t_context.c revision 3464ebd5
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.2
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29#include "main/glheader.h"
30#include "main/imports.h"
31#include "main/context.h"
32#include "main/macros.h"
33#include "main/mtypes.h"
34#include "main/light.h"
35#include "math/m_translate.h"
36#include "math/m_xform.h"
37#include "main/state.h"
38
39#include "tnl.h"
40#include "t_context.h"
41#include "t_pipeline.h"
42
43#include "vbo/vbo.h"
44
45GLboolean
46_tnl_CreateContext( struct gl_context *ctx )
47{
48   TNLcontext *tnl;
49
50   /* Create the TNLcontext structure
51    */
52   ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
53
54   if (!tnl) {
55      return GL_FALSE;
56   }
57
58   /* Initialize the VB.
59    */
60   tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
61
62
63   /* Initialize tnl state.
64    */
65   if (ctx->VertexProgram._MaintainTnlProgram) {
66      _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
67   } else {
68      _tnl_install_pipeline( ctx, _tnl_default_pipeline );
69   }
70
71   tnl->NeedNdcCoords = GL_TRUE;
72   tnl->AllowVertexFog = GL_TRUE;
73   tnl->AllowPixelFog = GL_TRUE;
74
75   /* Set a few default values in the driver struct.
76    */
77   tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
78   tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
79   tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
80
81   tnl->nr_blocks = 0;
82
83   /* plug in the VBO drawing function */
84   vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
85
86   _math_init_transformation();
87   _math_init_translate();
88
89   return GL_TRUE;
90}
91
92
93void
94_tnl_DestroyContext( struct gl_context *ctx )
95{
96   TNLcontext *tnl = TNL_CONTEXT(ctx);
97
98   _tnl_destroy_pipeline( ctx );
99
100   FREE(tnl);
101   ctx->swtnl_context = NULL;
102}
103
104
105void
106_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
107{
108   TNLcontext *tnl = TNL_CONTEXT(ctx);
109   const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
110   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
111   GLuint i;
112
113   if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
114      ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
115      tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
116         || !tnl->AllowPixelFog) && !fp;
117   }
118
119   tnl->pipeline.new_state |= new_state;
120
121   /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
122    * attributes need to be emitted to the rasterizer.
123    */
124   RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
125   RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
126
127   if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
128     RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
129   }
130
131   if (_mesa_need_secondary_color(ctx))
132     RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
133
134   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
135     if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
136	 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
137       RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
138     }
139   }
140
141   if (ctx->Fog.Enabled
142       || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
143      /* Either fixed-function fog or a fragment program needs fog coord.
144       */
145      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
146   }
147
148   if (ctx->Polygon.FrontMode != GL_FILL ||
149       ctx->Polygon.BackMode != GL_FILL)
150      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
151
152   if (ctx->RenderMode == GL_FEEDBACK)
153      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
154
155   if (ctx->Point._Attenuated ||
156       (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
157      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
158
159   /* check for varying vars which are written by the vertex program */
160   if (vp) {
161      GLuint i;
162      for (i = 0; i < MAX_VARYING; i++) {
163	 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
164            RENDERINPUTS_SET(tnl->render_inputs_bitset,
165                             _TNL_ATTRIB_GENERIC(i));
166         }
167      }
168   }
169}
170
171
172void
173_tnl_wakeup( struct gl_context *ctx )
174{
175   /* Assume we haven't been getting state updates either:
176    */
177   _tnl_InvalidateState( ctx, ~0 );
178
179#if 0
180   if (ctx->Light.ColorMaterialEnabled) {
181      _mesa_update_color_material( ctx,
182				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
183   }
184#endif
185}
186
187
188
189
190/**
191 * Drivers call this function to tell the TCL module whether or not
192 * it wants Normalized Device Coords (NDC) computed.  I.e. whether
193 * we should "Divide-by-W".  Software renders will want that.
194 */
195void
196_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
197{
198   TNLcontext *tnl = TNL_CONTEXT(ctx);
199   tnl->NeedNdcCoords = mode;
200}
201
202void
203_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
204{
205   TNLcontext *tnl = TNL_CONTEXT(ctx);
206   tnl->AllowVertexFog = value;
207   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
208      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
209
210}
211
212void
213_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
214{
215   TNLcontext *tnl = TNL_CONTEXT(ctx);
216   tnl->AllowPixelFog = value;
217   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
218      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
219}
220
221