1af69d88dSmrg/* 2af69d88dSmrg * Copyright © 2011 Intel Corporation 3af69d88dSmrg * 4af69d88dSmrg * Permission is hereby granted, free of charge, to any person obtaining a 5af69d88dSmrg * copy of this software and associated documentation files (the "Software"), 6af69d88dSmrg * to deal in the Software without restriction, including without limitation 7af69d88dSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8af69d88dSmrg * and/or sell copies of the Software, and to permit persons to whom the 9af69d88dSmrg * Software is furnished to do so, subject to the following conditions: 10af69d88dSmrg * 11af69d88dSmrg * The above copyright notice and this permission notice (including the next 12af69d88dSmrg * paragraph) shall be included in all copies or substantial portions of the 13af69d88dSmrg * Software. 14af69d88dSmrg * 15af69d88dSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16af69d88dSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17af69d88dSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19af69d88dSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20af69d88dSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21af69d88dSmrg * DEALINGS IN THE SOFTWARE. 22af69d88dSmrg */ 23af69d88dSmrg 24af69d88dSmrg/** 25af69d88dSmrg * \file shader_query.cpp 26af69d88dSmrg * C-to-C++ bridge functions to query GLSL shader data 27af69d88dSmrg * 28af69d88dSmrg * \author Ian Romanick <ian.d.romanick@intel.com> 29af69d88dSmrg */ 30af69d88dSmrg 3101e04c3fSmrg#include "main/context.h" 3201e04c3fSmrg#include "main/enums.h" 3301e04c3fSmrg#include "main/shaderapi.h" 3401e04c3fSmrg#include "main/shaderobj.h" 3501e04c3fSmrg#include "main/uniforms.h" 3601e04c3fSmrg#include "compiler/glsl/glsl_symbol_table.h" 3701e04c3fSmrg#include "compiler/glsl/ir.h" 3801e04c3fSmrg#include "compiler/glsl/program.h" 3901e04c3fSmrg#include "compiler/glsl/string_to_uint_map.h" 407ec681f3Smrg#include "util/mesa-sha1.h" 41af69d88dSmrg 4201e04c3fSmrgstatic GLint 4301e04c3fSmrgprogram_resource_location(struct gl_program_resource *res, 4401e04c3fSmrg unsigned array_index); 45af69d88dSmrg 4601e04c3fSmrg/** 4701e04c3fSmrg * Declare convenience functions to return resource data in a given type. 4801e04c3fSmrg * Warning! this is not type safe so be *very* careful when using these. 4901e04c3fSmrg */ 5001e04c3fSmrg#define DECL_RESOURCE_FUNC(name, type) \ 5101e04c3fSmrgconst type * RESOURCE_ ## name (gl_program_resource *res) { \ 5201e04c3fSmrg assert(res->Data); \ 5301e04c3fSmrg return (type *) res->Data; \ 5401e04c3fSmrg} 55af69d88dSmrg 5601e04c3fSmrgDECL_RESOURCE_FUNC(VAR, gl_shader_variable); 5701e04c3fSmrgDECL_RESOURCE_FUNC(UBO, gl_uniform_block); 5801e04c3fSmrgDECL_RESOURCE_FUNC(UNI, gl_uniform_storage); 5901e04c3fSmrgDECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer); 6001e04c3fSmrgDECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info); 6101e04c3fSmrgDECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer); 6201e04c3fSmrgDECL_RESOURCE_FUNC(SUB, gl_subroutine_function); 6301e04c3fSmrg 647ec681f3Smrgstatic GLenum 657ec681f3Smrgmediump_to_highp_type(GLenum type) 667ec681f3Smrg{ 677ec681f3Smrg switch (type) { 687ec681f3Smrg case GL_FLOAT16_NV: 697ec681f3Smrg return GL_FLOAT; 707ec681f3Smrg case GL_FLOAT16_VEC2_NV: 717ec681f3Smrg return GL_FLOAT_VEC2; 727ec681f3Smrg case GL_FLOAT16_VEC3_NV: 737ec681f3Smrg return GL_FLOAT_VEC3; 747ec681f3Smrg case GL_FLOAT16_VEC4_NV: 757ec681f3Smrg return GL_FLOAT_VEC4; 767ec681f3Smrg case GL_FLOAT16_MAT2_AMD: 777ec681f3Smrg return GL_FLOAT_MAT2; 787ec681f3Smrg case GL_FLOAT16_MAT3_AMD: 797ec681f3Smrg return GL_FLOAT_MAT3; 807ec681f3Smrg case GL_FLOAT16_MAT4_AMD: 817ec681f3Smrg return GL_FLOAT_MAT4; 827ec681f3Smrg case GL_FLOAT16_MAT2x3_AMD: 837ec681f3Smrg return GL_FLOAT_MAT2x3; 847ec681f3Smrg case GL_FLOAT16_MAT2x4_AMD: 857ec681f3Smrg return GL_FLOAT_MAT2x4; 867ec681f3Smrg case GL_FLOAT16_MAT3x2_AMD: 877ec681f3Smrg return GL_FLOAT_MAT3x2; 887ec681f3Smrg case GL_FLOAT16_MAT3x4_AMD: 897ec681f3Smrg return GL_FLOAT_MAT3x4; 907ec681f3Smrg case GL_FLOAT16_MAT4x2_AMD: 917ec681f3Smrg return GL_FLOAT_MAT4x2; 927ec681f3Smrg case GL_FLOAT16_MAT4x3_AMD: 937ec681f3Smrg return GL_FLOAT_MAT4x3; 947ec681f3Smrg default: 957ec681f3Smrg return type; 967ec681f3Smrg } 977ec681f3Smrg} 987ec681f3Smrg 9901e04c3fSmrgstatic void 10001e04c3fSmrgbind_attrib_location(struct gl_context *ctx, 10101e04c3fSmrg struct gl_shader_program *const shProg, GLuint index, 10201e04c3fSmrg const GLchar *name, bool no_error) 10301e04c3fSmrg{ 104af69d88dSmrg if (!name) 105af69d88dSmrg return; 106af69d88dSmrg 10701e04c3fSmrg if (!no_error) { 10801e04c3fSmrg if (strncmp(name, "gl_", 3) == 0) { 10901e04c3fSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 11001e04c3fSmrg "glBindAttribLocation(illegal name)"); 11101e04c3fSmrg return; 11201e04c3fSmrg } 113af69d88dSmrg 11401e04c3fSmrg if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { 11501e04c3fSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)", 11601e04c3fSmrg index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs); 11701e04c3fSmrg return; 11801e04c3fSmrg } 119af69d88dSmrg } 120af69d88dSmrg 121af69d88dSmrg /* Replace the current value if it's already in the list. Add 122af69d88dSmrg * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates 123af69d88dSmrg * between built-in attributes and user-defined attributes. 124af69d88dSmrg */ 125af69d88dSmrg shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); 126af69d88dSmrg 127af69d88dSmrg /* 128af69d88dSmrg * Note that this attribute binding won't go into effect until 129af69d88dSmrg * glLinkProgram is called again. 130af69d88dSmrg */ 131af69d88dSmrg} 132af69d88dSmrg 13301e04c3fSmrgvoid GLAPIENTRY 13401e04c3fSmrg_mesa_BindAttribLocation_no_error(GLuint program, GLuint index, 13501e04c3fSmrg const GLchar *name) 136af69d88dSmrg{ 13701e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 138af69d88dSmrg 13901e04c3fSmrg struct gl_shader_program *const shProg = 14001e04c3fSmrg _mesa_lookup_shader_program(ctx, program); 14101e04c3fSmrg bind_attrib_location(ctx, shProg, index, name, true); 14201e04c3fSmrg} 143af69d88dSmrg 14401e04c3fSmrgvoid GLAPIENTRY 14501e04c3fSmrg_mesa_BindAttribLocation(GLuint program, GLuint index, 14601e04c3fSmrg const GLchar *name) 14701e04c3fSmrg{ 14801e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 149af69d88dSmrg 15001e04c3fSmrg struct gl_shader_program *const shProg = 15101e04c3fSmrg _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); 15201e04c3fSmrg if (!shProg) 15301e04c3fSmrg return; 15401e04c3fSmrg 15501e04c3fSmrg bind_attrib_location(ctx, shProg, index, name, false); 156af69d88dSmrg} 157af69d88dSmrg 158af69d88dSmrgvoid GLAPIENTRY 15901e04c3fSmrg_mesa_GetActiveAttrib(GLuint program, GLuint desired_index, 16001e04c3fSmrg GLsizei maxLength, GLsizei * length, GLint * size, 16101e04c3fSmrg GLenum * type, GLchar * name) 162af69d88dSmrg{ 163af69d88dSmrg GET_CURRENT_CONTEXT(ctx); 164af69d88dSmrg struct gl_shader_program *shProg; 165af69d88dSmrg 16601e04c3fSmrg if (maxLength < 0) { 16701e04c3fSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)"); 16801e04c3fSmrg return; 16901e04c3fSmrg } 17001e04c3fSmrg 171af69d88dSmrg shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); 172af69d88dSmrg if (!shProg) 173af69d88dSmrg return; 174af69d88dSmrg 17501e04c3fSmrg if (!shProg->data->LinkStatus) { 176af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, 177af69d88dSmrg "glGetActiveAttrib(program not linked)"); 178af69d88dSmrg return; 179af69d88dSmrg } 180af69d88dSmrg 181af69d88dSmrg if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 182af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)"); 183af69d88dSmrg return; 184af69d88dSmrg } 185af69d88dSmrg 18601e04c3fSmrg struct gl_program_resource *res = 18701e04c3fSmrg _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, 18801e04c3fSmrg desired_index); 189af69d88dSmrg 19001e04c3fSmrg /* User asked for index that does not exist. */ 19101e04c3fSmrg if (!res) { 19201e04c3fSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); 19301e04c3fSmrg return; 194af69d88dSmrg } 195af69d88dSmrg 19601e04c3fSmrg const gl_shader_variable *const var = RESOURCE_VAR(res); 197af69d88dSmrg 19801e04c3fSmrg const char *var_name = var->name; 199af69d88dSmrg 20001e04c3fSmrg _mesa_copy_string(name, maxLength, length, var_name); 201af69d88dSmrg 20201e04c3fSmrg if (size) 20301e04c3fSmrg _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE, 2047ec681f3Smrg size, false, "glGetActiveAttrib"); 205af69d88dSmrg 20601e04c3fSmrg if (type) 20701e04c3fSmrg _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE, 2087ec681f3Smrg (GLint *) type, false, "glGetActiveAttrib"); 209af69d88dSmrg} 210af69d88dSmrg 211af69d88dSmrgGLint GLAPIENTRY 21201e04c3fSmrg_mesa_GetAttribLocation(GLuint program, const GLchar * name) 213af69d88dSmrg{ 214af69d88dSmrg GET_CURRENT_CONTEXT(ctx); 215af69d88dSmrg struct gl_shader_program *const shProg = 216af69d88dSmrg _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); 217af69d88dSmrg 218af69d88dSmrg if (!shProg) { 219af69d88dSmrg return -1; 220af69d88dSmrg } 221af69d88dSmrg 22201e04c3fSmrg if (!shProg->data->LinkStatus) { 223af69d88dSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 224af69d88dSmrg "glGetAttribLocation(program not linked)"); 225af69d88dSmrg return -1; 226af69d88dSmrg } 227af69d88dSmrg 228af69d88dSmrg if (!name) 229af69d88dSmrg return -1; 230af69d88dSmrg 231af69d88dSmrg /* Not having a vertex shader is not an error. 232af69d88dSmrg */ 233af69d88dSmrg if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) 234af69d88dSmrg return -1; 235af69d88dSmrg 23601e04c3fSmrg unsigned array_index = 0; 23701e04c3fSmrg struct gl_program_resource *res = 23801e04c3fSmrg _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, 23901e04c3fSmrg &array_index); 240af69d88dSmrg 24101e04c3fSmrg if (!res) 24201e04c3fSmrg return -1; 243af69d88dSmrg 24401e04c3fSmrg return program_resource_location(res, array_index); 245af69d88dSmrg} 246af69d88dSmrg 247af69d88dSmrgunsigned 248af69d88dSmrg_mesa_count_active_attribs(struct gl_shader_program *shProg) 249af69d88dSmrg{ 25001e04c3fSmrg if (!shProg->data->LinkStatus 251af69d88dSmrg || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 252af69d88dSmrg return 0; 253af69d88dSmrg } 254af69d88dSmrg 25501e04c3fSmrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 25601e04c3fSmrg unsigned count = 0; 25701e04c3fSmrg for (unsigned j = 0; j < shProg->data->NumProgramResourceList; 25801e04c3fSmrg j++, res++) { 25901e04c3fSmrg if (res->Type == GL_PROGRAM_INPUT && 26001e04c3fSmrg res->StageReferences & (1 << MESA_SHADER_VERTEX)) 26101e04c3fSmrg count++; 262af69d88dSmrg } 26301e04c3fSmrg return count; 264af69d88dSmrg} 265af69d88dSmrg 266af69d88dSmrg 267af69d88dSmrgsize_t 268af69d88dSmrg_mesa_longest_attribute_name_length(struct gl_shader_program *shProg) 269af69d88dSmrg{ 27001e04c3fSmrg if (!shProg->data->LinkStatus 271af69d88dSmrg || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 272af69d88dSmrg return 0; 273af69d88dSmrg } 274af69d88dSmrg 27501e04c3fSmrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 276af69d88dSmrg size_t longest = 0; 27701e04c3fSmrg for (unsigned j = 0; j < shProg->data->NumProgramResourceList; 27801e04c3fSmrg j++, res++) { 27901e04c3fSmrg if (res->Type == GL_PROGRAM_INPUT && 28001e04c3fSmrg res->StageReferences & (1 << MESA_SHADER_VERTEX)) { 28101e04c3fSmrg 2827ec681f3Smrg /* From the ARB_gl_spirv spec: 2837ec681f3Smrg * 2847ec681f3Smrg * "If pname is ACTIVE_ATTRIBUTE_MAX_LENGTH, the length of the 2857ec681f3Smrg * longest active attribute name, including a null terminator, is 2867ec681f3Smrg * returned. If no active attributes exist, zero is returned. If 2877ec681f3Smrg * no name reflection information is available, one is returned." 