t_vb_program.c revision 4a49301e
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/colormac.h"
36#include "main/context.h"
37#include "main/macros.h"
38#include "main/imports.h"
39#include "shader/prog_instruction.h"
40#include "shader/prog_statevars.h"
41#include "shader/prog_execute.h"
42#include "swrast/s_context.h"
43
44#include "tnl/tnl.h"
45#include "tnl/t_context.h"
46#include "tnl/t_pipeline.h"
47
48
49#ifdef NAN_CHECK
50/** Check for NaNs and very large values */
51static INLINE void
52check_float(float x)
53{
54   assert(!IS_INF_OR_NAN(x));
55   assert(1.0e-15 <= x && x <= 1.0e15);
56}
57#endif
58
59
60/*!
61 * Private storage for the vertex program pipeline stage.
62 */
63struct vp_stage_data {
64   /** The results of running the vertex program go into these arrays. */
65   GLvector4f results[VERT_RESULT_MAX];
66
67   GLvector4f ndcCoords;              /**< normalized device coords */
68   GLubyte *clipmask;                 /**< clip flags */
69   GLubyte ormask, andmask;           /**< for clipping */
70};
71
72
73#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
74
75
76static void
77userclip( GLcontext *ctx,
78          GLvector4f *clip,
79          GLubyte *clipmask,
80          GLubyte *clipormask,
81          GLubyte *clipandmask )
82{
83   GLuint p;
84
85   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
86      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
87	 GLuint nr, i;
88	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
89	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
90	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
91	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
92         GLfloat *coord = (GLfloat *)clip->data;
93         GLuint stride = clip->stride;
94         GLuint count = clip->count;
95
96	 for (nr = 0, i = 0 ; i < count ; i++) {
97	    GLfloat dp = (coord[0] * a +
98			  coord[1] * b +
99			  coord[2] * c +
100			  coord[3] * d);
101
102	    if (dp < 0) {
103	       nr++;
104	       clipmask[i] |= CLIP_USER_BIT;
105	    }
106
107	    STRIDE_F(coord, stride);
108	 }
109
110	 if (nr > 0) {
111	    *clipormask |= CLIP_USER_BIT;
112	    if (nr == count) {
113	       *clipandmask |= CLIP_USER_BIT;
114	       return;
115	    }
116	 }
117      }
118   }
119}
120
121
122static GLboolean
123do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
124{
125   TNLcontext *tnl = TNL_CONTEXT(ctx);
126   struct vertex_buffer *VB = &tnl->vb;
127   /* Cliptest and perspective divide.  Clip functions must clear
128    * the clipmask.
129    */
130   store->ormask = 0;
131   store->andmask = CLIP_FRUSTUM_BITS;
132
133   tnl_clip_prepare(ctx);
134
135   if (tnl->NeedNdcCoords) {
136      VB->NdcPtr =
137         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
138                                            &store->ndcCoords,
139                                            store->clipmask,
140                                            &store->ormask,
141                                            &store->andmask,
142					    !ctx->Transform.DepthClamp );
143   }
144   else {
145      VB->NdcPtr = NULL;
146      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
147                                            NULL,
148                                            store->clipmask,
149                                            &store->ormask,
150                                            &store->andmask,
151					    !ctx->Transform.DepthClamp );
152   }
153
154   if (store->andmask) {
155      /* All vertices are outside the frustum */
156      return GL_FALSE;
157   }
158
159   /* Test userclip planes.  This contributes to VB->ClipMask.
160    */
161   /** XXX NEW_SLANG _Enabled ??? */
162   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
163      ctx->VertexProgram.Current->IsPositionInvariant)) {
164      userclip( ctx,
165		VB->ClipPtr,
166		store->clipmask,
167		&store->ormask,
168		&store->andmask );
169
170      if (store->andmask) {
171	 return GL_FALSE;
172      }
173   }
174
175   VB->ClipAndMask = store->andmask;
176   VB->ClipOrMask = store->ormask;
177   VB->ClipMask = store->clipmask;
178
179   return GL_TRUE;
180}
181
182
183/**
184 * XXX the texture sampling code in this module is a bit of a hack.
185 * The texture sampling code is in swrast, though it doesn't have any
186 * real dependencies on the rest of swrast.  It should probably be
187 * moved into main/ someday.
188 */
189static void
190vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
191               GLuint unit, GLfloat color[4])
192{
193   SWcontext *swrast = SWRAST_CONTEXT(ctx);
194
195   /* XXX use a float-valued TextureSample routine here!!! */
196   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
197                               1, (const GLfloat (*)[4]) texcoord,
198                               &lambda,  (GLfloat (*)[4]) color);
199}
200
201
202/**
203 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
204 * string has been parsed.
205 */
206void
207_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
208{
209   /* No-op.
210    * If we had derived anything from the program that was private to this
211    * stage we'd recompute/validate it here.
