1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31#include "main/context.h"
32#include "main/enums.h"
33#include "main/shaderapi.h"
34#include "main/shaderobj.h"
35#include "main/uniforms.h"
36#include "compiler/glsl/glsl_symbol_table.h"
37#include "compiler/glsl/ir.h"
38#include "compiler/glsl/program.h"
39#include "compiler/glsl/string_to_uint_map.h"
40#include "util/mesa-sha1.h"
41
42static GLint
43program_resource_location(struct gl_program_resource *res,
44                          unsigned array_index);
45
46/**
47 * Declare convenience functions to return resource data in a given type.
48 * Warning! this is not type safe so be *very* careful when using these.
49 */
50#define DECL_RESOURCE_FUNC(name, type) \
51const type * RESOURCE_ ## name (gl_program_resource *res) { \
52   assert(res->Data); \
53   return (type *) res->Data; \
54}
55
56DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
57DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
58DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
59DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
60DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
61DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
62DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
63
64static GLenum
65mediump_to_highp_type(GLenum type)
66{
67   switch (type) {
68   case GL_FLOAT16_NV:
69      return GL_FLOAT;
70   case GL_FLOAT16_VEC2_NV:
71      return GL_FLOAT_VEC2;
72   case GL_FLOAT16_VEC3_NV:
73      return GL_FLOAT_VEC3;
74   case GL_FLOAT16_VEC4_NV:
75      return GL_FLOAT_VEC4;
76   case GL_FLOAT16_MAT2_AMD:
77      return GL_FLOAT_MAT2;
78   case GL_FLOAT16_MAT3_AMD:
79      return GL_FLOAT_MAT3;
80   case GL_FLOAT16_MAT4_AMD:
81      return GL_FLOAT_MAT4;
82   case GL_FLOAT16_MAT2x3_AMD:
83      return GL_FLOAT_MAT2x3;
84   case GL_FLOAT16_MAT2x4_AMD:
85      return GL_FLOAT_MAT2x4;
86   case GL_FLOAT16_MAT3x2_AMD:
87      return GL_FLOAT_MAT3x2;
88   case GL_FLOAT16_MAT3x4_AMD:
89      return GL_FLOAT_MAT3x4;
90   case GL_FLOAT16_MAT4x2_AMD:
91      return GL_FLOAT_MAT4x2;
92   case GL_FLOAT16_MAT4x3_AMD:
93      return GL_FLOAT_MAT4x3;
94   default:
95      return type;
96   }
97}
98
99static void
100bind_attrib_location(struct gl_context *ctx,
101                     struct gl_shader_program *const shProg, GLuint index,
102                     const GLchar *name, bool no_error)
103{
104   if (!name)
105      return;
106
107   if (!no_error) {
108      if (strncmp(name, "gl_", 3) == 0) {
109         _mesa_error(ctx, GL_INVALID_OPERATION,
110                     "glBindAttribLocation(illegal name)");
111         return;
112      }
113
114      if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
115         _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
116                     index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
117         return;
118      }
119   }
120
121   /* Replace the current value if it's already in the list.  Add
122    * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
123    * between built-in attributes and user-defined attributes.
124    */
125   shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
126
127   /*
128    * Note that this attribute binding won't go into effect until
129    * glLinkProgram is called again.
130    */
131}
132
133void GLAPIENTRY
134_mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
135                                  const GLchar *name)
136{
137   GET_CURRENT_CONTEXT(ctx);
138
139   struct gl_shader_program *const shProg =
140      _mesa_lookup_shader_program(ctx, program);
141   bind_attrib_location(ctx, shProg, index, name, true);
142}
143
144void GLAPIENTRY
145_mesa_BindAttribLocation(GLuint program, GLuint index,
146                         const GLchar *name)
147{
148   GET_CURRENT_CONTEXT(ctx);
149
150   struct gl_shader_program *const shProg =
151      _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
152   if (!shProg)
153      return;
154
155   bind_attrib_location(ctx, shProg, index, name, false);
156}
157
158void GLAPIENTRY
159_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
160                      GLsizei maxLength, GLsizei * length, GLint * size,
161                      GLenum * type, GLchar * name)
162{
163   GET_CURRENT_CONTEXT(ctx);
164   struct gl_shader_program *shProg;
165
166   if (maxLength < 0) {
167      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
168      return;
169   }
170
171   shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
172   if (!shProg)
173      return;
174
175   if (!shProg->data->LinkStatus) {
176      _mesa_error(ctx, GL_INVALID_VALUE,
177                  "glGetActiveAttrib(program not linked)");
178      return;
179   }
180
181   if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
182      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
183      return;
184   }
185
186   struct gl_program_resource *res =
187      _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
188                                        desired_index);
189
190   /* User asked for index that does not exist. */
191   if (!res) {
192      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
193      return;
194   }
195
196   const gl_shader_variable *const var = RESOURCE_VAR(res);
197
198   const char *var_name = var->name;
199
200   _mesa_copy_string(name, maxLength, length, var_name);
201
202   if (size)
203      _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
204                                  size, false, "glGetActiveAttrib");
205
206   if (type)
207      _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
208                                  (GLint *) type, false, "glGetActiveAttrib");
209}
210
211GLint GLAPIENTRY
212_mesa_GetAttribLocation(GLuint program, const GLchar * name)
213{
214   GET_CURRENT_CONTEXT(ctx);
215   struct gl_shader_program *const shProg =
216      _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
217
218   if (!shProg) {
219      return -1;
220   }
221
222   if (!shProg->data->LinkStatus) {
223      _mesa_error(ctx, GL_INVALID_OPERATION,
224                  "glGetAttribLocation(program not linked)");
225      return -1;
226   }
227
228   if (!name)
229      return -1;
230
231   /* Not having a vertex shader is not an error.
232    */
233   if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
234      return -1;
235
236   unsigned array_index = 0;
237   struct gl_program_resource *res =
238      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
239                                       &array_index);
240
241   if (!res)
242      return -1;
243
244   return program_resource_location(res, array_index);
245}
246
247unsigned
248_mesa_count_active_attribs(struct gl_shader_program *shProg)
249{
250   if (!shProg->data->LinkStatus
251       || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
252      return 0;
253   }
254
255   struct gl_program_resource *res = shProg->data->ProgramResourceList;
256   unsigned count = 0;
257   for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
258        j++, res++) {
259      if (res->Type == GL_PROGRAM_INPUT &&
260          res->StageReferences & (1 << MESA_SHADER_VERTEX))
261         count++;
262   }
263   return count;
264}
265
266
267size_t
268_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
269{
270   if (!shProg->data->LinkStatus
271       || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
272      return 0;
273   }
274
275   struct gl_program_resource *res = shProg->data->ProgramResourceList;
276   size_t longest = 0;
277   for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
278        j++, res++) {
279      if (res->Type == GL_PROGRAM_INPUT &&
280          res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
281
282         /* From the ARB_gl_spirv spec:
283          *
284          *   "If pname is ACTIVE_ATTRIBUTE_MAX_LENGTH, the length of the
285          *    longest active attribute name, including a null terminator, is
286          *    returned.  If no active attributes exist, zero is returned. If
287          *    no name reflection information is available, one is returned."
288          */
289         const size_t length = RESOURCE_VAR(res)->name != NULL ?
290            strlen(RESOURCE_VAR(res)->name) : 0;
291
292         if (length >= longest)
293            longest = length + 1;
294      }
295   }
296
297   return longest;
298}
299
300void static
301bind_frag_data_location(struct gl_shader_program *const shProg,
302                        const char *name, unsigned colorNumber,
303                        unsigned index)
304{
305   /* Replace the current value if it's already in the list.  Add
306    * FRAG_RESULT_DATA0 because that's how the linker differentiates
307    * between built-in attributes and user-defined attributes.
308    */
309   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
310   shProg->FragDataIndexBindings->put(index, name);
311
312   /*
313    * Note that this binding won't go into effect until
314    * glLinkProgram is called again.
