varray.c revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#include <inttypes.h>  /* for PRId64 macro */
28
29#include "glheader.h"
30#include "imports.h"
31#include "bufferobj.h"
32#include "context.h"
33#include "enable.h"
34#include "enums.h"
35#include "hash.h"
36#include "image.h"
37#include "macros.h"
38#include "mtypes.h"
39#include "varray.h"
40#include "arrayobj.h"
41#include "main/dispatch.h"
42
43
44/** Used to do error checking for GL_EXT_vertex_array_bgra */
45#define BGRA_OR_4  5
46
47
48/** Used to indicate which GL datatypes are accepted by each of the
49 * glVertex/Color/Attrib/EtcPointer() functions.
50 */
51#define BOOL_BIT                          (1 << 0)
52#define BYTE_BIT                          (1 << 1)
53#define UNSIGNED_BYTE_BIT                 (1 << 2)
54#define SHORT_BIT                         (1 << 3)
55#define UNSIGNED_SHORT_BIT                (1 << 4)
56#define INT_BIT                           (1 << 5)
57#define UNSIGNED_INT_BIT                  (1 << 6)
58#define HALF_BIT                          (1 << 7)
59#define FLOAT_BIT                         (1 << 8)
60#define DOUBLE_BIT                        (1 << 9)
61#define FIXED_ES_BIT                      (1 << 10)
62#define FIXED_GL_BIT                      (1 << 11)
63#define UNSIGNED_INT_2_10_10_10_REV_BIT   (1 << 12)
64#define INT_2_10_10_10_REV_BIT            (1 << 13)
65#define UNSIGNED_INT_10F_11F_11F_REV_BIT  (1 << 14)
66#define ALL_TYPE_BITS                    ((1 << 15) - 1)
67
68
69/** Convert GL datatype enum into a <type>_BIT value seen above */
70static GLbitfield
71type_to_bit(const struct gl_context *ctx, GLenum type)
72{
73   switch (type) {
74   case GL_BOOL:
75      return BOOL_BIT;
76   case GL_BYTE:
77      return BYTE_BIT;
78   case GL_UNSIGNED_BYTE:
79      return UNSIGNED_BYTE_BIT;
80   case GL_SHORT:
81      return SHORT_BIT;
82   case GL_UNSIGNED_SHORT:
83      return UNSIGNED_SHORT_BIT;
84   case GL_INT:
85      return INT_BIT;
86   case GL_UNSIGNED_INT:
87      return UNSIGNED_INT_BIT;
88   case GL_HALF_FLOAT:
89      if (ctx->Extensions.ARB_half_float_vertex)
90         return HALF_BIT;
91      else
92         return 0x0;
93   case GL_FLOAT:
94      return FLOAT_BIT;
95   case GL_DOUBLE:
96      return DOUBLE_BIT;
97   case GL_FIXED:
98      return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
99   case GL_UNSIGNED_INT_2_10_10_10_REV:
100      return UNSIGNED_INT_2_10_10_10_REV_BIT;
101   case GL_INT_2_10_10_10_REV:
102      return INT_2_10_10_10_REV_BIT;
103   case GL_UNSIGNED_INT_10F_11F_11F_REV:
104      return UNSIGNED_INT_10F_11F_11F_REV_BIT;
105   default:
106      return 0;
107   }
108}
109
110
111/**
112 * Sets the VertexBinding field in the vertex attribute given by attribIndex.
113 */
114static void
115vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
116                      GLuint bindingIndex)
117{
118   struct gl_vertex_array_object *vao = ctx->Array.VAO;
119   struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
120
121   if (array->VertexBinding != bindingIndex) {
122      const GLbitfield64 array_bit = VERT_BIT(attribIndex);
123
124      FLUSH_VERTICES(ctx, _NEW_ARRAY);
125
126      vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
127      vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
128
129      array->VertexBinding = bindingIndex;
130
131      vao->NewArrays |= array_bit;
132   }
133}
134
135
136/**
137 * Binds a buffer object to the vertex buffer binding point given by index,
138 * and sets the Offset and Stride fields.
139 */
140static void
141bind_vertex_buffer(struct gl_context *ctx, GLuint index,
142                   struct gl_buffer_object *vbo,
143                   GLintptr offset, GLsizei stride)
144{
145   struct gl_vertex_array_object *vao = ctx->Array.VAO;
146   struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
147
148   if (binding->BufferObj != vbo ||
149       binding->Offset != offset ||
150       binding->Stride != stride) {
151
152      FLUSH_VERTICES(ctx, _NEW_ARRAY);
153
154      _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
155
156      binding->Offset = offset;
157      binding->Stride = stride;
158
159      vao->NewArrays |= binding->_BoundArrays;
160   }
161}
162
163
164/**
165 * Sets the InstanceDivisor field in the vertex buffer binding point
166 * given by bindingIndex.
167 */
168static void
169vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
170                       GLuint divisor)
171{
172   struct gl_vertex_array_object *vao = ctx->Array.VAO;
173   struct gl_vertex_buffer_binding *binding =
174      &vao->VertexBinding[bindingIndex];
175
176   if (binding->InstanceDivisor != divisor) {
177      FLUSH_VERTICES(ctx, _NEW_ARRAY);
178      binding->InstanceDivisor = divisor;
179      vao->NewArrays |= binding->_BoundArrays;
180   }
181}
182
183
184/**
185 * Examine the API profile and extensions to determine which types are legal
186 * for vertex arrays.  This is called once from update_array_format().
187 */
188static GLbitfield
189get_legal_types_mask(const struct gl_context *ctx)
190{
191   GLbitfield legalTypesMask = ALL_TYPE_BITS;
192
193   if (_mesa_is_gles(ctx)) {
194      legalTypesMask &= ~(FIXED_GL_BIT |
195                          DOUBLE_BIT |
196                          UNSIGNED_INT_10F_11F_11F_REV_BIT);
197
198      /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
199       * 3.0.  The 2_10_10_10 types are added in OpenGL ES 3.0 or
200       * GL_OES_vertex_type_10_10_10_2.  GL_HALF_FLOAT data is not allowed
201       * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
202       * quite as trivial as we'd like because it uses a different enum value
203       * for GL_HALF_FLOAT_OES.
204       */
205      if (ctx->Version < 30) {
206         legalTypesMask &= ~(UNSIGNED_INT_BIT |
207                             INT_BIT |
208                             UNSIGNED_INT_2_10_10_10_REV_BIT |
209                             INT_2_10_10_10_REV_BIT |
210                             HALF_BIT);
211      }
212   }
213   else {
214      legalTypesMask &= ~FIXED_ES_BIT;
215
216      if (!ctx->Extensions.ARB_ES2_compatibility)
217         legalTypesMask &= ~FIXED_GL_BIT;
218
219      if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
220         legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
221                             INT_2_10_10_10_REV_BIT);
222
223      if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
224         legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
225   }
226
227   return legalTypesMask;
228}
229
230
231/**
232 * Does error checking and updates the format in an attrib array.
233 *
234 * Called by update_array() and VertexAttrib*Format().
