1/* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23#ifndef VIRGL_PROTOCOL_H 24#define VIRGL_PROTOCOL_H 25 26#include <stdint.h> 27 28#define VIRGL_QUERY_STATE_NEW 0 29#define VIRGL_QUERY_STATE_DONE 1 30#define VIRGL_QUERY_STATE_WAIT_HOST 2 31 32struct virgl_host_query_state { 33 uint32_t query_state; 34 uint32_t result_size; 35 uint64_t result; 36}; 37 38struct virgl_memory_info 39{ 40 uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */ 41 uint32_t avail_device_memory; /**< free device memory at the moment */ 42 uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */ 43 uint32_t avail_staging_memory; /**< free staging memory at the moment */ 44 uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */ 45 uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ 46}; 47 48enum virgl_object_type { 49 VIRGL_OBJECT_NULL, 50 VIRGL_OBJECT_BLEND, 51 VIRGL_OBJECT_RASTERIZER, 52 VIRGL_OBJECT_DSA, 53 VIRGL_OBJECT_SHADER, 54 VIRGL_OBJECT_VERTEX_ELEMENTS, 55 VIRGL_OBJECT_SAMPLER_VIEW, 56 VIRGL_OBJECT_SAMPLER_STATE, 57 VIRGL_OBJECT_SURFACE, 58 VIRGL_OBJECT_QUERY, 59 VIRGL_OBJECT_STREAMOUT_TARGET, 60 VIRGL_OBJECT_MSAA_SURFACE, 61 VIRGL_MAX_OBJECTS, 62}; 63 64/* context cmds to be encoded in the command stream */ 65enum virgl_context_cmd { 66 VIRGL_CCMD_NOP = 0, 67 VIRGL_CCMD_CREATE_OBJECT = 1, 68 VIRGL_CCMD_BIND_OBJECT, 69 VIRGL_CCMD_DESTROY_OBJECT, 70 VIRGL_CCMD_SET_VIEWPORT_STATE, 71 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 72 VIRGL_CCMD_SET_VERTEX_BUFFERS, 73 VIRGL_CCMD_CLEAR, 74 VIRGL_CCMD_DRAW_VBO, 75 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 76 VIRGL_CCMD_SET_SAMPLER_VIEWS, 77 VIRGL_CCMD_SET_INDEX_BUFFER, 78 VIRGL_CCMD_SET_CONSTANT_BUFFER, 79 VIRGL_CCMD_SET_STENCIL_REF, 80 VIRGL_CCMD_SET_BLEND_COLOR, 81 VIRGL_CCMD_SET_SCISSOR_STATE, 82 VIRGL_CCMD_BLIT, 83 VIRGL_CCMD_RESOURCE_COPY_REGION, 84 VIRGL_CCMD_BIND_SAMPLER_STATES, 85 VIRGL_CCMD_BEGIN_QUERY, 86 VIRGL_CCMD_END_QUERY, 87 VIRGL_CCMD_GET_QUERY_RESULT, 88 VIRGL_CCMD_SET_POLYGON_STIPPLE, 89 VIRGL_CCMD_SET_CLIP_STATE, 90 VIRGL_CCMD_SET_SAMPLE_MASK, 91 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 92 VIRGL_CCMD_SET_RENDER_CONDITION, 93 VIRGL_CCMD_SET_UNIFORM_BUFFER, 94 95 VIRGL_CCMD_SET_SUB_CTX, 96 VIRGL_CCMD_CREATE_SUB_CTX, 97 VIRGL_CCMD_DESTROY_SUB_CTX, 98 VIRGL_CCMD_BIND_SHADER, 99 VIRGL_CCMD_SET_TESS_STATE, 100 VIRGL_CCMD_SET_MIN_SAMPLES, 101 VIRGL_CCMD_SET_SHADER_BUFFERS, 102 VIRGL_CCMD_SET_SHADER_IMAGES, 103 VIRGL_CCMD_MEMORY_BARRIER, 104 VIRGL_CCMD_LAUNCH_GRID, 105 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 106 VIRGL_CCMD_TEXTURE_BARRIER, 107 VIRGL_CCMD_SET_ATOMIC_BUFFERS, 108 VIRGL_CCMD_SET_DEBUG_FLAGS, 109 VIRGL_CCMD_GET_QUERY_RESULT_QBO, 110 VIRGL_CCMD_TRANSFER3D, 111 VIRGL_CCMD_END_TRANSFERS, 112 VIRGL_CCMD_COPY_TRANSFER3D, 113 VIRGL_CCMD_SET_TWEAKS, 114 VIRGL_CCMD_CLEAR_TEXTURE, 115 VIRGL_CCMD_PIPE_RESOURCE_CREATE, 116 VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE, 117 VIRGL_CCMD_GET_MEMORY_INFO, 118 VIRGL_CCMD_EMIT_STRING_MARKER, 119 VIRGL_MAX_COMMANDS 120}; 121 122/* 123 8-bit cmd headers 124 8-bit object type 125 16-bit length 126*/ 127 128#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 129#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 130 131/* hw specification */ 132#define VIRGL_MAX_COLOR_BUFS 8 133#define VIRGL_MAX_CLIP_PLANES 8 134 135#define VIRGL_OBJ_CREATE_HEADER 0 136#define VIRGL_OBJ_CREATE_HANDLE 1 137 138#define VIRGL_OBJ_BIND_HEADER 0 139#define VIRGL_OBJ_BIND_HANDLE 1 140 141#define VIRGL_OBJ_DESTROY_HANDLE 1 142 143/* some of these defines are a specification - not used in the code */ 144/* bit offsets for blend state object */ 145#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 146#define VIRGL_OBJ_BLEND_HANDLE 1 147#define VIRGL_OBJ_BLEND_S0 2 148#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 149#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 150#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 151#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 152#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 153#define VIRGL_OBJ_BLEND_S1 3 154#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 155/* repeated once per number of cbufs */ 156 157#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 158#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 159#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 160#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 161#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 162#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 163#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 164#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 165#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 166 167/* bit offsets for DSA state */ 168#define VIRGL_OBJ_DSA_SIZE 5 169#define VIRGL_OBJ_DSA_HANDLE 1 170#define VIRGL_OBJ_DSA_S0 2 