315    */
316}
317
318void GLAPIENTRY
319_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
320			   const GLchar *name)
321{
322   _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
323}
324
325void GLAPIENTRY
326_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
327                                    const GLchar *name)
328{
329   GET_CURRENT_CONTEXT(ctx);
330
331   if (!name)
332      return;
333
334   struct gl_shader_program *const shProg =
335      _mesa_lookup_shader_program(ctx, program);
336
337   bind_frag_data_location(shProg, name, colorNumber, 0);
338}
339
340void GLAPIENTRY
341_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
342                                  GLuint index, const GLchar *name)
343{
344   GET_CURRENT_CONTEXT(ctx);
345
346   struct gl_shader_program *const shProg =
347      _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
348   if (!shProg)
349      return;
350
351   if (!name)
352      return;
353
354   if (strncmp(name, "gl_", 3) == 0) {
355      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
356      return;
357   }
358
359   if (index > 1) {
360      _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
361      return;
362   }
363
364   if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
365      _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
366      return;
367   }
368
369   if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
370      _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
371      return;
372   }
373
374   bind_frag_data_location(shProg, name, colorNumber, index);
375}
376
377void GLAPIENTRY
378_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
379                                           GLuint index, const GLchar *name)
380{
381   GET_CURRENT_CONTEXT(ctx);
382
383   if (!name)
384      return;
385
386   struct gl_shader_program *const shProg =
387      _mesa_lookup_shader_program(ctx, program);
388
389   bind_frag_data_location(shProg, name, colorNumber, index);
390}
391
392GLint GLAPIENTRY
393_mesa_GetFragDataIndex(GLuint program, const GLchar *name)
394{
395   GET_CURRENT_CONTEXT(ctx);
396   struct gl_shader_program *const shProg =
397      _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
398
399   if (!shProg) {
400      return -1;
401   }
402
403   if (!shProg->data->LinkStatus) {
404      _mesa_error(ctx, GL_INVALID_OPERATION,
405                  "glGetFragDataIndex(program not linked)");
406      return -1;
407   }
408
409   if (!name)
410      return -1;
411
412   /* Not having a fragment shader is not an error.
413    */
414   if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
415      return -1;
416
417   return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
418                                                name);
419}
420
421GLint GLAPIENTRY
422_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
423{
424   GET_CURRENT_CONTEXT(ctx);
425   struct gl_shader_program *const shProg =
426      _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
427
428   if (!shProg) {
429      return -1;
430   }
431
432   if (!shProg->data->LinkStatus) {
433      _mesa_error(ctx, GL_INVALID_OPERATION,
434                  "glGetFragDataLocation(program not linked)");
435      return -1;
436   }
437
438   if (!name)
439      return -1;
440
441   /* Not having a fragment shader is not an error.
442    */
443   if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
444      return -1;
445
446   unsigned array_index = 0;
447   struct gl_program_resource *res =
448      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
449                                       &array_index);
450
451   if (!res)
452      return -1;
453
454   return program_resource_location(res, array_index);
455}
456
457const char*
458_mesa_program_resource_name(struct gl_program_resource *res)
459{
460   switch (res->Type) {
461   case GL_UNIFORM_BLOCK:
462   case GL_SHADER_STORAGE_BLOCK:
463      return RESOURCE_UBO(res)->Name;
464   case GL_TRANSFORM_FEEDBACK_VARYING:
465      return RESOURCE_XFV(res)->Name;
466   case GL_PROGRAM_INPUT:
467   case GL_PROGRAM_OUTPUT:
468      return RESOURCE_VAR(res)->name;
469   case GL_UNIFORM:
470   case GL_BUFFER_VARIABLE:
471      return RESOURCE_UNI(res)->name;
472   case GL_VERTEX_SUBROUTINE_UNIFORM:
473   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
474   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
475   case GL_COMPUTE_SUBROUTINE_UNIFORM:
476   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
477   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
478      return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
479   case GL_VERTEX_SUBROUTINE:
480   case GL_GEOMETRY_SUBROUTINE:
481   case GL_FRAGMENT_SUBROUTINE:
482   case GL_COMPUTE_SUBROUTINE:
483   case GL_TESS_CONTROL_SUBROUTINE:
484   case GL_TESS_EVALUATION_SUBROUTINE:
485      return RESOURCE_SUB(res)->name;
486   default:
487      break;
488   }
489   return NULL;
490}
491
492
493unsigned
494_mesa_program_resource_array_size(struct gl_program_resource *res)
495{
496   switch (res->Type) {
497   case GL_TRANSFORM_FEEDBACK_VARYING:
498      return RESOURCE_XFV(res)->Size > 1 ?
499             RESOURCE_XFV(res)->Size : 0;
500   case GL_PROGRAM_INPUT:
501   case GL_PROGRAM_OUTPUT:
502      return RESOURCE_VAR(res)->type->length;
503   case GL_UNIFORM:
504   case GL_VERTEX_SUBROUTINE_UNIFORM:
505   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
506   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
507   case GL_COMPUTE_SUBROUTINE_UNIFORM:
508   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
509   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
510      return RESOURCE_UNI(res)->array_elements;
511   case GL_BUFFER_VARIABLE:
512      /* Unsized arrays */
513      if (RESOURCE_UNI(res)->array_stride > 0 &&
514          RESOURCE_UNI(res)->array_elements == 0)
515         return 1;
516      else
517         return RESOURCE_UNI(res)->array_elements;
518   case GL_VERTEX_SUBROUTINE:
519   case GL_GEOMETRY_SUBROUTINE:
520   case GL_FRAGMENT_SUBROUTINE:
521   case GL_COMPUTE_SUBROUTINE:
522   case GL_TESS_CONTROL_SUBROUTINE:
523   case GL_TESS_EVALUATION_SUBROUTINE:
524   case GL_ATOMIC_COUNTER_BUFFER:
525   case GL_UNIFORM_BLOCK:
526   case GL_SHADER_STORAGE_BLOCK:
527      return 0;
528   default:
529      assert(!"support for resource type not implemented");
530   }
531   return 0;
532}
533
534/**
535 * Checks if array subscript is valid and if so sets array_index.
536 */
537static bool
538valid_array_index(const GLchar *name, unsigned *array_index)
539{
540   long idx = 0;
541   const GLchar *out_base_name_end;
542
543   idx = parse_program_resource_name(name, strlen(name), &out_base_name_end);
544   if (idx < 0)
545      return false;
546
547   if (array_index)
548      *array_index = idx;
549
550   return true;
551}
552
553static uint32_t
554compute_resource_key(GLenum programInterface, const char *name, size_t len)
555{
556   return _mesa_hash_data_with_seed(name, len, programInterface + len);
557}
558
559static struct gl_program_resource *
560search_resource_hash(struct gl_shader_program *shProg,
561                     GLenum programInterface, const char *name,
562                     unsigned *array_index)
563{
564   const char *base_name_end;
565   size_t len = strlen(name);
566   long index = parse_program_resource_name(name, len, &base_name_end);
567   char *name_copy;
568
569   /* If dealing with array, we need to get the basename. */
570   if (index >= 0) {
571      name_copy = (char *) malloc(base_name_end - name + 1);
572      memcpy(name_copy, name, base_name_end - name);
573      name_copy[base_name_end - name] = '\0';
574      len = base_name_end - name;
575   } else {
576      name_copy = (char*) name;
577   }
578
579   uint32_t key = compute_resource_key(programInterface, name_copy, len);
580   struct gl_program_resource *res = (struct gl_program_resource *)
581      _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key);
582
583   if (name_copy != name)
584      free(name_copy);
585
586   if (res && array_index)
587      *array_index = index >= 0 ? index : 0;
588
589   return res;
590}
591
592/* Find a program resource with specific name in given interface.
593 */
594struct gl_program_resource *
595_mesa_program_resource_find_name(struct gl_shader_program *shProg,
596                                 GLenum programInterface, const char *name,
597                                 unsigned *array_index)
598{
599   struct gl_program_resource *res = NULL;
600
601   if (name == NULL)
602      return NULL;
603
604   /* If we have a name, try the ProgramResourceHash first. */
605   if (shProg->data->ProgramResourceHash)
606      res = search_resource_hash(shProg, programInterface, name, array_index);
607
608   if (res)
609      return res;
610
611   res = shProg->data->ProgramResourceList;
612   for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
613      if (res->Type != programInterface)
614         continue;
615
616      /* Resource basename. */
617      const char *rname = _mesa_program_resource_name(res);
618
619      /* Since ARB_gl_spirv lack of name reflections is a possibility */
620      if (rname == NULL)
621         continue;
622
623      unsigned baselen = strlen(rname);
624      unsigned baselen_without_array_index = baselen;
625      const char *rname_last_square_bracket = strrchr(rname, '[');
626      bool found = false;
627      bool rname_has_array_index_zero = false;
628      /* From ARB_program_interface_query spec:
629       *
630       * "uint GetProgramResourceIndex(uint program, enum programInterface,
631       *                               const char *name);
632       *  [...]
