRY 406_mesa_WindowPos3ivMESA(const GLint *v) 407{ 408 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 409} 410 411static void GLAPIENTRY 412_mesa_WindowPos3svMESA(const GLshort *v) 413{ 414 window_pos4f(v[0], v[1], v[2], 1.0F); 415} 416 417static void GLAPIENTRY 418_mesa_WindowPos4dvMESA(const GLdouble *v) 419{ 420 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 421 (GLfloat) v[2], (GLfloat) v[3]); 422} 423 424static void GLAPIENTRY 425_mesa_WindowPos4fvMESA(const GLfloat *v) 426{ 427 window_pos4f(v[0], v[1], v[2], v[3]); 428} 429 430static void GLAPIENTRY 431_mesa_WindowPos4ivMESA(const GLint *v) 432{ 433 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 434 (GLfloat) v[2], (GLfloat) v[3]); 435} 436 437static void GLAPIENTRY 438_mesa_WindowPos4svMESA(const GLshort *v) 439{ 440 window_pos4f(v[0], v[1], v[2], v[3]); 441} 442 443 444#if 0 445 446/* 447 * OpenGL implementation of glWindowPos*MESA() 448 */ 449void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 450{ 451 GLfloat fx, fy; 452 453 /* Push current matrix mode and viewport attributes */ 454 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); 455 456 /* Setup projection parameters */ 457 glMatrixMode( GL_PROJECTION ); 458 glPushMatrix(); 459 glLoadIdentity(); 460 glMatrixMode( GL_MODELVIEW ); 461 glPushMatrix(); 462 glLoadIdentity(); 463 464 glDepthRange( z, z ); 465 glViewport( (int) x - 1, (int) y - 1, 2, 2 ); 466 467 /* set the raster (window) position */ 468 fx = x - (int) x; 469 fy = y - (int) y; 470 glRasterPos4f( fx, fy, 0.0, w ); 471 472 /* restore matrices, viewport and matrix mode */ 473 glPopMatrix(); 474 glMatrixMode( GL_PROJECTION ); 475 glPopMatrix(); 476 477 glPopAttrib(); 478} 479 480#endif 481 482 483void 484_mesa_init_rastpos_dispatch(struct _glapi_table *disp) 485{ 486 SET_RasterPos2f(disp, _mesa_RasterPos2f); 487 SET_RasterPos2fv(disp, _mesa_RasterPos2fv); 488 SET_RasterPos2i(disp, _mesa_RasterPos2i); 489 SET_RasterPos2iv(disp, _mesa_RasterPos2iv); 490 SET_RasterPos2d(disp, _mesa_RasterPos2d); 491 SET_RasterPos2dv(disp, _mesa_RasterPos2dv); 492 SET_RasterPos2s(disp, _mesa_RasterPos2s); 493 SET_RasterPos2sv(disp, _mesa_RasterPos2sv); 494 SET_RasterPos3d(disp, _mesa_RasterPos3d); 495 SET_RasterPos3dv(disp, _mesa_RasterPos3dv); 496 SET_RasterPos3f(disp, _mesa_RasterPos3f); 497 SET_RasterPos3fv(disp, _mesa_RasterPos3fv); 498 SET_RasterPos3i(disp, _mesa_RasterPos3i); 499 SET_RasterPos3iv(disp, _mesa_RasterPos3iv); 500 SET_RasterPos3s(disp, _mesa_RasterPos3s); 501 SET_RasterPos3sv(disp, _mesa_RasterPos3sv); 502 SET_RasterPos4d(disp, _mesa_RasterPos4d); 503 SET_RasterPos4dv(disp, _mesa_RasterPos4dv); 504 SET_RasterPos4f(disp, _mesa_RasterPos4f); 505 SET_RasterPos4fv(disp, _mesa_RasterPos4fv); 506 SET_RasterPos4i(disp, _mesa_RasterPos4i); 507 SET_RasterPos4iv(disp, _mesa_RasterPos4iv); 508 SET_RasterPos4s(disp, _mesa_RasterPos4s); 509 SET_RasterPos4sv(disp, _mesa_RasterPos4sv); 510 511 /* 197. GL_MESA_window_pos */ 512 SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA); 513 SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA); 514 SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA); 515 SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA); 516 SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA); 517 SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA); 518 SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA); 519 SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA); 520 SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA); 521 SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA); 522 SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA); 523 SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA); 524 SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA); 525 SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA); 526 SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA); 527 SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA); 528 SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA); 529 SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA); 530 SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA); 531 SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA); 532 SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA); 533 SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA); 534 SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA); 535 SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA); 536} 537 538 539#endif /* FEATURE_rastpos */ 540 541 542/**********************************************************************/ 543/** \name Initialization */ 544/**********************************************************************/ 545/*@{*/ 546 547/** 548 * Initialize the context current raster position information. 549 * 550 * \param ctx GL context. 551 * 552 * Initialize the current raster position information in 553 * __GLcontextRec::Current, and adds the extension entry points to the 554 * dispatcher. 555 */ 556void _mesa_init_rastpos( GLcontext * ctx ) 557{ 558 int i; 559 560 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); 561 ctx->Current.RasterDistance = 0.0; 562 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); 563 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); 564 ctx->Current.RasterIndex = 1.0; 565 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) 566 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); 567 ctx->Current.RasterPosValid = GL_TRUE; 568} 569 570/*@}*/ 571