1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef ST_TEXTURE_H 29#define ST_TEXTURE_H 30 31 32#include "pipe/p_context.h" 33#include "util/u_sampler.h" 34#include "util/simple_mtx.h" 35 36#include "main/mtypes.h" 37 38 39struct pipe_resource; 40 41 42struct st_texture_image_transfer 43{ 44 struct pipe_transfer *transfer; 45 46 /* For compressed texture fallback. */ 47 GLubyte *temp_data; /**< Temporary compressed texture storage. */ 48 unsigned temp_stride; /**< Stride of the compressed texture storage. */ 49 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */ 50}; 51 52 53/** 54 * Container for one context's validated sampler view. 55 */ 56struct st_sampler_view 57{ 58 struct pipe_sampler_view *view; 59 60 /** The context which created this view */ 61 struct st_context *st; 62 63 /** The glsl version of the shader seen during validation */ 64 bool glsl130_or_later; 65 /** Derived from the sampler's sRGBDecode state during validation */ 66 bool srgb_skip_decode; 67 68 /* This mechanism allows passing sampler view references to the driver 69 * without using atomics to increase the reference count. 70 * 71 * This private refcount can be decremented without atomics but only one 72 * context (st above) can use this counter (so that it's only used by 73 * 1 thread). 74 * 75 * This number is atomically added to view->reference.count at 76 * initialization. If it's never used, the same number is atomically 77 * subtracted from view->reference.count before destruction. If this 78 * number is decremented, we can pass one reference to the driver without 79 * touching reference.count with atomics. At destruction we only subtract 80 * the number of references we have not returned. This can possibly turn 81 * a million atomic increments into 1 add and 1 subtract atomic op over 82 * the whole lifetime of an app. 83 */ 84 int private_refcount; 85}; 86 87 88/** 89 * Container for per-context sampler views of a texture. 90 */ 91struct st_sampler_views 92{ 93 struct st_sampler_views *next; 94 uint32_t max; 95 uint32_t count; 96 struct st_sampler_view views[0]; 97}; 98 99struct st_compressed_data 100{ 101 struct pipe_reference reference; 102 GLubyte *ptr; 103}; 104 105 106/** 107 * Subclass of gl_texure_image. 108 */ 109struct st_texture_image 110{ 111 struct gl_texture_image base; 112 113 /* If stImage->pt != NULL, image data is stored here. 114 * Else there is no image data. 115 */ 116 struct pipe_resource *pt; 117 118 /* List of transfers, allocated on demand. 119 * transfer[layer] is a mapping for that layer. 120 */ 121 struct st_texture_image_transfer *transfer; 122 unsigned num_transfers; 123 124 /* For compressed images unsupported by the driver. Keep track of 125 * the original data. This is necessary for mapping/unmapping, 126 * as well as image copies. 127 */ 128 struct st_compressed_data* compressed_data; 129}; 130 131 132/** 133 * Subclass of gl_texure_object. 134 */ 135struct st_texture_object 136{ 137 struct gl_texture_object base; /* The "parent" object */ 138 139 /* The texture must include at levels [0..lastLevel] once validated: 140 */ 141 GLuint lastLevel; 142 143 unsigned int validated_first_level; 144 unsigned int validated_last_level; 145 146 /* On validation any active images held in main memory or in other 147 * textures will be copied to this texture and the old storage freed. 148 */ 149 struct pipe_resource *pt; 150 151 /* Protect modifications of the sampler_views array */ 152 simple_mtx_t validate_mutex; 153 154 /* Container of sampler views (one per context) attached to this texture 155 * object. Created lazily on first binding in context. 156 * 157 * Purely read-only accesses to the current context's own sampler view 158 * require no locking. Another thread may simultaneously replace the 159 * container object in order to grow the array, but the old container will 160 * be kept alive. 161 * 162 * Writing to the container (even for modifying the current context's own 163 * sampler view) always requires taking the validate_mutex to protect against 164 * concurrent container switches. 165 * 166 * NULL'ing another context's sampler view is allowed only while 167 * implementing an API call that modifies the texture: an application which 168 * calls those while simultaneously reading the texture in another context 169 * invokes undefined behavior. (TODO: a dubious violation of this rule is 170 * st_finalize_texture, which is a lazy operation that corresponds to a 171 * texture modification.) 172 */ 173 struct st_sampler_views *sampler_views; 174 175 /* Old sampler views container objects that have not been freed yet because 176 * other threads/contexts may still be reading from them. 177 */ 178 struct st_sampler_views *sampler_views_old; 179 180 /* True if this texture comes from the window system. Such a texture 181 * cannot be reallocated and the format can only be changed with a sampler 182 * view or a surface. 183 */ 184 GLboolean surface_based; 185 186 /* If surface_based is true, this format should be used for all sampler 187 * views and surfaces instead of pt->format. 188 */ 189 enum pipe_format surface_format; 190 191 /* When non-negative, samplers should use this level instead of the level 192 * range specified by the GL state. 193 * 194 * This is used for EGL images, which may correspond to a single level out 195 * of an imported pipe_resources with multiple mip levels. 