633       *  If <name> exactly matches the name string of one of the active
634       *  resources for <programInterface>, the index of the matched resource is
635       *  returned. Additionally, if <name> would exactly match the name string
636       *  of an active resource if "[0]" were appended to <name>, the index of
637       *  the matched resource is returned. [...]"
638       *
639       * "A string provided to GetProgramResourceLocation or
640       * GetProgramResourceLocationIndex is considered to match an active variable
641       * if:
642       *
643       *  * the string exactly matches the name of the active variable;
644       *
645       *  * if the string identifies the base name of an active array, where the
646       *    string would exactly match the name of the variable if the suffix
647       *    "[0]" were appended to the string; [...]"
648       */
649      /* Remove array's index from interface block name comparison only if
650       * array's index is zero and the resulting string length is the same
651       * than the provided name's length.
652       */
653      if (rname_last_square_bracket) {
654         baselen_without_array_index -= strlen(rname_last_square_bracket);
655         rname_has_array_index_zero =
656            (strcmp(rname_last_square_bracket, "[0]") == 0) &&
657            (baselen_without_array_index == strlen(name));
658      }
659
660      if (strncmp(rname, name, baselen) == 0)
661         found = true;
662      else if (rname_has_array_index_zero &&
663               strncmp(rname, name, baselen_without_array_index) == 0)
664         found = true;
665
666      if (found) {
667         switch (programInterface) {
668         case GL_UNIFORM_BLOCK:
669         case GL_SHADER_STORAGE_BLOCK:
670            /* Basename match, check if array or struct. */
671            if (rname_has_array_index_zero ||
672                name[baselen] == '\0' ||
673                name[baselen] == '[' ||
674                name[baselen] == '.') {
675               return res;
676            }
677            break;
678         case GL_TRANSFORM_FEEDBACK_VARYING:
679         case GL_BUFFER_VARIABLE:
680         case GL_UNIFORM:
681         case GL_VERTEX_SUBROUTINE_UNIFORM:
682         case GL_GEOMETRY_SUBROUTINE_UNIFORM:
683         case GL_FRAGMENT_SUBROUTINE_UNIFORM:
684         case GL_COMPUTE_SUBROUTINE_UNIFORM:
685         case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
686         case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
687         case GL_VERTEX_SUBROUTINE:
688         case GL_GEOMETRY_SUBROUTINE:
689         case GL_FRAGMENT_SUBROUTINE:
690         case GL_COMPUTE_SUBROUTINE:
691         case GL_TESS_CONTROL_SUBROUTINE:
692         case GL_TESS_EVALUATION_SUBROUTINE:
693            if (name[baselen] == '.') {
694               return res;
695            }
696            FALLTHROUGH;
697         case GL_PROGRAM_INPUT:
698         case GL_PROGRAM_OUTPUT:
699            if (name[baselen] == '\0') {
700               return res;
701            } else if (name[baselen] == '[' &&
702                valid_array_index(name, array_index)) {
703               return res;
704            }
705            break;
706         default:
707            assert(!"not implemented for given interface");
708         }
709      }
710   }
711   return NULL;
712}
713
714/* Find an uniform or buffer variable program resource with an specific offset
715 * inside a block with an specific binding.
716 *
717 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
718 */
719static struct gl_program_resource *
720program_resource_find_binding_offset(struct gl_shader_program *shProg,
721                                     GLenum programInterface,
722                                     const GLuint binding,
723                                     const GLint offset)
724{
725
726   /* First we need to get the BLOCK_INDEX from the BUFFER_BINDING */
727   GLenum blockInterface;
728
729   switch (programInterface) {
730   case GL_BUFFER_VARIABLE:
731      blockInterface = GL_SHADER_STORAGE_BLOCK;
732      break;
733   case GL_UNIFORM:
734      blockInterface = GL_UNIFORM_BLOCK;
735      break;
736   default:
737      assert("Invalid program interface");
738      return NULL;
739   }
740
741   int block_index = -1;
742   int starting_index = -1;
743   struct gl_program_resource *res = shProg->data->ProgramResourceList;
744
745   /* Blocks are added to the resource list in the same order that they are
746    * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks
747    * of each type (UBO/SSBO) are contiguous, so we can infer block_index from
748    * the resource list.
749    */
750   for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
751      if (res->Type != blockInterface)
752         continue;
753
754      /* Store the first index where a resource of the specific interface is. */
755      if (starting_index == -1)
756         starting_index = i;
757
758      const struct gl_uniform_block *block = RESOURCE_UBO(res);
759
760      if (block->Binding == binding) {
761         /* For arrays, or arrays of arrays of blocks, we want the resource
762          * for the block with base index. Most properties for members of each
763          * block are inherited from the block with the base index, including
764          * a uniform being active or not.
765          */
766         block_index = i - starting_index - block->linearized_array_index;
767         break;
768      }
769   }
770
771   if (block_index == -1)
772      return NULL;
773
774   /* We now look for the resource corresponding to the uniform or buffer
775    * variable using the BLOCK_INDEX and OFFSET.
776    */
777   res = shProg->data->ProgramResourceList;
778   for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
779      if (res->Type != programInterface)
780         continue;
781
782      const struct gl_uniform_storage *uniform = RESOURCE_UNI(res);
783
784      if (uniform->block_index == block_index && uniform->offset == offset) {
785         return res;
786      }
787   }
788
789   return NULL;
790}
791
792/* Checks if an uniform or buffer variable is in the active program resource
793 * list.
794 *
795 * It takes into accout that for variables coming from SPIR-V binaries their
796 * names could not be available (ARB_gl_spirv). In that case, it will use the
797 * the offset and the block binding to locate the resource.
798 *
799 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
800 */
801struct gl_program_resource *
802_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
803                                            GLenum programInterface,
804                                            const gl_uniform_block *block,
805                                            unsigned index)
806{
807   struct gl_program_resource *res;
808   struct gl_uniform_buffer_variable uni = block->Uniforms[index];
809
810   assert(programInterface == GL_UNIFORM ||
811          programInterface == GL_BUFFER_VARIABLE);
812
813   if (uni.IndexName) {
814      res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName,
815                                             NULL);
816   } else {
817      /* As the resource has no associated name (ARB_gl_spirv),
818       * we can use the UBO/SSBO binding and offset to find it.
819       */
820      res = program_resource_find_binding_offset(shProg, programInterface,
821                                                 block->Binding, uni.Offset);
822   }
823
824   return res;
825}
826
827static GLuint
828calc_resource_index(struct gl_shader_program *shProg,
829                    struct gl_program_resource *res)
830{
831   unsigned i;
832   GLuint index = 0;
833   for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
834      if (&shProg->data->ProgramResourceList[i] == res)
835         return index;
836      if (shProg->data->ProgramResourceList[i].Type == res->Type)
837         index++;
838   }
839   return GL_INVALID_INDEX;
840}
841
842/**
843 * Calculate index for the given resource.
844 */
845GLuint
846_mesa_program_resource_index(struct gl_shader_program *shProg,
847                             struct gl_program_resource *res)
848{
849   if (!res)
850      return GL_INVALID_INDEX;
851
852   switch (res->Type) {
853   case GL_ATOMIC_COUNTER_BUFFER:
854      return RESOURCE_ATC(res) - shProg->data->AtomicBuffers;
855   case GL_VERTEX_SUBROUTINE:
856   case GL_GEOMETRY_SUBROUTINE:
857   case GL_FRAGMENT_SUBROUTINE:
858   case GL_COMPUTE_SUBROUTINE:
859   case GL_TESS_CONTROL_SUBROUTINE:
860   case GL_TESS_EVALUATION_SUBROUTINE:
861      return RESOURCE_SUB(res)->index;
862   case GL_UNIFORM_BLOCK:
863   case GL_SHADER_STORAGE_BLOCK:
864   case GL_TRANSFORM_FEEDBACK_BUFFER:
865   case GL_TRANSFORM_FEEDBACK_VARYING:
866   default:
867      return calc_resource_index(shProg, res);
868   }
869}
870
871/**
872 * Find a program resource that points to given data.
