texgetimage.c revision 3464ebd5
14a49301eSmrg/* 24a49301eSmrg * Mesa 3-D graphics library 34a49301eSmrg * Version: 7.7 44a49301eSmrg * 54a49301eSmrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 64a49301eSmrg * Copyright (c) 2009 VMware, Inc. 74a49301eSmrg * 84a49301eSmrg * Permission is hereby granted, free of charge, to any person obtaining a 94a49301eSmrg * copy of this software and associated documentation files (the "Software"), 104a49301eSmrg * to deal in the Software without restriction, including without limitation 114a49301eSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 124a49301eSmrg * and/or sell copies of the Software, and to permit persons to whom the 134a49301eSmrg * Software is furnished to do so, subject to the following conditions: 144a49301eSmrg * 154a49301eSmrg * The above copyright notice and this permission notice shall be included 164a49301eSmrg * in all copies or substantial portions of the Software. 174a49301eSmrg * 184a49301eSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 194a49301eSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 204a49301eSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 214a49301eSmrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 224a49301eSmrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 234a49301eSmrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 244a49301eSmrg */ 254a49301eSmrg 264a49301eSmrg 274a49301eSmrg/** 284a49301eSmrg * Code for glGetTexImage() and glGetCompressedTexImage(). 294a49301eSmrg */ 304a49301eSmrg 314a49301eSmrg 324a49301eSmrg#include "glheader.h" 334a49301eSmrg#include "bufferobj.h" 344a49301eSmrg#include "enums.h" 354a49301eSmrg#include "context.h" 364a49301eSmrg#include "formats.h" 374a49301eSmrg#include "image.h" 383464ebd5Sriastradh#include "mfeatures.h" 393464ebd5Sriastradh#include "mtypes.h" 403464ebd5Sriastradh#include "pack.h" 413464ebd5Sriastradh#include "pbo.h" 424a49301eSmrg#include "texgetimage.h" 433464ebd5Sriastradh#include "texfetch.h" 444a49301eSmrg#include "teximage.h" 454a49301eSmrg 464a49301eSmrg 474a49301eSmrg 484a49301eSmrg/** 494a49301eSmrg * Can the given type represent negative values? 504a49301eSmrg */ 514a49301eSmrgstatic INLINE GLboolean 524a49301eSmrgtype_with_negative_values(GLenum type) 534a49301eSmrg{ 544a49301eSmrg switch (type) { 554a49301eSmrg case GL_BYTE: 564a49301eSmrg case GL_SHORT: 574a49301eSmrg case GL_INT: 584a49301eSmrg case GL_FLOAT: 594a49301eSmrg case GL_HALF_FLOAT_ARB: 604a49301eSmrg return GL_TRUE; 614a49301eSmrg default: 624a49301eSmrg return GL_FALSE; 634a49301eSmrg } 644a49301eSmrg} 654a49301eSmrg 664a49301eSmrg 674a49301eSmrg/** 684a49301eSmrg * glGetTexImage for color index pixels. 694a49301eSmrg */ 704a49301eSmrgstatic void 713464ebd5Sriastradhget_tex_color_index(struct gl_context *ctx, GLuint dimensions, 724a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 734a49301eSmrg const struct gl_texture_image *texImage) 744a49301eSmrg{ 754a49301eSmrg const GLint width = texImage->Width; 764a49301eSmrg const GLint height = texImage->Height; 774a49301eSmrg const GLint depth = texImage->Depth; 783464ebd5Sriastradh const GLint rowstride = texImage->RowStride; 794a49301eSmrg const GLuint indexBits = 804a49301eSmrg _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); 814a49301eSmrg const GLbitfield transferOps = 0x0; 824a49301eSmrg GLint img, row, col; 834a49301eSmrg 844a49301eSmrg for (img = 0; img < depth; img++) { 854a49301eSmrg for (row = 0; row < height; row++) { 864a49301eSmrg GLuint indexRow[MAX_WIDTH] = { 0 }; 874a49301eSmrg void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 884a49301eSmrg width, height, format, type, 894a49301eSmrg img, row, 0); 904a49301eSmrg assert(dest); 914a49301eSmrg 924a49301eSmrg if (indexBits == 8) { 934a49301eSmrg const GLubyte *src = (const GLubyte *) texImage->Data; 943464ebd5Sriastradh src += rowstride * (img * height + row); 954a49301eSmrg for (col = 0; col < width; col++) { 964a49301eSmrg indexRow[col] = src[col]; 974a49301eSmrg } 984a49301eSmrg } 994a49301eSmrg else if (indexBits == 16) { 1004a49301eSmrg const GLushort *src = (const GLushort *) texImage->Data; 1013464ebd5Sriastradh src += rowstride * (img * height + row); 1024a49301eSmrg for (col = 0; col < width; col++) { 1034a49301eSmrg indexRow[col] = src[col]; 1044a49301eSmrg } 1054a49301eSmrg } 1064a49301eSmrg else { 1074a49301eSmrg _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); 1084a49301eSmrg } 1094a49301eSmrg _mesa_pack_index_span(ctx, width, type, dest, 1104a49301eSmrg indexRow, &ctx->Pack, transferOps); 1114a49301eSmrg } 1124a49301eSmrg } 1134a49301eSmrg} 1144a49301eSmrg 1154a49301eSmrg 1164a49301eSmrg/** 1174a49301eSmrg * glGetTexImage for depth/Z pixels. 