235 *
236 * \param func         Name of calling function used for error reporting
237 * \param attrib       The index of the attribute array
238 * \param legalTypes   Bitmask of *_BIT above indicating legal datatypes
239 * \param sizeMin      Min allowable size value
240 * \param sizeMax      Max allowable size value (may also be BGRA_OR_4)
241 * \param size         Components per element (1, 2, 3 or 4)
242 * \param type         Datatype of each component (GL_FLOAT, GL_INT, etc)
243 * \param normalized   Whether integer types are converted to floats in [-1, 1]
244 * \param integer      Integer-valued values (will not be normalized to [-1, 1])
245 * \param relativeOffset Offset of the first element relative to the binding offset.
246 */
247static bool
248update_array_format(struct gl_context *ctx,
249                    const char *func,
250                    GLuint attrib, GLbitfield legalTypesMask,
251                    GLint sizeMin, GLint sizeMax,
252                    GLint size, GLenum type,
253                    GLboolean normalized, GLboolean integer,
254                    GLuint relativeOffset)
255{
256   struct gl_vertex_attrib_array *array;
257   GLbitfield typeBit;
258   GLuint elementSize;
259   GLenum format = GL_RGBA;
260
261   if (ctx->Array.LegalTypesMask == 0) {
262      /* One-time initialization.  We can't do this in _mesa_init_varrays()
263       * below because extensions are not yet enabled at that point.
264       */
265      ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
266   }
267
268   legalTypesMask &= ctx->Array.LegalTypesMask;
269
270   if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
271      /* BGRA ordering is not supported in ES contexts.
272       */
273      sizeMax = 4;
274   }
275
276   typeBit = type_to_bit(ctx, type);
277   if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
278      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
279                  func, _mesa_lookup_enum_by_nr(type));
280      return false;
281   }
282
283   /* Do size parameter checking.
284    * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
285    * must be handled specially.
286    */
287   if (ctx->Extensions.EXT_vertex_array_bgra &&
288       sizeMax == BGRA_OR_4 &&
289       size == GL_BGRA) {
290      /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
291       *
292       * "An INVALID_OPERATION error is generated under any of the following
293       *  conditions:
294       *    ...
295       *    • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
296       *      or UNSIGNED_INT_2_10_10_10_REV;
297       *    ...
298       *    • size is BGRA and normalized is FALSE;"
299       */
300      bool bgra_error = false;
301
302      if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
303         if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
304             type != GL_INT_2_10_10_10_REV &&
305             type != GL_UNSIGNED_BYTE)
306            bgra_error = true;
307      } else if (type != GL_UNSIGNED_BYTE)
308         bgra_error = true;
309
310      if (bgra_error) {
311         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
312                     func, _mesa_lookup_enum_by_nr(type));
313         return false;
314      }
315
316      if (!normalized) {
317         _mesa_error(ctx, GL_INVALID_OPERATION,
318                     "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
319         return false;
320      }
321
322      format = GL_BGRA;
323      size = 4;
324   }
325   else if (size < sizeMin || size > sizeMax || size > 4) {
326      _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
327      return false;
328   }
329
330   if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
331       (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
332        type == GL_INT_2_10_10_10_REV) && size != 4) {
333      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
334      return false;
335   }
336
337   /* The ARB_vertex_attrib_binding_spec says:
338    *
339    *   An INVALID_VALUE error is generated if <relativeoffset> is larger than
340    *   the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
341    */
342   if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
343      _mesa_error(ctx, GL_INVALID_VALUE,
344                  "%s(relativeOffset=%d > "
345                  "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
346                  func, relativeOffset);
347      return false;
348   }
349
350   if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
351         type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
352      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
353      return false;
354   }
355
356   ASSERT(size <= 4);
357
358   elementSize = _mesa_bytes_per_vertex_attrib(size, type);
359   assert(elementSize != -1);
360
361   array = &ctx->Array.VAO->VertexAttrib[attrib];
362   array->Size = size;
363   array->Type = type;
364   array->Format = format;
365   array->Normalized = normalized;
366   array->Integer = integer;
367   array->RelativeOffset = relativeOffset;
368   array->_ElementSize = elementSize;
369
370   ctx->Array.VAO->NewArrays |= VERT_BIT(attrib);
371   ctx->NewState |= _NEW_ARRAY;
372
373   return true;
374}
375
376
377/**
378 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
379 * functions.
380 *
381 * \param func  name of calling function used for error reporting
382 * \param attrib  the attribute array index to update
383 * \param legalTypes  bitmask of *_BIT above indicating legal datatypes
384 * \param sizeMin  min allowable size value
385 * \param sizeMax  max allowable size value (may also be BGRA_OR_4)
386 * \param size  components per element (1, 2, 3 or 4)
387 * \param type  datatype of each component (GL_FLOAT, GL_INT, etc)
388 * \param stride  stride between elements, in elements
389 * \param normalized  are integer types converted to floats in [-1, 1]?
390 * \param integer  integer-valued values (will not be normalized to [-1,1])
391 * \param ptr  the address (or offset inside VBO) of the array data
392 */
393static void
394update_array(struct gl_context *ctx,
395             const char *func,
396             GLuint attrib, GLbitfield legalTypesMask,
397             GLint sizeMin, GLint sizeMax,
398             GLint size, GLenum type, GLsizei stride,
399             GLboolean normalized, GLboolean integer,
400             const GLvoid *ptr)
401{
402   struct gl_vertex_attrib_array *array;
403   GLsizei effectiveStride;
404
405   /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
406    *
407    *     "Client vertex arrays - all vertex array attribute pointers must
408    *     refer to buffer objects (section 2.9.2). The default vertex array
409    *     object (the name zero) is also deprecated. Calling
410    *     VertexAttribPointer when no buffer object or no vertex array object
411    *     is bound will generate an INVALID_OPERATION error..."
412    *
413    * The check for VBOs is handled below.
414    */
415   if (ctx->API == API_OPENGL_CORE
416       && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
417      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
418                  func);
419      return;
420   }
421
422   if (stride < 0) {
423      _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
424      return;
425   }
426
427   /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
428    *
429    *     "An INVALID_OPERATION error is generated under any of the following
430    *     conditions:
431    *
432    *     ...
433    *
434    *     * any of the *Pointer commands specifying the location and
435    *       organization of vertex array data are called while zero is bound
436    *       to the ARRAY_BUFFER buffer object binding point (see section
437    *       2.9.6), and the pointer argument is not NULL."