2887ec681f3Smrg */ 2897ec681f3Smrg const size_t length = RESOURCE_VAR(res)->name != NULL ? 2907ec681f3Smrg strlen(RESOURCE_VAR(res)->name) : 0; 2917ec681f3Smrg 2927ec681f3Smrg if (length >= longest) 2937ec681f3Smrg longest = length + 1; 29401e04c3fSmrg } 295af69d88dSmrg } 296af69d88dSmrg 297af69d88dSmrg return longest; 298af69d88dSmrg} 299af69d88dSmrg 30001e04c3fSmrgvoid static 30101e04c3fSmrgbind_frag_data_location(struct gl_shader_program *const shProg, 30201e04c3fSmrg const char *name, unsigned colorNumber, 30301e04c3fSmrg unsigned index) 30401e04c3fSmrg{ 30501e04c3fSmrg /* Replace the current value if it's already in the list. Add 30601e04c3fSmrg * FRAG_RESULT_DATA0 because that's how the linker differentiates 30701e04c3fSmrg * between built-in attributes and user-defined attributes. 30801e04c3fSmrg */ 30901e04c3fSmrg shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); 31001e04c3fSmrg shProg->FragDataIndexBindings->put(index, name); 31101e04c3fSmrg 31201e04c3fSmrg /* 31301e04c3fSmrg * Note that this binding won't go into effect until 31401e04c3fSmrg * glLinkProgram is called again. 31501e04c3fSmrg */ 31601e04c3fSmrg} 31701e04c3fSmrg 318af69d88dSmrgvoid GLAPIENTRY 319af69d88dSmrg_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, 320af69d88dSmrg const GLchar *name) 321af69d88dSmrg{ 322af69d88dSmrg _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name); 323af69d88dSmrg} 324af69d88dSmrg 32501e04c3fSmrgvoid GLAPIENTRY 32601e04c3fSmrg_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber, 32701e04c3fSmrg const GLchar *name) 32801e04c3fSmrg{ 32901e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 33001e04c3fSmrg 33101e04c3fSmrg if (!name) 33201e04c3fSmrg return; 33301e04c3fSmrg 33401e04c3fSmrg struct gl_shader_program *const shProg = 33501e04c3fSmrg _mesa_lookup_shader_program(ctx, program); 33601e04c3fSmrg 33701e04c3fSmrg bind_frag_data_location(shProg, name, colorNumber, 0); 33801e04c3fSmrg} 33901e04c3fSmrg 340af69d88dSmrgvoid GLAPIENTRY 341af69d88dSmrg_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, 342af69d88dSmrg GLuint index, const GLchar *name) 343af69d88dSmrg{ 344af69d88dSmrg GET_CURRENT_CONTEXT(ctx); 345af69d88dSmrg 346af69d88dSmrg struct gl_shader_program *const shProg = 347af69d88dSmrg _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed"); 348af69d88dSmrg if (!shProg) 349af69d88dSmrg return; 350af69d88dSmrg 351af69d88dSmrg if (!name) 352af69d88dSmrg return; 353af69d88dSmrg 354af69d88dSmrg if (strncmp(name, "gl_", 3) == 0) { 355af69d88dSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)"); 356af69d88dSmrg return; 357af69d88dSmrg } 358af69d88dSmrg 359af69d88dSmrg if (index > 1) { 360af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)"); 361af69d88dSmrg return; 362af69d88dSmrg } 363af69d88dSmrg 364af69d88dSmrg if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) { 365af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)"); 366af69d88dSmrg return; 367af69d88dSmrg } 368af69d88dSmrg 369af69d88dSmrg if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) { 370af69d88dSmrg _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)"); 371af69d88dSmrg return; 372af69d88dSmrg } 373af69d88dSmrg 37401e04c3fSmrg bind_frag_data_location(shProg, name, colorNumber, index); 37501e04c3fSmrg} 376af69d88dSmrg 37701e04c3fSmrgvoid GLAPIENTRY 37801e04c3fSmrg_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber, 37901e04c3fSmrg GLuint index, const GLchar *name) 38001e04c3fSmrg{ 38101e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 38201e04c3fSmrg 38301e04c3fSmrg if (!name) 38401e04c3fSmrg return; 38501e04c3fSmrg 38601e04c3fSmrg struct gl_shader_program *const shProg = 38701e04c3fSmrg _mesa_lookup_shader_program(ctx, program); 38801e04c3fSmrg 38901e04c3fSmrg bind_frag_data_location(shProg, name, colorNumber, index); 390af69d88dSmrg} 391af69d88dSmrg 392af69d88dSmrgGLint GLAPIENTRY 393af69d88dSmrg_mesa_GetFragDataIndex(GLuint program, const GLchar *name) 394af69d88dSmrg{ 395af69d88dSmrg GET_CURRENT_CONTEXT(ctx); 396af69d88dSmrg struct gl_shader_program *const shProg = 397af69d88dSmrg _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex"); 398af69d88dSmrg 399af69d88dSmrg if (!shProg) { 400af69d88dSmrg return -1; 401af69d88dSmrg } 402af69d88dSmrg 40301e04c3fSmrg if (!shProg->data->LinkStatus) { 404af69d88dSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 405af69d88dSmrg "glGetFragDataIndex(program not linked)"); 406af69d88dSmrg return -1; 407af69d88dSmrg } 408af69d88dSmrg 409af69d88dSmrg if (!name) 410af69d88dSmrg return -1; 411af69d88dSmrg 412af69d88dSmrg /* Not having a fragment shader is not an error. 413af69d88dSmrg */ 414af69d88dSmrg if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) 415af69d88dSmrg return -1; 416af69d88dSmrg 41701e04c3fSmrg return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT, 41801e04c3fSmrg name); 419af69d88dSmrg} 420af69d88dSmrg 421af69d88dSmrgGLint GLAPIENTRY 422af69d88dSmrg_mesa_GetFragDataLocation(GLuint program, const GLchar *name) 423af69d88dSmrg{ 424af69d88dSmrg GET_CURRENT_CONTEXT(ctx); 425af69d88dSmrg struct gl_shader_program *const shProg = 426af69d88dSmrg _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); 427af69d88dSmrg 428af69d88dSmrg if (!shProg) { 429af69d88dSmrg return -1; 430af69d88dSmrg } 431af69d88dSmrg 43201e04c3fSmrg if (!shProg->data->LinkStatus) { 433af69d88dSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 434af69d88dSmrg "glGetFragDataLocation(program not linked)"); 435af69d88dSmrg return -1; 436af69d88dSmrg } 437af69d88dSmrg 438af69d88dSmrg if (!name) 439af69d88dSmrg return -1; 440af69d88dSmrg 441af69d88dSmrg /* Not having a fragment shader is not an error. 442af69d88dSmrg */ 443af69d88dSmrg if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) 444af69d88dSmrg return -1; 445af69d88dSmrg 44601e04c3fSmrg unsigned array_index = 0; 44701e04c3fSmrg struct gl_program_resource *res = 44801e04c3fSmrg _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name, 44901e04c3fSmrg &array_index); 45001e04c3fSmrg 45101e04c3fSmrg if (!res) 45201e04c3fSmrg return -1; 45301e04c3fSmrg 45401e04c3fSmrg return program_resource_location(res, array_index); 45501e04c3fSmrg} 45601e04c3fSmrg 45701e04c3fSmrgconst char* 45801e04c3fSmrg_mesa_program_resource_name(struct gl_program_resource *res) 45901e04c3fSmrg{ 46001e04c3fSmrg switch (res->Type) { 46101e04c3fSmrg case GL_UNIFORM_BLOCK: 46201e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 46301e04c3fSmrg return RESOURCE_UBO(res)->Name; 46401e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 46501e04c3fSmrg return RESOURCE_XFV(res)->Name; 46601e04c3fSmrg case GL_PROGRAM_INPUT: 46701e04c3fSmrg case GL_PROGRAM_OUTPUT: 46801e04c3fSmrg return RESOURCE_VAR(res)->name; 46901e04c3fSmrg case GL_UNIFORM: 47001e04c3fSmrg case GL_BUFFER_VARIABLE: 47101e04c3fSmrg return RESOURCE_UNI(res)->name; 47201e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 47301e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 47401e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 47501e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 47601e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 47701e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 47801e04c3fSmrg return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN; 47901e04c3fSmrg case GL_VERTEX_SUBROUTINE: 48001e04c3fSmrg case GL_GEOMETRY_SUBROUTINE: 48101e04c3fSmrg case GL_FRAGMENT_SUBROUTINE: 48201e04c3fSmrg case GL_COMPUTE_SUBROUTINE: 48301e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE: 48401e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE: 48501e04c3fSmrg return RESOURCE_SUB(res)->name; 48601e04c3fSmrg default: 4877ec681f3Smrg break; 48801e04c3fSmrg } 48901e04c3fSmrg return NULL; 49001e04c3fSmrg} 49101e04c3fSmrg 49201e04c3fSmrg 49301e04c3fSmrgunsigned 49401e04c3fSmrg_mesa_program_resource_array_size(struct gl_program_resource *res) 49501e04c3fSmrg{ 49601e04c3fSmrg switch (res->Type) { 49701e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 49801e04c3fSmrg return RESOURCE_XFV(res)->Size > 1 ? 49901e04c3fSmrg RESOURCE_XFV(res)->Size : 0; 50001e04c3fSmrg case GL_PROGRAM_INPUT: 50101e04c3fSmrg case GL_PROGRAM_OUTPUT: 50201e04c3fSmrg return RESOURCE_VAR(res)->type->length; 50301e04c3fSmrg case GL_UNIFORM: 50401e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 50501e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 50601e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 50701e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 50801e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 50901e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 51001e04c3fSmrg return RESOURCE_UNI(res)->array_elements; 51101e04c3fSmrg case GL_BUFFER_VARIABLE: 51201e04c3fSmrg /* Unsized arrays */ 51301e04c3fSmrg if (RESOURCE_UNI(res)->array_stride > 0 && 51401e04c3fSmrg RESOURCE_UNI(res)->array_elements == 0) 51501e04c3fSmrg return 1; 51601e04c3fSmrg else 51701e04c3fSmrg return RESOURCE_UNI(res)->array_elements; 51801e04c3fSmrg case GL_VERTEX_SUBROUTINE: 51901e04c3fSmrg case GL_GEOMETRY_SUBROUTINE: 52001e04c3fSmrg case GL_FRAGMENT_SUBROUTINE: 52101e04c3fSmrg case GL_COMPUTE_SUBROUTINE: 52201e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE: 52301e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE: 52401e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER: 52501e04c3fSmrg case GL_UNIFORM_BLOCK: 52601e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 52701e04c3fSmrg return 0; 52801e04c3fSmrg default: 52901e04c3fSmrg assert(!"support for resource type not implemented"); 53001e04c3fSmrg } 53101e04c3fSmrg return 0; 53201e04c3fSmrg} 53301e04c3fSmrg 53401e04c3fSmrg/** 53501e04c3fSmrg * Checks if array subscript is valid and if so sets array_index. 