1184a49301eSmrg */ 1194a49301eSmrgstatic void 1203464ebd5Sriastradhget_tex_depth(struct gl_context *ctx, GLuint dimensions, 1214a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 1224a49301eSmrg const struct gl_texture_image *texImage) 1234a49301eSmrg{ 1244a49301eSmrg const GLint width = texImage->Width; 1254a49301eSmrg const GLint height = texImage->Height; 1264a49301eSmrg const GLint depth = texImage->Depth; 1274a49301eSmrg GLint img, row, col; 1283464ebd5Sriastradh GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); 1293464ebd5Sriastradh 1303464ebd5Sriastradh if (!depthRow) { 1313464ebd5Sriastradh _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 1323464ebd5Sriastradh return; 1333464ebd5Sriastradh } 1344a49301eSmrg 1354a49301eSmrg for (img = 0; img < depth; img++) { 1364a49301eSmrg for (row = 0; row < height; row++) { 1374a49301eSmrg void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 1384a49301eSmrg width, height, format, type, 1394a49301eSmrg img, row, 0); 1404a49301eSmrg assert(dest); 1414a49301eSmrg 1424a49301eSmrg for (col = 0; col < width; col++) { 1434a49301eSmrg texImage->FetchTexelf(texImage, col, row, img, depthRow + col); 1444a49301eSmrg } 1454a49301eSmrg _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); 1464a49301eSmrg } 1474a49301eSmrg } 1483464ebd5Sriastradh 1493464ebd5Sriastradh free(depthRow); 1504a49301eSmrg} 1514a49301eSmrg 1524a49301eSmrg 1534a49301eSmrg/** 1544a49301eSmrg * glGetTexImage for depth/stencil pixels. 1554a49301eSmrg */ 1564a49301eSmrgstatic void 1573464ebd5Sriastradhget_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, 1584a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 1594a49301eSmrg const struct gl_texture_image *texImage) 1604a49301eSmrg{ 1614a49301eSmrg const GLint width = texImage->Width; 1624a49301eSmrg const GLint height = texImage->Height; 1634a49301eSmrg const GLint depth = texImage->Depth; 1643464ebd5Sriastradh const GLint rowstride = texImage->RowStride; 1654a49301eSmrg const GLuint *src = (const GLuint *) texImage->Data; 1664a49301eSmrg GLint img, row; 1674a49301eSmrg 1684a49301eSmrg for (img = 0; img < depth; img++) { 1694a49301eSmrg for (row = 0; row < height; row++) { 1704a49301eSmrg void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 1714a49301eSmrg width, height, format, type, 1724a49301eSmrg img, row, 0); 173cdc920a0Smrg memcpy(dest, src, width * sizeof(GLuint)); 1744a49301eSmrg if (ctx->Pack.SwapBytes) { 1754a49301eSmrg _mesa_swap4((GLuint *) dest, width); 1764a49301eSmrg } 1774a49301eSmrg 1783464ebd5Sriastradh src += rowstride; 1794a49301eSmrg } 1804a49301eSmrg } 1814a49301eSmrg} 1824a49301eSmrg 1834a49301eSmrg 1844a49301eSmrg/** 1854a49301eSmrg * glGetTexImage for YCbCr pixels. 1864a49301eSmrg */ 1874a49301eSmrgstatic void 1883464ebd5Sriastradhget_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, 1894a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 1904a49301eSmrg const struct gl_texture_image *texImage) 1914a49301eSmrg{ 1924a49301eSmrg const GLint width = texImage->Width; 1934a49301eSmrg const GLint height = texImage->Height; 1944a49301eSmrg const GLint depth = texImage->Depth; 1954a49301eSmrg const GLint rowstride = texImage->RowStride; 1964a49301eSmrg const GLushort *src = (const GLushort *) texImage->Data; 1974a49301eSmrg GLint img, row; 1984a49301eSmrg 1994a49301eSmrg for (img = 0; img < depth; img++) { 2004a49301eSmrg for (row = 0; row < height; row++) { 2014a49301eSmrg void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 2024a49301eSmrg width, height, format, type, 2034a49301eSmrg img, row, 0); 204cdc920a0Smrg memcpy(dest, src, width * sizeof(GLushort)); 2054a49301eSmrg 2064a49301eSmrg /* check for byte swapping */ 2074a49301eSmrg if ((texImage->TexFormat == MESA_FORMAT_YCBCR 2084a49301eSmrg && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || 2094a49301eSmrg (texImage->TexFormat == MESA_FORMAT_YCBCR_REV 2104a49301eSmrg && type == GL_UNSIGNED_SHORT_8_8_MESA)) { 2114a49301eSmrg if (!ctx->Pack.SwapBytes) 2124a49301eSmrg _mesa_swap2((GLushort *) dest, width); 2134a49301eSmrg } 2144a49301eSmrg else if (ctx->Pack.SwapBytes) { 2154a49301eSmrg _mesa_swap2((GLushort *) dest, width); 2164a49301eSmrg } 2174a49301eSmrg 2184a49301eSmrg src += rowstride; 2194a49301eSmrg } 2204a49301eSmrg } 2214a49301eSmrg} 2224a49301eSmrg 2234a49301eSmrg 2244a49301eSmrg/** 2253464ebd5Sriastradh * glGetTexImage for (s)RGBA, Luminance, etc. pixels. 2264a49301eSmrg * This is the slow way since we use texture sampling. 