1/** 2 * \file texstate.h 3 * Texture state management. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * 9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a 12 * copy of this software and associated documentation files (the "Software"), 13 * to deal in the Software without restriction, including without limitation 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15 * and/or sell copies of the Software, and to permit persons to whom the 16 * Software is furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included 19 * in all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef TEXSTATE_H 32#define TEXSTATE_H 33 34 35#include "enums.h" 36#include "macros.h" 37#include "mtypes.h" 38 39 40static inline struct gl_texture_unit * 41_mesa_get_tex_unit(struct gl_context *ctx, GLuint unit) 42{ 43 assert(unit < ARRAY_SIZE(ctx->Texture.Unit)); 44 return &(ctx->Texture.Unit[unit]); 45} 46 47/** 48 * Return pointer to current texture unit. 49 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 50 */ 51static inline struct gl_texture_unit * 52_mesa_get_current_tex_unit(struct gl_context *ctx) 53{ 54 return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit); 55} 56 57 58/** 59 * Return pointer to current fixed-func texture unit. 60 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 61 * \return NULL if the current unit is not a fixed-func texture unit 62 */ 63static inline struct gl_fixedfunc_texture_unit * 64_mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit) 65{ 66 if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) 67 return NULL; 68 69 return &ctx->Texture.FixedFuncUnit[unit]; 70} 71 72 73static inline GLuint 74_mesa_max_tex_unit(struct gl_context *ctx) 75{ 76 /* See OpenGL spec for glActiveTexture: */ 77 return MAX2(ctx->Const.MaxCombinedTextureImageUnits, 78 ctx->Const.MaxTextureCoordUnits); 79} 80 81 82extern void 83_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ); 84 85extern void 86_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ); 87 88 89 90/** 91 * \name Called from API 92 */ 93/*@{*/ 94 95extern void GLAPIENTRY 96_mesa_ActiveTexture_no_error( GLenum target ); 97 98extern void GLAPIENTRY 99_mesa_ActiveTexture( GLenum target ); 100 101extern void GLAPIENTRY 102_mesa_ClientActiveTexture( GLenum target ); 103 104/*@}*/ 105 106 107/** 108 * \name Initialization, state maintenance 109 */ 110/*@{*/ 111 112extern GLbitfield 113_mesa_update_texture_matrices(struct gl_context *ctx); 114 115extern GLbitfield 116_mesa_update_texture_state(struct gl_context *ctx); 117 118extern GLboolean 119_mesa_init_texture( struct gl_context *ctx ); 120 121extern void 122_mesa_free_texture_data( struct gl_context *ctx ); 123 124extern void 125_mesa_update_default_objects_texture(struct gl_context *ctx); 126 127/*@}*/ 128 129#endif 130