53601e04c3fSmrg */ 53701e04c3fSmrgstatic bool 53801e04c3fSmrgvalid_array_index(const GLchar *name, unsigned *array_index) 53901e04c3fSmrg{ 54001e04c3fSmrg long idx = 0; 54101e04c3fSmrg const GLchar *out_base_name_end; 54201e04c3fSmrg 5437ec681f3Smrg idx = parse_program_resource_name(name, strlen(name), &out_base_name_end); 54401e04c3fSmrg if (idx < 0) 54501e04c3fSmrg return false; 54601e04c3fSmrg 54701e04c3fSmrg if (array_index) 54801e04c3fSmrg *array_index = idx; 54901e04c3fSmrg 55001e04c3fSmrg return true; 55101e04c3fSmrg} 55201e04c3fSmrg 5537ec681f3Smrgstatic uint32_t 5547ec681f3Smrgcompute_resource_key(GLenum programInterface, const char *name, size_t len) 5557ec681f3Smrg{ 5567ec681f3Smrg return _mesa_hash_data_with_seed(name, len, programInterface + len); 5577ec681f3Smrg} 5587ec681f3Smrg 5597ec681f3Smrgstatic struct gl_program_resource * 5607ec681f3Smrgsearch_resource_hash(struct gl_shader_program *shProg, 5617ec681f3Smrg GLenum programInterface, const char *name, 5627ec681f3Smrg unsigned *array_index) 5637ec681f3Smrg{ 5647ec681f3Smrg const char *base_name_end; 5657ec681f3Smrg size_t len = strlen(name); 5667ec681f3Smrg long index = parse_program_resource_name(name, len, &base_name_end); 5677ec681f3Smrg char *name_copy; 5687ec681f3Smrg 5697ec681f3Smrg /* If dealing with array, we need to get the basename. */ 5707ec681f3Smrg if (index >= 0) { 5717ec681f3Smrg name_copy = (char *) malloc(base_name_end - name + 1); 5727ec681f3Smrg memcpy(name_copy, name, base_name_end - name); 5737ec681f3Smrg name_copy[base_name_end - name] = '\0'; 5747ec681f3Smrg len = base_name_end - name; 5757ec681f3Smrg } else { 5767ec681f3Smrg name_copy = (char*) name; 5777ec681f3Smrg } 5787ec681f3Smrg 5797ec681f3Smrg uint32_t key = compute_resource_key(programInterface, name_copy, len); 5807ec681f3Smrg struct gl_program_resource *res = (struct gl_program_resource *) 5817ec681f3Smrg _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key); 5827ec681f3Smrg 5837ec681f3Smrg if (name_copy != name) 5847ec681f3Smrg free(name_copy); 5857ec681f3Smrg 5867ec681f3Smrg if (res && array_index) 5877ec681f3Smrg *array_index = index >= 0 ? index : 0; 5887ec681f3Smrg 5897ec681f3Smrg return res; 5907ec681f3Smrg} 5917ec681f3Smrg 59201e04c3fSmrg/* Find a program resource with specific name in given interface. 59301e04c3fSmrg */ 59401e04c3fSmrgstruct gl_program_resource * 59501e04c3fSmrg_mesa_program_resource_find_name(struct gl_shader_program *shProg, 59601e04c3fSmrg GLenum programInterface, const char *name, 59701e04c3fSmrg unsigned *array_index) 59801e04c3fSmrg{ 5997ec681f3Smrg struct gl_program_resource *res = NULL; 6007ec681f3Smrg 6017ec681f3Smrg if (name == NULL) 6027ec681f3Smrg return NULL; 6037ec681f3Smrg 6047ec681f3Smrg /* If we have a name, try the ProgramResourceHash first. */ 6057ec681f3Smrg if (shProg->data->ProgramResourceHash) 6067ec681f3Smrg res = search_resource_hash(shProg, programInterface, name, array_index); 6077ec681f3Smrg 6087ec681f3Smrg if (res) 6097ec681f3Smrg return res; 6107ec681f3Smrg 6117ec681f3Smrg res = shProg->data->ProgramResourceList; 6127ec681f3Smrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) { 61301e04c3fSmrg if (res->Type != programInterface) 61401e04c3fSmrg continue; 61501e04c3fSmrg 61601e04c3fSmrg /* Resource basename. */ 61701e04c3fSmrg const char *rname = _mesa_program_resource_name(res); 61801e04c3fSmrg 61901e04c3fSmrg /* Since ARB_gl_spirv lack of name reflections is a possibility */ 62001e04c3fSmrg if (rname == NULL) 62101e04c3fSmrg continue; 622af69d88dSmrg 62301e04c3fSmrg unsigned baselen = strlen(rname); 62401e04c3fSmrg unsigned baselen_without_array_index = baselen; 62501e04c3fSmrg const char *rname_last_square_bracket = strrchr(rname, '['); 62601e04c3fSmrg bool found = false; 62701e04c3fSmrg bool rname_has_array_index_zero = false; 62801e04c3fSmrg /* From ARB_program_interface_query spec: 629af69d88dSmrg * 63001e04c3fSmrg * "uint GetProgramResourceIndex(uint program, enum programInterface, 63101e04c3fSmrg * const char *name); 63201e04c3fSmrg * [...] 63301e04c3fSmrg * If <name> exactly matches the name string of one of the active 63401e04c3fSmrg * resources for <programInterface>, the index of the matched resource is 63501e04c3fSmrg * returned. Additionally, if <name> would exactly match the name string 63601e04c3fSmrg * of an active resource if "[0]" were appended to <name>, the index of 63701e04c3fSmrg * the matched resource is returned. [...]" 638af69d88dSmrg * 63901e04c3fSmrg * "A string provided to GetProgramResourceLocation or 64001e04c3fSmrg * GetProgramResourceLocationIndex is considered to match an active variable 64101e04c3fSmrg * if: 64201e04c3fSmrg * 64301e04c3fSmrg * * the string exactly matches the name of the active variable; 64401e04c3fSmrg * 64501e04c3fSmrg * * if the string identifies the base name of an active array, where the 64601e04c3fSmrg * string would exactly match the name of the variable if the suffix 64701e04c3fSmrg * "[0]" were appended to the string; [...]" 648af69d88dSmrg */ 64901e04c3fSmrg /* Remove array's index from interface block name comparison only if 65001e04c3fSmrg * array's index is zero and the resulting string length is the same 65101e04c3fSmrg * than the provided name's length. 65201e04c3fSmrg */ 65301e04c3fSmrg if (rname_last_square_bracket) { 65401e04c3fSmrg baselen_without_array_index -= strlen(rname_last_square_bracket); 65501e04c3fSmrg rname_has_array_index_zero = 65601e04c3fSmrg (strcmp(rname_last_square_bracket, "[0]") == 0) && 65701e04c3fSmrg (baselen_without_array_index == strlen(name)); 65801e04c3fSmrg } 659af69d88dSmrg 66001e04c3fSmrg if (strncmp(rname, name, baselen) == 0) 66101e04c3fSmrg found = true; 66201e04c3fSmrg else if (rname_has_array_index_zero && 66301e04c3fSmrg strncmp(rname, name, baselen_without_array_index) == 0) 66401e04c3fSmrg found = true; 66501e04c3fSmrg 66601e04c3fSmrg if (found) { 66701e04c3fSmrg switch (programInterface) { 66801e04c3fSmrg case GL_UNIFORM_BLOCK: 66901e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 67001e04c3fSmrg /* Basename match, check if array or struct. */ 67101e04c3fSmrg if (rname_has_array_index_zero || 67201e04c3fSmrg name[baselen] == '\0' || 67301e04c3fSmrg name[baselen] == '[' || 67401e04c3fSmrg name[baselen] == '.') { 67501e04c3fSmrg return res; 67601e04c3fSmrg } 67701e04c3fSmrg break; 67801e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 67901e04c3fSmrg case GL_BUFFER_VARIABLE: 68001e04c3fSmrg case GL_UNIFORM: 68101e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 68201e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 68301e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 68401e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 68501e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 68601e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 68701e04c3fSmrg case GL_VERTEX_SUBROUTINE: 68801e04c3fSmrg case GL_GEOMETRY_SUBROUTINE: 68901e04c3fSmrg case GL_FRAGMENT_SUBROUTINE: 69001e04c3fSmrg case GL_COMPUTE_SUBROUTINE: 69101e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE: 69201e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE: 69301e04c3fSmrg if (name[baselen] == '.') { 69401e04c3fSmrg return res; 69501e04c3fSmrg } 6967ec681f3Smrg FALLTHROUGH; 69701e04c3fSmrg case GL_PROGRAM_INPUT: 69801e04c3fSmrg case GL_PROGRAM_OUTPUT: 69901e04c3fSmrg if (name[baselen] == '\0') { 70001e04c3fSmrg return res; 70101e04c3fSmrg } else if (name[baselen] == '[' && 70201e04c3fSmrg valid_array_index(name, array_index)) { 70301e04c3fSmrg return res; 70401e04c3fSmrg } 70501e04c3fSmrg break; 70601e04c3fSmrg default: 70701e04c3fSmrg assert(!"not implemented for given interface"); 70801e04c3fSmrg } 70901e04c3fSmrg } 71001e04c3fSmrg } 71101e04c3fSmrg return NULL; 71201e04c3fSmrg} 713af69d88dSmrg 7147ec681f3Smrg/* Find an uniform or buffer variable program resource with an specific offset 7157ec681f3Smrg * inside a block with an specific binding. 7167ec681f3Smrg * 7177ec681f3Smrg * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM. 7187ec681f3Smrg */ 7197ec681f3Smrgstatic struct gl_program_resource * 7207ec681f3Smrgprogram_resource_find_binding_offset(struct gl_shader_program *shProg, 7217ec681f3Smrg GLenum programInterface, 7227ec681f3Smrg const GLuint binding, 7237ec681f3Smrg const GLint offset) 7247ec681f3Smrg{ 7257ec681f3Smrg 7267ec681f3Smrg /* First we need to get the BLOCK_INDEX from the BUFFER_BINDING */ 7277ec681f3Smrg GLenum blockInterface; 7287ec681f3Smrg 7297ec681f3Smrg switch (programInterface) { 7307ec681f3Smrg case GL_BUFFER_VARIABLE: 7317ec681f3Smrg blockInterface = GL_SHADER_STORAGE_BLOCK; 7327ec681f3Smrg break; 7337ec681f3Smrg case GL_UNIFORM: 7347ec681f3Smrg blockInterface = GL_UNIFORM_BLOCK; 7357ec681f3Smrg break; 7367ec681f3Smrg default: 7377ec681f3Smrg assert("Invalid program interface"); 7387ec681f3Smrg return NULL; 7397ec681f3Smrg } 7407ec681f3Smrg 7417ec681f3Smrg int block_index = -1; 7427ec681f3Smrg int starting_index = -1; 7437ec681f3Smrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 7447ec681f3Smrg 7457ec681f3Smrg /* Blocks are added to the resource list in the same order that they are 7467ec681f3Smrg * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks 7477ec681f3Smrg * of each type (UBO/SSBO) are contiguous, so we can infer block_index from 7487ec681f3Smrg * the resource list. 7497ec681f3Smrg */ 7507ec681f3Smrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) { 7517ec681f3Smrg if (res->Type != blockInterface) 7527ec681f3Smrg continue; 7537ec681f3Smrg 7547ec681f3Smrg /* Store the first index where a resource of the specific interface is. */ 7557ec681f3Smrg if (starting_index == -1) 7567ec681f3Smrg starting_index = i; 7577ec681f3Smrg 7587ec681f3Smrg const struct gl_uniform_block *block = RESOURCE_UBO(res); 7597ec681f3Smrg 7607ec681f3Smrg if (block->Binding == binding) { 7617ec681f3Smrg /* For arrays, or arrays of arrays of blocks, we want the resource 7627ec681f3Smrg * for the block with base index. Most properties for members of each 7637ec681f3Smrg * block are inherited from the block with the base index, including 7647ec681f3Smrg * a uniform being active or not. 7657ec681f3Smrg */ 7667ec681f3Smrg block_index = i - starting_index - block->linearized_array_index; 7677ec681f3Smrg break; 7687ec681f3Smrg } 7697ec681f3Smrg } 7707ec681f3Smrg 7717ec681f3Smrg if (block_index == -1) 7727ec681f3Smrg return NULL; 7737ec681f3Smrg 7747ec681f3Smrg /* We now look for the resource corresponding to the uniform or buffer 7757ec681f3Smrg * variable using the BLOCK_INDEX and OFFSET. 7767ec681f3Smrg */ 7777ec681f3Smrg res = shProg->data->ProgramResourceList; 7787ec681f3Smrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) { 7797ec681f3Smrg if (res->Type != programInterface) 7807ec681f3Smrg continue; 7817ec681f3Smrg 7827ec681f3Smrg const struct gl_uniform_storage *uniform = RESOURCE_UNI(res); 7837ec681f3Smrg 7847ec681f3Smrg if (uniform->block_index == block_index && uniform->offset == offset) { 7857ec681f3Smrg return res; 7867ec681f3Smrg } 7877ec681f3Smrg } 7887ec681f3Smrg 7897ec681f3Smrg return NULL; 7907ec681f3Smrg} 7917ec681f3Smrg 7927ec681f3Smrg/* Checks if an uniform or buffer variable is in the active program resource 7937ec681f3Smrg * list. 7947ec681f3Smrg * 7957ec681f3Smrg * It takes into accout that for variables coming from SPIR-V binaries their 7967ec681f3Smrg * names could not be available (ARB_gl_spirv). In that case, it will use the 7977ec681f3Smrg * the offset and the block binding to locate the resource. 