1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * Functions for mapping/unmapping texture images.
27 */
28
29
30#include "main/context.h"
31#include "main/fbobject.h"
32#include "main/teximage.h"
33#include "main/texobj.h"
34#include "util/u_memory.h"
35#include "util/u_math.h"
36#include "swrast/swrast.h"
37#include "swrast/s_context.h"
38
39
40/**
41 * Allocate a new swrast_texture_image (a subclass of gl_texture_image).
42 * Called via ctx->Driver.NewTextureImage().
43 */
44struct gl_texture_image *
45_swrast_new_texture_image( struct gl_context *ctx )
46{
47   (void) ctx;
48   return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image);
49}
50
51
52/**
53 * Free a swrast_texture_image (a subclass of gl_texture_image).
54 * Called via ctx->Driver.DeleteTextureImage().
55 */
56void
57_swrast_delete_texture_image(struct gl_context *ctx,
58                             struct gl_texture_image *texImage)
59{
60   /* Nothing special for the subclass yet */
61   _mesa_delete_texture_image(ctx, texImage);
62}
63
64static unsigned int
65texture_slices(const struct gl_texture_image *texImage)
66{
67   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
68      return texImage->Height;
69   else
70      return texImage->Depth;
71}
72
73unsigned int
74_swrast_teximage_slice_height(struct gl_texture_image *texImage)
75{
76   /* For 1D array textures, the slices are all 1 pixel high, and Height is
77    * the number of slices.
78    */
79   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
80      return 1;
81   else
82      return texImage->Height;
83}
84
85/**
86 * Called via ctx->Driver.AllocTextureImageBuffer()
87 */
88GLboolean
89_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
90                                   struct gl_texture_image *texImage)
91{
92   struct swrast_texture_image *swImg = swrast_texture_image(texImage);
93   GLuint bytesPerSlice;
94   GLuint slices = texture_slices(texImage);
95   GLuint i;
96
97   if (!_swrast_init_texture_image(texImage))
98      return GL_FALSE;
99
100   bytesPerSlice = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
101                                           _swrast_teximage_slice_height(texImage), 1);
102
103   assert(!swImg->Buffer);
104   swImg->Buffer = align_malloc(bytesPerSlice * slices, 512);
105   if (!swImg->Buffer)
106      return GL_FALSE;
107
108   /* RowStride and ImageSlices[] describe how to address texels in 'Data' */
109   swImg->RowStride = _mesa_format_row_stride(texImage->TexFormat,
110                                              texImage->Width);
111
112   for (i = 0; i < slices; i++) {
113      swImg->ImageSlices[i] = swImg->Buffer + bytesPerSlice * i;
114   }
115
116   return GL_TRUE;
117}
118
119
120/**
121 * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
122 * initialize the fields of swrast_texture_image without allocating the image
123 * buffer or initializing RowStride or the contents of ImageSlices.
124 *
125 * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
126 */
127GLboolean
128_swrast_init_texture_image(struct gl_texture_image *texImage)
129{
130   struct swrast_texture_image *swImg = swrast_texture_image(texImage);
131
132   if ((texImage->Width == 1 || util_is_power_of_two_or_zero(texImage->Width2)) &&
133       (texImage->Height == 1 || util_is_power_of_two_or_zero(texImage->Height2)) &&
134       (texImage->Depth == 1 || util_is_power_of_two_or_zero(texImage->Depth2)))
135      swImg->_IsPowerOfTwo = GL_TRUE;
136   else
137      swImg->_IsPowerOfTwo = GL_FALSE;
138
139   /* Compute Width/Height/DepthScale for mipmap lod computation */
140   if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) {
141      /* scale = 1.0 since texture coords directly map to texels */
142      swImg->WidthScale = 1.0;
143      swImg->HeightScale = 1.0;
144      swImg->DepthScale = 1.0;
145   }
146   else {
147      swImg->WidthScale = (GLfloat) texImage->Width;
148      swImg->HeightScale = (GLfloat) texImage->Height;
149      swImg->DepthScale = (GLfloat) texImage->Depth;
150   }
151
152   assert(!swImg->ImageSlices);
153   swImg->ImageSlices = calloc(texture_slices(texImage), sizeof(void *));
154   if (!swImg->ImageSlices)
155      return GL_FALSE;
156
157   return GL_TRUE;
158}
159
160
161/**
162 * Called via ctx->Driver.FreeTextureImageBuffer()
163 */
164void
165_swrast_free_texture_image_buffer(struct gl_context *ctx,
166                                  struct gl_texture_image *texImage)
167{
168   struct swrast_texture_image *swImage = swrast_texture_image(texImage);
169
170   align_free(swImage->Buffer);
171   swImage->Buffer = NULL;
172
173   free(swImage->ImageSlices);
174   swImage->ImageSlices = NULL;
175}
176
177
178/**
179 * Error checking for debugging only.
180 */
181static void
182check_map_teximage(const struct gl_texture_image *texImage,
183                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h)
184{
185
186   if (texImage->TexObject->Target == GL_TEXTURE_1D)
187      assert(y == 0 && h == 1);
188
189   assert(x < texImage->Width || texImage->Width == 0);
190   assert(y < texImage->Height || texImage->Height == 0);
191   assert(x + w <= texImage->Width);
192   assert(y + h <= texImage->Height);
193   assert(slice < texture_slices(texImage));
194}
195
196/**
197 * Map a 2D slice of a texture image into user space.