873 */
874static struct gl_program_resource*
875program_resource_find_data(struct gl_shader_program *shProg, void *data)
876{
877   struct gl_program_resource *res = shProg->data->ProgramResourceList;
878   for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
879        i++, res++) {
880      if (res->Data == data)
881         return res;
882   }
883   return NULL;
884}
885
886/* Find a program resource with specific index in given interface.
887 */
888struct gl_program_resource *
889_mesa_program_resource_find_index(struct gl_shader_program *shProg,
890                                  GLenum programInterface, GLuint index)
891{
892   struct gl_program_resource *res = shProg->data->ProgramResourceList;
893   int idx = -1;
894
895   for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
896        i++, res++) {
897      if (res->Type != programInterface)
898         continue;
899
900      switch (res->Type) {
901      case GL_UNIFORM_BLOCK:
902      case GL_ATOMIC_COUNTER_BUFFER:
903      case GL_SHADER_STORAGE_BLOCK:
904      case GL_TRANSFORM_FEEDBACK_BUFFER:
905         if (_mesa_program_resource_index(shProg, res) == index)
906            return res;
907         break;
908      case GL_TRANSFORM_FEEDBACK_VARYING:
909      case GL_PROGRAM_INPUT:
910      case GL_PROGRAM_OUTPUT:
911      case GL_UNIFORM:
912      case GL_VERTEX_SUBROUTINE_UNIFORM:
913      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
914      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
915      case GL_COMPUTE_SUBROUTINE_UNIFORM:
916      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
917      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
918      case GL_VERTEX_SUBROUTINE:
919      case GL_GEOMETRY_SUBROUTINE:
920      case GL_FRAGMENT_SUBROUTINE:
921      case GL_COMPUTE_SUBROUTINE:
922      case GL_TESS_CONTROL_SUBROUTINE:
923      case GL_TESS_EVALUATION_SUBROUTINE:
924      case GL_BUFFER_VARIABLE:
925         if (++idx == (int) index)
926            return res;
927         break;
928      default:
929         assert(!"not implemented for given interface");
930      }
931   }
932   return NULL;
933}
934
935/* Function returns if resource name is expected to have index
936 * appended into it.
937 *
938 *
939 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
940 * spec says:
941 *
942 *     "If the active uniform is an array, the uniform name returned in
943 *     name will always be the name of the uniform array appended with
944 *     "[0]"."
945 *
946 * The same text also appears in the OpenGL 4.2 spec.  It does not,
947 * however, appear in any previous spec.  Previous specifications are
948 * ambiguous in this regard.  However, either name can later be passed
949 * to glGetUniformLocation (and related APIs), so there shouldn't be any
950 * harm in always appending "[0]" to uniform array names.
951 */
952static bool
953add_index_to_name(struct gl_program_resource *res)
954{
955   /* Transform feedback varyings have array index already appended
956    * in their names.
957    */
958   return res->Type != GL_TRANSFORM_FEEDBACK_VARYING;
959}
960
961/* Get name length of a program resource. This consists of
962 * base name + 3 for '[0]' if resource is an array.
963 */
964extern unsigned
965_mesa_program_resource_name_len(struct gl_program_resource *res)
966{
967   const char* name = _mesa_program_resource_name(res);
968
969   /* For shaders constructed from SPIR-V binaries, variables may not
970    * have names associated with them.
971    */
972   if (!name)
973      return 0;
974
975   unsigned length = strlen(name);
976   if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
977      length += 3;
978   return length;
979}
980
981/* Get full name of a program resource.
982 */
983bool
984_mesa_get_program_resource_name(struct gl_shader_program *shProg,
985                                GLenum programInterface, GLuint index,
986                                GLsizei bufSize, GLsizei *length,
987                                GLchar *name, bool glthread,
988                                const char *caller)
989{
990   GET_CURRENT_CONTEXT(ctx);
991
992   /* Find resource with given interface and index. */
993   struct gl_program_resource *res =
994      _mesa_program_resource_find_index(shProg, programInterface, index);
995
996   /* The error INVALID_VALUE is generated if <index> is greater than
997   * or equal to the number of entries in the active resource list for
998   * <programInterface>.
999   */
1000   if (!res) {
1001      _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1002                                "%s(index %u)", caller, index);
1003      return false;
1004   }
1005
1006   if (bufSize < 0) {
1007      _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1008                                "%s(bufSize %d)", caller, bufSize);
1009      return false;
1010   }
1011
1012   GLsizei localLength;
1013
1014   if (length == NULL)
1015      length = &localLength;
1016
1017   _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
1018
1019   /* The resource name can be NULL for shaders constructed from SPIR-V
1020    * binaries. In that case, we do not add the '[0]'.
1021    */
1022   if (name && name[0] != '\0' &&
1023       _mesa_program_resource_array_size(res) && add_index_to_name(res)) {
1024      int i;
1025
1026      /* The comparison is strange because *length does *NOT* include the
1027       * terminating NUL, but maxLength does.
1028       */
1029      for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
1030         name[*length + i] = "[0]"[i];
1031
1032      name[*length + i] = '\0';
1033      *length += i;
1034   }
1035   return true;
1036}
1037
1038static GLint
1039program_resource_location(struct gl_program_resource *res, unsigned array_index)
1040{
1041   switch (res->Type) {
1042   case GL_PROGRAM_INPUT: {
1043      const gl_shader_variable *var = RESOURCE_VAR(res);
1044
1045      if (var->location == -1)
1046         return -1;
1047
1048      /* If the input is an array, fail if the index is out of bounds. */
1049      if (array_index > 0
1050          && array_index >= var->type->length) {
1051         return -1;
1052      }
1053      return var->location +
1054	     (array_index * var->type->without_array()->matrix_columns);
1055   }
1056   case GL_PROGRAM_OUTPUT:
1057      if (RESOURCE_VAR(res)->location == -1)
1058         return -1;
1059
1060      /* If the output is an array, fail if the index is out of bounds. */
1061      if (array_index > 0
1062          && array_index >= RESOURCE_VAR(res)->type->length) {
1063         return -1;
1064      }
1065      return RESOURCE_VAR(res)->location + array_index;
1066   case GL_UNIFORM:
1067      /* If the uniform is built-in, fail. */
1068      if (RESOURCE_UNI(res)->builtin)
1069         return -1;
1070
1071     /* From page 79 of the OpenGL 4.2 spec:
1072      *
1073      *     "A valid name cannot be a structure, an array of structures, or any
1074      *     portion of a single vector or a matrix."
1075      */
1076      if (RESOURCE_UNI(res)->type->without_array()->is_struct())
1077         return -1;
1078
1079      /* From the GL_ARB_uniform_buffer_object spec:
1080       *
1081       *     "The value -1 will be returned if <name> does not correspond to an
1082       *     active uniform variable name in <program>, if <name> is associated
1083       *     with a named uniform block, or if <name> starts with the reserved
1084       *     prefix "gl_"."
1085       */
1086      if (RESOURCE_UNI(res)->block_index != -1 ||
1087          RESOURCE_UNI(res)->atomic_buffer_index != -1)
1088         return -1;
1089
1090      FALLTHROUGH;
1091   case GL_VERTEX_SUBROUTINE_UNIFORM:
1092   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1093   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1094   case GL_COMPUTE_SUBROUTINE_UNIFORM:
1095   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1096   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1097      /* If the uniform is an array, fail if the index is out of bounds. */
1098      if (array_index > 0
1099          && array_index >= RESOURCE_UNI(res)->array_elements) {
1100         return -1;
1101      }
1102
1103      /* location in remap table + array element offset */
1104      return RESOURCE_UNI(res)->remap_location + array_index;
1105   default:
1106      return -1;
1107   }
1108}
1109
1110/**
1111 * Function implements following location queries:
1112 *    glGetUniformLocation
1113 */
1114GLint
1115_mesa_program_resource_location(struct gl_shader_program *shProg,
1116                                GLenum programInterface, const char *name)
1117{
1118   unsigned array_index = 0;
1119   struct gl_program_resource *res =
1120      _mesa_program_resource_find_name(shProg, programInterface, name,
1121                                       &array_index);
1122
1123   /* Resource not found. */
1124   if (!res)
1125      return -1;
1126
1127   return program_resource_location(res, array_index);
1128}
1129
1130static GLint
1131_get_resource_location_index(struct gl_program_resource *res)
1132{
1133   /* Non-existent variable or resource is not referenced by fragment stage. */
1134   if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
1135      return -1;
1136
1137   /* From OpenGL 4.5 spec, 7.3 Program Objects
1138    * "The value -1 will be returned by either command...