2274a49301eSmrg */ 2284a49301eSmrgstatic void 2293464ebd5Sriastradhget_tex_rgba(struct gl_context *ctx, GLuint dimensions, 2304a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 2313464ebd5Sriastradh struct gl_texture_image *texImage) 2324a49301eSmrg{ 2334a49301eSmrg const GLint width = texImage->Width; 2344a49301eSmrg const GLint height = texImage->Height; 2354a49301eSmrg const GLint depth = texImage->Depth; 2363464ebd5Sriastradh const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); 2374a49301eSmrg /* Normally, no pixel transfer ops are performed during glGetTexImage. 2384a49301eSmrg * The only possible exception is component clamping to [0,1]. 2394a49301eSmrg */ 2404a49301eSmrg GLbitfield transferOps = 0x0; 2414a49301eSmrg GLint img, row; 2423464ebd5Sriastradh GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); 2433464ebd5Sriastradh const GLboolean is_sampler_srgb_decode = 2443464ebd5Sriastradh _mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB && 2453464ebd5Sriastradh texImage->TexObject->Sampler.sRGBDecode == GL_DECODE_EXT; 2463464ebd5Sriastradh 2473464ebd5Sriastradh if (!rgba) { 2483464ebd5Sriastradh _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 2493464ebd5Sriastradh return; 2503464ebd5Sriastradh } 2513464ebd5Sriastradh 2523464ebd5Sriastradh /* Clamping does not apply to GetTexImage (final conversion)? 2533464ebd5Sriastradh * Looks like we need clamp though when going from format 2543464ebd5Sriastradh * containing negative values to unsigned format. 2553464ebd5Sriastradh */ 2563464ebd5Sriastradh if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { 2573464ebd5Sriastradh transferOps |= IMAGE_CLAMP_BIT; 2583464ebd5Sriastradh } 2593464ebd5Sriastradh else if (!type_with_negative_values(type) && 2603464ebd5Sriastradh (dataType == GL_FLOAT || 2613464ebd5Sriastradh dataType == GL_SIGNED_NORMALIZED)) { 2623464ebd5Sriastradh transferOps |= IMAGE_CLAMP_BIT; 2633464ebd5Sriastradh } 2643464ebd5Sriastradh 2653464ebd5Sriastradh /* glGetTexImage always returns sRGB data for sRGB textures. Make sure the 2663464ebd5Sriastradh * fetch functions return sRGB data without linearizing it. 2673464ebd5Sriastradh */ 2683464ebd5Sriastradh if (is_sampler_srgb_decode) { 2693464ebd5Sriastradh texImage->TexObject->Sampler.sRGBDecode = GL_SKIP_DECODE_EXT; 2703464ebd5Sriastradh _mesa_set_fetch_functions(texImage, dimensions); 2713464ebd5Sriastradh } 2724a49301eSmrg 2734a49301eSmrg for (img = 0; img < depth; img++) { 2744a49301eSmrg for (row = 0; row < height; row++) { 2754a49301eSmrg void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 2764a49301eSmrg width, height, format, type, 2774a49301eSmrg img, row, 0); 2784a49301eSmrg GLint col; 2794a49301eSmrg 2804a49301eSmrg for (col = 0; col < width; col++) { 2814a49301eSmrg texImage->FetchTexelf(texImage, col, row, img, rgba[col]); 2824a49301eSmrg if (texImage->_BaseFormat == GL_ALPHA) { 2834a49301eSmrg rgba[col][RCOMP] = 0.0F; 2844a49301eSmrg rgba[col][GCOMP] = 0.0F; 2854a49301eSmrg rgba[col][BCOMP] = 0.0F; 2864a49301eSmrg } 2874a49301eSmrg else if (texImage->_BaseFormat == GL_LUMINANCE) { 2884a49301eSmrg rgba[col][GCOMP] = 0.0F; 2894a49301eSmrg rgba[col][BCOMP] = 0.0F; 2904a49301eSmrg rgba[col][ACOMP] = 1.0F; 2914a49301eSmrg } 2924a49301eSmrg else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { 2934a49301eSmrg rgba[col][GCOMP] = 0.0F; 2944a49301eSmrg rgba[col][BCOMP] = 0.0F; 2954a49301eSmrg } 2964a49301eSmrg else if (texImage->_BaseFormat == GL_INTENSITY) { 2974a49301eSmrg rgba[col][GCOMP] = 0.0F; 2984a49301eSmrg rgba[col][BCOMP] = 0.0F; 2994a49301eSmrg rgba[col][ACOMP] = 1.0F; 3004a49301eSmrg } 3014a49301eSmrg } 3024a49301eSmrg _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, 3034a49301eSmrg format, type, dest, 3044a49301eSmrg &ctx->Pack, transferOps); 3054a49301eSmrg } 3064a49301eSmrg } 3073464ebd5Sriastradh 3083464ebd5Sriastradh if (is_sampler_srgb_decode) { 3093464ebd5Sriastradh texImage->TexObject->Sampler.sRGBDecode = GL_DECODE_EXT; 3103464ebd5Sriastradh _mesa_set_fetch_functions(texImage, dimensions); 3113464ebd5Sriastradh } 3123464ebd5Sriastradh 3133464ebd5Sriastradh free(rgba); 3144a49301eSmrg} 3154a49301eSmrg 3164a49301eSmrg 3174a49301eSmrg/** 3184a49301eSmrg * Try to do glGetTexImage() with simple memcpy(). 3194a49301eSmrg * \return GL_TRUE if done, GL_FALSE otherwise 3204a49301eSmrg */ 3214a49301eSmrgstatic GLboolean 3223464ebd5Sriastradhget_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, 3234a49301eSmrg const struct gl_texture_object *texObj, 3244a49301eSmrg const struct gl_texture_image *texImage) 3254a49301eSmrg{ 3264a49301eSmrg GLboolean memCopy = GL_FALSE; 3274a49301eSmrg 3284a49301eSmrg /* Texture image should have been mapped already */ 3294a49301eSmrg assert(texImage->Data); 3304a49301eSmrg 3314a49301eSmrg /* 3324a49301eSmrg * Check if the src/dst formats are compatible. 