438    */
439   if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
440       !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
441      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
442      return;
443   }
444
445   if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin,
446                            sizeMax, size, type, normalized, integer, 0)) {
447      return;
448   }
449
450   /* Reset the vertex attrib binding */
451   vertex_attrib_binding(ctx, attrib, attrib);
452
453   /* The Stride and Ptr fields are not set by update_array_format() */
454   array = &ctx->Array.VAO->VertexAttrib[attrib];
455   array->Stride = stride;
456   array->Ptr = (const GLvoid *) ptr;
457
458   /* Update the vertex buffer binding */
459   effectiveStride = stride != 0 ? stride : array->_ElementSize;
460   bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj,
461                      (GLintptr) ptr, effectiveStride);
462}
463
464
465void GLAPIENTRY
466_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
467{
468   GET_CURRENT_CONTEXT(ctx);
469   GLbitfield legalTypes = (ctx->API == API_OPENGLES)
470      ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
471      : (SHORT_BIT | INT_BIT | FLOAT_BIT |
472         DOUBLE_BIT | HALF_BIT |
473         UNSIGNED_INT_2_10_10_10_REV_BIT |
474         INT_2_10_10_10_REV_BIT);
475
476   FLUSH_VERTICES(ctx, 0);
477
478   update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
479                legalTypes, 2, 4,
480                size, type, stride, GL_FALSE, GL_FALSE, ptr);
481}
482
483
484void GLAPIENTRY
485_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
486{
487   GET_CURRENT_CONTEXT(ctx);
488   const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
489      ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
490      : (BYTE_BIT | SHORT_BIT | INT_BIT |
491         HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
492         UNSIGNED_INT_2_10_10_10_REV_BIT |
493         INT_2_10_10_10_REV_BIT);
494
495   FLUSH_VERTICES(ctx, 0);
496
497   update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
498                legalTypes, 3, 3,
499                3, type, stride, GL_TRUE, GL_FALSE, ptr);
500}
501
502
503void GLAPIENTRY
504_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
505{
506   GET_CURRENT_CONTEXT(ctx);
507   const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
508      ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
509      : (BYTE_BIT | UNSIGNED_BYTE_BIT |
510         SHORT_BIT | UNSIGNED_SHORT_BIT |
511         INT_BIT | UNSIGNED_INT_BIT |
512         HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
513         UNSIGNED_INT_2_10_10_10_REV_BIT |
514         INT_2_10_10_10_REV_BIT);
515   const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
516
517   FLUSH_VERTICES(ctx, 0);
518
519   update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
520                legalTypes, sizeMin, BGRA_OR_4,
521                size, type, stride, GL_TRUE, GL_FALSE, ptr);
522}
523
524
525void GLAPIENTRY
526_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
527{
528   const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
529   GET_CURRENT_CONTEXT(ctx);
530
531   FLUSH_VERTICES(ctx, 0);
532
533   update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
534                legalTypes, 1, 1,
535                1, type, stride, GL_FALSE, GL_FALSE, ptr);
536}
537
538
539void GLAPIENTRY
540_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
541{
542   const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
543                                  FLOAT_BIT | DOUBLE_BIT);
544   GET_CURRENT_CONTEXT(ctx);
545
546   FLUSH_VERTICES(ctx, 0);
547
548   update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
549                legalTypes, 1, 1,
550                1, type, stride, GL_FALSE, GL_FALSE, ptr);
551}
552
553
554void GLAPIENTRY
555_mesa_SecondaryColorPointer(GLint size, GLenum type,
556			       GLsizei stride, const GLvoid *ptr)
557{
558   const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
559                                  SHORT_BIT | UNSIGNED_SHORT_BIT |
560                                  INT_BIT | UNSIGNED_INT_BIT |
561                                  HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
562                                  UNSIGNED_INT_2_10_10_10_REV_BIT |
563                                  INT_2_10_10_10_REV_BIT);
564   GET_CURRENT_CONTEXT(ctx);
565
566   FLUSH_VERTICES(ctx, 0);
567
568   update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
569                legalTypes, 3, BGRA_OR_4,
570                size, type, stride, GL_TRUE, GL_FALSE, ptr);
571}
572
573
574void GLAPIENTRY
575_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
576                      const GLvoid *ptr)
577{
578   GET_CURRENT_CONTEXT(ctx);
579   GLbitfield legalTypes = (ctx->API == API_OPENGLES)
580      ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
581      : (SHORT_BIT | INT_BIT |
582         HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
583         UNSIGNED_INT_2_10_10_10_REV_BIT |
584         INT_2_10_10_10_REV_BIT);
585   const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
586   const GLuint unit = ctx->Array.ActiveTexture;
587
588   FLUSH_VERTICES(ctx, 0);
589
590   update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
591                legalTypes, sizeMin, 4,
592                size, type, stride, GL_FALSE, GL_FALSE,
593                ptr);
594}
595
596
597void GLAPIENTRY
598_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
599{
600   const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
601   /* this is the same type that glEdgeFlag uses */
602   const GLboolean integer = GL_FALSE;
603   GET_CURRENT_CONTEXT(ctx);
604
605   FLUSH_VERTICES(ctx, 0);
606
607   update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
608                legalTypes, 1, 1,
609                1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
610}
611
612
613void GLAPIENTRY
614_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
615{
616   const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
617   GET_CURRENT_CONTEXT(ctx);
618
619   FLUSH_VERTICES(ctx, 0);
620
621   if (ctx->API != API_OPENGLES) {
622      _mesa_error(ctx, GL_INVALID_OPERATION,
623                  "glPointSizePointer(ES 1.x only)");
624      return;
625   }
626
627   update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
628                legalTypes, 1, 1,
629                1, type, stride, GL_FALSE, GL_FALSE, ptr);
630}
631
632
633/**
634 * Set a generic vertex attribute array.
635 * Note that these arrays DO NOT alias the conventional GL vertex arrays
636 * (position, normal, color, fog, texcoord, etc).
637 */
638void GLAPIENTRY
639_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
640                             GLboolean normalized,
641                             GLsizei stride, const GLvoid *ptr)
642{
643   const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
644                                  SHORT_BIT | UNSIGNED_SHORT_BIT |
645                                  INT_BIT | UNSIGNED_INT_BIT |
646                                  HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
647                                  FIXED_ES_BIT | FIXED_GL_BIT |
648                                  UNSIGNED_INT_2_10_10_10_REV_BIT |
649                                  INT_2_10_10_10_REV_BIT |
650                                  UNSIGNED_INT_10F_11F_11F_REV_BIT);
651   GET_CURRENT_CONTEXT(ctx);
652
653   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
654      _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
655      return;
656   }
657
658   update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
659                legalTypes, 1, BGRA_OR_4,
660                size, type, stride, normalized, GL_FALSE, ptr);
661}
662
663
664/**
665 * GL_EXT_gpu_shader4 / GL 3.0.
666 * Set an integer-valued vertex attribute array.
667 * Note that these arrays DO NOT alias the conventional GL vertex arrays
668 * (position, normal, color, fog, texcoord, etc).