1139    *  ... or if name identifies an active variable that does not have a
1140    * valid location assigned.
1141    */
1142   if (RESOURCE_VAR(res)->location == -1)
1143      return -1;
1144   return RESOURCE_VAR(res)->index;
1145}
1146
1147/**
1148 * Function implements following index queries:
1149 *    glGetFragDataIndex
1150 */
1151GLint
1152_mesa_program_resource_location_index(struct gl_shader_program *shProg,
1153                                      GLenum programInterface, const char *name)
1154{
1155   struct gl_program_resource *res =
1156      _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
1157
1158   return _get_resource_location_index(res);
1159}
1160
1161static uint8_t
1162stage_from_enum(GLenum ref)
1163{
1164   switch (ref) {
1165   case GL_REFERENCED_BY_VERTEX_SHADER:
1166      return MESA_SHADER_VERTEX;
1167   case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1168      return MESA_SHADER_TESS_CTRL;
1169   case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1170      return MESA_SHADER_TESS_EVAL;
1171   case GL_REFERENCED_BY_GEOMETRY_SHADER:
1172      return MESA_SHADER_GEOMETRY;
1173   case GL_REFERENCED_BY_FRAGMENT_SHADER:
1174      return MESA_SHADER_FRAGMENT;
1175   case GL_REFERENCED_BY_COMPUTE_SHADER:
1176      return MESA_SHADER_COMPUTE;
1177   default:
1178      assert(!"shader stage not supported");
1179      return MESA_SHADER_STAGES;
1180   }
1181}
1182
1183/**
1184 * Check if resource is referenced by given 'referenced by' stage enum.
1185 * ATC and UBO resources hold stage references of their own.
1186 */
1187static bool
1188is_resource_referenced(struct gl_shader_program *shProg,
1189                       struct gl_program_resource *res,
1190                       GLuint index, uint8_t stage)
1191{
1192   /* First, check if we even have such a stage active. */
1193   if (!shProg->_LinkedShaders[stage])
1194      return false;
1195
1196   if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
1197      return RESOURCE_ATC(res)->StageReferences[stage];
1198
1199   if (res->Type == GL_UNIFORM_BLOCK)
1200      return shProg->data->UniformBlocks[index].stageref & (1 << stage);
1201
1202   if (res->Type == GL_SHADER_STORAGE_BLOCK)
1203      return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
1204
1205   return res->StageReferences & (1 << stage);
1206}
1207
1208static unsigned
1209get_buffer_property(struct gl_shader_program *shProg,
1210                    struct gl_program_resource *res, const GLenum prop,
1211                    GLint *val, bool glthread, const char *caller)
1212{
1213   GET_CURRENT_CONTEXT(ctx);
1214   if (res->Type != GL_UNIFORM_BLOCK &&
1215       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1216       res->Type != GL_SHADER_STORAGE_BLOCK &&
1217       res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
1218      goto invalid_operation;
1219
1220   if (res->Type == GL_UNIFORM_BLOCK) {
1221      switch (prop) {
1222      case GL_BUFFER_BINDING:
1223         *val = RESOURCE_UBO(res)->Binding;
1224         return 1;
1225      case GL_BUFFER_DATA_SIZE:
1226         *val = RESOURCE_UBO(res)->UniformBufferSize;
1227         return 1;
1228      case GL_NUM_ACTIVE_VARIABLES:
1229         *val = 0;
1230         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1231            struct gl_program_resource *uni =
1232               _mesa_program_resource_find_active_variable(
1233                  shProg,
1234                  GL_UNIFORM,
1235                  RESOURCE_UBO(res),
1236                  i);
1237
1238            if (!uni)
1239               continue;
1240            (*val)++;
1241         }
1242         return 1;
1243      case GL_ACTIVE_VARIABLES: {
1244         unsigned num_values = 0;
1245         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1246            struct gl_program_resource *uni =
1247               _mesa_program_resource_find_active_variable(
1248                  shProg,
1249                  GL_UNIFORM,
1250                  RESOURCE_UBO(res),
1251                  i);
1252
1253            if (!uni)
1254               continue;
1255            *val++ =
1256               _mesa_program_resource_index(shProg, uni);
1257            num_values++;
1258         }
1259         return num_values;
1260      }
1261      }
1262   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1263      switch (prop) {
1264      case GL_BUFFER_BINDING:
1265         *val = RESOURCE_UBO(res)->Binding;
1266         return 1;
1267      case GL_BUFFER_DATA_SIZE:
1268         *val = RESOURCE_UBO(res)->UniformBufferSize;
1269         return 1;
1270      case GL_NUM_ACTIVE_VARIABLES:
1271         *val = 0;
1272         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1273            struct gl_program_resource *uni =
1274               _mesa_program_resource_find_active_variable(
1275                  shProg,
1276                  GL_BUFFER_VARIABLE,
1277                  RESOURCE_UBO(res),
1278                  i);
1279
1280            if (!uni)
1281               continue;
1282            (*val)++;
1283         }
1284         return 1;
1285      case GL_ACTIVE_VARIABLES: {
1286         unsigned num_values = 0;
1287         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1288            struct gl_program_resource *uni =
1289               _mesa_program_resource_find_active_variable(
1290                  shProg,
1291                  GL_BUFFER_VARIABLE,
1292                  RESOURCE_UBO(res),
1293                  i);
1294
1295            if (!uni)
1296               continue;
1297            *val++ =
1298               _mesa_program_resource_index(shProg, uni);
1299            num_values++;
1300         }
1301         return num_values;
1302      }
1303      }
1304   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1305      switch (prop) {
1306      case GL_BUFFER_BINDING:
1307         *val = RESOURCE_ATC(res)->Binding;
1308         return 1;
1309      case GL_BUFFER_DATA_SIZE:
1310         *val = RESOURCE_ATC(res)->MinimumSize;
1311         return 1;
1312      case GL_NUM_ACTIVE_VARIABLES:
1313         *val = RESOURCE_ATC(res)->NumUniforms;
1314         return 1;
1315      case GL_ACTIVE_VARIABLES:
1316         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
1317            /* Active atomic buffer contains index to UniformStorage. Find
1318             * out gl_program_resource via data pointer and then calculate
1319             * index of that uniform.