3334a49301eSmrg * Also note that GL's pixel transfer ops don't apply to glGetTexImage() 3344a49301eSmrg * so we don't have to worry about those. 3354a49301eSmrg * XXX more format combinations could be supported here. 3364a49301eSmrg */ 3374a49301eSmrg if ((texObj->Target == GL_TEXTURE_1D || 3384a49301eSmrg texObj->Target == GL_TEXTURE_2D || 3394a49301eSmrg texObj->Target == GL_TEXTURE_RECTANGLE || 3404a49301eSmrg (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && 3414a49301eSmrg texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { 3423464ebd5Sriastradh if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 || 3433464ebd5Sriastradh texImage->TexFormat == MESA_FORMAT_SARGB8) && 3444a49301eSmrg format == GL_BGRA && 3453464ebd5Sriastradh (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && 3464a49301eSmrg !ctx->Pack.SwapBytes && 3474a49301eSmrg _mesa_little_endian()) { 3484a49301eSmrg memCopy = GL_TRUE; 3494a49301eSmrg } 3503464ebd5Sriastradh else if ((texImage->TexFormat == MESA_FORMAT_AL88 || 3513464ebd5Sriastradh texImage->TexFormat == MESA_FORMAT_SLA8) && 3524a49301eSmrg format == GL_LUMINANCE_ALPHA && 3534a49301eSmrg type == GL_UNSIGNED_BYTE && 3544a49301eSmrg !ctx->Pack.SwapBytes && 3554a49301eSmrg _mesa_little_endian()) { 3564a49301eSmrg memCopy = GL_TRUE; 3574a49301eSmrg } 3583464ebd5Sriastradh else if ((texImage->TexFormat == MESA_FORMAT_L8 || 3593464ebd5Sriastradh texImage->TexFormat == MESA_FORMAT_SL8) && 3604a49301eSmrg format == GL_LUMINANCE && 3614a49301eSmrg type == GL_UNSIGNED_BYTE) { 3624a49301eSmrg memCopy = GL_TRUE; 3634a49301eSmrg } 3643464ebd5Sriastradh else if (texImage->TexFormat == MESA_FORMAT_L16 && 3653464ebd5Sriastradh format == GL_LUMINANCE && 3663464ebd5Sriastradh type == GL_UNSIGNED_SHORT) { 3673464ebd5Sriastradh memCopy = GL_TRUE; 3683464ebd5Sriastradh } 3694a49301eSmrg else if (texImage->TexFormat == MESA_FORMAT_A8 && 3704a49301eSmrg format == GL_ALPHA && 3714a49301eSmrg type == GL_UNSIGNED_BYTE) { 3724a49301eSmrg memCopy = GL_TRUE; 3734a49301eSmrg } 3743464ebd5Sriastradh else if (texImage->TexFormat == MESA_FORMAT_A16 && 3753464ebd5Sriastradh format == GL_ALPHA && 3763464ebd5Sriastradh type == GL_UNSIGNED_SHORT) { 3773464ebd5Sriastradh memCopy = GL_TRUE; 3783464ebd5Sriastradh } 3794a49301eSmrg } 3804a49301eSmrg 3814a49301eSmrg if (memCopy) { 3824a49301eSmrg const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); 3834a49301eSmrg const GLuint bytesPerRow = texImage->Width * bpp; 3844a49301eSmrg GLubyte *dst = 3854a49301eSmrg _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, 3864a49301eSmrg texImage->Height, format, type, 0, 0); 3874a49301eSmrg const GLint dstRowStride = 3884a49301eSmrg _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); 3894a49301eSmrg const GLubyte *src = texImage->Data; 3904a49301eSmrg const GLint srcRowStride = texImage->RowStride * bpp; 3914a49301eSmrg GLuint row; 3924a49301eSmrg 3934a49301eSmrg if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { 3944a49301eSmrg memcpy(dst, src, bytesPerRow * texImage->Height); 3954a49301eSmrg } 3964a49301eSmrg else { 3974a49301eSmrg for (row = 0; row < texImage->Height; row++) { 3984a49301eSmrg memcpy(dst, src, bytesPerRow); 3994a49301eSmrg dst += dstRowStride; 4004a49301eSmrg src += srcRowStride; 4014a49301eSmrg } 4024a49301eSmrg } 4034a49301eSmrg } 4044a49301eSmrg 4054a49301eSmrg return memCopy; 4064a49301eSmrg} 4074a49301eSmrg 4084a49301eSmrg 4094a49301eSmrg/** 4104a49301eSmrg * This is the software fallback for Driver.GetTexImage(). 4114a49301eSmrg * All error checking will have been done before this routine is called. 4124a49301eSmrg * The texture image must be mapped. 4134a49301eSmrg */ 4144a49301eSmrgvoid 4153464ebd5Sriastradh_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, 4164a49301eSmrg GLenum format, GLenum type, GLvoid *pixels, 4174a49301eSmrg struct gl_texture_object *texObj, 4184a49301eSmrg struct gl_texture_image *texImage) 4194a49301eSmrg{ 4204a49301eSmrg GLuint dimensions; 4214a49301eSmrg 4224a49301eSmrg /* If we get here, the texture image should be mapped */ 4234a49301eSmrg assert(texImage->Data); 4244a49301eSmrg 4254a49301eSmrg switch (target) { 4264a49301eSmrg case GL_TEXTURE_1D: 4274a49301eSmrg dimensions = 1; 4284a49301eSmrg break; 4294a49301eSmrg case GL_TEXTURE_3D: 4304a49301eSmrg dimensions = 3; 4314a49301eSmrg break; 4324a49301eSmrg default: 4334a49301eSmrg dimensions = 2; 4344a49301eSmrg } 4354a49301eSmrg 4364a49301eSmrg if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 4374a49301eSmrg /* Packing texture image into a PBO. 4384a49301eSmrg * Map the (potentially) VRAM-based buffer into our process space so 4394a49301eSmrg * we can write into it with the code below. 