669 */
670void GLAPIENTRY
671_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
672                           GLsizei stride, const GLvoid *ptr)
673{
674   const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
675                                  SHORT_BIT | UNSIGNED_SHORT_BIT |
676                                  INT_BIT | UNSIGNED_INT_BIT);
677   const GLboolean normalized = GL_FALSE;
678   const GLboolean integer = GL_TRUE;
679   GET_CURRENT_CONTEXT(ctx);
680
681   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
682      _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
683      return;
684   }
685
686   update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
687                legalTypes, 1, 4,
688                size, type, stride, normalized, integer, ptr);
689}
690
691
692
693void GLAPIENTRY
694_mesa_EnableVertexAttribArray(GLuint index)
695{
696   struct gl_vertex_array_object *vao;
697   GET_CURRENT_CONTEXT(ctx);
698
699   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
700      _mesa_error(ctx, GL_INVALID_VALUE,
701                  "glEnableVertexAttribArrayARB(index)");
702      return;
703   }
704
705   vao = ctx->Array.VAO;
706
707   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
708
709   if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
710      /* was disabled, now being enabled */
711      FLUSH_VERTICES(ctx, _NEW_ARRAY);
712      vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
713      vao->_Enabled |= VERT_BIT_GENERIC(index);
714      vao->NewArrays |= VERT_BIT_GENERIC(index);
715   }
716}
717
718
719void GLAPIENTRY
720_mesa_DisableVertexAttribArray(GLuint index)
721{
722   struct gl_vertex_array_object *vao;
723   GET_CURRENT_CONTEXT(ctx);
724
725   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
726      _mesa_error(ctx, GL_INVALID_VALUE,
727                  "glDisableVertexAttribArrayARB(index)");
728      return;
729   }
730
731   vao = ctx->Array.VAO;
732
733   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
734
735   if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
736      /* was enabled, now being disabled */
737      FLUSH_VERTICES(ctx, _NEW_ARRAY);
738      vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
739      vao->_Enabled &= ~VERT_BIT_GENERIC(index);
740      vao->NewArrays |= VERT_BIT_GENERIC(index);
741   }
742}
743
744
745/**
746 * Return info for a vertex attribute array (no alias with legacy
747 * vertex attributes (pos, normal, color, etc)).  This function does
748 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
749 */
750static GLuint
751get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
752                  const char *caller)
753{
754   const struct gl_vertex_array_object *vao = ctx->Array.VAO;
755   const struct gl_vertex_attrib_array *array;
756
757   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
758      _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
759      return 0;
760   }
761
762   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
763
764   array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
765
766   switch (pname) {
767   case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
768      return array->Enabled;
769   case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
770      return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
771   case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
772      return array->Stride;
773   case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
774      return array->Type;
775   case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
776      return array->Normalized;
777   case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
778      return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
779   case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
780      if ((_mesa_is_desktop_gl(ctx)
781           && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
782          || _mesa_is_gles3(ctx)) {
783         return array->Integer;
784      }
785      goto error;
786   case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
787      if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
788          || _mesa_is_gles3(ctx)) {
789         return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
790      }
791      goto error;
792   case GL_VERTEX_ATTRIB_BINDING:
793      if (_mesa_is_desktop_gl(ctx)) {
794         return array->VertexBinding - VERT_ATTRIB_GENERIC0;
795      }
796      goto error;
797   case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
798      if (_mesa_is_desktop_gl(ctx)) {
799         return array->RelativeOffset;
800      }
801      goto error;
802   default:
803      ; /* fall-through */
804   }
805
806error:
807   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
808   return 0;
809}
810
811
812static const GLfloat *
813get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
814{
815   if (index == 0) {
816      if (_mesa_attr_zero_aliases_vertex(ctx)) {
817	 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
818	 return NULL;
819      }
820   }
821   else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
822      _mesa_error(ctx, GL_INVALID_VALUE,
823		  "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
824      return NULL;
825   }
826
827   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
828
829   FLUSH_CURRENT(ctx, 0);
830   return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
831}
832
833void GLAPIENTRY
834_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
835{
836   GET_CURRENT_CONTEXT(ctx);
837
838   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
839      const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
840      if (v != NULL) {
841         COPY_4V(params, v);
842      }
843   }
844   else {
845      params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
846                                                    "glGetVertexAttribfv");
847   }
848}
849
850
851void GLAPIENTRY
852_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
853{
854   GET_CURRENT_CONTEXT(ctx);
855
856   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
857      const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
858      if (v != NULL) {
859         params[0] = (GLdouble) v[0];
860         params[1] = (GLdouble) v[1];
861         params[2] = (GLdouble) v[2];
862         params[3] = (GLdouble) v[3];
863      }
864   }
865   else {
866      params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
867                                                     "glGetVertexAttribdv");
868   }
869}
870
871
872void GLAPIENTRY
873_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
874{
875   GET_CURRENT_CONTEXT(ctx);
876
877   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
878      const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
879      if (v != NULL) {
880         /* XXX should floats in[0,1] be scaled to full int range? */
881         params[0] = (GLint) v[0];
882         params[1] = (GLint) v[1];
883         params[2] = (GLint) v[2];
884         params[3] = (GLint) v[3];
885      }
886   }
887   else {
888      params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
889                                                  "glGetVertexAttribiv");
890   }
891}
892
893
894/** GL 3.0 */
895void GLAPIENTRY
896_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
897{
898   GET_CURRENT_CONTEXT(ctx);
899
900   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
901      const GLint *v = (const GLint *)
902	 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
903      if (v != NULL) {
904         COPY_4V(params, v);
905      }
906   }
907   else {
908      params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
909                                                  "glGetVertexAttribIiv");
910   }
911}
912
913
914/** GL 3.0 */
915void GLAPIENTRY
916_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
917{
918   GET_CURRENT_CONTEXT(ctx);
919
920   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
921      const GLuint *v = (const GLuint *)
922	 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
923      if (v != NULL) {
924         COPY_4V(params, v);
925      }
926   }
927   else {
928      params[0] = get_vertex_array_attrib(ctx, index, pname,
929                                          "glGetVertexAttribIuiv");
930   }
931}
932
933
934void GLAPIENTRY
935_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
936{
937   GET_CURRENT_CONTEXT(ctx);
938
939   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
940      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
941      return;
942   }
943
944   if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
945      _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
946      return;
947   }
948
949   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
950
951   *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
952}
953
954
955void GLAPIENTRY
956_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
957                       GLsizei count, const GLvoid *ptr)
958{
959   (void) count;
960   _mesa_VertexPointer(size, type, stride, ptr);
961}
962
963
964void GLAPIENTRY
965_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
966                       const GLvoid *ptr)
967{
968   (void) count;
969   _mesa_NormalPointer(type, stride, ptr);
970}
971
972
973void GLAPIENTRY
974_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
975                      const GLvoid *ptr)
976{
977   (void) count;
978   _mesa_ColorPointer(size, type, stride, ptr);
979}
980
981
982void GLAPIENTRY
983_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
984                      const GLvoid *ptr)
985{
986   (void) count;
987   _mesa_IndexPointer(type, stride, ptr);
988}
989
990
991void GLAPIENTRY
992_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