1320             */
1321            unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
1322            struct gl_program_resource *uni =
1323               program_resource_find_data(shProg,
1324                                          &shProg->data->UniformStorage[idx]);
1325            assert(uni);
1326            *val++ = _mesa_program_resource_index(shProg, uni);
1327         }
1328         return RESOURCE_ATC(res)->NumUniforms;
1329      }
1330   } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
1331      switch (prop) {
1332      case GL_BUFFER_BINDING:
1333         *val = RESOURCE_XFB(res)->Binding;
1334         return 1;
1335      case GL_NUM_ACTIVE_VARIABLES:
1336         *val = RESOURCE_XFB(res)->NumVaryings;
1337         return 1;
1338      case GL_ACTIVE_VARIABLES:
1339         struct gl_transform_feedback_info *linked_xfb =
1340            shProg->last_vert_prog->sh.LinkedTransformFeedback;
1341         for (int i = 0; i < linked_xfb->NumVarying; i++) {
1342            unsigned index = linked_xfb->Varyings[i].BufferIndex;
1343            struct gl_program_resource *buf_res =
1344               _mesa_program_resource_find_index(shProg,
1345                                                 GL_TRANSFORM_FEEDBACK_BUFFER,
1346                                                 index);
1347            assert(buf_res);
1348            if (res == buf_res) {
1349               *val++ = i;
1350            }
1351         }
1352         return RESOURCE_XFB(res)->NumVaryings;
1353      }
1354   }
1355   assert(!"support for property type not implemented");
1356
1357invalid_operation:
1358   _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1359                             "%s(%s prop %s)", caller,
1360                             _mesa_enum_to_string(res->Type),
1361                             _mesa_enum_to_string(prop));
1362
1363   return 0;
1364}
1365
1366unsigned
1367_mesa_program_resource_prop(struct gl_shader_program *shProg,
1368                            struct gl_program_resource *res, GLuint index,
1369                            const GLenum prop, GLint *val, bool glthread,
1370                            const char *caller)
1371{
1372   GET_CURRENT_CONTEXT(ctx);
1373
1374#define VALIDATE_TYPE(type)\
1375   if (res->Type != type)\
1376      goto invalid_operation;
1377
1378#define VALIDATE_TYPE_2(type1, type2)\
1379   if (res->Type != type1 && res->Type != type2)\
1380      goto invalid_operation;
1381
1382   switch(prop) {
1383   case GL_NAME_LENGTH:
1384      switch (res->Type) {
1385      case GL_ATOMIC_COUNTER_BUFFER:
1386      case GL_TRANSFORM_FEEDBACK_BUFFER:
1387         goto invalid_operation;
1388      default:
1389         /* Resource name length + terminator. */
1390         *val = _mesa_program_resource_name_len(res) + 1;
1391      }
1392      return 1;
1393   case GL_TYPE:
1394      switch (res->Type) {
1395      case GL_UNIFORM:
1396      case GL_BUFFER_VARIABLE:
1397         *val = RESOURCE_UNI(res)->type->gl_type;
1398         *val = mediump_to_highp_type(*val);
1399         return 1;
1400      case GL_PROGRAM_INPUT:
1401      case GL_PROGRAM_OUTPUT:
1402         *val = RESOURCE_VAR(res)->type->gl_type;
1403         *val = mediump_to_highp_type(*val);
1404         return 1;
1405      case GL_TRANSFORM_FEEDBACK_VARYING:
1406         *val = RESOURCE_XFV(res)->Type;
1407         *val = mediump_to_highp_type(*val);
1408         return 1;
1409      default:
1410         goto invalid_operation;
1411      }
1412   case GL_ARRAY_SIZE:
1413      switch (res->Type) {
1414      case GL_UNIFORM:
1415      case GL_BUFFER_VARIABLE:
1416      case GL_VERTEX_SUBROUTINE_UNIFORM:
1417      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1418      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1419      case GL_COMPUTE_SUBROUTINE_UNIFORM:
1420      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1421      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1422
1423         /* Test if a buffer variable is an array or an unsized array.
1424          * Unsized arrays return zero as array size.
1425          */
1426         if (RESOURCE_UNI(res)->is_shader_storage &&
1427             RESOURCE_UNI(res)->array_stride > 0)
1428            *val = RESOURCE_UNI(res)->array_elements;
1429         else
1430            *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1431         return 1;
1432      case GL_PROGRAM_INPUT:
1433      case GL_PROGRAM_OUTPUT:
1434         *val = MAX2(_mesa_program_resource_array_size(res), 1);
1435         return 1;
1436      case GL_TRANSFORM_FEEDBACK_VARYING:
1437         *val = RESOURCE_XFV(res)->Size;
1438         return 1;
1439      default:
1440         goto invalid_operation;
1441      }
1442   case GL_OFFSET:
1443      switch (res->Type) {
1444      case GL_UNIFORM:
1445      case GL_BUFFER_VARIABLE:
1446         *val = RESOURCE_UNI(res)->offset;
1447         return 1;
1448      case GL_TRANSFORM_FEEDBACK_VARYING:
1449         *val = RESOURCE_XFV(res)->Offset;
1450         return 1;
1451      default:
1452         goto invalid_operation;
1453      }
1454   case GL_BLOCK_INDEX:
1455      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1456      *val = RESOURCE_UNI(res)->block_index;
1457      return 1;
1458   case GL_ARRAY_STRIDE:
1459      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1460      *val = RESOURCE_UNI(res)->array_stride;
1461      return 1;
1462   case GL_MATRIX_STRIDE:
1463      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1464      *val = RESOURCE_UNI(res)->matrix_stride;
1465      return 1;
1466   case GL_IS_ROW_MAJOR:
1467      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1468      *val = RESOURCE_UNI(res)->row_major;
1469      return 1;
1470   case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1471      VALIDATE_TYPE(GL_UNIFORM);
1472      *val = RESOURCE_UNI(res)->atomic_buffer_index;
1473      return 1;
1474   case GL_BUFFER_BINDING:
1475   case GL_BUFFER_DATA_SIZE:
1476   case GL_NUM_ACTIVE_VARIABLES:
1477   case GL_ACTIVE_VARIABLES:
1478      return get_buffer_property(shProg, res, prop, val, glthread, caller);
1479   case GL_REFERENCED_BY_COMPUTE_SHADER:
1480      if (!_mesa_has_compute_shaders(ctx))
1481         goto invalid_enum;
1482      FALLTHROUGH;
1483   case GL_REFERENCED_BY_VERTEX_SHADER:
1484   case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1485   case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1486   case GL_REFERENCED_BY_GEOMETRY_SHADER:
1487   case GL_REFERENCED_BY_FRAGMENT_SHADER:
1488      switch (res->Type) {
1489      case GL_UNIFORM:
1490      case GL_PROGRAM_INPUT:
1491      case GL_PROGRAM_OUTPUT:
1492      case GL_UNIFORM_BLOCK:
1493      case GL_BUFFER_VARIABLE:
1494      case GL_SHADER_STORAGE_BLOCK:
1495      case GL_ATOMIC_COUNTER_BUFFER:
1496         *val = is_resource_referenced(shProg, res, index,
1497                                       stage_from_enum(prop));
1498         return 1;
1499      default:
1500         goto invalid_operation;
1501      }
1502   case GL_LOCATION:
1503      switch (res->Type) {
1504      case GL_UNIFORM:
1505      case GL_VERTEX_SUBROUTINE_UNIFORM:
1506      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1507      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1508      case GL_COMPUTE_SUBROUTINE_UNIFORM:
1509      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1510      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1511      case GL_PROGRAM_INPUT:
1512      case GL_PROGRAM_OUTPUT:
1513         *val = program_resource_location(res, 0);
1514         return 1;
1515      default:
1516         goto invalid_operation;
1517      }
1518   case GL_LOCATION_COMPONENT:
1519      switch (res->Type) {
1520      case GL_PROGRAM_INPUT:
1521      case GL_PROGRAM_OUTPUT:
1522         *val = RESOURCE_VAR(res)->component;
1523         return 1;
1524      default:
1525         goto invalid_operation;
1526      }
1527   case GL_LOCATION_INDEX: {
1528      int tmp;
1529      if (res->Type != GL_PROGRAM_OUTPUT)
1530         goto invalid_operation;
1531      tmp = program_resource_location(res, 0);
1532      if (tmp == -1)
1533         *val = -1;
1534      else
1535         *val = _get_resource_location_index(res);
1536      return 1;
1537   }
1538   case GL_NUM_COMPATIBLE_SUBROUTINES:
1539      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1540          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1541          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1542          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1543          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1544          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1545         goto invalid_operation;
1546      *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1547      return 1;
1548   case GL_COMPATIBLE_SUBROUTINES: {
1549      const struct gl_uniform_storage *uni;
1550      struct gl_program *p;
1551      unsigned count, i;
1552      int j;
1553
1554      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1555          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1556          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1557          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1558          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1559          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1560         goto invalid_operation;
1561      uni = RESOURCE_UNI(res);
1562
1563      p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
1564      count = 0;
1565      for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
1566         struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
1567         for (j = 0; j < fn->num_compat_types; j++) {
1568            if (fn->types[j] == uni->type) {
1569               val[count++] = i;
1570               break;
1571            }
1572         }
1573      }
1574      return count;
1575   }
1576
1577   case GL_TOP_LEVEL_ARRAY_SIZE:
1578      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1579      *val = RESOURCE_UNI(res)->top_level_array_size;