4404a49301eSmrg * A hardware driver might use a sophisticated blit to move the 4414a49301eSmrg * texture data to the PBO if the PBO is in VRAM along with the texture. 4424a49301eSmrg */ 4434a49301eSmrg GLubyte *buf = (GLubyte *) 4444a49301eSmrg ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 4454a49301eSmrg GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); 4464a49301eSmrg if (!buf) { 4474a49301eSmrg /* out of memory or other unexpected error */ 4484a49301eSmrg _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); 4494a49301eSmrg return; 4504a49301eSmrg } 4514a49301eSmrg /* <pixels> was an offset into the PBO. 4524a49301eSmrg * Now make it a real, client-side pointer inside the mapped region. 4534a49301eSmrg */ 4544a49301eSmrg pixels = ADD_POINTERS(buf, pixels); 4554a49301eSmrg } 4564a49301eSmrg 4574a49301eSmrg if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { 4584a49301eSmrg /* all done */ 4594a49301eSmrg } 4604a49301eSmrg else if (format == GL_COLOR_INDEX) { 4614a49301eSmrg get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); 4624a49301eSmrg } 4634a49301eSmrg else if (format == GL_DEPTH_COMPONENT) { 4644a49301eSmrg get_tex_depth(ctx, dimensions, format, type, pixels, texImage); 4654a49301eSmrg } 4664a49301eSmrg else if (format == GL_DEPTH_STENCIL_EXT) { 4674a49301eSmrg get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); 4684a49301eSmrg } 4694a49301eSmrg else if (format == GL_YCBCR_MESA) { 4704a49301eSmrg get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); 4714a49301eSmrg } 4724a49301eSmrg else { 4734a49301eSmrg get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); 4744a49301eSmrg } 4754a49301eSmrg 4764a49301eSmrg if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 4774a49301eSmrg ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 4784a49301eSmrg ctx->Pack.BufferObj); 4794a49301eSmrg } 4804a49301eSmrg} 4814a49301eSmrg 4824a49301eSmrg 4834a49301eSmrg 4844a49301eSmrg/** 4854a49301eSmrg * This is the software fallback for Driver.GetCompressedTexImage(). 4864a49301eSmrg * All error checking will have been done before this routine is called. 4874a49301eSmrg */ 4884a49301eSmrgvoid 4893464ebd5Sriastradh_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, 4904a49301eSmrg GLvoid *img, 4914a49301eSmrg struct gl_texture_object *texObj, 4924a49301eSmrg struct gl_texture_image *texImage) 4934a49301eSmrg{ 4944a49301eSmrg const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, 4954a49301eSmrg texImage->Width); 4964a49301eSmrg const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, 4974a49301eSmrg texImage->RowStride); 4984a49301eSmrg GLuint i; 4994a49301eSmrg 5004a49301eSmrg if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 5014a49301eSmrg /* pack texture image into a PBO */ 5024a49301eSmrg GLubyte *buf = (GLubyte *) 5034a49301eSmrg ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 5044a49301eSmrg GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); 5054a49301eSmrg if (!buf) { 5064a49301eSmrg /* out of memory or other unexpected error */ 5074a49301eSmrg _mesa_error(ctx, GL_OUT_OF_MEMORY, 5084a49301eSmrg "glGetCompresssedTexImage(map PBO failed)"); 5094a49301eSmrg return; 5104a49301eSmrg } 5114a49301eSmrg img = ADD_POINTERS(buf, img); 5124a49301eSmrg } 5134a49301eSmrg 5144a49301eSmrg /* no pixelstore or pixel transfer, but respect stride */ 5154a49301eSmrg 5164a49301eSmrg if (row_stride == row_stride_stored) { 5174a49301eSmrg const GLuint size = _mesa_format_image_size(texImage->TexFormat, 5184a49301eSmrg texImage->Width, 5194a49301eSmrg texImage->Height, 5204a49301eSmrg texImage->Depth); 521cdc920a0Smrg memcpy(img, texImage->Data, size); 5224a49301eSmrg } 5234a49301eSmrg else { 5244a49301eSmrg GLuint bw, bh; 5254a49301eSmrg _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); 5264a49301eSmrg for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { 5274a49301eSmrg memcpy((GLubyte *)img + i * row_stride, 528cdc920a0Smrg (GLubyte *)texImage->Data + i * row_stride_stored, 529cdc920a0Smrg row_stride); 5304a49301eSmrg } 5314a49301eSmrg } 5324a49301eSmrg 5334a49301eSmrg if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 5344a49301eSmrg ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 5354a49301eSmrg ctx->Pack.BufferObj); 5364a49301eSmrg } 5374a49301eSmrg} 5384a49301eSmrg 5394a49301eSmrg 5404a49301eSmrg 5414a49301eSmrg/** 5424a49301eSmrg * Do error checking for a glGetTexImage() call. 5434a49301eSmrg * \return GL_TRUE if any error, GL_FALSE if no errors. 