7987ec681f3Smrg * 7997ec681f3Smrg * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM. 8007ec681f3Smrg */ 8017ec681f3Smrgstruct gl_program_resource * 8027ec681f3Smrg_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg, 8037ec681f3Smrg GLenum programInterface, 8047ec681f3Smrg const gl_uniform_block *block, 8057ec681f3Smrg unsigned index) 8067ec681f3Smrg{ 8077ec681f3Smrg struct gl_program_resource *res; 8087ec681f3Smrg struct gl_uniform_buffer_variable uni = block->Uniforms[index]; 8097ec681f3Smrg 8107ec681f3Smrg assert(programInterface == GL_UNIFORM || 8117ec681f3Smrg programInterface == GL_BUFFER_VARIABLE); 8127ec681f3Smrg 8137ec681f3Smrg if (uni.IndexName) { 8147ec681f3Smrg res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName, 8157ec681f3Smrg NULL); 8167ec681f3Smrg } else { 8177ec681f3Smrg /* As the resource has no associated name (ARB_gl_spirv), 8187ec681f3Smrg * we can use the UBO/SSBO binding and offset to find it. 8197ec681f3Smrg */ 8207ec681f3Smrg res = program_resource_find_binding_offset(shProg, programInterface, 8217ec681f3Smrg block->Binding, uni.Offset); 8227ec681f3Smrg } 8237ec681f3Smrg 8247ec681f3Smrg return res; 8257ec681f3Smrg} 8267ec681f3Smrg 82701e04c3fSmrgstatic GLuint 82801e04c3fSmrgcalc_resource_index(struct gl_shader_program *shProg, 82901e04c3fSmrg struct gl_program_resource *res) 83001e04c3fSmrg{ 83101e04c3fSmrg unsigned i; 83201e04c3fSmrg GLuint index = 0; 83301e04c3fSmrg for (i = 0; i < shProg->data->NumProgramResourceList; i++) { 83401e04c3fSmrg if (&shProg->data->ProgramResourceList[i] == res) 83501e04c3fSmrg return index; 83601e04c3fSmrg if (shProg->data->ProgramResourceList[i].Type == res->Type) 83701e04c3fSmrg index++; 838af69d88dSmrg } 83901e04c3fSmrg return GL_INVALID_INDEX; 84001e04c3fSmrg} 84101e04c3fSmrg 84201e04c3fSmrg/** 84301e04c3fSmrg * Calculate index for the given resource. 84401e04c3fSmrg */ 84501e04c3fSmrgGLuint 84601e04c3fSmrg_mesa_program_resource_index(struct gl_shader_program *shProg, 84701e04c3fSmrg struct gl_program_resource *res) 84801e04c3fSmrg{ 84901e04c3fSmrg if (!res) 85001e04c3fSmrg return GL_INVALID_INDEX; 85101e04c3fSmrg 85201e04c3fSmrg switch (res->Type) { 85301e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER: 85401e04c3fSmrg return RESOURCE_ATC(res) - shProg->data->AtomicBuffers; 85501e04c3fSmrg case GL_VERTEX_SUBROUTINE: 85601e04c3fSmrg case GL_GEOMETRY_SUBROUTINE: 85701e04c3fSmrg case GL_FRAGMENT_SUBROUTINE: 85801e04c3fSmrg case GL_COMPUTE_SUBROUTINE: 85901e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE: 86001e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE: 86101e04c3fSmrg return RESOURCE_SUB(res)->index; 86201e04c3fSmrg case GL_UNIFORM_BLOCK: 86301e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 86401e04c3fSmrg case GL_TRANSFORM_FEEDBACK_BUFFER: 86501e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 86601e04c3fSmrg default: 86701e04c3fSmrg return calc_resource_index(shProg, res); 86801e04c3fSmrg } 86901e04c3fSmrg} 87001e04c3fSmrg 87101e04c3fSmrg/** 87201e04c3fSmrg * Find a program resource that points to given data. 87301e04c3fSmrg */ 87401e04c3fSmrgstatic struct gl_program_resource* 87501e04c3fSmrgprogram_resource_find_data(struct gl_shader_program *shProg, void *data) 87601e04c3fSmrg{ 87701e04c3fSmrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 87801e04c3fSmrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; 87901e04c3fSmrg i++, res++) { 88001e04c3fSmrg if (res->Data == data) 88101e04c3fSmrg return res; 88201e04c3fSmrg } 88301e04c3fSmrg return NULL; 88401e04c3fSmrg} 88501e04c3fSmrg 88601e04c3fSmrg/* Find a program resource with specific index in given interface. 88701e04c3fSmrg */ 88801e04c3fSmrgstruct gl_program_resource * 88901e04c3fSmrg_mesa_program_resource_find_index(struct gl_shader_program *shProg, 89001e04c3fSmrg GLenum programInterface, GLuint index) 89101e04c3fSmrg{ 89201e04c3fSmrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 89301e04c3fSmrg int idx = -1; 89401e04c3fSmrg 89501e04c3fSmrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; 89601e04c3fSmrg i++, res++) { 89701e04c3fSmrg if (res->Type != programInterface) 89801e04c3fSmrg continue; 89901e04c3fSmrg 90001e04c3fSmrg switch (res->Type) { 90101e04c3fSmrg case GL_UNIFORM_BLOCK: 90201e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER: 90301e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 90401e04c3fSmrg case GL_TRANSFORM_FEEDBACK_BUFFER: 90501e04c3fSmrg if (_mesa_program_resource_index(shProg, res) == index) 90601e04c3fSmrg return res; 90701e04c3fSmrg break; 90801e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 90901e04c3fSmrg case GL_PROGRAM_INPUT: 91001e04c3fSmrg case GL_PROGRAM_OUTPUT: 91101e04c3fSmrg case GL_UNIFORM: 91201e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 91301e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 91401e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 91501e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 91601e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 91701e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 91801e04c3fSmrg case GL_VERTEX_SUBROUTINE: 91901e04c3fSmrg case GL_GEOMETRY_SUBROUTINE: 92001e04c3fSmrg case GL_FRAGMENT_SUBROUTINE: 92101e04c3fSmrg case GL_COMPUTE_SUBROUTINE: 92201e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE: 92301e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE: 92401e04c3fSmrg case GL_BUFFER_VARIABLE: 92501e04c3fSmrg if (++idx == (int) index) 92601e04c3fSmrg return res; 92701e04c3fSmrg break; 92801e04c3fSmrg default: 92901e04c3fSmrg assert(!"not implemented for given interface"); 93001e04c3fSmrg } 93101e04c3fSmrg } 93201e04c3fSmrg return NULL; 93301e04c3fSmrg} 93401e04c3fSmrg 93501e04c3fSmrg/* Function returns if resource name is expected to have index 93601e04c3fSmrg * appended into it. 93701e04c3fSmrg * 93801e04c3fSmrg * 93901e04c3fSmrg * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 94001e04c3fSmrg * spec says: 94101e04c3fSmrg * 94201e04c3fSmrg * "If the active uniform is an array, the uniform name returned in 94301e04c3fSmrg * name will always be the name of the uniform array appended with 94401e04c3fSmrg * "[0]"." 94501e04c3fSmrg * 94601e04c3fSmrg * The same text also appears in the OpenGL 4.2 spec. It does not, 94701e04c3fSmrg * however, appear in any previous spec. Previous specifications are 94801e04c3fSmrg * ambiguous in this regard. However, either name can later be passed 94901e04c3fSmrg * to glGetUniformLocation (and related APIs), so there shouldn't be any 95001e04c3fSmrg * harm in always appending "[0]" to uniform array names. 95101e04c3fSmrg */ 95201e04c3fSmrgstatic bool 95301e04c3fSmrgadd_index_to_name(struct gl_program_resource *res) 95401e04c3fSmrg{ 95501e04c3fSmrg /* Transform feedback varyings have array index already appended 95601e04c3fSmrg * in their names. 95701e04c3fSmrg */ 95801e04c3fSmrg return res->Type != GL_TRANSFORM_FEEDBACK_VARYING; 95901e04c3fSmrg} 96001e04c3fSmrg 96101e04c3fSmrg/* Get name length of a program resource. This consists of 96201e04c3fSmrg * base name + 3 for '[0]' if resource is an array. 96301e04c3fSmrg */ 96401e04c3fSmrgextern unsigned 96501e04c3fSmrg_mesa_program_resource_name_len(struct gl_program_resource *res) 96601e04c3fSmrg{ 9677ec681f3Smrg const char* name = _mesa_program_resource_name(res); 9687ec681f3Smrg 9697ec681f3Smrg /* For shaders constructed from SPIR-V binaries, variables may not 9707ec681f3Smrg * have names associated with them. 9717ec681f3Smrg */ 9727ec681f3Smrg if (!name) 9737ec681f3Smrg return 0; 9747ec681f3Smrg 9757ec681f3Smrg unsigned length = strlen(name); 97601e04c3fSmrg if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) 97701e04c3fSmrg length += 3; 97801e04c3fSmrg return length; 97901e04c3fSmrg} 980af69d88dSmrg 98101e04c3fSmrg/* Get full name of a program resource. 98201e04c3fSmrg */ 98301e04c3fSmrgbool 98401e04c3fSmrg_mesa_get_program_resource_name(struct gl_shader_program *shProg, 98501e04c3fSmrg GLenum programInterface, GLuint index, 98601e04c3fSmrg GLsizei bufSize, GLsizei *length, 9877ec681f3Smrg GLchar *name, bool glthread, 9887ec681f3Smrg const char *caller) 98901e04c3fSmrg{ 99001e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 99101e04c3fSmrg 99201e04c3fSmrg /* Find resource with given interface and index. */ 99301e04c3fSmrg struct gl_program_resource *res = 99401e04c3fSmrg _mesa_program_resource_find_index(shProg, programInterface, index); 99501e04c3fSmrg 99601e04c3fSmrg /* The error INVALID_VALUE is generated if <index> is greater than 99701e04c3fSmrg * or equal to the number of entries in the active resource list for 99801e04c3fSmrg * <programInterface>. 99901e04c3fSmrg */ 100001e04c3fSmrg if (!res) { 10017ec681f3Smrg _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread, 10027ec681f3Smrg "%s(index %u)", caller, index); 100301e04c3fSmrg return false; 100401e04c3fSmrg } 100501e04c3fSmrg 100601e04c3fSmrg if (bufSize < 0) { 10077ec681f3Smrg _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread, 10087ec681f3Smrg "%s(bufSize %d)", caller, bufSize); 100901e04c3fSmrg return false; 101001e04c3fSmrg } 101101e04c3fSmrg 101201e04c3fSmrg GLsizei localLength; 101301e04c3fSmrg 101401e04c3fSmrg if (length == NULL) 101501e04c3fSmrg length = &localLength; 101601e04c3fSmrg 101701e04c3fSmrg _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res)); 101801e04c3fSmrg 10197ec681f3Smrg /* The resource name can be NULL for shaders constructed from SPIR-V 10207ec681f3Smrg * binaries. In that case, we do not add the '[0]'. 10217ec681f3Smrg */ 10227ec681f3Smrg if (name && name[0] != '\0' && 10237ec681f3Smrg _mesa_program_resource_array_size(res) && add_index_to_name(res)) { 102401e04c3fSmrg int i; 102501e04c3fSmrg 102601e04c3fSmrg /* The comparison is strange because *length does *NOT* include the 102701e04c3fSmrg * terminating NUL, but maxLength does. 102801e04c3fSmrg */ 102901e04c3fSmrg for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++) 103001e04c3fSmrg name[*length + i] = "[0]"[i]; 103101e04c3fSmrg 103201e04c3fSmrg name[*length + i] = '\0'; 103301e04c3fSmrg *length += i; 103401e04c3fSmrg } 103501e04c3fSmrg return true; 103601e04c3fSmrg} 103701e04c3fSmrg 103801e04c3fSmrgstatic GLint 103901e04c3fSmrgprogram_resource_location(struct gl_program_resource *res, unsigned array_index) 104001e04c3fSmrg{ 104101e04c3fSmrg switch (res->Type) { 104201e04c3fSmrg case GL_PROGRAM_INPUT: { 104301e04c3fSmrg const gl_shader_variable *var = RESOURCE_VAR(res); 104401e04c3fSmrg 104501e04c3fSmrg if (var->location == -1) 104601e04c3fSmrg return -1; 104701e04c3fSmrg 104801e04c3fSmrg /* If the input is an array, fail if the index is out of bounds. */ 104901e04c3fSmrg if (array_index > 0 105001e04c3fSmrg && array_index >= var->type->length) { 105101e04c3fSmrg return -1; 105201e04c3fSmrg } 105301e04c3fSmrg return var->location + 105401e04c3fSmrg (array_index * var->type->without_array()->matrix_columns); 105501e04c3fSmrg } 105601e04c3fSmrg case GL_PROGRAM_OUTPUT: 105701e04c3fSmrg if (RESOURCE_VAR(res)->location == -1) 105801e04c3fSmrg return -1; 105901e04c3fSmrg 106001e04c3fSmrg /* If the output is an array, fail if the index is out of bounds. */ 106101e04c3fSmrg if (array_index > 0 106201e04c3fSmrg && array_index >= RESOURCE_VAR(res)->type->length) { 106301e04c3fSmrg return -1; 106401e04c3fSmrg } 106501e04c3fSmrg return RESOURCE_VAR(res)->location + array_index; 106601e04c3fSmrg case GL_UNIFORM: 106701e04c3fSmrg /* If the uniform is built-in, fail. */ 106801e04c3fSmrg if (RESOURCE_UNI(res)->builtin) 106901e04c3fSmrg return -1; 107001e04c3fSmrg 107101e04c3fSmrg /* From page 79 of the OpenGL 4.2 spec: 107201e04c3fSmrg * 107301e04c3fSmrg * "A valid name cannot be a structure, an array of structures, or any 107401e04c3fSmrg * portion of a single vector or a matrix." 