1580      return 1;
1581
1582   case GL_TOP_LEVEL_ARRAY_STRIDE:
1583      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1584      *val = RESOURCE_UNI(res)->top_level_array_stride;
1585      return 1;
1586
1587   /* GL_ARB_tessellation_shader */
1588   case GL_IS_PER_PATCH:
1589      switch (res->Type) {
1590      case GL_PROGRAM_INPUT:
1591      case GL_PROGRAM_OUTPUT:
1592         *val = RESOURCE_VAR(res)->patch;
1593         return 1;
1594      default:
1595         goto invalid_operation;
1596      }
1597
1598   case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
1599      VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
1600      *val = RESOURCE_XFV(res)->BufferIndex;
1601      return 1;
1602   case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
1603      VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
1604      *val = RESOURCE_XFB(res)->Stride * 4;
1605      return 1;
1606
1607   default:
1608      goto invalid_enum;
1609   }
1610
1611#undef VALIDATE_TYPE
1612#undef VALIDATE_TYPE_2
1613
1614invalid_enum:
1615   _mesa_error_glthread_safe(ctx, GL_INVALID_ENUM, glthread,
1616                             "%s(%s prop %s)", caller,
1617                             _mesa_enum_to_string(res->Type),
1618                             _mesa_enum_to_string(prop));
1619   return 0;
1620
1621invalid_operation:
1622   _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1623                             "%s(%s prop %s)", caller,
1624                             _mesa_enum_to_string(res->Type),
1625                             _mesa_enum_to_string(prop));
1626   return 0;
1627}
1628
1629extern void
1630_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1631                             GLenum programInterface, GLuint index, GLsizei propCount,
1632                             const GLenum *props, GLsizei bufSize,
1633                             GLsizei *length, GLint *params)
1634{
1635   GET_CURRENT_CONTEXT(ctx);
1636   GLint *val = (GLint *) params;
1637   const GLenum *prop = props;
1638   GLsizei amount = 0;
1639
1640   struct gl_program_resource *res =
1641      _mesa_program_resource_find_index(shProg, programInterface, index);
1642
1643   /* No such resource found or bufSize negative. */
1644   if (!res || bufSize < 0) {
1645      _mesa_error(ctx, GL_INVALID_VALUE,
1646                  "glGetProgramResourceiv(%s index %d bufSize %d)",
1647                  _mesa_enum_to_string(programInterface), index, bufSize);
1648      return;
1649   }
1650
1651   /* Write propCount values until error occurs or bufSize reached. */
1652   for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1653      int props_written =
1654         _mesa_program_resource_prop(shProg, res, index, *prop, val,
1655                                     false, "glGetProgramResourceiv");
1656
1657      /* Error happened. */
1658      if (props_written == 0)
1659         return;
1660
1661      amount += props_written;
1662   }
1663
1664   /* If <length> is not NULL, the actual number of integer values
1665    * written to <params> will be written to <length>.
1666    */
1667   if (length)
1668      *length = amount;
1669}
1670
1671extern void
1672_mesa_get_program_interfaceiv(struct gl_shader_program *shProg,
1673                              GLenum programInterface, GLenum pname,
1674                              GLint *params)
1675{
1676   GET_CURRENT_CONTEXT(ctx);
1677   unsigned i;
1678
1679   /* Validate pname against interface. */
1680   switch(pname) {
1681   case GL_ACTIVE_RESOURCES:
1682      for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++)
1683         if (shProg->data->ProgramResourceList[i].Type == programInterface)
1684            (*params)++;
1685      break;
1686   case GL_MAX_NAME_LENGTH:
1687      if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
1688          programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) {
1689         _mesa_error(ctx, GL_INVALID_OPERATION,
1690                     "glGetProgramInterfaceiv(%s pname %s)",
1691                     _mesa_enum_to_string(programInterface),
1692                     _mesa_enum_to_string(pname));
1693         return;
1694      }
1695      /* Name length consists of base name, 3 additional chars '[0]' if
1696       * resource is an array and finally 1 char for string terminator.
1697       */
1698      for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1699         if (shProg->data->ProgramResourceList[i].Type != programInterface)
1700            continue;
1701         unsigned len =
1702            _mesa_program_resource_name_len(&shProg->data->ProgramResourceList[i]);
1703         *params = MAX2((unsigned)*params, len + 1);
1704      }
1705      break;
1706   case GL_MAX_NUM_ACTIVE_VARIABLES:
1707      switch (programInterface) {
1708      case GL_UNIFORM_BLOCK:
1709         for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1710            if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1711               struct gl_uniform_block *block =
1712                  (struct gl_uniform_block *)
1713                  shProg->data->ProgramResourceList[i].Data;
1714               *params = MAX2((unsigned)*params, block->NumUniforms);
1715            }
1716         }
1717         break;
1718      case GL_SHADER_STORAGE_BLOCK:
1719         for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1720            if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1721               struct gl_uniform_block *block =
1722                  (struct gl_uniform_block *)
1723                  shProg->data->ProgramResourceList[i].Data;
1724               GLint block_params = 0;
1725               for (unsigned j = 0; j < block->NumUniforms; j++) {
1726                  struct gl_program_resource *uni =
1727                     _mesa_program_resource_find_active_variable(
1728                        shProg,
1729                        GL_BUFFER_VARIABLE,
1730                        block,
1731                        j);
1732                  if (!uni)
1733                     continue;
1734                  block_params++;
1735               }
1736               *params = MAX2(*params, block_params);
1737            }
1738         }
1739         break;
1740      case GL_ATOMIC_COUNTER_BUFFER:
1741         for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1742            if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1743               struct gl_active_atomic_buffer *buffer =
1744                  (struct gl_active_atomic_buffer *)
1745                  shProg->data->ProgramResourceList[i].Data;
1746               *params = MAX2((unsigned)*params, buffer->NumUniforms);
1747            }
1748         }
1749         break;
1750      case GL_TRANSFORM_FEEDBACK_BUFFER:
1751         for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1752            if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1753               struct gl_transform_feedback_buffer *buffer =
1754                  (struct gl_transform_feedback_buffer *)
1755                  shProg->data->ProgramResourceList[i].Data;
1756               *params = MAX2((unsigned)*params, buffer->NumVaryings);
1757            }
1758         }
1759         break;
1760      default:
1761        _mesa_error(ctx, GL_INVALID_OPERATION,
1762                    "glGetProgramInterfaceiv(%s pname %s)",
1763                    _mesa_enum_to_string(programInterface),
1764                    _mesa_enum_to_string(pname));
1765      }
1766      break;
1767   case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
1768      switch (programInterface) {
1769      case GL_VERTEX_SUBROUTINE_UNIFORM:
1770      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1771      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1772      case GL_COMPUTE_SUBROUTINE_UNIFORM:
1773      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1774      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
1775         for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1776            if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1777               struct gl_uniform_storage *uni =
1778                  (struct gl_uniform_storage *)
1779                  shProg->data->ProgramResourceList[i].Data;
1780               *params = MAX2((unsigned)*params, uni->num_compatible_subroutines);
1781            }
1782         }
1783         break;
1784      }
1785
1786      default:
1787         _mesa_error(ctx, GL_INVALID_OPERATION,
1788                     "glGetProgramInterfaceiv(%s pname %s)",
1789                     _mesa_enum_to_string(programInterface),
1790                     _mesa_enum_to_string(pname));
1791      }
1792      break;
1793   default:
1794      _mesa_error(ctx, GL_INVALID_OPERATION,
1795                  "glGetProgramInterfaceiv(pname %s)",
1796                  _mesa_enum_to_string(pname));
1797   }
1798}
1799
1800static bool
1801validate_io(struct gl_program *producer, struct gl_program *consumer)
1802{
1803   if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
1804      return true;
1805
1806   const bool producer_is_array_stage =
1807      producer->info.stage == MESA_SHADER_TESS_CTRL;
1808   const bool consumer_is_array_stage =
1809      consumer->info.stage == MESA_SHADER_GEOMETRY ||
1810      consumer->info.stage == MESA_SHADER_TESS_CTRL ||
1811      consumer->info.stage == MESA_SHADER_TESS_EVAL;
1812
1813   bool valid = true;
1814
1815   gl_shader_variable const **outputs =
1816      (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
1817                                           sizeof(gl_shader_variable *));
1818   if (outputs == NULL)
1819      return false;
1820
1821   /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1822    * says:
1823    *
1824    *    At an interface between program objects, the set of inputs and
1825    *    outputs are considered to match exactly if and only if:
1826    *
1827    *    - Every declared input variable has a matching output, as described
1828    *      above.