5444a49301eSmrg */ 5454a49301eSmrgstatic GLboolean 5463464ebd5Sriastradhgetteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, 5473464ebd5Sriastradh GLenum format, GLenum type, GLsizei clientMemSize, 5483464ebd5Sriastradh GLvoid *pixels ) 5494a49301eSmrg{ 5504a49301eSmrg struct gl_texture_object *texObj; 5514a49301eSmrg struct gl_texture_image *texImage; 552cdc920a0Smrg const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 5533464ebd5Sriastradh const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; 5544a49301eSmrg GLenum baseFormat; 5554a49301eSmrg 5564a49301eSmrg if (maxLevels == 0) { 5574a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); 5584a49301eSmrg return GL_TRUE; 5594a49301eSmrg } 5604a49301eSmrg 5614a49301eSmrg if (level < 0 || level >= maxLevels) { 5624a49301eSmrg _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); 5634a49301eSmrg return GL_TRUE; 5644a49301eSmrg } 5654a49301eSmrg 5664a49301eSmrg if (_mesa_sizeof_packed_type(type) <= 0) { 5674a49301eSmrg _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); 5684a49301eSmrg return GL_TRUE; 5694a49301eSmrg } 5704a49301eSmrg 5714a49301eSmrg if (_mesa_components_in_format(format) <= 0 || 5724a49301eSmrg format == GL_STENCIL_INDEX) { 5734a49301eSmrg _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); 5744a49301eSmrg return GL_TRUE; 5754a49301eSmrg } 5764a49301eSmrg 5774a49301eSmrg if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { 5784a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); 5794a49301eSmrg return GL_TRUE; 5804a49301eSmrg } 5814a49301eSmrg 5824a49301eSmrg if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { 5834a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); 5844a49301eSmrg return GL_TRUE; 5854a49301eSmrg } 5864a49301eSmrg 5874a49301eSmrg if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { 5884a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); 5894a49301eSmrg return GL_TRUE; 5904a49301eSmrg } 5914a49301eSmrg 5924a49301eSmrg if (!ctx->Extensions.EXT_packed_depth_stencil 5934a49301eSmrg && _mesa_is_depthstencil_format(format)) { 5944a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); 5954a49301eSmrg return GL_TRUE; 5964a49301eSmrg } 5974a49301eSmrg 5984a49301eSmrg if (!ctx->Extensions.ATI_envmap_bumpmap 5994a49301eSmrg && _mesa_is_dudv_format(format)) { 6004a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); 6014a49301eSmrg return GL_TRUE; 6024a49301eSmrg } 6034a49301eSmrg 6044a49301eSmrg texObj = _mesa_get_current_tex_object(ctx, target); 6054a49301eSmrg 6064a49301eSmrg if (!texObj || _mesa_is_proxy_texture(target)) { 6074a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); 6084a49301eSmrg return GL_TRUE; 6094a49301eSmrg } 6104a49301eSmrg 6114a49301eSmrg texImage = _mesa_select_tex_image(ctx, texObj, target, level); 6124a49301eSmrg if (!texImage) { 6134a49301eSmrg /* out of memory */ 6144a49301eSmrg return GL_TRUE; 6154a49301eSmrg } 6164a49301eSmrg 6174a49301eSmrg baseFormat = _mesa_get_format_base_format(texImage->TexFormat); 6184a49301eSmrg 6194a49301eSmrg /* Make sure the requested image format is compatible with the 6204a49301eSmrg * texture's format. Note that a color index texture can be converted 6214a49301eSmrg * to RGBA so that combo is allowed. 6224a49301eSmrg */ 6234a49301eSmrg if (_mesa_is_color_format(format) 6244a49301eSmrg && !_mesa_is_color_format(baseFormat) 6254a49301eSmrg && !_mesa_is_index_format(baseFormat)) { 6264a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6274a49301eSmrg return GL_TRUE; 6284a49301eSmrg } 6294a49301eSmrg else if (_mesa_is_index_format(format) 6304a49301eSmrg && !_mesa_is_index_format(baseFormat)) { 6314a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6324a49301eSmrg return GL_TRUE; 6334a49301eSmrg } 6344a49301eSmrg else if (_mesa_is_depth_format(format) 6354a49301eSmrg && !_mesa_is_depth_format(baseFormat) 6364a49301eSmrg && !_mesa_is_depthstencil_format(baseFormat)) { 6374a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6384a49301eSmrg return GL_TRUE; 6394a49301eSmrg } 6404a49301eSmrg else if (_mesa_is_ycbcr_format(format) 6414a49301eSmrg && !_mesa_is_ycbcr_format(baseFormat)) { 6424a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6434a49301eSmrg return GL_TRUE; 6444a49301eSmrg } 6454a49301eSmrg else if (_mesa_is_depthstencil_format(format) 6464a49301eSmrg && !_mesa_is_depthstencil_format(baseFormat)) { 6474a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6484a49301eSmrg return GL_TRUE; 6494a49301eSmrg } 6504a49301eSmrg else if (_mesa_is_dudv_format(format) 6514a49301eSmrg && !