1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * GL_SELECT and GL_FEEDBACK render modes. 30 * Basically, we use a private instance of the 'draw' module for doing 31 * selection/feedback. It would be nice to use the transform_feedback 32 * hardware feature, but it's defined as happening pre-clip and we want 33 * post-clipped primitives. Also, there's concerns about the efficiency 34 * of using the hardware for this anyway. 35 * 36 * Authors: 37 * Brian Paul 38 */ 39 40 41#include "main/context.h" 42#include "main/feedback.h" 43#include "main/varray.h" 44 45#include "vbo/vbo.h" 46 47#include "st_context.h" 48#include "st_draw.h" 49#include "st_cb_feedback.h" 50#include "st_program.h" 51#include "st_util.h" 52 53#include "pipe/p_context.h" 54#include "pipe/p_defines.h" 55 56#include "draw/draw_context.h" 57#include "draw/draw_pipe.h" 58 59 60/** 61 * This is actually used for both feedback and selection. 62 */ 63struct feedback_stage 64{ 65 struct draw_stage stage; /**< Base class */ 66 struct gl_context *ctx; /**< Rendering context */ 67 GLboolean reset_stipple_counter; 68}; 69 70 71/********************************************************************** 72 * GL Feedback functions 73 **********************************************************************/ 74 75static inline struct feedback_stage * 76feedback_stage( struct draw_stage *stage ) 77{ 78 return (struct feedback_stage *)stage; 79} 80 81 82static void 83feedback_vertex(struct gl_context *ctx, const struct draw_context *draw, 84 const struct vertex_header *v) 85{ 86 const struct st_context *st = st_context(ctx); 87 struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp; 88 GLfloat win[4]; 89 const GLfloat *color, *texcoord; 90 ubyte slot; 91 92 win[0] = v->data[0][0]; 93 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) 94 win[1] = ctx->DrawBuffer->Height - v->data[0][1]; 95 else 96 win[1] = v->data[0][1]; 97 win[2] = v->data[0][2]; 98 win[3] = 1.0F / v->data[0][3]; 99 100 /* XXX 101 * When we compute vertex layout, save info about position of the 102 * color and texcoord attribs to use here. 103 */ 104 105 slot = stvp->result_to_output[VARYING_SLOT_COL0]; 106 if (slot != 0xff) 107 color = v->data[slot]; 108 else 109 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; 110 111 slot = stvp->result_to_output[VARYING_SLOT_TEX0]; 112 if (slot != 0xff) 113 texcoord = v->data[slot]; 114 else 115 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; 116 117 _mesa_feedback_vertex(ctx, win, color, texcoord); 118} 119 120 121static void 122feedback_tri( struct draw_stage *stage, struct prim_header *prim ) 123{ 124 struct feedback_stage *fs = feedback_stage(stage); 125 struct draw_context *draw = stage->draw; 126 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN); 127 _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */ 128 feedback_vertex(fs->ctx, draw, prim->v[0]); 129 feedback_vertex(fs->ctx, draw, prim->v[1]); 130 feedback_vertex(fs->ctx, draw, prim->v[2]); 131} 132 133 134static void 135feedback_line( struct draw_stage *stage, struct prim_header *prim ) 136{ 137 struct feedback_stage *fs = feedback_stage(stage); 138 struct draw_context *draw = stage->draw; 139 if (fs->reset_stipple_counter) { 140 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN); 141 fs->reset_stipple_counter = GL_FALSE; 142 } 143 else { 144 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN); 145 } 146 feedback_vertex(fs->ctx, draw, prim->v[0]); 147 feedback_vertex(fs->ctx, draw, prim->v[1]); 148} 149 150 151static void 152feedback_point( struct draw_stage *stage, struct prim_header *prim ) 153{ 154 struct feedback_stage *fs = feedback_stage(stage); 155 struct draw_context *draw = stage->draw; 156 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN); 157 feedback_vertex(fs->ctx, draw, prim->v[0]); 158} 159 160 161static void 162feedback_flush( struct draw_stage *stage, unsigned flags ) 163{ 164 /* no-op */ 165} 166 167 168static void 169feedback_reset_stipple_counter( struct draw_stage *stage ) 170{ 171 struct feedback_stage *fs = feedback_stage(stage); 172 fs->reset_stipple_counter = GL_TRUE; 173} 174 175 176static void 177feedback_destroy( struct draw_stage *stage ) 178{ 179 free(stage); 180} 181 182/** 183 * Create GL feedback drawing stage. 