107501e04c3fSmrg */ 1076b9abf16eSmaya if (RESOURCE_UNI(res)->type->without_array()->is_struct()) 107701e04c3fSmrg return -1; 107801e04c3fSmrg 107901e04c3fSmrg /* From the GL_ARB_uniform_buffer_object spec: 108001e04c3fSmrg * 108101e04c3fSmrg * "The value -1 will be returned if <name> does not correspond to an 108201e04c3fSmrg * active uniform variable name in <program>, if <name> is associated 108301e04c3fSmrg * with a named uniform block, or if <name> starts with the reserved 108401e04c3fSmrg * prefix "gl_"." 108501e04c3fSmrg */ 108601e04c3fSmrg if (RESOURCE_UNI(res)->block_index != -1 || 108701e04c3fSmrg RESOURCE_UNI(res)->atomic_buffer_index != -1) 108801e04c3fSmrg return -1; 108901e04c3fSmrg 10907ec681f3Smrg FALLTHROUGH; 109101e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 109201e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 109301e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 109401e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 109501e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 109601e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 109701e04c3fSmrg /* If the uniform is an array, fail if the index is out of bounds. */ 109801e04c3fSmrg if (array_index > 0 109901e04c3fSmrg && array_index >= RESOURCE_UNI(res)->array_elements) { 110001e04c3fSmrg return -1; 110101e04c3fSmrg } 110201e04c3fSmrg 110301e04c3fSmrg /* location in remap table + array element offset */ 110401e04c3fSmrg return RESOURCE_UNI(res)->remap_location + array_index; 110501e04c3fSmrg default: 110601e04c3fSmrg return -1; 110701e04c3fSmrg } 110801e04c3fSmrg} 110901e04c3fSmrg 111001e04c3fSmrg/** 111101e04c3fSmrg * Function implements following location queries: 111201e04c3fSmrg * glGetUniformLocation 111301e04c3fSmrg */ 111401e04c3fSmrgGLint 111501e04c3fSmrg_mesa_program_resource_location(struct gl_shader_program *shProg, 111601e04c3fSmrg GLenum programInterface, const char *name) 111701e04c3fSmrg{ 111801e04c3fSmrg unsigned array_index = 0; 111901e04c3fSmrg struct gl_program_resource *res = 112001e04c3fSmrg _mesa_program_resource_find_name(shProg, programInterface, name, 112101e04c3fSmrg &array_index); 112201e04c3fSmrg 112301e04c3fSmrg /* Resource not found. */ 112401e04c3fSmrg if (!res) 112501e04c3fSmrg return -1; 112601e04c3fSmrg 112701e04c3fSmrg return program_resource_location(res, array_index); 112801e04c3fSmrg} 112901e04c3fSmrg 11307ec681f3Smrgstatic GLint 11317ec681f3Smrg_get_resource_location_index(struct gl_program_resource *res) 113201e04c3fSmrg{ 113301e04c3fSmrg /* Non-existent variable or resource is not referenced by fragment stage. */ 113401e04c3fSmrg if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT))) 113501e04c3fSmrg return -1; 113601e04c3fSmrg 113701e04c3fSmrg /* From OpenGL 4.5 spec, 7.3 Program Objects 113801e04c3fSmrg * "The value -1 will be returned by either command... 113901e04c3fSmrg * ... or if name identifies an active variable that does not have a 114001e04c3fSmrg * valid location assigned. 114101e04c3fSmrg */ 114201e04c3fSmrg if (RESOURCE_VAR(res)->location == -1) 114301e04c3fSmrg return -1; 114401e04c3fSmrg return RESOURCE_VAR(res)->index; 114501e04c3fSmrg} 114601e04c3fSmrg 11477ec681f3Smrg/** 11487ec681f3Smrg * Function implements following index queries: 11497ec681f3Smrg * glGetFragDataIndex 11507ec681f3Smrg */ 11517ec681f3SmrgGLint 11527ec681f3Smrg_mesa_program_resource_location_index(struct gl_shader_program *shProg, 11537ec681f3Smrg GLenum programInterface, const char *name) 11547ec681f3Smrg{ 11557ec681f3Smrg struct gl_program_resource *res = 11567ec681f3Smrg _mesa_program_resource_find_name(shProg, programInterface, name, NULL); 11577ec681f3Smrg 11587ec681f3Smrg return _get_resource_location_index(res); 11597ec681f3Smrg} 11607ec681f3Smrg 116101e04c3fSmrgstatic uint8_t 116201e04c3fSmrgstage_from_enum(GLenum ref) 116301e04c3fSmrg{ 116401e04c3fSmrg switch (ref) { 116501e04c3fSmrg case GL_REFERENCED_BY_VERTEX_SHADER: 116601e04c3fSmrg return MESA_SHADER_VERTEX; 116701e04c3fSmrg case GL_REFERENCED_BY_TESS_CONTROL_SHADER: 116801e04c3fSmrg return MESA_SHADER_TESS_CTRL; 116901e04c3fSmrg case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: 117001e04c3fSmrg return MESA_SHADER_TESS_EVAL; 117101e04c3fSmrg case GL_REFERENCED_BY_GEOMETRY_SHADER: 117201e04c3fSmrg return MESA_SHADER_GEOMETRY; 117301e04c3fSmrg case GL_REFERENCED_BY_FRAGMENT_SHADER: 117401e04c3fSmrg return MESA_SHADER_FRAGMENT; 117501e04c3fSmrg case GL_REFERENCED_BY_COMPUTE_SHADER: 117601e04c3fSmrg return MESA_SHADER_COMPUTE; 117701e04c3fSmrg default: 117801e04c3fSmrg assert(!"shader stage not supported"); 117901e04c3fSmrg return MESA_SHADER_STAGES; 118001e04c3fSmrg } 118101e04c3fSmrg} 118201e04c3fSmrg 118301e04c3fSmrg/** 118401e04c3fSmrg * Check if resource is referenced by given 'referenced by' stage enum. 118501e04c3fSmrg * ATC and UBO resources hold stage references of their own. 118601e04c3fSmrg */ 118701e04c3fSmrgstatic bool 118801e04c3fSmrgis_resource_referenced(struct gl_shader_program *shProg, 118901e04c3fSmrg struct gl_program_resource *res, 119001e04c3fSmrg GLuint index, uint8_t stage) 119101e04c3fSmrg{ 119201e04c3fSmrg /* First, check if we even have such a stage active. */ 119301e04c3fSmrg if (!shProg->_LinkedShaders[stage]) 119401e04c3fSmrg return false; 119501e04c3fSmrg 119601e04c3fSmrg if (res->Type == GL_ATOMIC_COUNTER_BUFFER) 119701e04c3fSmrg return RESOURCE_ATC(res)->StageReferences[stage]; 119801e04c3fSmrg 119901e04c3fSmrg if (res->Type == GL_UNIFORM_BLOCK) 120001e04c3fSmrg return shProg->data->UniformBlocks[index].stageref & (1 << stage); 120101e04c3fSmrg 120201e04c3fSmrg if (res->Type == GL_SHADER_STORAGE_BLOCK) 120301e04c3fSmrg return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage); 120401e04c3fSmrg 120501e04c3fSmrg return res->StageReferences & (1 << stage); 120601e04c3fSmrg} 120701e04c3fSmrg 120801e04c3fSmrgstatic unsigned 120901e04c3fSmrgget_buffer_property(struct gl_shader_program *shProg, 121001e04c3fSmrg struct gl_program_resource *res, const GLenum prop, 12117ec681f3Smrg GLint *val, bool glthread, const char *caller) 121201e04c3fSmrg{ 121301e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 121401e04c3fSmrg if (res->Type != GL_UNIFORM_BLOCK && 121501e04c3fSmrg res->Type != GL_ATOMIC_COUNTER_BUFFER && 121601e04c3fSmrg res->Type != GL_SHADER_STORAGE_BLOCK && 121701e04c3fSmrg res->Type != GL_TRANSFORM_FEEDBACK_BUFFER) 121801e04c3fSmrg goto invalid_operation; 121901e04c3fSmrg 122001e04c3fSmrg if (res->Type == GL_UNIFORM_BLOCK) { 122101e04c3fSmrg switch (prop) { 122201e04c3fSmrg case GL_BUFFER_BINDING: 122301e04c3fSmrg *val = RESOURCE_UBO(res)->Binding; 122401e04c3fSmrg return 1; 122501e04c3fSmrg case GL_BUFFER_DATA_SIZE: 122601e04c3fSmrg *val = RESOURCE_UBO(res)->UniformBufferSize; 122701e04c3fSmrg return 1; 122801e04c3fSmrg case GL_NUM_ACTIVE_VARIABLES: 122901e04c3fSmrg *val = 0; 123001e04c3fSmrg for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { 123101e04c3fSmrg struct gl_program_resource *uni = 12327ec681f3Smrg _mesa_program_resource_find_active_variable( 12337ec681f3Smrg shProg, 12347ec681f3Smrg GL_UNIFORM, 12357ec681f3Smrg RESOURCE_UBO(res), 12367ec681f3Smrg i); 12377ec681f3Smrg 123801e04c3fSmrg if (!uni) 123901e04c3fSmrg continue; 124001e04c3fSmrg (*val)++; 124101e04c3fSmrg } 124201e04c3fSmrg return 1; 124301e04c3fSmrg case GL_ACTIVE_VARIABLES: { 124401e04c3fSmrg unsigned num_values = 0; 124501e04c3fSmrg for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { 124601e04c3fSmrg struct gl_program_resource *uni = 12477ec681f3Smrg _mesa_program_resource_find_active_variable( 12487ec681f3Smrg shProg, 12497ec681f3Smrg GL_UNIFORM, 12507ec681f3Smrg RESOURCE_UBO(res), 12517ec681f3Smrg i); 12527ec681f3Smrg 125301e04c3fSmrg if (!uni) 125401e04c3fSmrg continue; 125501e04c3fSmrg *val++ = 125601e04c3fSmrg _mesa_program_resource_index(shProg, uni); 125701e04c3fSmrg num_values++; 125801e04c3fSmrg } 125901e04c3fSmrg return num_values; 126001e04c3fSmrg } 126101e04c3fSmrg } 126201e04c3fSmrg } else if (res->Type == GL_SHADER_STORAGE_BLOCK) { 126301e04c3fSmrg switch (prop) { 126401e04c3fSmrg case GL_BUFFER_BINDING: 126501e04c3fSmrg *val = RESOURCE_UBO(res)->Binding; 126601e04c3fSmrg return 1; 126701e04c3fSmrg case GL_BUFFER_DATA_SIZE: 126801e04c3fSmrg *val = RESOURCE_UBO(res)->UniformBufferSize; 126901e04c3fSmrg return 1; 127001e04c3fSmrg case GL_NUM_ACTIVE_VARIABLES: 127101e04c3fSmrg *val = 0; 127201e04c3fSmrg for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { 127301e04c3fSmrg struct gl_program_resource *uni = 12747ec681f3Smrg _mesa_program_resource_find_active_variable( 12757ec681f3Smrg shProg, 12767ec681f3Smrg GL_BUFFER_VARIABLE, 12777ec681f3Smrg RESOURCE_UBO(res), 12787ec681f3Smrg i); 12797ec681f3Smrg 128001e04c3fSmrg if (!uni) 128101e04c3fSmrg continue; 128201e04c3fSmrg (*val)++; 128301e04c3fSmrg } 128401e04c3fSmrg return 1; 128501e04c3fSmrg case GL_ACTIVE_VARIABLES: { 128601e04c3fSmrg unsigned num_values = 0; 128701e04c3fSmrg for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { 128801e04c3fSmrg struct gl_program_resource *uni = 12897ec681f3Smrg _mesa_program_resource_find_active_variable( 12907ec681f3Smrg shProg, 12917ec681f3Smrg GL_BUFFER_VARIABLE, 12927ec681f3Smrg RESOURCE_UBO(res), 12937ec681f3Smrg i); 12947ec681f3Smrg 129501e04c3fSmrg if (!uni) 129601e04c3fSmrg continue; 129701e04c3fSmrg *val++ = 129801e04c3fSmrg _mesa_program_resource_index(shProg, uni); 129901e04c3fSmrg num_values++; 130001e04c3fSmrg } 130101e04c3fSmrg return num_values; 130201e04c3fSmrg } 130301e04c3fSmrg } 130401e04c3fSmrg } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { 130501e04c3fSmrg switch (prop) { 130601e04c3fSmrg case GL_BUFFER_BINDING: 130701e04c3fSmrg *val = RESOURCE_ATC(res)->Binding; 130801e04c3fSmrg return 1; 130901e04c3fSmrg case GL_BUFFER_DATA_SIZE: 131001e04c3fSmrg *val = RESOURCE_ATC(res)->MinimumSize; 131101e04c3fSmrg return 1; 131201e04c3fSmrg case GL_NUM_ACTIVE_VARIABLES: 131301e04c3fSmrg *val = RESOURCE_ATC(res)->NumUniforms; 131401e04c3fSmrg return 1; 131501e04c3fSmrg case GL_ACTIVE_VARIABLES: 131601e04c3fSmrg for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) { 131701e04c3fSmrg /* Active atomic buffer contains index to UniformStorage. Find 131801e04c3fSmrg * out gl_program_resource via data pointer and then calculate 131901e04c3fSmrg * index of that uniform. 