1/* 2 * Copyright © 2018 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23#include "tgsi/tgsi_from_mesa.h" 24#include "st_nir.h" 25#include "st_program.h" 26 27#include "compiler/nir/nir_builder.h" 28#include "compiler/glsl/gl_nir.h" 29#include "tgsi/tgsi_parse.h" 30 31struct pipe_shader_state * 32st_nir_finish_builtin_shader(struct st_context *st, 33 nir_shader *nir) 34{ 35 struct pipe_screen *screen = st->screen; 36 gl_shader_stage stage = nir->info.stage; 37 38 nir->info.separate_shader = true; 39 if (stage == MESA_SHADER_FRAGMENT) 40 nir->info.fs.untyped_color_outputs = true; 41 42 NIR_PASS_V(nir, nir_lower_global_vars_to_local); 43 NIR_PASS_V(nir, nir_split_var_copies); 44 NIR_PASS_V(nir, nir_lower_var_copies); 45 NIR_PASS_V(nir, nir_lower_system_values); 46 NIR_PASS_V(nir, nir_lower_compute_system_values, NULL); 47 48 if (nir->options->lower_to_scalar) { 49 nir_variable_mode mask = 50 (stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) | 51 (stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); 52 53 NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); 54 } 55 56 if (st->lower_rect_tex) { 57 const struct nir_lower_tex_options opts = { .lower_rect = true, }; 58 NIR_PASS_V(nir, nir_lower_tex, &opts); 59 } 60 61 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 62 63 st_nir_assign_vs_in_locations(nir); 64 st_nir_assign_varying_locations(st, nir); 65 66 st_nir_lower_samplers(screen, nir, NULL, NULL); 67 st_nir_lower_uniforms(st, nir); 68 if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF)) 69 NIR_PASS_V(nir, gl_nir_lower_images, false); 70 71 if (screen->finalize_nir) { 72 char *msg = screen->finalize_nir(screen, nir); 73 free(msg); 74 } else { 75 st_nir_opts(nir); 76 } 77 78 struct pipe_shader_state state = { 79 .type = PIPE_SHADER_IR_NIR, 80 .ir.nir = nir, 81 }; 82 83 return st_create_nir_shader(st, &state); 84} 85 86/** 87 * Make a simple shader that copies inputs to corresponding outputs. 88 */ 89struct pipe_shader_state * 90st_nir_make_passthrough_shader(struct st_context *st, 91 const char *shader_name, 92 gl_shader_stage stage, 93 unsigned num_vars, 94 unsigned *input_locations, 95 unsigned *output_locations, 96 unsigned *interpolation_modes, 97 unsigned sysval_mask) 98{ 99 const struct glsl_type *vec4 = glsl_vec4_type(); 100 const nir_shader_compiler_options *options = 101 st_get_nir_compiler_options(st, stage); 102 103 nir_builder b = nir_builder_init_simple_shader(stage, options, 104 "%s", shader_name); 105 106 char var_name[15]; 107 108 for (unsigned i = 0; i < num_vars; i++) { 109 nir_variable *in; 110 if (sysval_mask & (1 << i)) { 111 snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]); 112 in = nir_variable_create(b.shader, nir_var_system_value, 113 glsl_int_type(), var_name); 114 } else { 115 snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]); 116 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); 117 } 118 in->data.location = input_locations[i]; 119 if (interpolation_modes) 120 in->data.interpolation = interpolation_modes[i]; 121 122 snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]); 123 nir_variable *out = 124 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name); 125 out->data.location = output_locations[i]; 126 out->data.interpolation = in->data.interpolation; 127 128 nir_copy_var(&b, out, in); 129 } 130 131 return st_nir_finish_builtin_shader(st, b.shader); 132} 133