_mesa_is_dudv_format(baseFormat)) { 6524a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 6534a49301eSmrg return GL_TRUE; 6544a49301eSmrg } 6554a49301eSmrg 6563464ebd5Sriastradh if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, 6573464ebd5Sriastradh texImage->Height, texImage->Depth, 6583464ebd5Sriastradh format, type, clientMemSize, pixels)) { 6593464ebd5Sriastradh if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 6604a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 6613464ebd5Sriastradh "glGetTexImage(out of bounds PBO access)"); 6623464ebd5Sriastradh } else { 6633464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_OPERATION, 6643464ebd5Sriastradh "glGetnTexImageARB(out of bounds access:" 6653464ebd5Sriastradh " bufSize (%d) is too small)", clientMemSize); 6664a49301eSmrg } 6673464ebd5Sriastradh return GL_TRUE; 6683464ebd5Sriastradh } 6694a49301eSmrg 6703464ebd5Sriastradh if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 6714a49301eSmrg /* PBO should not be mapped */ 6724a49301eSmrg if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { 6734a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 6744a49301eSmrg "glGetTexImage(PBO is mapped)"); 6754a49301eSmrg return GL_TRUE; 6764a49301eSmrg } 6774a49301eSmrg } 6784a49301eSmrg 6794a49301eSmrg return GL_FALSE; 6804a49301eSmrg} 6814a49301eSmrg 6824a49301eSmrg 6834a49301eSmrg 6844a49301eSmrg/** 6854a49301eSmrg * Get texture image. Called by glGetTexImage. 6864a49301eSmrg * 6874a49301eSmrg * \param target texture target. 6884a49301eSmrg * \param level image level. 6894a49301eSmrg * \param format pixel data format for returned image. 6904a49301eSmrg * \param type pixel data type for returned image. 6913464ebd5Sriastradh * \param bufSize size of the pixels data buffer. 6924a49301eSmrg * \param pixels returned pixel data. 6934a49301eSmrg */ 6944a49301eSmrgvoid GLAPIENTRY 6953464ebd5Sriastradh_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, 6963464ebd5Sriastradh GLenum type, GLsizei bufSize, GLvoid *pixels ) 6974a49301eSmrg{ 6984a49301eSmrg struct gl_texture_object *texObj; 6994a49301eSmrg struct gl_texture_image *texImage; 7004a49301eSmrg GET_CURRENT_CONTEXT(ctx); 7014a49301eSmrg ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 7024a49301eSmrg 7033464ebd5Sriastradh if (getteximage_error_check(ctx, target, level, format, type, 7043464ebd5Sriastradh bufSize, pixels)) { 7054a49301eSmrg return; 7064a49301eSmrg } 7074a49301eSmrg 7084a49301eSmrg if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { 7094a49301eSmrg /* not an error, do nothing */ 7104a49301eSmrg return; 7114a49301eSmrg } 7124a49301eSmrg 7134a49301eSmrg texObj = _mesa_get_current_tex_object(ctx, target); 7144a49301eSmrg texImage = _mesa_select_tex_image(ctx, texObj, target, level); 7154a49301eSmrg 7164a49301eSmrg if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { 7174a49301eSmrg _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," 7184a49301eSmrg " dstFmt=0x%x, dstType=0x%x\n", 7194a49301eSmrg texObj->Name, 7204a49301eSmrg _mesa_get_format_name(texImage->TexFormat), 7214a49301eSmrg texImage->Width, texImage->Height, 7224a49301eSmrg format, type); 7234a49301eSmrg } 7244a49301eSmrg 7254a49301eSmrg _mesa_lock_texture(ctx, texObj); 7264a49301eSmrg { 7274a49301eSmrg ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, 7284a49301eSmrg texObj, texImage); 7294a49301eSmrg } 7304a49301eSmrg _mesa_unlock_texture(ctx, texObj); 7314a49301eSmrg} 7324a49301eSmrg 7334a49301eSmrg 7343464ebd5Sriastradhvoid GLAPIENTRY 7353464ebd5Sriastradh_mesa_GetTexImage( GLenum target, GLint level, GLenum format, 7363464ebd5Sriastradh GLenum type, GLvoid *pixels ) 7373464ebd5Sriastradh{ 7383464ebd5Sriastradh _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); 7393464ebd5Sriastradh} 7403464ebd5Sriastradh 7414a49301eSmrg 7424a49301eSmrg/** 7434a49301eSmrg * Do error checking for a glGetCompressedTexImage() call. 7444a49301eSmrg * \return GL_TRUE if any error, GL_FALSE if no errors. 