132001e04c3fSmrg */ 132101e04c3fSmrg unsigned idx = RESOURCE_ATC(res)->Uniforms[i]; 132201e04c3fSmrg struct gl_program_resource *uni = 132301e04c3fSmrg program_resource_find_data(shProg, 132401e04c3fSmrg &shProg->data->UniformStorage[idx]); 132501e04c3fSmrg assert(uni); 132601e04c3fSmrg *val++ = _mesa_program_resource_index(shProg, uni); 132701e04c3fSmrg } 132801e04c3fSmrg return RESOURCE_ATC(res)->NumUniforms; 132901e04c3fSmrg } 133001e04c3fSmrg } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) { 133101e04c3fSmrg switch (prop) { 133201e04c3fSmrg case GL_BUFFER_BINDING: 133301e04c3fSmrg *val = RESOURCE_XFB(res)->Binding; 133401e04c3fSmrg return 1; 133501e04c3fSmrg case GL_NUM_ACTIVE_VARIABLES: 133601e04c3fSmrg *val = RESOURCE_XFB(res)->NumVaryings; 133701e04c3fSmrg return 1; 133801e04c3fSmrg case GL_ACTIVE_VARIABLES: 133901e04c3fSmrg struct gl_transform_feedback_info *linked_xfb = 134001e04c3fSmrg shProg->last_vert_prog->sh.LinkedTransformFeedback; 134101e04c3fSmrg for (int i = 0; i < linked_xfb->NumVarying; i++) { 134201e04c3fSmrg unsigned index = linked_xfb->Varyings[i].BufferIndex; 134301e04c3fSmrg struct gl_program_resource *buf_res = 134401e04c3fSmrg _mesa_program_resource_find_index(shProg, 134501e04c3fSmrg GL_TRANSFORM_FEEDBACK_BUFFER, 134601e04c3fSmrg index); 134701e04c3fSmrg assert(buf_res); 134801e04c3fSmrg if (res == buf_res) { 134901e04c3fSmrg *val++ = i; 135001e04c3fSmrg } 135101e04c3fSmrg } 135201e04c3fSmrg return RESOURCE_XFB(res)->NumVaryings; 135301e04c3fSmrg } 135401e04c3fSmrg } 135501e04c3fSmrg assert(!"support for property type not implemented"); 135601e04c3fSmrg 135701e04c3fSmrginvalid_operation: 13587ec681f3Smrg _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread, 13597ec681f3Smrg "%s(%s prop %s)", caller, 13607ec681f3Smrg _mesa_enum_to_string(res->Type), 13617ec681f3Smrg _mesa_enum_to_string(prop)); 136201e04c3fSmrg 136301e04c3fSmrg return 0; 136401e04c3fSmrg} 136501e04c3fSmrg 136601e04c3fSmrgunsigned 136701e04c3fSmrg_mesa_program_resource_prop(struct gl_shader_program *shProg, 136801e04c3fSmrg struct gl_program_resource *res, GLuint index, 13697ec681f3Smrg const GLenum prop, GLint *val, bool glthread, 13707ec681f3Smrg const char *caller) 137101e04c3fSmrg{ 137201e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 137301e04c3fSmrg 137401e04c3fSmrg#define VALIDATE_TYPE(type)\ 137501e04c3fSmrg if (res->Type != type)\ 137601e04c3fSmrg goto invalid_operation; 137701e04c3fSmrg 137801e04c3fSmrg#define VALIDATE_TYPE_2(type1, type2)\ 137901e04c3fSmrg if (res->Type != type1 && res->Type != type2)\ 138001e04c3fSmrg goto invalid_operation; 138101e04c3fSmrg 138201e04c3fSmrg switch(prop) { 138301e04c3fSmrg case GL_NAME_LENGTH: 138401e04c3fSmrg switch (res->Type) { 138501e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER: 138601e04c3fSmrg case GL_TRANSFORM_FEEDBACK_BUFFER: 138701e04c3fSmrg goto invalid_operation; 138801e04c3fSmrg default: 138901e04c3fSmrg /* Resource name length + terminator. */ 139001e04c3fSmrg *val = _mesa_program_resource_name_len(res) + 1; 139101e04c3fSmrg } 139201e04c3fSmrg return 1; 139301e04c3fSmrg case GL_TYPE: 139401e04c3fSmrg switch (res->Type) { 139501e04c3fSmrg case GL_UNIFORM: 139601e04c3fSmrg case GL_BUFFER_VARIABLE: 139701e04c3fSmrg *val = RESOURCE_UNI(res)->type->gl_type; 13987ec681f3Smrg *val = mediump_to_highp_type(*val); 139901e04c3fSmrg return 1; 140001e04c3fSmrg case GL_PROGRAM_INPUT: 140101e04c3fSmrg case GL_PROGRAM_OUTPUT: 140201e04c3fSmrg *val = RESOURCE_VAR(res)->type->gl_type; 14037ec681f3Smrg *val = mediump_to_highp_type(*val); 140401e04c3fSmrg return 1; 140501e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 140601e04c3fSmrg *val = RESOURCE_XFV(res)->Type; 14077ec681f3Smrg *val = mediump_to_highp_type(*val); 140801e04c3fSmrg return 1; 140901e04c3fSmrg default: 141001e04c3fSmrg goto invalid_operation; 141101e04c3fSmrg } 141201e04c3fSmrg case GL_ARRAY_SIZE: 141301e04c3fSmrg switch (res->Type) { 141401e04c3fSmrg case GL_UNIFORM: 141501e04c3fSmrg case GL_BUFFER_VARIABLE: 141601e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 141701e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 141801e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 141901e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 142001e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 142101e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 142201e04c3fSmrg 142301e04c3fSmrg /* Test if a buffer variable is an array or an unsized array. 142401e04c3fSmrg * Unsized arrays return zero as array size. 142501e04c3fSmrg */ 142601e04c3fSmrg if (RESOURCE_UNI(res)->is_shader_storage && 142701e04c3fSmrg RESOURCE_UNI(res)->array_stride > 0) 142801e04c3fSmrg *val = RESOURCE_UNI(res)->array_elements; 142901e04c3fSmrg else 143001e04c3fSmrg *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); 143101e04c3fSmrg return 1; 143201e04c3fSmrg case GL_PROGRAM_INPUT: 143301e04c3fSmrg case GL_PROGRAM_OUTPUT: 143401e04c3fSmrg *val = MAX2(_mesa_program_resource_array_size(res), 1); 143501e04c3fSmrg return 1; 143601e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 143701e04c3fSmrg *val = RESOURCE_XFV(res)->Size; 143801e04c3fSmrg return 1; 143901e04c3fSmrg default: 144001e04c3fSmrg goto invalid_operation; 144101e04c3fSmrg } 144201e04c3fSmrg case GL_OFFSET: 144301e04c3fSmrg switch (res->Type) { 144401e04c3fSmrg case GL_UNIFORM: 144501e04c3fSmrg case GL_BUFFER_VARIABLE: 144601e04c3fSmrg *val = RESOURCE_UNI(res)->offset; 144701e04c3fSmrg return 1; 144801e04c3fSmrg case GL_TRANSFORM_FEEDBACK_VARYING: 144901e04c3fSmrg *val = RESOURCE_XFV(res)->Offset; 145001e04c3fSmrg return 1; 145101e04c3fSmrg default: 145201e04c3fSmrg goto invalid_operation; 145301e04c3fSmrg } 145401e04c3fSmrg case GL_BLOCK_INDEX: 145501e04c3fSmrg VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); 145601e04c3fSmrg *val = RESOURCE_UNI(res)->block_index; 145701e04c3fSmrg return 1; 145801e04c3fSmrg case GL_ARRAY_STRIDE: 145901e04c3fSmrg VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); 146001e04c3fSmrg *val = RESOURCE_UNI(res)->array_stride; 146101e04c3fSmrg return 1; 146201e04c3fSmrg case GL_MATRIX_STRIDE: 146301e04c3fSmrg VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); 146401e04c3fSmrg *val = RESOURCE_UNI(res)->matrix_stride; 146501e04c3fSmrg return 1; 146601e04c3fSmrg case GL_IS_ROW_MAJOR: 146701e04c3fSmrg VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); 146801e04c3fSmrg *val = RESOURCE_UNI(res)->row_major; 146901e04c3fSmrg return 1; 147001e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER_INDEX: 147101e04c3fSmrg VALIDATE_TYPE(GL_UNIFORM); 147201e04c3fSmrg *val = RESOURCE_UNI(res)->atomic_buffer_index; 147301e04c3fSmrg return 1; 147401e04c3fSmrg case GL_BUFFER_BINDING: 147501e04c3fSmrg case GL_BUFFER_DATA_SIZE: 147601e04c3fSmrg case GL_NUM_ACTIVE_VARIABLES: 147701e04c3fSmrg case GL_ACTIVE_VARIABLES: 14787ec681f3Smrg return get_buffer_property(shProg, res, prop, val, glthread, caller); 147901e04c3fSmrg case GL_REFERENCED_BY_COMPUTE_SHADER: 148001e04c3fSmrg if (!_mesa_has_compute_shaders(ctx)) 148101e04c3fSmrg goto invalid_enum; 14827ec681f3Smrg FALLTHROUGH; 148301e04c3fSmrg case GL_REFERENCED_BY_VERTEX_SHADER: 148401e04c3fSmrg case GL_REFERENCED_BY_TESS_CONTROL_SHADER: 148501e04c3fSmrg case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: 148601e04c3fSmrg case GL_REFERENCED_BY_GEOMETRY_SHADER: 148701e04c3fSmrg case GL_REFERENCED_BY_FRAGMENT_SHADER: 148801e04c3fSmrg switch (res->Type) { 148901e04c3fSmrg case GL_UNIFORM: 149001e04c3fSmrg case GL_PROGRAM_INPUT: 149101e04c3fSmrg case GL_PROGRAM_OUTPUT: 149201e04c3fSmrg case GL_UNIFORM_BLOCK: 149301e04c3fSmrg case GL_BUFFER_VARIABLE: 149401e04c3fSmrg case GL_SHADER_STORAGE_BLOCK: 149501e04c3fSmrg case GL_ATOMIC_COUNTER_BUFFER: 149601e04c3fSmrg *val = is_resource_referenced(shProg, res, index, 149701e04c3fSmrg stage_from_enum(prop)); 149801e04c3fSmrg return 1; 149901e04c3fSmrg default: 150001e04c3fSmrg goto invalid_operation; 150101e04c3fSmrg } 150201e04c3fSmrg case GL_LOCATION: 150301e04c3fSmrg switch (res->Type) { 150401e04c3fSmrg case GL_UNIFORM: 150501e04c3fSmrg case GL_VERTEX_SUBROUTINE_UNIFORM: 150601e04c3fSmrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 150701e04c3fSmrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 150801e04c3fSmrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 150901e04c3fSmrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 151001e04c3fSmrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 151101e04c3fSmrg case GL_PROGRAM_INPUT: 151201e04c3fSmrg case GL_PROGRAM_OUTPUT: 151301e04c3fSmrg *val = program_resource_location(res, 0); 151401e04c3fSmrg return 1; 151501e04c3fSmrg default: 151601e04c3fSmrg goto invalid_operation; 151701e04c3fSmrg } 151801e04c3fSmrg case GL_LOCATION_COMPONENT: 151901e04c3fSmrg switch (res->Type) { 152001e04c3fSmrg case GL_PROGRAM_INPUT: 152101e04c3fSmrg case GL_PROGRAM_OUTPUT: 152201e04c3fSmrg *val = RESOURCE_VAR(res)->component; 152301e04c3fSmrg return 1; 152401e04c3fSmrg default: 152501e04c3fSmrg goto invalid_operation; 152601e04c3fSmrg } 152701e04c3fSmrg case GL_LOCATION_INDEX: { 152801e04c3fSmrg int tmp; 152901e04c3fSmrg if (res->Type != GL_PROGRAM_OUTPUT) 153001e04c3fSmrg goto invalid_operation; 153101e04c3fSmrg tmp = program_resource_location(res, 0); 153201e04c3fSmrg if (tmp == -1) 153301e04c3fSmrg *val = -1; 153401e04c3fSmrg else 15357ec681f3Smrg *val = _get_resource_location_index(res); 153601e04c3fSmrg return 1; 153701e04c3fSmrg } 153801e04c3fSmrg case GL_NUM_COMPATIBLE_SUBROUTINES: 153901e04c3fSmrg if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM && 154001e04c3fSmrg res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM && 154101e04c3fSmrg res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM && 154201e04c3fSmrg res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM && 154301e04c3fSmrg res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM && 154401e04c3fSmrg res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) 154501e04c3fSmrg goto invalid_operation; 154601e04c3fSmrg *val = RESOURCE_UNI(res)->num_compatible_subroutines; 154701e04c3fSmrg return 1; 154801e04c3fSmrg case GL_COMPATIBLE_SUBROUTINES: { 154901e04c3fSmrg const struct gl_uniform_storage *uni; 155001e04c3fSmrg struct gl_program *p; 155101e04c3fSmrg unsigned count, i; 155201e04c3fSmrg int j; 155301e04c3fSmrg 155401e04c3fSmrg if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM && 155501e04c3fSmrg res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM && 155601e04c3fSmrg res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM && 155701e04c3fSmrg res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM && 155801e04c3fSmrg res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM && 155901e04c3fSmrg res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) 156001e04c3fSmrg goto invalid_operation; 156101e04c3fSmrg uni = RESOURCE_UNI(res); 156201e04c3fSmrg 156301e04c3fSmrg p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program; 156401e04c3fSmrg count = 0; 156501e04c3fSmrg for (i = 0; i < p->sh.NumSubroutineFunctions; i++) { 156601e04c3fSmrg struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i]; 156701e04c3fSmrg for (j = 0; j < fn->num_compat_types; j++) { 156801e04c3fSmrg if (fn->types[j] == uni->type) { 156901e04c3fSmrg val[count++] = i; 157001e04c3fSmrg break; 157101e04c3fSmrg } 157201e04c3fSmrg } 157301e04c3fSmrg } 157401e04c3fSmrg return count; 157501e04c3fSmrg } 157601e04c3fSmrg 157701e04c3fSmrg case GL_TOP_LEVEL_ARRAY_SIZE: 157801e04c3fSmrg VALIDATE_TYPE(GL_BUFFER_VARIABLE); 157901e04c3fSmrg *val = RESOURCE_UNI(res)->top_level_array_size; 158001e04c3fSmrg return 1; 158101e04c3fSmrg 158201e04c3fSmrg case