1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2010 LunarG Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv@lunarg.com> 26 */ 27 28#include "main/mtypes.h" 29#include "main/extensions.h" 30#include "main/context.h" 31#include "main/debug_output.h" 32#include "main/glthread.h" 33#include "main/texobj.h" 34#include "main/teximage.h" 35#include "main/texstate.h" 36#include "main/errors.h" 37#include "main/framebuffer.h" 38#include "main/fbobject.h" 39#include "main/renderbuffer.h" 40#include "main/version.h" 41#include "util/hash_table.h" 42#include "st_texture.h" 43 44#include "st_context.h" 45#include "st_debug.h" 46#include "st_extensions.h" 47#include "st_format.h" 48#include "st_cb_bitmap.h" 49#include "st_cb_fbo.h" 50#include "st_cb_flush.h" 51#include "st_manager.h" 52#include "st_sampler_view.h" 53 54#include "state_tracker/st_gl_api.h" 55 56#include "pipe/p_context.h" 57#include "pipe/p_screen.h" 58#include "util/format/u_format.h" 59#include "util/u_helpers.h" 60#include "util/u_pointer.h" 61#include "util/u_inlines.h" 62#include "util/u_atomic.h" 63#include "util/u_surface.h" 64#include "util/list.h" 65#include "util/u_memory.h" 66 67struct hash_table; 68struct st_manager_private 69{ 70 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */ 71 simple_mtx_t st_mutex; 72}; 73 74 75/** 76 * Map an attachment to a buffer index. 77 */ 78static inline gl_buffer_index 79attachment_to_buffer_index(enum st_attachment_type statt) 80{ 81 gl_buffer_index index; 82 83 switch (statt) { 84 case ST_ATTACHMENT_FRONT_LEFT: 85 index = BUFFER_FRONT_LEFT; 86 break; 87 case ST_ATTACHMENT_BACK_LEFT: 88 index = BUFFER_BACK_LEFT; 89 break; 90 case ST_ATTACHMENT_FRONT_RIGHT: 91 index = BUFFER_FRONT_RIGHT; 92 break; 93 case ST_ATTACHMENT_BACK_RIGHT: 94 index = BUFFER_BACK_RIGHT; 95 break; 96 case ST_ATTACHMENT_DEPTH_STENCIL: 97 index = BUFFER_DEPTH; 98 break; 99 case ST_ATTACHMENT_ACCUM: 100 index = BUFFER_ACCUM; 101 break; 102 default: 103 index = BUFFER_COUNT; 104 break; 105 } 106 107 return index; 108} 109 110 111/** 112 * Map a buffer index to an attachment. 113 */ 114static inline enum st_attachment_type 115buffer_index_to_attachment(gl_buffer_index index) 116{ 117 enum st_attachment_type statt; 118 119 switch (index) { 120 case BUFFER_FRONT_LEFT: 121 statt = ST_ATTACHMENT_FRONT_LEFT; 122 break; 123 case BUFFER_BACK_LEFT: 124 statt = ST_ATTACHMENT_BACK_LEFT; 125 break; 126 case BUFFER_FRONT_RIGHT: 127 statt = ST_ATTACHMENT_FRONT_RIGHT; 128 break; 129 case BUFFER_BACK_RIGHT: 130 statt = ST_ATTACHMENT_BACK_RIGHT; 131 break; 132 case BUFFER_DEPTH: 133 statt = ST_ATTACHMENT_DEPTH_STENCIL; 134 break; 135 case BUFFER_ACCUM: 136 statt = ST_ATTACHMENT_ACCUM; 137 break; 138 default: 139 statt = ST_ATTACHMENT_INVALID; 140 break; 141 } 142 143 return statt; 144} 145 146 147/** 148 * Make sure a context picks up the latest cached state of the 149 * drawables it binds to. 150 */ 151static void 152st_context_validate(struct st_context *st, 153 struct st_framebuffer *stdraw, 154 struct st_framebuffer *stread) 155{ 156 if (stdraw && stdraw->stamp != st->draw_stamp) { 157 st->dirty |= ST_NEW_FRAMEBUFFER; 158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base, 159 stdraw->Base.Width, 160 stdraw->Base.Height); 161 st->draw_stamp = stdraw->stamp; 162 } 163 164 if (stread && stread->stamp != st->read_stamp) { 165 if (stread != stdraw) { 166 st->dirty |= ST_NEW_FRAMEBUFFER; 167 _mesa_resize_framebuffer(st->ctx, &stread->Base, 168 stread->Base.Width, 169 stread->Base.Height); 170 } 171 st->read_stamp = stread->stamp; 172 } 173} 174 175 176void 177st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb, 178 struct pipe_surface *surf) 179{ 180 pipe_surface_reference(&strb->surface_srgb, NULL); 181 pipe_surface_reference(&strb->surface_linear, NULL); 182 183 if (util_format_is_srgb(surf->format)) 184 pipe_surface_reference(&strb->surface_srgb, surf); 185 else 186 pipe_surface_reference(&strb->surface_linear, surf); 187 188 strb->surface = surf; /* just assign, don't ref */ 189 pipe_resource_reference(&strb->texture, surf->texture); 190 191 strb->Base.Width = surf->width; 192 strb->Base.Height = surf->height; 193} 194 195 196/** 197 * Validate a framebuffer to make sure up-to-date pipe_textures are used. 198 * The context is only used for creating pipe surfaces and for calling 199 * _mesa_resize_framebuffer(). 200 * (That should probably be rethought, since those surfaces become 201 * drawable state, not context state, and can be freed by another pipe 202 * context). 