993                         GLsizei count, const GLvoid *ptr)
994{
995   (void) count;
996   _mesa_TexCoordPointer(size, type, stride, ptr);
997}
998
999
1000void GLAPIENTRY
1001_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1002{
1003   (void) count;
1004   _mesa_EdgeFlagPointer(stride, ptr);
1005}
1006
1007
1008void GLAPIENTRY
1009_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1010{
1011   GET_CURRENT_CONTEXT(ctx);
1012   GLboolean tflag, cflag, nflag;  /* enable/disable flags */
1013   GLint tcomps, ccomps, vcomps;   /* components per texcoord, color, vertex */
1014   GLenum ctype = 0;               /* color type */
1015   GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1016   const GLint toffset = 0;        /* always zero */
1017   GLint defstride;                /* default stride */
1018   GLint c, f;
1019
1020   FLUSH_VERTICES(ctx, 0);
1021
1022   f = sizeof(GLfloat);
1023   c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1024
1025   if (stride < 0) {
1026      _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1027      return;
1028   }
1029
1030   switch (format) {
1031      case GL_V2F:
1032         tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE;
1033         tcomps = 0;  ccomps = 0;  vcomps = 2;
1034         voffset = 0;
1035         defstride = 2*f;
1036         break;
1037      case GL_V3F:
1038         tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE;
1039         tcomps = 0;  ccomps = 0;  vcomps = 3;
1040         voffset = 0;
1041         defstride = 3*f;
1042         break;
1043      case GL_C4UB_V2F:
1044         tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
1045         tcomps = 0;  ccomps = 4;  vcomps = 2;
1046         ctype = GL_UNSIGNED_BYTE;
1047         coffset = 0;
1048         voffset = c;
1049         defstride = c + 2*f;
1050         break;
1051      case GL_C4UB_V3F:
1052         tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
1053         tcomps = 0;  ccomps = 4;  vcomps = 3;
1054         ctype = GL_UNSIGNED_BYTE;
1055         coffset = 0;
1056         voffset = c;
1057         defstride = c + 3*f;
1058         break;
1059      case GL_C3F_V3F:
1060         tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
1061         tcomps = 0;  ccomps = 3;  vcomps = 3;
1062         ctype = GL_FLOAT;
1063         coffset = 0;
1064         voffset = 3*f;
1065         defstride = 6*f;
1066         break;
1067      case GL_N3F_V3F:
1068         tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_TRUE;
1069         tcomps = 0;  ccomps = 0;  vcomps = 3;
1070         noffset = 0;
1071         voffset = 3*f;
1072         defstride = 6*f;
1073         break;
1074      case GL_C4F_N3F_V3F:
1075         tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_TRUE;
1076         tcomps = 0;  ccomps = 4;  vcomps = 3;
1077         ctype = GL_FLOAT;
1078         coffset = 0;
1079         noffset = 4*f;
1080         voffset = 7*f;
1081         defstride = 10*f;
1082         break;
1083      case GL_T2F_V3F:
1084         tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE;
1085         tcomps = 2;  ccomps = 0;  vcomps = 3;
1086         voffset = 2*f;
1087         defstride = 5*f;
1088         break;
1089      case GL_T4F_V4F:
1090         tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE;
1091         tcomps = 4;  ccomps = 0;  vcomps = 4;
1092         voffset = 4*f;
1093         defstride = 8*f;
1094         break;
1095      case GL_T2F_C4UB_V3F:
1096         tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE;
1097         tcomps = 2;  ccomps = 4;  vcomps = 3;
1098         ctype = GL_UNSIGNED_BYTE;
1099         coffset = 2*f;
1100         voffset = c+2*f;
1101         defstride = c+5*f;
1102         break;
1103      case GL_T2F_C3F_V3F:
1104         tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE;
1105         tcomps = 2;  ccomps = 3;  vcomps = 3;
1106         ctype = GL_FLOAT;
1107         coffset = 2*f;
1108         voffset = 5*f;
1109         defstride = 8*f;
1110         break;
1111      case GL_T2F_N3F_V3F:
1112         tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_TRUE;
1113         tcomps = 2;  ccomps = 0;  vcomps = 3;
1114         noffset = 2*f;
1115         voffset = 5*f;
1116         defstride = 8*f;
1117         break;
1118      case GL_T2F_C4F_N3F_V3F:
1119         tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE;
1120         tcomps = 2;  ccomps = 4;  vcomps = 3;
1121         ctype = GL_FLOAT;
1122         coffset = 2*f;
1123         noffset = 6*f;
1124         voffset = 9*f;
1125         defstride = 12*f;
1126         break;
1127      case GL_T4F_C4F_N3F_V4F:
1128         tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE;
1129         tcomps = 4;  ccomps = 4;  vcomps = 4;
1130         ctype = GL_FLOAT;
1131         coffset = 4*f;
1132         noffset = 8*f;
1133         voffset = 11*f;
1134         defstride = 15*f;
1135         break;
1136      default:
1137         _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1138         return;
1139   }
1140
1141   if (stride==0) {
1142      stride = defstride;
1143   }
1144
1145   _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1146   _mesa_DisableClientState( GL_INDEX_ARRAY );
1147   /* XXX also disable secondary color and generic arrays? */
1148
1149   /* Texcoords */
1150   if (tflag) {
1151      _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1152      _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1153                             (GLubyte *) pointer + toffset );
1154   }
1155   else {
1156      _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1157   }
1158
1159   /* Color */
1160   if (cflag) {
1161      _mesa_EnableClientState( GL_COLOR_ARRAY );
1162      _mesa_ColorPointer( ccomps, ctype, stride,
1163			  (GLubyte *) pointer + coffset );
1164   }
1165   else {
1166      _mesa_DisableClientState( GL_COLOR_ARRAY );
1167   }
1168
1169
1170   /* Normals */
1171   if (nflag) {
1172      _mesa_EnableClientState( GL_NORMAL_ARRAY );
1173      _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1174   }
1175   else {
1176      _mesa_DisableClientState( GL_NORMAL_ARRAY );
1177   }
1178
1179   /* Vertices */
1180   _mesa_EnableClientState( GL_VERTEX_ARRAY );
1181   _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1182			(GLubyte *) pointer + voffset );
1183}
1184
1185
1186void GLAPIENTRY
1187_mesa_LockArraysEXT(GLint first, GLsizei count)
1188{
1189   GET_CURRENT_CONTEXT(ctx);
1190
1191   FLUSH_VERTICES(ctx, 0);
1192
1193   if (MESA_VERBOSE & VERBOSE_API)
1194      _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1195
1196   if (first < 0) {
1197      _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1198      return;
1199   }
1200   if (count <= 0) {
1201      _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1202      return;
1203   }
1204   if (ctx->Array.LockCount != 0) {
1205      _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1206      return;
1207   }
1208
1209   ctx->Array.LockFirst = first;
1210   ctx->Array.LockCount = count;
1211
1212   ctx->NewState |= _NEW_ARRAY;
1213}
1214
1215
1216void GLAPIENTRY
1217_mesa_UnlockArraysEXT( void )
1218{
1219   GET_CURRENT_CONTEXT(ctx);
1220
1221   FLUSH_VERTICES(ctx, 0);
1222
1223   if (MESA_VERBOSE & VERBOSE_API)
1224      _mesa_debug(ctx, "glUnlockArrays\n");
1225
1226   if (ctx->Array.LockCount == 0) {
1227      _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1228      return;
1229   }
1230
1231   ctx->Array.LockFirst = 0;
1232   ctx->Array.LockCount = 0;
1233   ctx->NewState |= _NEW_ARRAY;
1234}
1235
1236
1237/* GL_EXT_multi_draw_arrays */
1238void GLAPIENTRY
1239_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
1240                          const GLsizei *count, GLsizei primcount )
1241{
1242   GET_CURRENT_CONTEXT(ctx);
1243   GLint i;
1244
1245   FLUSH_VERTICES(ctx, 0);
1246
1247   for (i = 0; i < primcount; i++) {
1248      if (count[i] > 0) {
1249         CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
1250      }
1251   }
1252}
1253
1254
1255/* GL_IBM_multimode_draw_arrays */
1256void GLAPIENTRY
1257_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1258			      const GLsizei * count,
1259			      GLsizei primcount, GLint modestride )
1260{
1261   GET_CURRENT_CONTEXT(ctx);
1262   GLint i;
1263
1264   FLUSH_VERTICES(ctx, 0);
1265
1266   for ( i = 0 ; i < primcount ; i++ ) {
1267      if ( count[i] > 0 ) {
1268         GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1269	 CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
1270      }
1271   }
1272}
1273
1274
1275/* GL_IBM_multimode_draw_arrays */
1276void GLAPIENTRY
1277_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1278				GLenum type, const GLvoid * const * indices,
1279				GLsizei primcount, GLint modestride )
1280{
1281   GET_CURRENT_CONTEXT(ctx);
1282   GLint i;
1283
1284   FLUSH_VERTICES(ctx, 0);
1285
1286   /* XXX not sure about ARB_vertex_buffer_object handling here */
1287
1288   for ( i = 0 ; i < primcount ; i++ ) {
1289      if ( count[i] > 0 ) {
1290         GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1291	 CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
1292                                                   indices[i] ));
1293      }
1294   }
1295}
1296
1297
1298/**
1299 * GL_NV_primitive_restart and GL 3.1
1300 */
1301void GLAPIENTRY
1302_mesa_PrimitiveRestartIndex(GLuint index)
1303{
1304   GET_CURRENT_CONTEXT(ctx);
1305
1306   if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1307      _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1308      return;
1309   }
1310
1311   if (ctx->Array.RestartIndex != index) {
1312      FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1313      ctx->Array.RestartIndex = index;
1314   }
1315}
1316
1317
1318/**
1319 * See GL_ARB_instanced_arrays.
