1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28 29#include "main/glheader.h" 30 31#include "main/context.h" 32#include "main/macros.h" 33#include "main/mtypes.h" 34#include "main/light.h" 35#include "math/m_translate.h" 36#include "math/m_xform.h" 37#include "main/state.h" 38#include "main/viewport.h" 39#include "util/simple_list.h" 40#include "util/u_memory.h" 41 42#include "tnl.h" 43#include "t_context.h" 44#include "t_pipeline.h" 45 46#include "vbo/vbo.h" 47 48GLboolean 49_tnl_CreateContext( struct gl_context *ctx ) 50{ 51 TNLcontext *tnl; 52 GLuint i; 53 54 /* Create the TNLcontext structure 55 */ 56 ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext)); 57 58 if (!tnl) { 59 return GL_FALSE; 60 } 61 62 /* Initialize the VB. 63 */ 64 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; 65 66 67 /* Initialize tnl state. 68 */ 69 if (ctx->VertexProgram._MaintainTnlProgram) { 70 _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); 71 } else { 72 _tnl_install_pipeline( ctx, _tnl_default_pipeline ); 73 } 74 75 _math_matrix_ctr(&tnl->_WindowMap); 76 77 tnl->NeedNdcCoords = GL_TRUE; 78 tnl->AllowVertexFog = GL_TRUE; 79 tnl->AllowPixelFog = GL_TRUE; 80 81 /* Set a few default values in the driver struct. 82 */ 83 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; 84 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; 85 tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables; 86 87 tnl->nr_blocks = 0; 88 89 /* Lighting miscellaneous */ 90 tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab ); 91 make_empty_list( tnl->_ShineTabList ); 92 /* Allocate 10 (arbitrary) shininess lookup tables */ 93 for (i = 0 ; i < 10 ; i++) { 94 struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab ); 95 s->shininess = -1; 96 s->refcount = 0; 97 insert_at_tail( tnl->_ShineTabList, s ); 98 } 99 100 _math_init_transformation(); 101 _math_init_translate(); 102 103 /* Keep our list of tnl_vertex_array inputs */ 104 _tnl_init_inputs(&tnl->draw_arrays); 105 106 return GL_TRUE; 107} 108 109 110void 111_tnl_DestroyContext( struct gl_context *ctx ) 112{ 113 struct tnl_shine_tab *s, *tmps; 114 TNLcontext *tnl = TNL_CONTEXT(ctx); 115 116 /* Free lighting shininess exponentiation table */ 117 foreach_s( s, tmps, tnl->_ShineTabList ) { 118 free( s ); 119 } 120 free( tnl->_ShineTabList ); 121 122 _tnl_destroy_pipeline( ctx ); 123 124 free(tnl); 125 ctx->swtnl_context = NULL; 126} 127 128 129void 130_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) 131{ 132 TNLcontext *tnl = TNL_CONTEXT(ctx); 133 const struct gl_program *vp = ctx->VertexProgram._Current; 134 const struct gl_program *fp = ctx->FragmentProgram._Current; 135 GLuint i; 136 137 if (new_state & (_NEW_LIGHT_CONSTANTS | _NEW_MATERIAL)) 138 _mesa_update_light_materials(ctx); 139 140 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { 141 assert(tnl->AllowVertexFog || tnl->AllowPixelFog); 142 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) 143 || !tnl->AllowPixelFog) && !fp; 144 } 145 146 tnl->pipeline.new_state |= new_state; 147 148 /* Calculate tnl->render_inputs. This bitmask indicates which vertex 149 * attributes need to be emitted to the rasterizer. 150 */ 151 tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS); 152 153 if (!fp || (fp->info.inputs_read & VARYING_BIT_COL0)) { 154 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0); 155 } 156 157 if (_mesa_need_secondary_color(ctx)) 158 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1); 159 160 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { 161 if (ctx->Texture._EnabledCoordUnits & (1 << i) || 162 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) || 163 _mesa_ati_fragment_shader_enabled(ctx)) { 164 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i)); 165 } 166 } 167 168 if (ctx->Fog.Enabled 169 || (fp != NULL && (fp->info.inputs_read & VARYING_BIT_FOGC) != 0)) { 170 /* Either fixed-function fog or a fragment program needs fog coord. 171 */ 172 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG); 173 } 174 175 if (ctx->Polygon.FrontMode != GL_FILL || 176 ctx->Polygon.BackMode != GL_FILL) 177 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG); 178 179 if (ctx->RenderMode == GL_FEEDBACK) 180 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0); 181 182 if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) 183 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE); 184 185 /* check for varying vars which are written by the vertex program */ 186 if (vp) { 187 GLuint i; 188 for (i = 0; i < MAX_VARYING; i++) { 189 if (vp->info.outputs_written & 190 BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) { 191 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i)); 192 } 193 } 194 } 195 196 if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) { 197 float scale[3], translate[3]; 198 _mesa_get_viewport_xform(ctx, 0, scale, translate); 199 _math_matrix_viewport(&tnl->_WindowMap, scale, translate, 200 ctx->DrawBuffer->_DepthMaxF); 201 } 202} 203 204 205void 206_tnl_wakeup( struct gl_context *ctx ) 207{ 208 /* Assume we haven't been getting state updates either: 209 */ 210 _tnl_InvalidateState( ctx, ~0 ); 211 212#if 0 213 if (ctx->Light.ColorMaterialEnabled) { 214 _mesa_update_color_material( ctx, 215 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); 216 } 217#endif 218} 219 220 221 222 223/** 224 * Drivers call this function to tell the TCL module whether or not 225 * it wants Normalized Device Coords (NDC) computed. I.e. whether 226 * we should "Divide-by-W". Software renders will want that. 227 */ 228void 229_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode ) 230{ 231 TNLcontext *tnl = TNL_CONTEXT(ctx); 232 tnl->NeedNdcCoords = mode; 233} 234 235void 236_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) 237{ 238 TNLcontext *tnl = TNL_CONTEXT(ctx); 239 tnl->AllowVertexFog = value; 240 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) 241 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; 242 243} 244 245void 246_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) 247{ 248 TNLcontext *tnl = TNL_CONTEXT(ctx); 249 tnl->AllowPixelFog = value; 250 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) 251 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; 252} 253 254