203 */ 204static void 205st_framebuffer_validate(struct st_framebuffer *stfb, 206 struct st_context *st) 207{ 208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; 209 uint width, height; 210 unsigned i; 211 bool changed = false; 212 int32_t new_stamp; 213 214 new_stamp = p_atomic_read(&stfb->iface->stamp); 215 if (stfb->iface_stamp == new_stamp) 216 return; 217 218 memset(textures, 0, stfb->num_statts * sizeof(textures[0])); 219 220 /* validate the fb */ 221 do { 222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts, 223 stfb->num_statts, textures)) 224 return; 225 226 stfb->iface_stamp = new_stamp; 227 new_stamp = p_atomic_read(&stfb->iface->stamp); 228 } while(stfb->iface_stamp != new_stamp); 229 230 width = stfb->Base.Width; 231 height = stfb->Base.Height; 232 233 for (i = 0; i < stfb->num_statts; i++) { 234 struct st_renderbuffer *strb; 235 struct pipe_surface *ps, surf_tmpl; 236 gl_buffer_index idx; 237 238 if (!textures[i]) 239 continue; 240 241 idx = attachment_to_buffer_index(stfb->statts[i]); 242 if (idx >= BUFFER_COUNT) { 243 pipe_resource_reference(&textures[i], NULL); 244 continue; 245 } 246 247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 248 assert(strb); 249 if (strb->texture == textures[i]) { 250 pipe_resource_reference(&textures[i], NULL); 251 continue; 252 } 253 254 u_surface_default_template(&surf_tmpl, textures[i]); 255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl); 256 if (ps) { 257 st_set_ws_renderbuffer_surface(strb, ps); 258 pipe_surface_reference(&ps, NULL); 259 260 changed = true; 261 262 width = strb->Base.Width; 263 height = strb->Base.Height; 264 } 265 266 pipe_resource_reference(&textures[i], NULL); 267 } 268 269 if (changed) { 270 ++stfb->stamp; 271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height); 272 } 273} 274 275 276/** 277 * Update the attachments to validate by looping the existing renderbuffers. 278 */ 279static void 280st_framebuffer_update_attachments(struct st_framebuffer *stfb) 281{ 282 gl_buffer_index idx; 283 284 stfb->num_statts = 0; 285 286 for (enum st_attachment_type i = 0; i < ST_ATTACHMENT_COUNT; i++) 287 stfb->statts[i] = ST_ATTACHMENT_INVALID; 288 289 for (idx = 0; idx < BUFFER_COUNT; idx++) { 290 struct st_renderbuffer *strb; 291 enum st_attachment_type statt; 292 293 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 294 if (!strb || strb->software) 295 continue; 296 297 statt = buffer_index_to_attachment(idx); 298 if (statt != ST_ATTACHMENT_INVALID && 299 st_visual_have_buffers(stfb->iface->visual, 1 << statt)) 300 stfb->statts[stfb->num_statts++] = statt; 301 } 302 stfb->stamp++; 303} 304 305 306/** 307 * Add a renderbuffer to the framebuffer. The framebuffer is one that 308 * corresponds to a window and is not a user-created FBO. 309 */ 310static bool 311st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb, 312 gl_buffer_index idx, bool prefer_srgb) 313{ 314 struct gl_renderbuffer *rb; 315 enum pipe_format format; 316 bool sw; 317 318 assert(_mesa_is_winsys_fbo(&stfb->Base)); 319 320 /* do not distinguish depth/stencil buffers */ 321 if (idx == BUFFER_STENCIL) 322 idx = BUFFER_DEPTH; 323 324 switch (idx) { 325 case BUFFER_DEPTH: 326 format = stfb->iface->visual->depth_stencil_format; 327 sw = false; 328 break; 329 case BUFFER_ACCUM: 330 format = stfb->iface->visual->accum_format; 331 sw = true; 332 break; 333 default: 334 format = stfb->iface->visual->color_format; 335 if (prefer_srgb) 336 format = util_format_srgb(format); 337 sw = false; 338 break; 339 } 340 341 if (format == PIPE_FORMAT_NONE) 342 return false; 343 344 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw); 345 if (!rb) 346 return false; 347 348 if (idx != BUFFER_DEPTH) { 349 _mesa_attach_and_own_rb(&stfb->Base, idx, rb); 350 return true; 351 } 352 353 bool rb_ownership_taken = false; 354 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) { 355 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb); 356 rb_ownership_taken = true; 357 } 358 359 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) { 360 if (rb_ownership_taken) 361 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb); 362 else 363 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb); 364 } 365 366 return true; 367} 368 369 370/** 371 * Intialize a struct gl_config from a visual. 