GL_TOP_LEVEL_ARRAY_STRIDE: 158301e04c3fSmrg VALIDATE_TYPE(GL_BUFFER_VARIABLE); 158401e04c3fSmrg *val = RESOURCE_UNI(res)->top_level_array_stride; 158501e04c3fSmrg return 1; 158601e04c3fSmrg 158701e04c3fSmrg /* GL_ARB_tessellation_shader */ 158801e04c3fSmrg case GL_IS_PER_PATCH: 158901e04c3fSmrg switch (res->Type) { 159001e04c3fSmrg case GL_PROGRAM_INPUT: 159101e04c3fSmrg case GL_PROGRAM_OUTPUT: 159201e04c3fSmrg *val = RESOURCE_VAR(res)->patch; 159301e04c3fSmrg return 1; 159401e04c3fSmrg default: 159501e04c3fSmrg goto invalid_operation; 159601e04c3fSmrg } 159701e04c3fSmrg 159801e04c3fSmrg case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: 159901e04c3fSmrg VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING); 160001e04c3fSmrg *val = RESOURCE_XFV(res)->BufferIndex; 160101e04c3fSmrg return 1; 160201e04c3fSmrg case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: 160301e04c3fSmrg VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER); 160401e04c3fSmrg *val = RESOURCE_XFB(res)->Stride * 4; 160501e04c3fSmrg return 1; 160601e04c3fSmrg 160701e04c3fSmrg default: 160801e04c3fSmrg goto invalid_enum; 160901e04c3fSmrg } 161001e04c3fSmrg 161101e04c3fSmrg#undef VALIDATE_TYPE 161201e04c3fSmrg#undef VALIDATE_TYPE_2 161301e04c3fSmrg 161401e04c3fSmrginvalid_enum: 16157ec681f3Smrg _mesa_error_glthread_safe(ctx, GL_INVALID_ENUM, glthread, 16167ec681f3Smrg "%s(%s prop %s)", caller, 16177ec681f3Smrg _mesa_enum_to_string(res->Type), 16187ec681f3Smrg _mesa_enum_to_string(prop)); 161901e04c3fSmrg return 0; 162001e04c3fSmrg 162101e04c3fSmrginvalid_operation: 16227ec681f3Smrg _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread, 16237ec681f3Smrg "%s(%s prop %s)", caller, 16247ec681f3Smrg _mesa_enum_to_string(res->Type), 16257ec681f3Smrg _mesa_enum_to_string(prop)); 162601e04c3fSmrg return 0; 162701e04c3fSmrg} 162801e04c3fSmrg 162901e04c3fSmrgextern void 163001e04c3fSmrg_mesa_get_program_resourceiv(struct gl_shader_program *shProg, 163101e04c3fSmrg GLenum programInterface, GLuint index, GLsizei propCount, 163201e04c3fSmrg const GLenum *props, GLsizei bufSize, 163301e04c3fSmrg GLsizei *length, GLint *params) 163401e04c3fSmrg{ 163501e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 163601e04c3fSmrg GLint *val = (GLint *) params; 163701e04c3fSmrg const GLenum *prop = props; 163801e04c3fSmrg GLsizei amount = 0; 163901e04c3fSmrg 164001e04c3fSmrg struct gl_program_resource *res = 164101e04c3fSmrg _mesa_program_resource_find_index(shProg, programInterface, index); 164201e04c3fSmrg 164301e04c3fSmrg /* No such resource found or bufSize negative. */ 164401e04c3fSmrg if (!res || bufSize < 0) { 164501e04c3fSmrg _mesa_error(ctx, GL_INVALID_VALUE, 164601e04c3fSmrg "glGetProgramResourceiv(%s index %d bufSize %d)", 164701e04c3fSmrg _mesa_enum_to_string(programInterface), index, bufSize); 164801e04c3fSmrg return; 164901e04c3fSmrg } 165001e04c3fSmrg 165101e04c3fSmrg /* Write propCount values until error occurs or bufSize reached. */ 165201e04c3fSmrg for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) { 165301e04c3fSmrg int props_written = 165401e04c3fSmrg _mesa_program_resource_prop(shProg, res, index, *prop, val, 16557ec681f3Smrg false, "glGetProgramResourceiv"); 165601e04c3fSmrg 165701e04c3fSmrg /* Error happened. */ 165801e04c3fSmrg if (props_written == 0) 165901e04c3fSmrg return; 166001e04c3fSmrg 166101e04c3fSmrg amount += props_written; 166201e04c3fSmrg } 166301e04c3fSmrg 166401e04c3fSmrg /* If <length> is not NULL, the actual number of integer values 166501e04c3fSmrg * written to <params> will be written to <length>. 166601e04c3fSmrg */ 166701e04c3fSmrg if (length) 166801e04c3fSmrg *length = amount; 166901e04c3fSmrg} 167001e04c3fSmrg 16717ec681f3Smrgextern void 16727ec681f3Smrg_mesa_get_program_interfaceiv(struct gl_shader_program *shProg, 16737ec681f3Smrg GLenum programInterface, GLenum pname, 16747ec681f3Smrg GLint *params) 16757ec681f3Smrg{ 16767ec681f3Smrg GET_CURRENT_CONTEXT(ctx); 16777ec681f3Smrg unsigned i; 16787ec681f3Smrg 16797ec681f3Smrg /* Validate pname against interface. */ 16807ec681f3Smrg switch(pname) { 16817ec681f3Smrg case GL_ACTIVE_RESOURCES: 16827ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) 16837ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) 16847ec681f3Smrg (*params)++; 16857ec681f3Smrg break; 16867ec681f3Smrg case GL_MAX_NAME_LENGTH: 16877ec681f3Smrg if (programInterface == GL_ATOMIC_COUNTER_BUFFER || 16887ec681f3Smrg programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) { 16897ec681f3Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 16907ec681f3Smrg "glGetProgramInterfaceiv(%s pname %s)", 16917ec681f3Smrg _mesa_enum_to_string(programInterface), 16927ec681f3Smrg _mesa_enum_to_string(pname)); 16937ec681f3Smrg return; 16947ec681f3Smrg } 16957ec681f3Smrg /* Name length consists of base name, 3 additional chars '[0]' if 16967ec681f3Smrg * resource is an array and finally 1 char for string terminator. 16977ec681f3Smrg */ 16987ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 16997ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type != programInterface) 17007ec681f3Smrg continue; 17017ec681f3Smrg unsigned len = 17027ec681f3Smrg _mesa_program_resource_name_len(&shProg->data->ProgramResourceList[i]); 17037ec681f3Smrg *params = MAX2((unsigned)*params, len + 1); 17047ec681f3Smrg } 17057ec681f3Smrg break; 17067ec681f3Smrg case GL_MAX_NUM_ACTIVE_VARIABLES: 17077ec681f3Smrg switch (programInterface) { 17087ec681f3Smrg case GL_UNIFORM_BLOCK: 17097ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 17107ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) { 17117ec681f3Smrg struct gl_uniform_block *block = 17127ec681f3Smrg (struct gl_uniform_block *) 17137ec681f3Smrg shProg->data->ProgramResourceList[i].Data; 17147ec681f3Smrg *params = MAX2((unsigned)*params, block->NumUniforms); 17157ec681f3Smrg } 17167ec681f3Smrg } 17177ec681f3Smrg break; 17187ec681f3Smrg case GL_SHADER_STORAGE_BLOCK: 17197ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 17207ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) { 17217ec681f3Smrg struct gl_uniform_block *block = 17227ec681f3Smrg (struct gl_uniform_block *) 17237ec681f3Smrg shProg->data->ProgramResourceList[i].Data; 17247ec681f3Smrg GLint block_params = 0; 17257ec681f3Smrg for (unsigned j = 0; j < block->NumUniforms; j++) { 17267ec681f3Smrg struct gl_program_resource *uni = 17277ec681f3Smrg _mesa_program_resource_find_active_variable( 17287ec681f3Smrg shProg, 17297ec681f3Smrg GL_BUFFER_VARIABLE, 17307ec681f3Smrg block, 17317ec681f3Smrg j); 17327ec681f3Smrg if (!uni) 17337ec681f3Smrg continue; 17347ec681f3Smrg block_params++; 17357ec681f3Smrg } 17367ec681f3Smrg *params = MAX2(*params, block_params); 17377ec681f3Smrg } 17387ec681f3Smrg } 17397ec681f3Smrg break; 17407ec681f3Smrg case GL_ATOMIC_COUNTER_BUFFER: 17417ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 17427ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) { 17437ec681f3Smrg struct gl_active_atomic_buffer *buffer = 17447ec681f3Smrg (struct gl_active_atomic_buffer *) 17457ec681f3Smrg shProg->data->ProgramResourceList[i].Data; 17467ec681f3Smrg *params = MAX2((unsigned)*params, buffer->NumUniforms); 17477ec681f3Smrg } 17487ec681f3Smrg } 17497ec681f3Smrg break; 17507ec681f3Smrg case GL_TRANSFORM_FEEDBACK_BUFFER: 17517ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 17527ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) { 17537ec681f3Smrg struct gl_transform_feedback_buffer *buffer = 17547ec681f3Smrg (struct gl_transform_feedback_buffer *) 17557ec681f3Smrg shProg->data->ProgramResourceList[i].Data; 17567ec681f3Smrg *params = MAX2((unsigned)*params, buffer->NumVaryings); 17577ec681f3Smrg } 17587ec681f3Smrg } 17597ec681f3Smrg break; 17607ec681f3Smrg default: 17617ec681f3Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 17627ec681f3Smrg "glGetProgramInterfaceiv(%s pname %s)", 17637ec681f3Smrg _mesa_enum_to_string(programInterface), 17647ec681f3Smrg _mesa_enum_to_string(pname)); 17657ec681f3Smrg } 17667ec681f3Smrg break; 17677ec681f3Smrg case GL_MAX_NUM_COMPATIBLE_SUBROUTINES: 17687ec681f3Smrg switch (programInterface) { 17697ec681f3Smrg case GL_VERTEX_SUBROUTINE_UNIFORM: 17707ec681f3Smrg case GL_FRAGMENT_SUBROUTINE_UNIFORM: 17717ec681f3Smrg case GL_GEOMETRY_SUBROUTINE_UNIFORM: 17727ec681f3Smrg case GL_COMPUTE_SUBROUTINE_UNIFORM: 17737ec681f3Smrg case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 17747ec681f3Smrg case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: { 17757ec681f3Smrg for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { 17767ec681f3Smrg if (shProg->data->ProgramResourceList[i].Type == programInterface) { 17777ec681f3Smrg struct gl_uniform_storage *uni = 17787ec681f3Smrg (struct gl_uniform_storage *) 17797ec681f3Smrg shProg->data->ProgramResourceList[i].Data; 17807ec681f3Smrg *params = MAX2((unsigned)*params, uni->num_compatible_subroutines); 17817ec681f3Smrg } 17827ec681f3Smrg } 17837ec681f3Smrg break; 17847ec681f3Smrg } 17857ec681f3Smrg 17867ec681f3Smrg default: 17877ec681f3Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 17887ec681f3Smrg "glGetProgramInterfaceiv(%s pname %s)", 17897ec681f3Smrg _mesa_enum_to_string(programInterface), 17907ec681f3Smrg _mesa_enum_to_string(pname)); 17917ec681f3Smrg } 17927ec681f3Smrg break; 17937ec681f3Smrg default: 17947ec681f3Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 17957ec681f3Smrg "glGetProgramInterfaceiv(pname %s)", 17967ec681f3Smrg _mesa_enum_to_string(pname)); 17977ec681f3Smrg } 17987ec681f3Smrg} 17997ec681f3Smrg 180001e04c3fSmrgstatic bool 180101e04c3fSmrgvalidate_io(struct gl_program *producer, struct gl_program *consumer) 180201e04c3fSmrg{ 180301e04c3fSmrg if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages) 180401e04c3fSmrg return true; 180501e04c3fSmrg 180601e04c3fSmrg const bool producer_is_array_stage = 180701e04c3fSmrg producer->info.stage == MESA_SHADER_TESS_CTRL; 180801e04c3fSmrg const bool consumer_is_array_stage = 180901e04c3fSmrg consumer->info.stage == MESA_SHADER_GEOMETRY || 181001e04c3fSmrg consumer->info.stage == MESA_SHADER_TESS_CTRL || 181101e04c3fSmrg consumer->info.stage == MESA_SHADER_TESS_EVAL; 181201e04c3fSmrg 181301e04c3fSmrg bool valid = true; 181401e04c3fSmrg 181501e04c3fSmrg gl_shader_variable const **outputs = 181601e04c3fSmrg (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, 181701e04c3fSmrg sizeof(gl_shader_variable *)); 181801e04c3fSmrg if (outputs == NULL) 181901e04c3fSmrg return false; 182001e04c3fSmrg 182101e04c3fSmrg /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec 182201e04c3fSmrg * says: 182301e04c3fSmrg * 182401e04c3fSmrg * At an interface between program objects, the set of inputs and 182501e04c3fSmrg * outputs are considered to match exactly if and only if: 182601e04c3fSmrg * 182701e04c3fSmrg * - Every declared input variable has a matching output, as described 182801e04c3fSmrg * above. 182901e04c3fSmrg * - There are no user-defined output variables declared without a 183001e04c3fSmrg * matching input variable declaration. 