7454a49301eSmrg */ 7464a49301eSmrgstatic GLboolean 7473464ebd5Sriastradhgetcompressedteximage_error_check(struct gl_context *ctx, GLenum target, 7483464ebd5Sriastradh GLint level, GLsizei clientMemSize, GLvoid *img) 7494a49301eSmrg{ 7504a49301eSmrg struct gl_texture_object *texObj; 7514a49301eSmrg struct gl_texture_image *texImage; 752cdc920a0Smrg const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 7533464ebd5Sriastradh GLuint compressedSize; 7544a49301eSmrg 7554a49301eSmrg if (maxLevels == 0) { 7564a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", 7574a49301eSmrg target); 7584a49301eSmrg return GL_TRUE; 7594a49301eSmrg } 7604a49301eSmrg 7614a49301eSmrg if (level < 0 || level >= maxLevels) { 7624a49301eSmrg _mesa_error(ctx, GL_INVALID_VALUE, 7634a49301eSmrg "glGetCompressedTexImageARB(bad level = %d)", level); 7644a49301eSmrg return GL_TRUE; 7654a49301eSmrg } 7664a49301eSmrg 7674a49301eSmrg if (_mesa_is_proxy_texture(target)) { 7684a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, 7694a49301eSmrg "glGetCompressedTexImageARB(bad target = %s)", 7704a49301eSmrg _mesa_lookup_enum_by_nr(target)); 7714a49301eSmrg return GL_TRUE; 7724a49301eSmrg } 7734a49301eSmrg 7744a49301eSmrg texObj = _mesa_get_current_tex_object(ctx, target); 7754a49301eSmrg if (!texObj) { 7764a49301eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); 7774a49301eSmrg return GL_TRUE; 7784a49301eSmrg } 7794a49301eSmrg 7804a49301eSmrg texImage = _mesa_select_tex_image(ctx, texObj, target, level); 7814a49301eSmrg 7824a49301eSmrg if (!texImage) { 7834a49301eSmrg /* probably invalid mipmap level */ 7844a49301eSmrg _mesa_error(ctx, GL_INVALID_VALUE, 7854a49301eSmrg "glGetCompressedTexImageARB(level)"); 7864a49301eSmrg return GL_TRUE; 7874a49301eSmrg } 7884a49301eSmrg 7894a49301eSmrg if (!_mesa_is_format_compressed(texImage->TexFormat)) { 7904a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 7914a49301eSmrg "glGetCompressedTexImageARB(texture is not compressed)"); 7924a49301eSmrg return GL_TRUE; 7934a49301eSmrg } 7944a49301eSmrg 7953464ebd5Sriastradh compressedSize = _mesa_format_image_size(texImage->TexFormat, 7963464ebd5Sriastradh texImage->Width, 7973464ebd5Sriastradh texImage->Height, 7983464ebd5Sriastradh texImage->Depth); 7994a49301eSmrg 8003464ebd5Sriastradh if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 8013464ebd5Sriastradh /* do bounds checking on writing to client memory */ 8023464ebd5Sriastradh if (clientMemSize < compressedSize) { 8034a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 8043464ebd5Sriastradh "glGetnCompressedTexImageARB(out of bounds access:" 8053464ebd5Sriastradh " bufSize (%d) is too small)", clientMemSize); 8064a49301eSmrg } 8073464ebd5Sriastradh } else { 8084a49301eSmrg /* do bounds checking on PBO write */ 8094a49301eSmrg if ((const GLubyte *) img + compressedSize > 8104a49301eSmrg (const GLubyte *) ctx->Pack.BufferObj->Size) { 8114a49301eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 8123464ebd5Sriastradh "glGetCompressedTexImage(out of bounds PBO access)"); 8133464ebd5Sriastradh return GL_TRUE; 8143464ebd5Sriastradh } 8153464ebd5Sriastradh 8163464ebd5Sriastradh /* make sure PBO is not mapped */ 8173464ebd5Sriastradh if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { 8183464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_OPERATION, 8193464ebd5Sriastradh "glGetCompressedTexImage(PBO is mapped)"); 8204a49301eSmrg return GL_TRUE; 8214a49301eSmrg } 8224a49301eSmrg } 8234a49301eSmrg 8244a49301eSmrg return GL_FALSE; 8254a49301eSmrg} 8264a49301eSmrg 8274a49301eSmrg 8284a49301eSmrgvoid GLAPIENTRY 8293464ebd5Sriastradh_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, 8303464ebd5Sriastradh GLvoid *img) 8314a49301eSmrg{ 8324a49301eSmrg struct gl_texture_object *texObj; 8334a49301eSmrg struct gl_texture_image *texImage; 8344a49301eSmrg GET_CURRENT_CONTEXT(ctx); 8354a49301eSmrg ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 8364a49301eSmrg 8373464ebd5Sriastradh if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) { 8384a49301eSmrg return; 8394a49301eSmrg } 8404a49301eSmrg 8413464ebd5Sriastradh if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { 8424a49301eSmrg /* not an error, do nothing */ 8434a49301eSmrg return; 8444a49301eSmrg } 8454a49301eSmrg 8464a49301eSmrg texObj = _mesa_get_current_tex_object(ctx, target); 8474a49301eSmrg texImage = _mesa_select_tex_image(ctx, texObj, target, level); 8484a49301eSmrg 8494a49301eSmrg if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { 8504a49301eSmrg _mesa_debug(ctx, 8514a49301eSmrg "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", 8524a49301eSmrg texObj->Name, 8534a49301eSmrg _mesa_get_format_name(texImage->TexFormat), 8544a49301eSmrg texImage->Width, texImage->Height); 8554a49301eSmrg } 8564a49301eSmrg 8574a49301eSmrg _mesa_lock_texture(ctx, texObj); 8584a49301eSmrg { 8594a49301eSmrg ctx->Driver.GetCompressedTexImage(ctx, target, level, img, 8604a49301eSmrg texObj, texImage); 8614a49301eSmrg } 8624a49301eSmrg _mesa_unlock_texture(ctx, texObj); 8634a49301eSmrg} 8643464ebd5Sriastradh 8653464ebd5Sriastradhvoid GLAPIENTRY 8663464ebd5Sriastradh_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) 8673464ebd5Sriastradh{ 8683464ebd5Sriastradh _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); 8693464ebd5Sriastradh} 870