212    */
213}
214
215
216/**
217 * Initialize virtual machine state prior to executing vertex program.
218 */
219static void
220init_machine(GLcontext *ctx, struct gl_program_machine *machine)
221{
222   /* Input registers get initialized from the current vertex attribs */
223   MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
224          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
225
226   if (ctx->VertexProgram._Current->IsNVProgram) {
227      GLuint i;
228      /* Output/result regs are initialized to [0,0,0,1] */
229      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
230         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
231      }
232      /* Temp regs are initialized to [0,0,0,0] */
233      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
234         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
235      }
236      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
237         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
238      }
239   }
240
241   machine->NumDeriv = 0;
242
243   /* init condition codes */
244   machine->CondCodes[0] = COND_EQ;
245   machine->CondCodes[1] = COND_EQ;
246   machine->CondCodes[2] = COND_EQ;
247   machine->CondCodes[3] = COND_EQ;
248
249   /* init call stack */
250   machine->StackDepth = 0;
251
252   machine->FetchTexelLod = vp_fetch_texel;
253   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
254
255   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
256}
257
258
259/**
260 * Map the texture images which the vertex program will access (if any).
261 */
262static void
263map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
264{
265   GLuint u;
266
267   if (!ctx->Driver.MapTexture)
268      return;
269
270   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
271      if (vp->Base.TexturesUsed[u]) {
272         /* Note: _Current *should* correspond to the target indicated
273          * in TexturesUsed[u].
274          */
275         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
276      }
277   }
278}
279
280
281/**
282 * Unmap the texture images which were used by the vertex program (if any).
283 */
284static void
285unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
286{
287   GLuint u;
288
289   if (!ctx->Driver.MapTexture)
290      return;
291
292   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
293      if (vp->Base.TexturesUsed[u]) {
294         /* Note: _Current *should* correspond to the target indicated
295          * in TexturesUsed[u].
296          */
297         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
298      }
299   }
300}
301
302
303/**
304 * This function executes vertex programs
305 */
306static GLboolean
307run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
308{
309   TNLcontext *tnl = TNL_CONTEXT(ctx);
310   struct vp_stage_data *store = VP_STAGE_DATA(stage);
311   struct vertex_buffer *VB = &tnl->vb;
312   struct gl_vertex_program *program = ctx->VertexProgram._Current;
313   struct gl_program_machine machine;
314   GLuint outputs[VERT_RESULT_MAX], numOutputs;
315   GLuint i, j;
316
317   if (!program)
318      return GL_TRUE;
319
320   if (program->IsNVProgram) {
321      _mesa_load_tracked_matrices(ctx);
322   }
323   else {
324      /* ARB program or vertex shader */
325      _mesa_load_state_parameters(ctx, program->Base.Parameters);
326   }
327
328   /* make list of outputs to save some time below */
329   numOutputs = 0;
330   for (i = 0; i < VERT_RESULT_MAX; i++) {
331      if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
332         outputs[numOutputs++] = i;
333      }
334   }
335
336   map_textures(ctx, program);
337
338   for (i = 0; i < VB->Count; i++) {
339      GLuint attr;
340
341      init_machine(ctx, &machine);
342
343#if 0
344      printf("Input  %d: %f, %f, %f, %f\n", i,
345             VB->AttribPtr[0]->data[i][0],
346             VB->AttribPtr[0]->data[i][1],
347             VB->AttribPtr[0]->data[i][2],
348             VB->AttribPtr[0]->data[i][3]);
349      printf("   color: %f, %f, %f, %f\n",
350             VB->AttribPtr[3]->data[i][0],
351             VB->AttribPtr[3]->data[i][1],
352             VB->AttribPtr[3]->data[i][2],
353             VB->AttribPtr[3]->data[i][3]);
354      printf("  normal: %f, %f, %f, %f\n",
355             VB->AttribPtr[2]->data[i][0],
356             VB->AttribPtr[2]->data[i][1],
357             VB->AttribPtr[2]->data[i][2],
358             VB->AttribPtr[2]->data[i][3]);
359#endif
360
361      /* the vertex array case */
362      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
363	 if (program->Base.InputsRead & (1 << attr)) {
364	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
365	    const GLuint size = VB->AttribPtr[attr]->size;
366	    const GLuint stride = VB->AttribPtr[attr]->stride;
367	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
368#ifdef NAN_CHECK
369            check_float(data[0]);
370            check_float(data[1]);
371            check_float(data[2]);
372            check_float(data[3]);
373#endif
374	    COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
375	 }
376      }
377
378      /* execute the program */
379      _mesa_execute_program(ctx, &program->Base, &machine);
380
381      /* copy the output registers into the VB->attribs arrays */
382      for (j = 0; j < numOutputs; j++) {
383         const GLuint attr = outputs[j];
384#ifdef NAN_CHECK
385         check_float(machine.Outputs[attr][0]);
386         check_float(machine.Outputs[attr][1]);
387         check_float(machine.Outputs[attr][2]);
388         check_float(machine.Outputs[attr][3]);
389#endif
390         COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
391      }
392
393      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
394      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
395         store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
396         store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
397         store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
398      }
399#ifdef NAN_CHECK
400      ASSERT(machine.Outputs[0][3] != 0.0F);
401#endif
402#if 0
403      printf("HPOS: %f %f %f %f\n",
404             machine.Outputs[0][0],
405             machine.Outputs[0][1],
406             machine.Outputs[0][2],
407             machine.Outputs[0][3]);
408#endif
409   }
410
411   unmap_textures(ctx, program);
412
413   /* Fixup fog and point size results if needed */
414   if (program->IsNVProgram) {
415      if (ctx->Fog.Enabled &&
416          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
417         for (i = 0; i < VB->Count; i++) {
418            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
419         }
420      }
421
422      if (ctx->VertexProgram.PointSizeEnabled &&
423          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
424         for (i = 0; i < VB->Count; i++) {
425            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
426         }
427      }
428   }
429
430   if (program->IsPositionInvariant) {
431      /* We need the exact same transform as in the fixed function path here
432       * to guarantee invariance, depending on compiler optimization flags
433       * results could be different otherwise.