372 */ 373static void 374st_visual_to_context_mode(const struct st_visual *visual, 375 struct gl_config *mode) 376{ 377 memset(mode, 0, sizeof(*mode)); 378 379 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK)) 380 mode->doubleBufferMode = GL_TRUE; 381 382 if (st_visual_have_buffers(visual, 383 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK)) 384 mode->stereoMode = GL_TRUE; 385 386 if (visual->color_format != PIPE_FORMAT_NONE) { 387 mode->redBits = 388 util_format_get_component_bits(visual->color_format, 389 UTIL_FORMAT_COLORSPACE_RGB, 0); 390 mode->greenBits = 391 util_format_get_component_bits(visual->color_format, 392 UTIL_FORMAT_COLORSPACE_RGB, 1); 393 mode->blueBits = 394 util_format_get_component_bits(visual->color_format, 395 UTIL_FORMAT_COLORSPACE_RGB, 2); 396 mode->alphaBits = 397 util_format_get_component_bits(visual->color_format, 398 UTIL_FORMAT_COLORSPACE_RGB, 3); 399 400 mode->rgbBits = mode->redBits + 401 mode->greenBits + mode->blueBits + mode->alphaBits; 402 mode->sRGBCapable = util_format_is_srgb(visual->color_format); 403 } 404 405 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { 406 mode->depthBits = 407 util_format_get_component_bits(visual->depth_stencil_format, 408 UTIL_FORMAT_COLORSPACE_ZS, 0); 409 mode->stencilBits = 410 util_format_get_component_bits(visual->depth_stencil_format, 411 UTIL_FORMAT_COLORSPACE_ZS, 1); 412 } 413 414 if (visual->accum_format != PIPE_FORMAT_NONE) { 415 mode->accumRedBits = 416 util_format_get_component_bits(visual->accum_format, 417 UTIL_FORMAT_COLORSPACE_RGB, 0); 418 mode->accumGreenBits = 419 util_format_get_component_bits(visual->accum_format, 420 UTIL_FORMAT_COLORSPACE_RGB, 1); 421 mode->accumBlueBits = 422 util_format_get_component_bits(visual->accum_format, 423 UTIL_FORMAT_COLORSPACE_RGB, 2); 424 mode->accumAlphaBits = 425 util_format_get_component_bits(visual->accum_format, 426 UTIL_FORMAT_COLORSPACE_RGB, 3); 427 } 428 429 if (visual->samples > 1) { 430 mode->samples = visual->samples; 431 } 432} 433 434 435/** 436 * Create a framebuffer from a manager interface. 437 */ 438static struct st_framebuffer * 439st_framebuffer_create(struct st_context *st, 440 struct st_framebuffer_iface *stfbi) 441{ 442 struct st_framebuffer *stfb; 443 struct gl_config mode; 444 gl_buffer_index idx; 445 bool prefer_srgb = false; 446 447 if (!stfbi) 448 return NULL; 449 450 stfb = CALLOC_STRUCT(st_framebuffer); 451 if (!stfb) 452 return NULL; 453 454 st_visual_to_context_mode(stfbi->visual, &mode); 455 456 /* 457 * For desktop GL, sRGB framebuffer write is controlled by both the 458 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should 459 * advertise the capability when the pipe driver (and core Mesa) supports 460 * it so that applications can enable sRGB write when they want to. 461 * 462 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When 463 * the attribute is GLX_TRUE, it tells the st manager to pick a color 464 * format such that util_format_srgb(visual->color_format) can be supported 465 * by the pipe driver. We still need to advertise the capability here. 466 * 467 * For GLES, however, sRGB framebuffer write is initially only controlled 468 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control 469 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is 470 * still enabled by default since this is the behaviour when 471 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control 472 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this 473 * is also expressed by using the same extension flag 474 */ 475 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) { 476 struct pipe_screen *screen = st->screen; 477 const enum pipe_format srgb_format = 478 util_format_srgb(stfbi->visual->color_format); 479 480 if (srgb_format != PIPE_FORMAT_NONE && 481 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE && 482 screen->is_format_supported(screen, srgb_format, 483 PIPE_TEXTURE_2D, stfbi->visual->samples, 484 stfbi->visual->samples, 485 (PIPE_BIND_DISPLAY_TARGET | 486 PIPE_BIND_RENDER_TARGET))) { 487 mode.sRGBCapable = GL_TRUE; 488 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not 489 * create renderbuffers with an sRGB format derived from the 490 * visual->color_format, but we still want sRGB for desktop GL. 491 */ 492 prefer_srgb = _mesa_is_desktop_gl(st->ctx); 493 } 494 } 495 496 _mesa_initialize_window_framebuffer(&stfb->Base, &mode); 497 498 stfb->iface = stfbi; 499 stfb->iface_ID = stfbi->ID; 500 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1; 501 502 /* add the color buffer */ 503 idx = stfb->Base._ColorDrawBufferIndexes[0]; 504 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) { 505 free(stfb); 506 return NULL; 507 } 508 509 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false); 510 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false); 511 512 stfb->stamp = 0; 513 st_framebuffer_update_attachments(stfb); 514 515 return stfb; 516} 517 518 519/** 520 * Reference a framebuffer. 