1320 * Note that the instance divisor only applies to generic arrays, not
1321 * the legacy vertex arrays.
1322 */
1323void GLAPIENTRY
1324_mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1325{
1326   GET_CURRENT_CONTEXT(ctx);
1327
1328   const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1329
1330   if (!ctx->Extensions.ARB_instanced_arrays) {
1331      _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1332      return;
1333   }
1334
1335   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1336      _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
1337                  index);
1338      return;
1339   }
1340
1341   ASSERT(genericIndex < Elements(ctx->Array.VAO->VertexAttrib));
1342
1343   /* The ARB_vertex_attrib_binding spec says:
1344    *
1345    *    "The command
1346    *
1347    *       void VertexAttribDivisor(uint index, uint divisor);
1348    *
1349    *     is equivalent to (assuming no errors are generated):
1350    *
1351    *       VertexAttribBinding(index, index);
1352    *       VertexBindingDivisor(index, divisor);"
1353    */
1354   vertex_attrib_binding(ctx, genericIndex, genericIndex);
1355   vertex_binding_divisor(ctx, genericIndex, divisor);
1356}
1357
1358
1359unsigned
1360_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
1361{
1362   /* From the OpenGL 4.3 core specification, page 302:
1363    * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
1364    *  enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
1365    *  is used."
1366    */
1367   if (ctx->Array.PrimitiveRestartFixedIndex) {
1368      switch (ib_type) {
1369      case GL_UNSIGNED_BYTE:
1370         return 0xff;
1371      case GL_UNSIGNED_SHORT:
1372         return 0xffff;
1373      case GL_UNSIGNED_INT:
1374         return 0xffffffff;
1375      default:
1376         assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
1377      }
1378   }
1379
1380   return ctx->Array.RestartIndex;
1381}
1382
1383
1384/**
1385 * GL_ARB_vertex_attrib_binding
1386 */
1387void GLAPIENTRY
1388_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
1389                       GLsizei stride)
1390{
1391   GET_CURRENT_CONTEXT(ctx);
1392   const struct gl_vertex_array_object *vao = ctx->Array.VAO;
1393   struct gl_buffer_object *vbo;
1394
1395   ASSERT_OUTSIDE_BEGIN_END(ctx);
1396
1397   /* The ARB_vertex_attrib_binding spec says:
1398    *
1399    *    "An INVALID_OPERATION error is generated if no vertex array object
1400    *     is bound."
1401    */
1402   if (ctx->API == API_OPENGL_CORE &&
1403       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1404      _mesa_error(ctx, GL_INVALID_OPERATION,
1405                  "glBindVertexBuffer(No array object bound)");
1406      return;
1407   }
1408
1409   /* The ARB_vertex_attrib_binding spec says:
1410    *
1411    *    "An INVALID_VALUE error is generated if <bindingindex> is greater than
1412    *     the value of MAX_VERTEX_ATTRIB_BINDINGS."
1413    */
1414   if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1415      _mesa_error(ctx, GL_INVALID_VALUE,
1416                  "glBindVertexBuffer(bindingindex=%u > "
1417                  "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1418                  bindingIndex);
1419      return;
1420   }
1421
1422   /* The ARB_vertex_attrib_binding spec says:
1423    *
1424    *    "The error INVALID_VALUE is generated if <stride> or <offset>
1425    *     are negative."
1426    */
1427   if (offset < 0) {
1428      _mesa_error(ctx, GL_INVALID_VALUE,
1429                  "glBindVertexBuffer(offset=%" PRId64 " < 0)",
1430                  (int64_t) offset);
1431      return;
1432   }
1433
1434   if (stride < 0) {
1435      _mesa_error(ctx, GL_INVALID_VALUE,
1436                  "glBindVertexBuffer(stride=%d < 0)", stride);
1437      return;
1438   }
1439
1440   if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
1441      vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
1442   } else if (buffer != 0) {
1443      vbo = _mesa_lookup_bufferobj(ctx, buffer);
1444
1445      /* From the GL_ARB_vertex_attrib_array spec:
1446       *
1447       *   "[Core profile only:]
1448       *    An INVALID_OPERATION error is generated if buffer is not zero or a
1449       *    name returned from a previous call to GenBuffers, or if such a name
1450       *    has since been deleted with DeleteBuffers.
1451       *
1452       * Otherwise, we fall back to the same compat profile behavior as other
1453       * object references (automatically gen it).
1454       */
1455      if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
1456                                        &vbo, "glBindVertexBuffer"))
1457         return;
1458   } else {
1459      /* The ARB_vertex_attrib_binding spec says:
1460       *
1461       *    "If <buffer> is zero, any buffer object attached to this
1462       *     bindpoint is detached."
1463       */
1464      vbo = ctx->Shared->NullBufferObj;
1465   }
1466
1467   bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex),
1468                      vbo, offset, stride);
1469}
1470
1471
1472void GLAPIENTRY
1473_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
1474                        const GLintptr *offsets, const GLsizei *strides)
1475{
1476   GET_CURRENT_CONTEXT(ctx);
1477   struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1478   GLuint i;
1479
1480   ASSERT_OUTSIDE_BEGIN_END(ctx);
1481
1482   /* The ARB_vertex_attrib_binding spec says:
1483    *
1484    *    "An INVALID_OPERATION error is generated if no
1485    *     vertex array object is bound."
1486    */
1487   if (ctx->API == API_OPENGL_CORE &&
1488       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1489      _mesa_error(ctx, GL_INVALID_OPERATION,
1490                  "glBindVertexBuffers(No array object bound)");
1491      return;
1492   }
1493
1494   /* The ARB_multi_bind spec says:
1495    *
1496    *    "An INVALID_OPERATION error is generated if <first> + <count>
1497    *     is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
1498    */
1499   if (first + count > ctx->Const.MaxVertexAttribBindings) {
1500      _mesa_error(ctx, GL_INVALID_OPERATION,
1501                  "glBindVertexBuffers(first=%u + count=%d > the value of "
1502                  "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
1503                  first, count, ctx->Const.MaxVertexAttribBindings);
1504      return;
1505   }
1506
1507   if (!buffers) {
1508      /**
1509       * The ARB_multi_bind spec says:
1510       *
1511       *    "If <buffers> is NULL, each affected vertex buffer binding point
1512       *     from <first> through <first>+<count>-1 will be reset to have no
1513       *     bound buffer object.  In this case, the offsets and strides
1514       *     associated with the binding points are set to default values,
1515       *     ignoring <offsets> and <strides>."
1516       */
1517      struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
1518
1519      for (i = 0; i < count; i++)
1520         bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16);
1521
1522      return;
1523   }
1524
1525   /* Note that the error semantics for multi-bind commands differ from
1526    * those of other GL commands.