434       */
435      VB->ClipPtr = TransformRaw( &store->results[0],
436				  &ctx->_ModelProjectMatrix,
437				  VB->AttribPtr[0] );
438
439      /* Drivers expect this to be clean to element 4...
440       */
441      switch (VB->ClipPtr->size) {
442      case 1:
443	 /* impossible */
444      case 2:
445	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
446	 /* fall-through */
447      case 3:
448	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
449	 /* fall-through */
450      case 4:
451	 break;
452      }
453   }
454   else {
455      /* Setup the VB pointers so that the next pipeline stages get
456       * their data from the right place (the program output arrays).
457       */
458      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
459      VB->ClipPtr->size = 4;
460      VB->ClipPtr->count = VB->Count;
461   }
462
463   VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
464   VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
465   VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
466   VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
467   VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
468
469   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
470   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
471   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
472   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
473
474   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
475      VB->TexCoordPtr[i] =
476      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
477         = &store->results[VERT_RESULT_TEX0 + i];
478   }
479
480   for (i = 0; i < ctx->Const.MaxVarying; i++) {
481      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
482         /* Note: varying results get put into the generic attributes */
483	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
484            = &store->results[VERT_RESULT_VAR0 + i];
485      }
486   }
487
488
489   /* Perform NDC and cliptest operations:
490    */
491   return do_ndc_cliptest(ctx, store);
492}
493
494
495/**
496 * Called the first time stage->run is called.  In effect, don't
497 * allocate data until the first time the stage is run.
498 */
499static GLboolean
500init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
501{
502   TNLcontext *tnl = TNL_CONTEXT(ctx);
503   struct vertex_buffer *VB = &(tnl->vb);
504   struct vp_stage_data *store;
505   const GLuint size = VB->Size;
506   GLuint i;
507
508   stage->privatePtr = MALLOC(sizeof(*store));
509   store = VP_STAGE_DATA(stage);
510   if (!store)
511      return GL_FALSE;
512
513   /* Allocate arrays of vertex output values */
514   for (i = 0; i < VERT_RESULT_MAX; i++) {
515      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
516      store->results[i].size = 4;
517   }
518
519   /* a few other misc allocations */
520   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
521   store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
522
523   return GL_TRUE;
524}
525
526
527/**
528 * Destructor for this pipeline stage.
529 */
530static void
531dtr(struct tnl_pipeline_stage *stage)
532{
533   struct vp_stage_data *store = VP_STAGE_DATA(stage);
534
535   if (store) {
536      GLuint i;
537
538      /* free the vertex program result arrays */
539      for (i = 0; i < VERT_RESULT_MAX; i++)
540         _mesa_vector4f_free( &store->results[i] );
541
542      /* free misc arrays */
543      _mesa_vector4f_free( &store->ndcCoords );
544      ALIGN_FREE( store->clipmask );
545
546      FREE( store );
547      stage->privatePtr = NULL;
548   }
549}
550
551
552static void
553validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
554{
555   if (ctx->VertexProgram._Current) {
556      _swrast_update_texture_samplers(ctx);
557   }
558}
559
560
561
562/**
563 * Public description of this pipeline stage.
564 */
565const struct tnl_pipeline_stage _tnl_vertex_program_stage =
566{
567   "vertex-program",
568   NULL,			/* private_data */
569   init_vp,			/* create */
570   dtr,				/* destroy */
571   validate_vp_stage, 		/* validate */
572   run_vp			/* run -- initially set to ctr */
573};
574