521 */ 522void 523st_framebuffer_reference(struct st_framebuffer **ptr, 524 struct st_framebuffer *stfb) 525{ 526 struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL; 527 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb); 528} 529 530 531static uint32_t 532st_framebuffer_iface_hash(const void *key) 533{ 534 return (uintptr_t)key; 535} 536 537 538static bool 539st_framebuffer_iface_equal(const void *a, const void *b) 540{ 541 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b; 542} 543 544 545static bool 546st_framebuffer_iface_lookup(struct st_manager *smapi, 547 const struct st_framebuffer_iface *stfbi) 548{ 549 struct st_manager_private *smPriv = 550 (struct st_manager_private *)smapi->st_manager_private; 551 struct hash_entry *entry; 552 553 assert(smPriv); 554 assert(smPriv->stfbi_ht); 555 556 simple_mtx_lock(&smPriv->st_mutex); 557 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi); 558 simple_mtx_unlock(&smPriv->st_mutex); 559 560 return entry != NULL; 561} 562 563 564static bool 565st_framebuffer_iface_insert(struct st_manager *smapi, 566 struct st_framebuffer_iface *stfbi) 567{ 568 struct st_manager_private *smPriv = 569 (struct st_manager_private *)smapi->st_manager_private; 570 struct hash_entry *entry; 571 572 assert(smPriv); 573 assert(smPriv->stfbi_ht); 574 575 simple_mtx_lock(&smPriv->st_mutex); 576 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi); 577 simple_mtx_unlock(&smPriv->st_mutex); 578 579 return entry != NULL; 580} 581 582 583static void 584st_framebuffer_iface_remove(struct st_manager *smapi, 585 struct st_framebuffer_iface *stfbi) 586{ 587 struct st_manager_private *smPriv = 588 (struct st_manager_private *)smapi->st_manager_private; 589 struct hash_entry *entry; 590 591 if (!smPriv || !smPriv->stfbi_ht) 592 return; 593 594 simple_mtx_lock(&smPriv->st_mutex); 595 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi); 596 if (!entry) 597 goto unlock; 598 599 _mesa_hash_table_remove(smPriv->stfbi_ht, entry); 600 601unlock: 602 simple_mtx_unlock(&smPriv->st_mutex); 603} 604 605 606/** 607 * The framebuffer interface object is no longer valid. 608 * Remove the object from the framebuffer interface hash table. 609 */ 610static void 611st_api_destroy_drawable(struct st_api *stapi, 612 struct st_framebuffer_iface *stfbi) 613{ 614 if (!stfbi) 615 return; 616 617 st_framebuffer_iface_remove(stfbi->state_manager, stfbi); 618} 619 620 621/** 622 * Purge the winsys buffers list to remove any references to 623 * non-existing framebuffer interface objects. 624 */ 625static void 626st_framebuffers_purge(struct st_context *st) 627{ 628 struct st_context_iface *st_iface = &st->iface; 629 struct st_manager *smapi = st_iface->state_manager; 630 struct st_framebuffer *stfb, *next; 631 632 assert(smapi); 633 634 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) { 635 struct st_framebuffer_iface *stfbi = stfb->iface; 636 637 assert(stfbi); 638 639 /** 640 * If the corresponding framebuffer interface object no longer exists, 641 * remove the framebuffer object from the context's winsys buffers list, 642 * and unreference the framebuffer object, so its resources can be 643 * deleted. 644 */ 645 if (!st_framebuffer_iface_lookup(smapi, stfbi)) { 646 list_del(&stfb->head); 647 st_framebuffer_reference(&stfb, NULL); 648 } 649 } 650} 651 652 653static void 654st_context_flush(struct st_context_iface *stctxi, unsigned flags, 655 struct pipe_fence_handle **fence, 656 void (*before_flush_cb) (void*), 657 void* args) 658{ 659 struct st_context *st = (struct st_context *) stctxi; 660 unsigned pipe_flags = 0; 661 662 if (flags & ST_FLUSH_END_OF_FRAME) 663 pipe_flags |= PIPE_FLUSH_END_OF_FRAME; 664 if (flags & ST_FLUSH_FENCE_FD) 665 pipe_flags |= PIPE_FLUSH_FENCE_FD; 666 667 /* We can do these in any order because FLUSH_VERTICES will also flush 668 * the bitmap cache if there are any unflushed vertices. 669 */ 670 st_flush_bitmap_cache(st); 671 FLUSH_VERTICES(st->ctx, 0, 0); 672 673 /* Notify the caller that we're ready to flush */ 674 if (before_flush_cb) 675 before_flush_cb(args); 676 st_flush(st, fence, pipe_flags); 677 678 if ((flags & ST_FLUSH_WAIT) && fence && *fence) { 679 st->screen->fence_finish(st->screen, NULL, *fence, 680 PIPE_TIMEOUT_INFINITE); 681 st->screen->fence_reference(st->screen, fence, NULL); 682 } 683 684 if (flags & ST_FLUSH_FRONT) 685 st_manager_flush_frontbuffer(st); 686 687 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke 688 * st_manager_validate_framebuffers to notice that. 689 * 690 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next 691 * draw call, which will invoke st_manager_validate_framebuffers, but it 692 * won't dirty states if there is no change. 