198 * (x,y,w,h) defines a region of interest (ROI).  Reading/writing texels
199 * outside of the ROI is undefined.
200 *
201 * \param texImage  the texture image
202 * \param slice  the 3D image slice or array texture slice
203 * \param x, y, w, h  region of interest
204 * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
205 * \param mapOut  returns start of mapping of region of interest
206 * \param rowStrideOut  returns row stride (in bytes)
207 */
208void
209_swrast_map_teximage(struct gl_context *ctx,
210                     struct gl_texture_image *texImage,
211                     GLuint slice,
212                     GLuint x, GLuint y, GLuint w, GLuint h,
213                     GLbitfield mode,
214                     GLubyte **mapOut,
215                     GLint *rowStrideOut)
216{
217   struct swrast_texture_image *swImage = swrast_texture_image(texImage);
218   GLubyte *map;
219   GLint stride, texelSize;
220   GLuint bw, bh;
221
222   check_map_teximage(texImage, slice, x, y, w, h);
223
224   if (!swImage->Buffer) {
225      /* Either glTexImage was called with a NULL <pixels> argument or
226       * we ran out of memory when allocating texture memory,
227       */
228      *mapOut = NULL;
229      *rowStrideOut = 0;
230      return;
231   }
232
233   texelSize = _mesa_get_format_bytes(texImage->TexFormat);
234   stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
235   _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
236
237   assert(x % bw == 0);
238   assert(y % bh == 0);
239
240   /* This function can only be used with a swrast-allocated buffer, in which
241    * case ImageSlices is populated with pointers into Buffer.
242    */
243   assert(swImage->Buffer);
244   assert(swImage->Buffer == swImage->ImageSlices[0]);
245
246   map = swImage->ImageSlices[slice];
247
248   /* apply x/y offset to map address */
249   map += stride * (y / bh) + texelSize * (x / bw);
250
251   *mapOut = map;
252   *rowStrideOut = stride;
253}
254
255void
256_swrast_unmap_teximage(struct gl_context *ctx,
257                       struct gl_texture_image *texImage,
258                       GLuint slice)
259{
260   /* nop */
261}
262
263
264void
265_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
266{
267   const GLuint faces = _mesa_num_tex_faces(texObj->Target);
268   GLuint face, level;
269
270   for (face = 0; face < faces; face++) {
271      for (level = texObj->Attrib.BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
272         struct gl_texture_image *texImage = texObj->Image[face][level];
273         struct swrast_texture_image *swImage = swrast_texture_image(texImage);
274         unsigned int i, slices;
275
276         if (!texImage)
277            continue;
278
279         /* In the case of a swrast-allocated texture buffer, the ImageSlices
280          * and RowStride are always available.
281          */
282         if (swImage->Buffer) {
283            assert(swImage->ImageSlices[0] == swImage->Buffer);
284            continue;
285         }
286
287         if (!swImage->ImageSlices) {
288            swImage->ImageSlices =
289               calloc(texture_slices(texImage), sizeof(void *));
290            if (!swImage->ImageSlices)
291               continue;
292         }
293
294         slices = texture_slices(texImage);
295
296         for (i = 0; i < slices; i++) {
297            GLubyte *map;
298            GLint rowStride;
299
300            if (swImage->ImageSlices[i])
301               continue;
302
303            ctx->Driver.MapTextureImage(ctx, texImage, i,
304                                        0, 0,
305                                        texImage->Width, texImage->Height,
306                                        GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
307                                        &map, &rowStride);
308
309            swImage->ImageSlices[i] = map;
310            /* A swrast-using driver has to return the same rowstride for
311             * every slice of the same texture, since we don't track them
312             * separately.
313             */
314            if (i == 0)
315               swImage->RowStride = rowStride;
316            else
317               assert(swImage->RowStride == rowStride);
318         }
319      }
320   }
321}
322
323
324void
325_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
326{
327   const GLuint faces = _mesa_num_tex_faces(texObj->Target);
328   GLuint face, level;
329
330   for (face = 0; face < faces; face++) {
331      for (level = texObj->Attrib.BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
332         struct gl_texture_image *texImage = texObj->Image[face][level];
333         struct swrast_texture_image *swImage = swrast_texture_image(texImage);
334         unsigned int i, slices;
335
336         if (!texImage)
337            continue;
338
339         if (swImage->Buffer)
340            return;
341
342         if (!swImage->ImageSlices)
343            continue;
344
345         slices = texture_slices(texImage);
346
347         for (i = 0; i < slices; i++) {
348            if (swImage->ImageSlices[i]) {
349               ctx->Driver.UnmapTextureImage(ctx, texImage, i);
350               swImage->ImageSlices[i] = NULL;
351            }
352         }
353      }
354   }
355}
356
357
358/**
359 * Map all textures for reading prior to software rendering.
360 */
361void
362_swrast_map_textures(struct gl_context *ctx)
363{
364   int unit;
365
366   for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) {
367      struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
368
369      if (texObj)
370         _swrast_map_texture(ctx, texObj);
371   }
372}
373
374
375/**
376 * Unmap all textures for reading prior to software rendering.
377 */
378void
379_swrast_unmap_textures(struct gl_context *ctx)
380{
381   int unit;
382   for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) {
383      struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
384
385      if (texObj)
386         _swrast_unmap_texture(ctx, texObj);
387   }
388}
389