183101e04c3fSmrg * 183201e04c3fSmrg * Every input has an output, and every output has an input. Scan the list 183301e04c3fSmrg * of producer resources once, and generate the list of outputs. As inputs 183401e04c3fSmrg * and outputs are matched, remove the matched outputs from the set. At 183501e04c3fSmrg * the end, the set must be empty. If the set is not empty, then there is 183601e04c3fSmrg * some output that did not have an input. 183701e04c3fSmrg */ 183801e04c3fSmrg unsigned num_outputs = 0; 183901e04c3fSmrg for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) { 184001e04c3fSmrg struct gl_program_resource *res = 184101e04c3fSmrg &producer->sh.data->ProgramResourceList[i]; 184201e04c3fSmrg 184301e04c3fSmrg if (res->Type != GL_PROGRAM_OUTPUT) 184401e04c3fSmrg continue; 184501e04c3fSmrg 184601e04c3fSmrg gl_shader_variable const *const var = RESOURCE_VAR(res); 184701e04c3fSmrg 184801e04c3fSmrg /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec 184901e04c3fSmrg * says: 185001e04c3fSmrg * 185101e04c3fSmrg * Built-in inputs or outputs do not affect interface matching. 185201e04c3fSmrg */ 185301e04c3fSmrg if (is_gl_identifier(var->name)) 185401e04c3fSmrg continue; 185501e04c3fSmrg 185601e04c3fSmrg outputs[num_outputs++] = var; 185701e04c3fSmrg } 185801e04c3fSmrg 185901e04c3fSmrg unsigned match_index = 0; 186001e04c3fSmrg for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) { 186101e04c3fSmrg struct gl_program_resource *res = 186201e04c3fSmrg &consumer->sh.data->ProgramResourceList[i]; 186301e04c3fSmrg 186401e04c3fSmrg if (res->Type != GL_PROGRAM_INPUT) 186501e04c3fSmrg continue; 186601e04c3fSmrg 186701e04c3fSmrg gl_shader_variable const *const consumer_var = RESOURCE_VAR(res); 186801e04c3fSmrg gl_shader_variable const *producer_var = NULL; 186901e04c3fSmrg 187001e04c3fSmrg if (is_gl_identifier(consumer_var->name)) 187101e04c3fSmrg continue; 187201e04c3fSmrg 187301e04c3fSmrg /* Inputs with explicit locations match other outputs with explicit 187401e04c3fSmrg * locations by location instead of by name. 187501e04c3fSmrg */ 187601e04c3fSmrg if (consumer_var->explicit_location) { 187701e04c3fSmrg for (unsigned j = 0; j < num_outputs; j++) { 187801e04c3fSmrg const gl_shader_variable *const var = outputs[j]; 187901e04c3fSmrg 188001e04c3fSmrg if (var->explicit_location && 188101e04c3fSmrg consumer_var->location == var->location) { 188201e04c3fSmrg producer_var = var; 188301e04c3fSmrg match_index = j; 188401e04c3fSmrg break; 188501e04c3fSmrg } 188601e04c3fSmrg } 188701e04c3fSmrg } else { 188801e04c3fSmrg for (unsigned j = 0; j < num_outputs; j++) { 188901e04c3fSmrg const gl_shader_variable *const var = outputs[j]; 189001e04c3fSmrg 189101e04c3fSmrg if (!var->explicit_location && 189201e04c3fSmrg strcmp(consumer_var->name, var->name) == 0) { 189301e04c3fSmrg producer_var = var; 189401e04c3fSmrg match_index = j; 189501e04c3fSmrg break; 189601e04c3fSmrg } 189701e04c3fSmrg } 189801e04c3fSmrg } 189901e04c3fSmrg 190001e04c3fSmrg /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec 190101e04c3fSmrg * says: 190201e04c3fSmrg * 190301e04c3fSmrg * - An output variable is considered to match an input variable in 190401e04c3fSmrg * the subsequent shader if: 190501e04c3fSmrg * 190601e04c3fSmrg * - the two variables match in name, type, and qualification; or 190701e04c3fSmrg * 190801e04c3fSmrg * - the two variables are declared with the same location 190901e04c3fSmrg * qualifier and match in type and qualification. 191001e04c3fSmrg */ 191101e04c3fSmrg if (producer_var == NULL) { 191201e04c3fSmrg valid = false; 191301e04c3fSmrg goto out; 191401e04c3fSmrg } 191501e04c3fSmrg 191601e04c3fSmrg /* An output cannot match more than one input, so remove the output from 191701e04c3fSmrg * the set of possible outputs. 191801e04c3fSmrg */ 191901e04c3fSmrg outputs[match_index] = NULL; 192001e04c3fSmrg num_outputs--; 192101e04c3fSmrg if (match_index < num_outputs) 192201e04c3fSmrg outputs[match_index] = outputs[num_outputs]; 192301e04c3fSmrg 192401e04c3fSmrg /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says: 192501e04c3fSmrg * 192601e04c3fSmrg * "Tessellation control shader per-vertex output variables and 192701e04c3fSmrg * blocks and tessellation control, tessellation evaluation, and 192801e04c3fSmrg * geometry shader per-vertex input variables and blocks are 192901e04c3fSmrg * required to be declared as arrays, with each element representing 193001e04c3fSmrg * input or output values for a single vertex of a multi-vertex 193101e04c3fSmrg * primitive. For the purposes of interface matching, such variables 193201e04c3fSmrg * and blocks are treated as though they were not declared as 193301e04c3fSmrg * arrays." 193401e04c3fSmrg * 193501e04c3fSmrg * So we unwrap those types before matching. 193601e04c3fSmrg */ 193701e04c3fSmrg const glsl_type *consumer_type = consumer_var->type; 193801e04c3fSmrg const glsl_type *consumer_interface_type = consumer_var->interface_type; 193901e04c3fSmrg const glsl_type *producer_type = producer_var->type; 194001e04c3fSmrg const glsl_type *producer_interface_type = producer_var->interface_type; 194101e04c3fSmrg 194201e04c3fSmrg if (consumer_is_array_stage) { 194301e04c3fSmrg if (consumer_interface_type) { 194401e04c3fSmrg /* the interface is the array; the underlying types should match */ 194501e04c3fSmrg if (consumer_interface_type->is_array() && !consumer_var->patch) 194601e04c3fSmrg consumer_interface_type = consumer_interface_type->fields.array; 194701e04c3fSmrg } else { 194801e04c3fSmrg if (consumer_type->is_array() && !consumer_var->patch) 194901e04c3fSmrg consumer_type = consumer_type->fields.array; 195001e04c3fSmrg } 195101e04c3fSmrg } 195201e04c3fSmrg 195301e04c3fSmrg if (producer_is_array_stage) { 195401e04c3fSmrg if (producer_interface_type) { 195501e04c3fSmrg /* the interface is the array; the underlying types should match */ 195601e04c3fSmrg if (producer_interface_type->is_array() && !producer_var->patch) 195701e04c3fSmrg producer_interface_type = producer_interface_type->fields.array; 195801e04c3fSmrg } else { 195901e04c3fSmrg if (producer_type->is_array() && !producer_var->patch) 196001e04c3fSmrg producer_type = producer_type->fields.array; 196101e04c3fSmrg } 196201e04c3fSmrg } 196301e04c3fSmrg 196401e04c3fSmrg if (producer_type != consumer_type) { 196501e04c3fSmrg valid = false; 196601e04c3fSmrg goto out; 196701e04c3fSmrg } 196801e04c3fSmrg 196901e04c3fSmrg if (producer_interface_type != consumer_interface_type) { 197001e04c3fSmrg valid = false; 197101e04c3fSmrg goto out; 197201e04c3fSmrg } 197301e04c3fSmrg 197401e04c3fSmrg /* Section 9.2.2 (Separable Programs) of the GLSL ES spec says: 197501e04c3fSmrg * 197601e04c3fSmrg * Qualifier Class| Qualifier |in/out 197701e04c3fSmrg * ---------------+-------------+------ 197801e04c3fSmrg * Storage | in | 197901e04c3fSmrg * | out | N/A 198001e04c3fSmrg * | uniform | 198101e04c3fSmrg * ---------------+-------------+------ 198201e04c3fSmrg * Auxiliary | centroid | No 198301e04c3fSmrg * ---------------+-------------+------ 198401e04c3fSmrg * | location | Yes 198501e04c3fSmrg * | Block layout| N/A 198601e04c3fSmrg * | binding | N/A 198701e04c3fSmrg * | offset | N/A 198801e04c3fSmrg * | format | N/A 198901e04c3fSmrg * ---------------+-------------+------ 199001e04c3fSmrg * Interpolation | smooth | 199101e04c3fSmrg * | flat | Yes 199201e04c3fSmrg * ---------------+-------------+------ 199301e04c3fSmrg * | lowp | 199401e04c3fSmrg * Precision | mediump | Yes 199501e04c3fSmrg * | highp | 199601e04c3fSmrg * ---------------+-------------+------ 199701e04c3fSmrg * Variance | invariant | No 199801e04c3fSmrg * ---------------+-------------+------ 199901e04c3fSmrg * Memory | all | N/A 200001e04c3fSmrg * 200101e04c3fSmrg * Note that location mismatches are detected by the loops above that 200201e04c3fSmrg * find the producer variable that goes with the consumer variable. 200301e04c3fSmrg */ 200401e04c3fSmrg unsigned producer_interpolation = producer_var->interpolation; 200501e04c3fSmrg unsigned consumer_interpolation = consumer_var->interpolation; 200601e04c3fSmrg if (producer_interpolation == INTERP_MODE_NONE) 200701e04c3fSmrg producer_interpolation = INTERP_MODE_SMOOTH; 200801e04c3fSmrg if (consumer_interpolation == INTERP_MODE_NONE) 200901e04c3fSmrg consumer_interpolation = INTERP_MODE_SMOOTH; 201001e04c3fSmrg if (producer_interpolation != consumer_interpolation) { 201101e04c3fSmrg valid = false; 201201e04c3fSmrg goto out; 201301e04c3fSmrg } 201401e04c3fSmrg 201501e04c3fSmrg if (producer_var->precision != consumer_var->precision) { 201601e04c3fSmrg valid = false; 201701e04c3fSmrg goto out; 201801e04c3fSmrg } 201901e04c3fSmrg 202001e04c3fSmrg if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) { 202101e04c3fSmrg valid = false; 202201e04c3fSmrg goto out; 202301e04c3fSmrg } 202401e04c3fSmrg } 202501e04c3fSmrg 202601e04c3fSmrg out: 202701e04c3fSmrg free(outputs); 202801e04c3fSmrg return valid && num_outputs == 0; 202901e04c3fSmrg} 203001e04c3fSmrg 203101e04c3fSmrg/** 203201e04c3fSmrg * Validate inputs against outputs in a program pipeline. 203301e04c3fSmrg */ 203401e04c3fSmrgextern "C" bool 203501e04c3fSmrg_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline) 203601e04c3fSmrg{ 203701e04c3fSmrg struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram; 203801e04c3fSmrg 203901e04c3fSmrg /* Find first active stage in pipeline. */ 204001e04c3fSmrg unsigned idx, prev = 0; 204101e04c3fSmrg for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { 204201e04c3fSmrg if (prog[idx]) { 204301e04c3fSmrg prev = idx; 204401e04c3fSmrg break; 204501e04c3fSmrg } 204601e04c3fSmrg } 204701e04c3fSmrg 204801e04c3fSmrg for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { 204901e04c3fSmrg if (prog[idx]) { 205001e04c3fSmrg /* Pipeline might include both non-compute and a compute program, do 205101e04c3fSmrg * not attempt to validate varyings between non-compute and compute 205201e04c3fSmrg * stage. 205301e04c3fSmrg */ 205401e04c3fSmrg if (prog[idx]->info.stage == MESA_SHADER_COMPUTE) 205501e04c3fSmrg break; 205601e04c3fSmrg 205701e04c3fSmrg if (!validate_io(prog[prev], prog[idx])) 205801e04c3fSmrg return false; 205901e04c3fSmrg 206001e04c3fSmrg prev = idx; 206101e04c3fSmrg } 206201e04c3fSmrg } 206301e04c3fSmrg return true; 2064af69d88dSmrg} 20657ec681f3Smrg 20667ec681f3Smrgextern "C" void 20677ec681f3Smrg_mesa_create_program_resource_hash(struct gl_shader_program *shProg) 20687ec681f3Smrg{ 20697ec681f3Smrg /* Rebuild resource hash. */ 20707ec681f3Smrg if (shProg->data->ProgramResourceHash) 20717ec681f3Smrg _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash); 20727ec681f3Smrg 20737ec681f3Smrg shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg); 20747ec681f3Smrg 20757ec681f3Smrg struct gl_program_resource *res = shProg->data->ProgramResourceList; 20767ec681f3Smrg for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) { 20777ec681f3Smrg const char *name = _mesa_program_resource_name(res); 20787ec681f3Smrg if (name) { 20797ec681f3Smrg uint32_t key = compute_resource_key(res->Type, name, strlen(name)); 20807ec681f3Smrg _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key, 20817ec681f3Smrg res); 20827ec681f3Smrg } 20837ec681f3Smrg } 20847ec681f3Smrg} 2085