693 */ 694 if (flags & ST_FLUSH_END_OF_FRAME) 695 st->gfx_shaders_may_be_dirty = true; 696} 697 698static bool 699st_context_teximage(struct st_context_iface *stctxi, 700 enum st_texture_type tex_type, 701 int level, enum pipe_format pipe_format, 702 struct pipe_resource *tex, bool mipmap) 703{ 704 struct st_context *st = (struct st_context *) stctxi; 705 struct gl_context *ctx = st->ctx; 706 struct gl_texture_object *texObj; 707 struct gl_texture_image *texImage; 708 struct st_texture_object *stObj; 709 struct st_texture_image *stImage; 710 GLenum internalFormat; 711 GLuint width, height, depth; 712 GLenum target; 713 714 switch (tex_type) { 715 case ST_TEXTURE_1D: 716 target = GL_TEXTURE_1D; 717 break; 718 case ST_TEXTURE_2D: 719 target = GL_TEXTURE_2D; 720 break; 721 case ST_TEXTURE_3D: 722 target = GL_TEXTURE_3D; 723 break; 724 case ST_TEXTURE_RECT: 725 target = GL_TEXTURE_RECTANGLE_ARB; 726 break; 727 default: 728 return FALSE; 729 } 730 731 texObj = _mesa_get_current_tex_object(ctx, target); 732 733 _mesa_lock_texture(ctx, texObj); 734 735 stObj = st_texture_object(texObj); 736 /* switch to surface based */ 737 if (!stObj->surface_based) { 738 _mesa_clear_texture_object(ctx, texObj, NULL); 739 stObj->surface_based = GL_TRUE; 740 } 741 742 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 743 stImage = st_texture_image(texImage); 744 if (tex) { 745 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format); 746 747 if (util_format_has_alpha(tex->format)) 748 internalFormat = GL_RGBA; 749 else 750 internalFormat = GL_RGB; 751 752 _mesa_init_teximage_fields(ctx, texImage, 753 tex->width0, tex->height0, 1, 0, 754 internalFormat, texFormat); 755 756 width = tex->width0; 757 height = tex->height0; 758 depth = tex->depth0; 759 760 /* grow the image size until we hit level = 0 */ 761 while (level > 0) { 762 if (width != 1) 763 width <<= 1; 764 if (height != 1) 765 height <<= 1; 766 if (depth != 1) 767 depth <<= 1; 768 level--; 769 } 770 } 771 else { 772 _mesa_clear_texture_image(ctx, texImage); 773 width = height = depth = 0; 774 } 775 776 pipe_resource_reference(&stObj->pt, tex); 777 st_texture_release_all_sampler_views(st, stObj); 778 pipe_resource_reference(&stImage->pt, tex); 779 stObj->surface_format = pipe_format; 780 781 stObj->needs_validation = true; 782 783 _mesa_dirty_texobj(ctx, texObj); 784 _mesa_unlock_texture(ctx, texObj); 785 786 return true; 787} 788 789 790static void 791st_context_copy(struct st_context_iface *stctxi, 792 struct st_context_iface *stsrci, unsigned mask) 793{ 794 struct st_context *st = (struct st_context *) stctxi; 795 struct st_context *src = (struct st_context *) stsrci; 796 797 _mesa_copy_context(src->ctx, st->ctx, mask); 798} 799 800 801static bool 802st_context_share(struct st_context_iface *stctxi, 803 struct st_context_iface *stsrci) 804{ 805 struct st_context *st = (struct st_context *) stctxi; 806 struct st_context *src = (struct st_context *) stsrci; 807 808 return _mesa_share_state(st->ctx, src->ctx); 809} 810 811 812static void 813st_context_destroy(struct st_context_iface *stctxi) 814{ 815 struct st_context *st = (struct st_context *) stctxi; 816 st_destroy_context(st); 817} 818 819 820static void 821st_start_thread(struct st_context_iface *stctxi) 822{ 823 struct st_context *st = (struct st_context *) stctxi; 824 825 _mesa_glthread_init(st->ctx); 826} 827 828 829static void 830st_thread_finish(struct st_context_iface *stctxi) 831{ 832 struct st_context *st = (struct st_context *) stctxi; 833 834 _mesa_glthread_finish(st->ctx); 835} 836 837 838static void 839st_context_invalidate_state(struct st_context_iface *stctxi, 840 unsigned flags) 841{ 842 struct st_context *st = (struct st_context *) stctxi; 843 844 if (flags & ST_INVALIDATE_FS_SAMPLER_VIEWS) 845 st->dirty |= ST_NEW_FS_SAMPLER_VIEWS; 846 if (flags & ST_INVALIDATE_FS_CONSTBUF0) 847 st->dirty |= ST_NEW_FS_CONSTANTS; 848 if (flags & ST_INVALIDATE_VS_CONSTBUF0) 849 st->dirty |= ST_NEW_VS_CONSTANTS; 850 if (flags & ST_INVALIDATE_VERTEX_BUFFERS) 851 st->dirty |= ST_NEW_VERTEX_ARRAYS; 852} 853 854 855static void 856st_manager_destroy(struct st_manager *smapi) 857{ 858 struct st_manager_private *smPriv = smapi->st_manager_private; 859 860 if (smPriv && smPriv->stfbi_ht) { 861 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL); 862 simple_mtx_destroy(&smPriv->st_mutex); 863 free(smPriv); 864 smapi->st_manager_private = NULL; 865 } 866} 867 868 869static struct st_context_iface * 870st_api_create_context(struct st_api *stapi, struct st_manager *smapi, 871 const struct st_context_attribs *attribs, 872 enum st_context_error *error, 873 struct st_context_iface *shared_stctxi) 874{ 875 struct st_context *shared_ctx = (struct st_context *) shared_stctxi; 876 struct st_context *st; 877 struct pipe_context *pipe; 878 struct gl_config mode, *mode_ptr = &mode; 879 gl_api api; 880 bool no_error = false; 881 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED; 882 883 if (!