1829    *    - There are no user-defined output variables declared without a
1830    *      matching input variable declaration.
1831    *
1832    * Every input has an output, and every output has an input.  Scan the list
1833    * of producer resources once, and generate the list of outputs.  As inputs
1834    * and outputs are matched, remove the matched outputs from the set.  At
1835    * the end, the set must be empty.  If the set is not empty, then there is
1836    * some output that did not have an input.
1837    */
1838   unsigned num_outputs = 0;
1839   for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
1840      struct gl_program_resource *res =
1841         &producer->sh.data->ProgramResourceList[i];
1842
1843      if (res->Type != GL_PROGRAM_OUTPUT)
1844         continue;
1845
1846      gl_shader_variable const *const var = RESOURCE_VAR(res);
1847
1848      /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1849       * says:
1850       *
1851       *    Built-in inputs or outputs do not affect interface matching.
1852       */
1853      if (is_gl_identifier(var->name))
1854         continue;
1855
1856      outputs[num_outputs++] = var;
1857   }
1858
1859   unsigned match_index = 0;
1860   for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
1861      struct gl_program_resource *res =
1862         &consumer->sh.data->ProgramResourceList[i];
1863
1864      if (res->Type != GL_PROGRAM_INPUT)
1865         continue;
1866
1867      gl_shader_variable const *const consumer_var = RESOURCE_VAR(res);
1868      gl_shader_variable const *producer_var = NULL;
1869
1870      if (is_gl_identifier(consumer_var->name))
1871         continue;
1872
1873      /* Inputs with explicit locations match other outputs with explicit
1874       * locations by location instead of by name.
1875       */
1876      if (consumer_var->explicit_location) {
1877         for (unsigned j = 0; j < num_outputs; j++) {
1878            const gl_shader_variable *const var = outputs[j];
1879
1880            if (var->explicit_location &&
1881                consumer_var->location == var->location) {
1882               producer_var = var;
1883               match_index = j;
1884               break;
1885            }
1886         }
1887      } else {
1888         for (unsigned j = 0; j < num_outputs; j++) {
1889            const gl_shader_variable *const var = outputs[j];
1890
1891            if (!var->explicit_location &&
1892                strcmp(consumer_var->name, var->name) == 0) {
1893               producer_var = var;
1894               match_index = j;
1895               break;
1896            }
1897         }
1898      }
1899
1900      /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1901       * says:
1902       *
1903       *    - An output variable is considered to match an input variable in
1904       *      the subsequent shader if:
1905       *
1906       *      - the two variables match in name, type, and qualification; or
1907       *
1908       *      - the two variables are declared with the same location
1909       *        qualifier and match in type and qualification.
1910       */
1911      if (producer_var == NULL) {
1912         valid = false;
1913         goto out;
1914      }
1915
1916      /* An output cannot match more than one input, so remove the output from
1917       * the set of possible outputs.
1918       */
1919      outputs[match_index] = NULL;
1920      num_outputs--;
1921      if (match_index < num_outputs)
1922         outputs[match_index] = outputs[num_outputs];
1923
1924      /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says:
1925       *
1926       *    "Tessellation control shader per-vertex output variables and
1927       *     blocks and tessellation control, tessellation evaluation, and
1928       *     geometry shader per-vertex input variables and blocks are
1929       *     required to be declared as arrays, with each element representing
1930       *     input or output values for a single vertex of a multi-vertex
1931       *     primitive. For the purposes of interface matching, such variables
1932       *     and blocks are treated as though they were not declared as
1933       *     arrays."
1934       *
1935       * So we unwrap those types before matching.
1936       */
1937      const glsl_type *consumer_type = consumer_var->type;
1938      const glsl_type *consumer_interface_type = consumer_var->interface_type;
1939      const glsl_type *producer_type = producer_var->type;
1940      const glsl_type *producer_interface_type = producer_var->interface_type;
1941
1942      if (consumer_is_array_stage) {
1943         if (consumer_interface_type) {
1944            /* the interface is the array; the underlying types should match */
1945            if (consumer_interface_type->is_array() && !consumer_var->patch)
1946               consumer_interface_type = consumer_interface_type->fields.array;
1947         } else {
1948            if (consumer_type->is_array() && !consumer_var->patch)
1949               consumer_type = consumer_type->fields.array;
1950         }
1951      }
1952
1953      if (producer_is_array_stage) {
1954         if (producer_interface_type) {
1955            /* the interface is the array; the underlying types should match */
1956            if (producer_interface_type->is_array() && !producer_var->patch)
1957               producer_interface_type = producer_interface_type->fields.array;
1958         } else {
1959            if (producer_type->is_array() && !producer_var->patch)
1960               producer_type = producer_type->fields.array;
1961         }
1962      }
1963
1964      if (producer_type != consumer_type) {
1965         valid = false;
1966         goto out;
1967      }
1968
1969      if (producer_interface_type != consumer_interface_type) {
1970         valid = false;
1971         goto out;
1972      }
1973
1974      /* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
1975       *
1976       *    Qualifier Class|  Qualifier  |in/out
1977       *    ---------------+-------------+------
1978       *    Storage        |     in      |
1979       *                   |     out     |  N/A
1980       *                   |   uniform   |
1981       *    ---------------+-------------+------
1982       *    Auxiliary      |   centroid  |   No
1983       *    ---------------+-------------+------
1984       *                   |   location  |  Yes
1985       *                   | Block layout|  N/A
1986       *                   |   binding   |  N/A
1987       *                   |   offset    |  N/A
1988       *                   |   format    |  N/A
1989       *    ---------------+-------------+------
1990       *    Interpolation  |   smooth    |
1991       *                   |    flat     |  Yes
1992       *    ---------------+-------------+------
1993       *                   |    lowp     |
1994       *    Precision      |   mediump   |  Yes
1995       *                   |    highp    |
1996       *    ---------------+-------------+------
1997       *    Variance       |  invariant  |   No
1998       *    ---------------+-------------+------
1999       *    Memory         |     all     |  N/A
2000       *
2001       * Note that location mismatches are detected by the loops above that
2002       * find the producer variable that goes with the consumer variable.
2003       */
2004      unsigned producer_interpolation = producer_var->interpolation;
2005      unsigned consumer_interpolation = consumer_var->interpolation;
2006      if (producer_interpolation == INTERP_MODE_NONE)
2007         producer_interpolation = INTERP_MODE_SMOOTH;
2008      if (consumer_interpolation == INTERP_MODE_NONE)
2009         consumer_interpolation = INTERP_MODE_SMOOTH;
2010      if (producer_interpolation != consumer_interpolation) {
2011         valid = false;
2012         goto out;
2013      }
2014
2015      if (producer_var->precision != consumer_var->precision) {
2016         valid = false;
2017         goto out;
2018      }
2019
2020      if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
2021         valid = false;
2022         goto out;
2023      }
2024   }
2025
2026 out:
2027   free(outputs);
2028   return valid && num_outputs == 0;
2029}
2030
2031/**
2032 * Validate inputs against outputs in a program pipeline.
2033 */
2034extern "C" bool
2035_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
2036{
2037   struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
2038
2039   /* Find first active stage in pipeline. */
2040   unsigned idx, prev = 0;
2041   for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
2042      if (prog[idx]) {
2043         prev = idx;
2044         break;
2045      }
2046   }
2047
2048   for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
2049      if (prog[idx]) {
2050         /* Pipeline might include both non-compute and a compute program, do
2051          * not attempt to validate varyings between non-compute and compute
2052          * stage.
2053          */
2054         if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
2055            break;
2056
2057         if (!validate_io(prog[prev], prog[idx]))
2058            return false;
2059
2060         prev = idx;
2061      }
2062   }
2063   return true;
2064}
2065
2066extern "C" void
2067_mesa_create_program_resource_hash(struct gl_shader_program *shProg)
2068{
2069   /* Rebuild resource hash. */
2070   if (shProg->data->ProgramResourceHash)
2071      _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash);
2072
2073   shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg);
2074
2075   struct gl_program_resource *res = shProg->data->ProgramResourceList;
2076   for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
2077      const char *name = _mesa_program_resource_name(res);
2078      if (name) {
2079         uint32_t key = compute_resource_key(res->Type, name, strlen(name));
2080         _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key,
2081                                     res);
2082      }
2083   }
2084}
2085