1527    *
1528    * The Issues section in the ARB_multi_bind spec says:
1529    *
1530    *    "(11) Typically, OpenGL specifies that if an error is generated by
1531    *          a command, that command has no effect.  This is somewhat
1532    *          unfortunate for multi-bind commands, because it would require
1533    *          a first pass to scan the entire list of bound objects for
1534    *          errors and then a second pass to actually perform the
1535    *          bindings.  Should we have different error semantics?
1536    *
1537    *       RESOLVED:  Yes.  In this specification, when the parameters for
1538    *       one of the <count> binding points are invalid, that binding
1539    *       point is not updated and an error will be generated.  However,
1540    *       other binding points in the same command will be updated if
1541    *       their parameters are valid and no other error occurs."
1542    */
1543
1544   _mesa_begin_bufferobj_lookups(ctx);
1545
1546   for (i = 0; i < count; i++) {
1547      struct gl_buffer_object *vbo;
1548
1549      /* The ARB_multi_bind spec says:
1550       *
1551       *    "An INVALID_VALUE error is generated if any value in
1552       *     <offsets> or <strides> is negative (per binding)."
1553       */
1554      if (offsets[i] < 0) {
1555         _mesa_error(ctx, GL_INVALID_VALUE,
1556                     "glBindVertexBuffers(offsets[%u]=%" PRId64 " < 0)",
1557                     i, (int64_t) offsets[i]);
1558         continue;
1559      }
1560
1561      if (strides[i] < 0) {
1562         _mesa_error(ctx, GL_INVALID_VALUE,
1563                     "glBindVertexBuffers(strides[%u]=%d < 0)",
1564                     i, strides[i]);
1565         continue;
1566      }
1567
1568      if (buffers[i]) {
1569         struct gl_vertex_buffer_binding *binding =
1570            &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
1571
1572         if (buffers[i] == binding->BufferObj->Name)
1573            vbo = binding->BufferObj;
1574         else
1575            vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
1576                                                    "glBindVertexBuffers");
1577
1578         if (!vbo)
1579            continue;
1580      } else {
1581         vbo = ctx->Shared->NullBufferObj;
1582      }
1583
1584      bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo,
1585                         offsets[i], strides[i]);
1586   }
1587
1588   _mesa_end_bufferobj_lookups(ctx);
1589}
1590
1591
1592void GLAPIENTRY
1593_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
1594                         GLboolean normalized, GLuint relativeOffset)
1595{
1596    const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1597                                   SHORT_BIT | UNSIGNED_SHORT_BIT |
1598                                   INT_BIT | UNSIGNED_INT_BIT |
1599                                   HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1600                                   FIXED_GL_BIT |
1601                                   UNSIGNED_INT_2_10_10_10_REV_BIT |
1602                                   INT_2_10_10_10_REV_BIT |
1603                                   UNSIGNED_INT_10F_11F_11F_REV_BIT);
1604
1605   GET_CURRENT_CONTEXT(ctx);
1606   ASSERT_OUTSIDE_BEGIN_END(ctx);
1607
1608   /* The ARB_vertex_attrib_binding spec says:
1609    *
1610    *    "An INVALID_OPERATION error is generated under any of the following
1611    *     conditions:
1612    *     - if no vertex array object is currently bound (see section 2.10);
1613    *     - ..."
1614    */
1615   if (ctx->API == API_OPENGL_CORE &&
1616       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1617      _mesa_error(ctx, GL_INVALID_OPERATION,
1618                  "glVertexAttribFormat(No array object bound)");
1619      return;
1620   }
1621
1622   /* The ARB_vertex_attrib_binding spec says:
1623    *
1624    *   "The error INVALID_VALUE is generated if index is greater than or equal
1625    *     to the value of MAX_VERTEX_ATTRIBS."
1626    */
1627   if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1628      _mesa_error(ctx, GL_INVALID_VALUE,
1629                  "glVertexAttribFormat(attribindex=%u > "
1630                  "GL_MAX_VERTEX_ATTRIBS)",
1631                  attribIndex);
1632      return;
1633   }
1634
1635   FLUSH_VERTICES(ctx, 0);
1636
1637   update_array_format(ctx, "glVertexAttribFormat",
1638                       VERT_ATTRIB_GENERIC(attribIndex),
1639                       legalTypes, 1, BGRA_OR_4, size, type, normalized,
1640                       GL_FALSE, relativeOffset);
1641}
1642
1643
1644void GLAPIENTRY
1645_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
1646                          GLuint relativeOffset)
1647{
1648   const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1649                                  SHORT_BIT | UNSIGNED_SHORT_BIT |
1650                                  INT_BIT | UNSIGNED_INT_BIT);
1651
1652   GET_CURRENT_CONTEXT(ctx);
1653   ASSERT_OUTSIDE_BEGIN_END(ctx);
1654
1655   /* The ARB_vertex_attrib_binding spec says:
1656    *
1657    *    "An INVALID_OPERATION error is generated under any of the following
1658    *     conditions:
1659    *     - if no vertex array object is currently bound (see section 2.10);
1660    *     - ..."
1661    */
1662   if (ctx->API == API_OPENGL_CORE &&
1663       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1664      _mesa_error(ctx, GL_INVALID_OPERATION,
1665                  "glVertexAttribIFormat(No array object bound)");
1666      return;
1667   }
1668
1669   /* The ARB_vertex_attrib_binding spec says:
1670    *
1671    *   "The error INVALID_VALUE is generated if index is greater than
1672    *    or equal to the value of MAX_VERTEX_ATTRIBS."
1673    */
1674   if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1675      _mesa_error(ctx, GL_INVALID_VALUE,
1676                  "glVertexAttribIFormat(attribindex=%u > "
1677                  "GL_MAX_VERTEX_ATTRIBS)",
1678                  attribIndex);
1679      return;
1680   }
1681
1682   FLUSH_VERTICES(ctx, 0);
1683
1684   update_array_format(ctx, "glVertexAttribIFormat",
1685                       VERT_ATTRIB_GENERIC(attribIndex),
1686                       legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE,
1687                       relativeOffset);
1688}
1689
1690
1691void GLAPIENTRY
1692_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
1693                          GLuint relativeOffset)
1694{
1695   const GLbitfield legalTypes = DOUBLE_BIT;
1696
1697   GET_CURRENT_CONTEXT(ctx);
1698   ASSERT_OUTSIDE_BEGIN_END(ctx);
1699
1700   /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
1701    *
1702    *    "An INVALID_OPERATION error is generated under any of the following
1703    *     conditions:
1704    *     • if no vertex array object is currently bound (see section 10.4);
1705    *     • ..."
1706    *
1707    * This language is missing from the extension spec, but we assume
1708    * that this is an oversight.
1709    */
1710   if (ctx->API == API_OPENGL_CORE &&
1711       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1712      _mesa_error(ctx, GL_INVALID_OPERATION,
1713                  "glVertexAttribLFormat(No array object bound)");
1714      return;
1715   }
1716
1717   /* The ARB_vertex_attrib_binding spec says:
1718    *
1719    *   "The error INVALID_VALUE is generated if <attribindex> is greater than
1720    *    or equal to the value of MAX_VERTEX_ATTRIBS."