(stapi->profile_mask & (1 << attribs->profile))) 884 return NULL; 885 886 switch (attribs->profile) { 887 case ST_PROFILE_DEFAULT: 888 api = API_OPENGL_COMPAT; 889 break; 890 case ST_PROFILE_OPENGL_ES1: 891 api = API_OPENGLES; 892 break; 893 case ST_PROFILE_OPENGL_ES2: 894 api = API_OPENGLES2; 895 break; 896 case ST_PROFILE_OPENGL_CORE: 897 api = API_OPENGL_CORE; 898 break; 899 default: 900 *error = ST_CONTEXT_ERROR_BAD_API; 901 return NULL; 902 } 903 904 _mesa_initialize(); 905 906 /* Create a hash table for the framebuffer interface objects 907 * if it has not been created for this st manager. 908 */ 909 if (smapi->st_manager_private == NULL) { 910 struct st_manager_private *smPriv; 911 912 smPriv = CALLOC_STRUCT(st_manager_private); 913 simple_mtx_init(&smPriv->st_mutex, mtx_plain); 914 smPriv->stfbi_ht = _mesa_hash_table_create(NULL, 915 st_framebuffer_iface_hash, 916 st_framebuffer_iface_equal); 917 smapi->st_manager_private = smPriv; 918 smapi->destroy = st_manager_destroy; 919 } 920 921 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) 922 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS; 923 924 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR) 925 no_error = true; 926 927 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY) 928 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY; 929 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY) 930 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY; 931 932 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) 933 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET; 934 935 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags); 936 if (!pipe) { 937 *error = ST_CONTEXT_ERROR_NO_MEMORY; 938 return NULL; 939 } 940 941 st_visual_to_context_mode(&attribs->visual, &mode); 942 if (attribs->visual.color_format == PIPE_FORMAT_NONE) 943 mode_ptr = NULL; 944 st = st_create_context(api, pipe, mode_ptr, shared_ctx, 945 &attribs->options, no_error, 946 !!smapi->validate_egl_image); 947 if (!st) { 948 *error = ST_CONTEXT_ERROR_NO_MEMORY; 949 pipe->destroy(pipe); 950 return NULL; 951 } 952 953 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) { 954 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) { 955 *error = ST_CONTEXT_ERROR_NO_MEMORY; 956 return NULL; 957 } 958 959 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; 960 } 961 962 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) { 963 st_update_debug_callback(st); 964 } 965 966 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE) 967 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; 968 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) { 969 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB; 970 st->ctx->Const.RobustAccess = GL_TRUE; 971 } 972 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) { 973 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB; 974 st_install_device_reset_callback(st); 975 } 976 977 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE) 978 st->ctx->Const.ContextReleaseBehavior = GL_NONE; 979 980 /* need to perform version check */ 981 if (attribs->major > 1 || attribs->minor > 0) { 982 /* Is the actual version less than the requested version? 983 */ 984 if (st->ctx->Version < attribs->major * 10U + attribs->minor) { 985 *error = ST_CONTEXT_ERROR_BAD_VERSION; 986 st_destroy_context(st); 987 return NULL; 988 } 989 } 990 991 st->can_scissor_clear = !!st->screen->get_param(st->screen, PIPE_CAP_CLEAR_SCISSORED); 992 993 st->invalidate_on_gl_viewport = 994 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE); 995 996 st->iface.destroy = st_context_destroy; 997 st->iface.flush = st_context_flush; 998 st->iface.teximage = st_context_teximage; 999 st->iface.copy = st_context_copy; 1000 st->iface.share = st_context_share; 1001 st->iface.start_thread = st_start_thread; 1002 st->iface.thread_finish = st_thread_finish; 1003 st->iface.invalidate_state = st_context_invalidate_state; 1004 st->iface.st_context_private = (void *) smapi; 1005 st->iface.cso_context = st->cso_context; 1006 st->iface.pipe = st->pipe; 1007 st->iface.state_manager = smapi; 1008 1009 if (st->ctx->IntelBlackholeRender && 1010 st->screen->get_param(st->screen, PIPE_CAP_FRONTEND_NOOP)) 