196 */ 197 int level_override; 198 199 /* When non-negative, samplers should use this layer instead of the one 200 * specified by the GL state. 201 * 202 * This is used for EGL images and VDPAU interop, where imported 203 * pipe_resources may be cube, 3D, or array textures (containing layers 204 * with different fields in the case of VDPAU) even though the GL state 205 * describes one non-array texture per field. 206 */ 207 int layer_override; 208 209 /** 210 * Set when the texture images of this texture object might not all be in 211 * the pipe_resource *pt above. 212 */ 213 bool needs_validation; 214}; 215 216 217static inline struct st_texture_image * 218st_texture_image(struct gl_texture_image *img) 219{ 220 return (struct st_texture_image *) img; 221} 222 223static inline const struct st_texture_image * 224st_texture_image_const(const struct gl_texture_image *img) 225{ 226 return (const struct st_texture_image *) img; 227} 228 229static inline struct st_texture_object * 230st_texture_object(struct gl_texture_object *obj) 231{ 232 return (struct st_texture_object *) obj; 233} 234 235static inline const struct st_texture_object * 236st_texture_object_const(const struct gl_texture_object *obj) 237{ 238 return (const struct st_texture_object *) obj; 239} 240 241 242static inline struct pipe_resource * 243st_get_texobj_resource(struct gl_texture_object *texObj) 244{ 245 struct st_texture_object *stObj = st_texture_object(texObj); 246 return stObj ? stObj->pt : NULL; 247} 248 249 250static inline struct pipe_resource * 251st_get_stobj_resource(struct st_texture_object *stObj) 252{ 253 return stObj ? stObj->pt : NULL; 254} 255 256 257static inline struct st_texture_object * 258st_get_texture_object(struct gl_context *ctx, 259 const struct gl_program *prog, 260 unsigned unit) 261{ 262 const GLuint texUnit = prog->SamplerUnits[unit]; 263 struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current; 264 265 if (!texObj) 266 return NULL; 267 268 return st_texture_object(texObj); 269} 270 271static inline enum pipe_format 272st_get_view_format(struct st_texture_object *stObj) 273{ 274 if (!stObj) 275 return PIPE_FORMAT_NONE; 276 return stObj->surface_based ? stObj->surface_format : stObj->pt->format; 277} 278 279 280extern struct pipe_resource * 281st_texture_create(struct st_context *st, 282 enum pipe_texture_target target, 283 enum pipe_format format, 284 GLuint last_level, 285 GLuint width0, 286 GLuint height0, 287 GLuint depth0, 288 GLuint layers, 289 GLuint nr_samples, 290 GLuint tex_usage ); 291 292 293extern void 294st_gl_texture_dims_to_pipe_dims(GLenum texture, 295 unsigned widthIn, 296 uint16_t heightIn, 297 uint16_t depthIn, 298 unsigned *widthOut, 299 uint16_t *heightOut, 300 uint16_t *depthOut, 301 uint16_t *layersOut); 302 303/* Check if an image fits into an existing texture object. 304 */ 305extern GLboolean 306st_texture_match_image(struct st_context *st, 307 const struct pipe_resource *pt, 308 const struct gl_texture_image *image); 309 310/* Return a pointer to an image within a texture. Return image stride as 311 * well. 312 */ 313extern GLubyte * 314st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 315 enum pipe_map_flags usage, 316 GLuint x, GLuint y, GLuint z, 317 GLuint w, GLuint h, GLuint d, 318 struct pipe_transfer **transfer); 319 320extern void 321st_texture_image_unmap(struct st_context *st, 322 struct st_texture_image *stImage, unsigned slice); 323 324 325/* Return pointers to each 2d slice within an image. Indexed by depth 326 * value. 327 */ 328extern const GLuint * 329st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); 330 331/* Copy an image between two textures 332 */ 333extern void 334st_texture_image_copy(struct pipe_context *pipe, 335 struct pipe_resource *dst, GLuint dstLevel, 336 struct pipe_resource *src, GLuint srcLevel, 337 GLuint face); 338 339 340extern struct pipe_resource * 341st_create_color_map_texture(struct gl_context *ctx); 342 343void 344st_destroy_bound_texture_handles(struct st_context *st); 345 346void 347st_destroy_bound_image_handles(struct st_context *st); 348 349bool 350st_astc_format_fallback(const struct st_context *st, mesa_format format); 351 352bool 353st_compressed_format_fallback(struct st_context *st, mesa_format format); 354 355void 356st_convert_image(const struct st_context *st, const struct gl_image_unit *u, 357 struct pipe_image_view *img, unsigned shader_access); 358 359void 360st_convert_image_from_unit(const struct st_context *st, 361 struct pipe_image_view *img, 362 GLuint imgUnit, 363 unsigned shader_access); 364 365void 366st_convert_sampler(const struct st_context *st, 367 const struct gl_texture_object *texobj, 368 const struct gl_sampler_object *msamp, 369 float tex_unit_lod_bias, 370 struct pipe_sampler_state *sampler, 371 bool seamless_cube_map); 372 373void 374st_convert_sampler_from_unit(const struct st_context *st, 375 struct pipe_sampler_state *sampler, 376 GLuint texUnit); 377 378struct pipe_sampler_view * 379st_update_single_texture(struct st_context *st, 380 GLuint texUnit, bool glsl130_or_later, 381 bool ignore_srgb_decode, bool get_reference); 382 383unsigned 384st_get_sampler_views(struct st_context *st, 385 enum pipe_shader_type shader_stage, 386 const struct gl_program *prog, 387 struct pipe_sampler_view **sampler_views); 388 389void 390st_make_bound_samplers_resident(struct st_context *st, 391 struct gl_program *prog); 392 393void 394st_make_bound_images_resident(struct st_context *st, 395 struct gl_program *prog); 396 397#endif 398