1721    */
1722   if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1723      _mesa_error(ctx, GL_INVALID_VALUE,
1724                  "glVertexAttribLFormat(attribindex=%u > "
1725                  "GL_MAX_VERTEX_ATTRIBS)",
1726                  attribIndex);
1727      return;
1728   }
1729
1730   FLUSH_VERTICES(ctx, 0);
1731
1732   update_array_format(ctx, "glVertexAttribLFormat",
1733                       VERT_ATTRIB_GENERIC(attribIndex),
1734                       legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE,
1735                       relativeOffset);
1736}
1737
1738
1739void GLAPIENTRY
1740_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
1741{
1742   GET_CURRENT_CONTEXT(ctx);
1743   ASSERT_OUTSIDE_BEGIN_END(ctx);
1744
1745   /* The ARB_vertex_attrib_binding spec says:
1746    *
1747    *    "An INVALID_OPERATION error is generated if no vertex array object
1748    *     is bound."
1749    */
1750   if (ctx->API == API_OPENGL_CORE &&
1751       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1752      _mesa_error(ctx, GL_INVALID_OPERATION,
1753                  "glVertexAttribBinding(No array object bound)");
1754      return;
1755   }
1756
1757   /* The ARB_vertex_attrib_binding spec says:
1758    *
1759    *    "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
1760    *     <bindingindex> must be less than the value of
1761    *     MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
1762    *     is generated."
1763    */
1764   if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1765      _mesa_error(ctx, GL_INVALID_VALUE,
1766                  "glVertexAttribBinding(attribindex=%u >= "
1767                  "GL_MAX_VERTEX_ATTRIBS)",
1768                  attribIndex);
1769      return;
1770   }
1771
1772   if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1773      _mesa_error(ctx, GL_INVALID_VALUE,
1774                  "glVertexAttribBinding(bindingindex=%u >= "
1775                  "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1776                  bindingIndex);
1777      return;
1778   }
1779
1780   ASSERT(VERT_ATTRIB_GENERIC(attribIndex) <
1781          Elements(ctx->Array.VAO->VertexAttrib));
1782
1783   vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex),
1784                         VERT_ATTRIB_GENERIC(bindingIndex));
1785}
1786
1787
1788void GLAPIENTRY
1789_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
1790{
1791   GET_CURRENT_CONTEXT(ctx);
1792   ASSERT_OUTSIDE_BEGIN_END(ctx);
1793
1794   if (!ctx->Extensions.ARB_instanced_arrays) {
1795      _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
1796      return;
1797   }
1798
1799   /* The ARB_vertex_attrib_binding spec says:
1800    *
1801    *    "An INVALID_OPERATION error is generated if no vertex array object
1802    *     is bound."
1803    */
1804   if (ctx->API == API_OPENGL_CORE &&
1805       ctx->Array.VAO == ctx->Array.DefaultVAO) {
1806      _mesa_error(ctx, GL_INVALID_OPERATION,
1807                  "glVertexBindingDivisor(No array object bound)");
1808      return;
1809   }
1810
1811   /* The ARB_vertex_attrib_binding spec says:
1812    *
1813    *    "An INVALID_VALUE error is generated if <bindingindex> is greater
1814    *     than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
1815    */
1816   if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1817      _mesa_error(ctx, GL_INVALID_VALUE,
1818                  "glVertexBindingDivisor(bindingindex=%u > "
1819                  "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1820                  bindingIndex);
1821      return;
1822   }
1823
1824   vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
1825}
1826
1827
1828/**
1829 * Copy one client vertex array to another.
1830 */
1831void
1832_mesa_copy_client_array(struct gl_context *ctx,
1833                        struct gl_client_array *dst,
1834                        struct gl_client_array *src)
1835{
1836   dst->Size = src->Size;
1837   dst->Type = src->Type;
1838   dst->Format = src->Format;
1839   dst->Stride = src->Stride;
1840   dst->StrideB = src->StrideB;
1841   dst->Ptr = src->Ptr;
1842   dst->Enabled = src->Enabled;
1843   dst->Normalized = src->Normalized;
1844   dst->Integer = src->Integer;
1845   dst->InstanceDivisor = src->InstanceDivisor;
1846   dst->_ElementSize = src->_ElementSize;
1847   _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1848   dst->_MaxElement = src->_MaxElement;
1849}
1850
1851void
1852_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
1853                               struct gl_vertex_attrib_array *dst,
1854                               const struct gl_vertex_attrib_array *src)
1855{
1856   dst->Size           = src->Size;
1857   dst->Type           = src->Type;
1858   dst->Format         = src->Format;
1859   dst->VertexBinding  = src->VertexBinding;
1860   dst->RelativeOffset = src->RelativeOffset;
1861   dst->Format         = src->Format;
1862   dst->Integer        = src->Integer;
1863   dst->Normalized     = src->Normalized;
1864   dst->Ptr            = src->Ptr;
1865   dst->Enabled        = src->Enabled;
1866   dst->_ElementSize   = src->_ElementSize;
1867}
1868
1869void
1870_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
1871                                 struct gl_vertex_buffer_binding *dst,
1872                                 const struct gl_vertex_buffer_binding *src)
1873{
1874   dst->Offset          = src->Offset;
1875   dst->Stride          = src->Stride;
1876   dst->InstanceDivisor = src->InstanceDivisor;
1877   dst->_BoundArrays    = src->_BoundArrays;
1878
1879   _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1880}
1881
1882/**
1883 * Print vertex array's fields.
1884 */
1885static void
1886print_array(const char *name, GLint index, const struct gl_client_array *array)
1887{
1888   if (index >= 0)
1889      printf("  %s[%d]: ", name, index);
1890   else
1891      printf("  %s: ", name);
1892   printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1893	  array->Ptr, array->Type, array->Size,
1894	  array->_ElementSize, array->StrideB,
1895	  array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1896	  array->_MaxElement);
1897}
1898
1899
1900/**
1901 * Print current vertex object/array info.  For debug.
1902 */
1903void
1904_mesa_print_arrays(struct gl_context *ctx)
1905{
1906   struct gl_vertex_array_object *vao = ctx->Array.VAO;
1907   GLuint i;
1908
1909   _mesa_update_vao_max_element(ctx, vao);
1910
1911   printf("Array Object %u\n", vao->Name);
1912   if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
1913      print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
1914   if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
1915      print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
1916   if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
1917      print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
1918   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
1919      if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1920         print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
1921   for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
1922      if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
1923         print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
1924   printf("  _MaxElement = %u\n", vao->_MaxElement);
1925}
1926
1927
1928/**
1929 * Initialize vertex array state for given context.
1930 */
1931void
1932_mesa_init_varray(struct gl_context *ctx)
1933{
1934   ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
1935   _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
1936   ctx->Array.ActiveTexture = 0;   /* GL_ARB_multitexture */
1937
1938   ctx->Array.Objects = _mesa_NewHashTable();
1939}
1940
1941
1942/**
1943 * Callback for deleting an array object.  Called by _mesa_HashDeleteAll().
1944 */
1945static void
1946delete_arrayobj_cb(GLuint id, void *data, void *userData)
1947{
1948   struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
1949   struct gl_context *ctx = (struct gl_context *) userData;
1950   _mesa_delete_vao(ctx, vao);
1951}
1952
1953
1954/**
1955 * Free vertex array state for given context.
1956 */
1957void
1958_mesa_free_varray_data(struct gl_context *ctx)
1959{
1960   _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1961   _mesa_DeleteHashTable(ctx->Array.Objects);
1962}
1963