1011 st->pipe->set_frontend_noop(st->pipe, st->ctx->IntelBlackholeRender); 1012 1013 *error = ST_CONTEXT_SUCCESS; 1014 return &st->iface; 1015} 1016 1017 1018static struct st_context_iface * 1019st_api_get_current(struct st_api *stapi) 1020{ 1021 GET_CURRENT_CONTEXT(ctx); 1022 struct st_context *st = ctx ? ctx->st : NULL; 1023 1024 return st ? &st->iface : NULL; 1025} 1026 1027 1028static struct st_framebuffer * 1029st_framebuffer_reuse_or_create(struct st_context *st, 1030 struct gl_framebuffer *fb, 1031 struct st_framebuffer_iface *stfbi) 1032{ 1033 struct st_framebuffer *cur = NULL, *stfb = NULL; 1034 1035 if (!stfbi) 1036 return NULL; 1037 1038 /* Check if there is already a framebuffer object for the specified 1039 * framebuffer interface in this context. If there is one, use it. 1040 */ 1041 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) { 1042 if (cur->iface_ID == stfbi->ID) { 1043 st_framebuffer_reference(&stfb, cur); 1044 break; 1045 } 1046 } 1047 1048 /* If there is not already a framebuffer object, create one */ 1049 if (stfb == NULL) { 1050 cur = st_framebuffer_create(st, stfbi); 1051 1052 if (cur) { 1053 /* add the referenced framebuffer interface object to 1054 * the framebuffer interface object hash table. 1055 */ 1056 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) { 1057 st_framebuffer_reference(&cur, NULL); 1058 return NULL; 1059 } 1060 1061 /* add to the context's winsys buffers list */ 1062 list_add(&cur->head, &st->winsys_buffers); 1063 1064 st_framebuffer_reference(&stfb, cur); 1065 } 1066 } 1067 1068 return stfb; 1069} 1070 1071 1072static bool 1073st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, 1074 struct st_framebuffer_iface *stdrawi, 1075 struct st_framebuffer_iface *streadi) 1076{ 1077 struct st_context *st = (struct st_context *) stctxi; 1078 struct st_framebuffer *stdraw, *stread; 1079 bool ret; 1080 1081 if (st) { 1082 /* reuse or create the draw fb */ 1083 stdraw = st_framebuffer_reuse_or_create(st, 1084 st->ctx->WinSysDrawBuffer, stdrawi); 1085 if (streadi != stdrawi) { 1086 /* do the same for the read fb */ 1087 stread = st_framebuffer_reuse_or_create(st, 1088 st->ctx->WinSysReadBuffer, streadi); 1089 } 1090 else { 1091 stread = NULL; 1092 /* reuse the draw fb for the read fb */ 1093 if (stdraw) 1094 st_framebuffer_reference(&stread, stdraw); 1095 } 1096 1097 /* If framebuffers were asked for, we'd better have allocated them */ 1098 if ((stdrawi && !stdraw) || (streadi && !stread)) 1099 return false; 1100 1101 if (stdraw && stread) { 1102 st_framebuffer_validate(stdraw, st); 1103 if (stread != stdraw) 1104 st_framebuffer_validate(stread, st); 1105 1106 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base); 1107 1108 st->draw_stamp = stdraw->stamp - 1; 1109 st->read_stamp = stread->stamp - 1; 1110 st_context_validate(st, stdraw, stread); 1111 } 1112 else { 1113 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer(); 1114 ret = _mesa_make_current(st->ctx, incomplete, incomplete); 1115 } 1116 1117 st_framebuffer_reference(&stdraw, NULL); 1118 st_framebuffer_reference(&stread, NULL); 1119 1120 /* Purge the context's winsys_buffers list in case any 1121 * of the referenced drawables no longer exist. 1122 */ 1123 st_framebuffers_purge(st); 1124 } 1125 else { 1126 GET_CURRENT_CONTEXT(ctx); 1127 1128 if (ctx) { 1129 /* Before releasing the context, release its associated 1130 * winsys buffers first. Then purge the context's winsys buffers list 1131 * to free the resources of any winsys buffers that no longer have 1132 * an existing drawable. 1133 */ 1134 ret = _mesa_make_current(ctx, NULL, NULL); 1135 st_framebuffers_purge(ctx->st); 1136 } 1137 1138 ret = _mesa_make_current(NULL, NULL, NULL); 1139 } 1140 1141 return ret; 1142} 1143 1144 1145static void 1146st_api_destroy(struct st_api *stapi) 1147{ 1148} 1149 1150 1151/** 1152 * Flush the front buffer if the current context renders to the front buffer. 1153 */ 1154void 1155st_manager_flush_frontbuffer(struct st_context *st) 1156{ 1157 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer); 1158 struct st_renderbuffer *strb = NULL; 1159 1160 if (!stfb) 1161 return; 1162 1163 /* If the context uses a doublebuffered visual, but the buffer is 1164 * single-buffered, guess that it's a pbuffer, which doesn't need 1165 * flushing. 1166 */ 1167 if (st->ctx->Visual.doubleBufferMode && 1168 !stfb->Base.Visual.doubleBufferMode) 1169 return; 1170 1171 /* Check front buffer used at the GL API level. */ 1172 enum st_attachment_type statt = ST_ATTACHMENT_FRONT_LEFT; 1173 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT]. 