184 */ 185static struct draw_stage * 186draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw) 187{ 188 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); 189 190 fs->stage.draw = draw; 191 fs->stage.next = NULL; 192 fs->stage.point = feedback_point; 193 fs->stage.line = feedback_line; 194 fs->stage.tri = feedback_tri; 195 fs->stage.flush = feedback_flush; 196 fs->stage.reset_stipple_counter = feedback_reset_stipple_counter; 197 fs->stage.destroy = feedback_destroy; 198 fs->ctx = ctx; 199 200 return &fs->stage; 201} 202 203 204 205/********************************************************************** 206 * GL Selection functions 207 **********************************************************************/ 208 209static void 210select_tri( struct draw_stage *stage, struct prim_header *prim ) 211{ 212 struct feedback_stage *fs = feedback_stage(stage); 213 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] ); 214 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] ); 215 _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] ); 216} 217 218static void 219select_line( struct draw_stage *stage, struct prim_header *prim ) 220{ 221 struct feedback_stage *fs = feedback_stage(stage); 222 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] ); 223 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] ); 224} 225 226 227static void 228select_point( struct draw_stage *stage, struct prim_header *prim ) 229{ 230 struct feedback_stage *fs = feedback_stage(stage); 231 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] ); 232} 233 234 235static void 236select_flush( struct draw_stage *stage, unsigned flags ) 237{ 238 /* no-op */ 239} 240 241 242static void 243select_reset_stipple_counter( struct draw_stage *stage ) 244{ 245 /* no-op */ 246} 247 248static void 249select_destroy( struct draw_stage *stage ) 250{ 251 free(stage); 252} 253 254 255/** 256 * Create GL selection mode drawing stage. 257 */ 258static struct draw_stage * 259draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw) 260{ 261 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); 262 263 fs->stage.draw = draw; 264 fs->stage.next = NULL; 265 fs->stage.point = select_point; 266 fs->stage.line = select_line; 267 fs->stage.tri = select_tri; 268 fs->stage.flush = select_flush; 269 fs->stage.reset_stipple_counter = select_reset_stipple_counter; 270 fs->stage.destroy = select_destroy; 271 fs->ctx = ctx; 272 273 return &fs->stage; 274} 275 276 277static void 278st_RenderMode(struct gl_context *ctx, GLenum newMode ) 279{ 280 struct st_context *st = st_context(ctx); 281 struct draw_context *draw = st_get_draw_context(st); 282 283 if (!st->draw) 284 return; 285 286 if (newMode == GL_RENDER) { 287 /* restore normal VBO draw function */ 288 st_init_draw_functions(st->screen, &ctx->Driver); 289 } 290 else if (newMode == GL_SELECT) { 291 if (!st->selection_stage) 292 st->selection_stage = draw_glselect_stage(ctx, draw); 293 draw_set_rasterize_stage(draw, st->selection_stage); 294 /* Plug in new vbo draw function */ 295 ctx->Driver.Draw = st_feedback_draw_vbo; 296 ctx->Driver.DrawGallium = _mesa_draw_gallium_fallback; 297 ctx->Driver.DrawGalliumMultiMode = _mesa_draw_gallium_multimode_fallback; 298 } 299 else { 300 struct gl_program *vp = st->ctx->VertexProgram._Current; 301 302 if (!st->feedback_stage) 303 st->feedback_stage = draw_glfeedback_stage(ctx, draw); 304 draw_set_rasterize_stage(draw, st->feedback_stage); 305 /* Plug in new vbo draw function */ 306 ctx->Driver.Draw = st_feedback_draw_vbo; 307 ctx->Driver.DrawGallium = _mesa_draw_gallium_fallback; 308 ctx->Driver.DrawGalliumMultiMode = _mesa_draw_gallium_multimode_fallback; 309 /* need to generate/use a vertex program that emits pos/color/tex */ 310 if (vp) 311 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp)); 312 } 313} 314 315 316 317void st_init_feedback_functions(struct dd_function_table *functions) 318{ 319 functions->RenderMode = st_RenderMode; 320} 321