1174 Renderbuffer); 1175 if (!strb) { 1176 /* Check back buffer redirected by EGL_KHR_mutable_render_buffer. */ 1177 statt = ST_ATTACHMENT_BACK_LEFT; 1178 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT]. 1179 Renderbuffer); 1180 } 1181 1182 /* Do we have a front color buffer and has it been drawn to since last 1183 * frontbuffer flush? 1184 */ 1185 if (strb && strb->defined && 1186 stfb->iface->flush_front(&st->iface, stfb->iface, statt)) { 1187 strb->defined = GL_FALSE; 1188 1189 /* Trigger an update of strb->defined on next draw */ 1190 st->dirty |= ST_NEW_FB_STATE; 1191 } 1192} 1193 1194 1195/** 1196 * Re-validate the framebuffers. 1197 */ 1198void 1199st_manager_validate_framebuffers(struct st_context *st) 1200{ 1201 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); 1202 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); 1203 1204 if (stdraw) 1205 st_framebuffer_validate(stdraw, st); 1206 if (stread && stread != stdraw) 1207 st_framebuffer_validate(stread, st); 1208 1209 st_context_validate(st, stdraw, stread); 1210} 1211 1212 1213/** 1214 * Flush any outstanding swapbuffers on the current draw framebuffer. 1215 */ 1216void 1217st_manager_flush_swapbuffers(void) 1218{ 1219 GET_CURRENT_CONTEXT(ctx); 1220 struct st_context *st = (ctx) ? ctx->st : NULL; 1221 struct st_framebuffer *stfb; 1222 1223 if (!st) 1224 return; 1225 1226 stfb = st_ws_framebuffer(ctx->DrawBuffer); 1227 if (!stfb || !stfb->iface->flush_swapbuffers) 1228 return; 1229 1230 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface); 1231} 1232 1233 1234/** 1235 * Add a color renderbuffer on demand. The FBO must correspond to a window, 1236 * not a user-created FBO. 1237 */ 1238bool 1239st_manager_add_color_renderbuffer(struct st_context *st, 1240 struct gl_framebuffer *fb, 1241 gl_buffer_index idx) 1242{ 1243 struct st_framebuffer *stfb = st_ws_framebuffer(fb); 1244 1245 /* FBO */ 1246 if (!stfb) 1247 return false; 1248 1249 assert(_mesa_is_winsys_fbo(fb)); 1250 1251 if (stfb->Base.Attachment[idx].Renderbuffer) 1252 return true; 1253 1254 switch (idx) { 1255 case BUFFER_FRONT_LEFT: 1256 case BUFFER_BACK_LEFT: 1257 case BUFFER_FRONT_RIGHT: 1258 case BUFFER_BACK_RIGHT: 1259 break; 1260 default: 1261 return false; 1262 } 1263 1264 if (!st_framebuffer_add_renderbuffer(stfb, idx, 1265 stfb->Base.Visual.sRGBCapable)) 1266 return false; 1267 1268 st_framebuffer_update_attachments(stfb); 1269 1270 /* 1271 * Force a call to the frontend manager to validate the 1272 * new renderbuffer. It might be that there is a window system 1273 * renderbuffer available. 1274 */ 1275 if (stfb->iface) 1276 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1; 1277 1278 st_invalidate_buffers(st); 1279 1280 return true; 1281} 1282 1283 1284static unsigned 1285get_version(struct pipe_screen *screen, 1286 struct st_config_options *options, gl_api api) 1287{ 1288 struct gl_constants consts = {0}; 1289 struct gl_extensions extensions = {0}; 1290 GLuint version; 1291 1292 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) { 1293 return version; 1294 } 1295 1296 _mesa_init_constants(&consts, api); 1297 _mesa_init_extensions(&extensions); 1298 1299 st_init_limits(screen, &consts, &extensions); 1300 st_init_extensions(screen, &consts, &extensions, options, api); 1301 version = _mesa_get_version(&extensions, &consts, api); 1302 free(consts.SpirVExtensions); 1303 return version; 1304} 1305 1306 1307static void 1308st_api_query_versions(struct st_api *stapi, struct st_manager *sm, 1309 struct st_config_options *options, 1310 int *gl_core_version, 1311 int *gl_compat_version, 1312 int *gl_es1_version, 1313 int *gl_es2_version) 1314{ 1315 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE); 1316 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT); 1317 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES); 1318 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2); 1319} 1320 1321 1322static const struct st_api st_gl_api = { 1323 .name = "Mesa " PACKAGE_VERSION, 1324 .api = ST_API_OPENGL, 1325 .profile_mask = ST_PROFILE_DEFAULT_MASK | 1326 ST_PROFILE_OPENGL_CORE_MASK | 1327 ST_PROFILE_OPENGL_ES1_MASK | 1328 ST_PROFILE_OPENGL_ES2_MASK | 1329 0, 1330 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK, 1331 .destroy = st_api_destroy, 1332 .query_versions = st_api_query_versions, 1333 .create_context = st_api_create_context, 1334 .make_current = st_api_make_current, 1335 .get_current = st_api_get_current, 1336 .destroy_drawable = st_api_destroy_drawable, 1337}; 1338 1339 1340struct st_api * 1341st_gl_api_create(void) 1342{ 1343 return (struct st_api *) &st_gl_api; 1344} 1345