171#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 172#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 173#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 174#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 175#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 176#define VIRGL_OBJ_DSA_S1 3 177#define VIRGL_OBJ_DSA_S2 4 178#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 179#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 180#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 181#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 182#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 183#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 184#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 185#define VIRGL_OBJ_DSA_ALPHA_REF 5 186 187/* offsets for rasterizer state */ 188#define VIRGL_OBJ_RS_SIZE 9 189#define VIRGL_OBJ_RS_HANDLE 1 190#define VIRGL_OBJ_RS_S0 2 191#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 192#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 193#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 194#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 195#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 196#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 197#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 198#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 199#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 200#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 201#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 202#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 203#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 204#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 205#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 206#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 207#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 208#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 209#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 210#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 211#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 212#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 213#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 214#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 215#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 216#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 217#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 218#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 219#define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 220 221#define VIRGL_OBJ_RS_POINT_SIZE 3 222#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 223#define VIRGL_OBJ_RS_S3 5 224 225#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 226#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 227#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 228#define VIRGL_OBJ_RS_LINE_WIDTH 6 229#define VIRGL_OBJ_RS_OFFSET_UNITS 7 230#define VIRGL_OBJ_RS_OFFSET_SCALE 8 231#define VIRGL_OBJ_RS_OFFSET_CLAMP 9 232 233#define VIRGL_OBJ_CLEAR_SIZE 8 234#define VIRGL_OBJ_CLEAR_BUFFERS 1 235#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 236#define VIRGL_OBJ_CLEAR_COLOR_1 3 237#define VIRGL_OBJ_CLEAR_COLOR_2 4 238#define VIRGL_OBJ_CLEAR_COLOR_3 5 239#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 240#define VIRGL_OBJ_CLEAR_DEPTH_1 7 241#define VIRGL_OBJ_CLEAR_STENCIL 8 242 243/* shader object */ 244#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 245#define VIRGL_OBJ_SHADER_HANDLE 1 246#define VIRGL_OBJ_SHADER_TYPE 2 247#define VIRGL_OBJ_SHADER_OFFSET 3 248#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 249/* start contains full length in VAL - also implies continuations */ 250/* continuation contains offset in VAL */ 251#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 252#define VIRGL_OBJ_SHADER_NUM_TOKENS 4 253#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 254#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 255#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 256#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 257#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 258#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 259#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 260#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 261#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 262#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 263 264/* viewport state */ 265#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 266#define VIRGL_SET_VIEWPORT_START_SLOT 1 267#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 268#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 269#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 270#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 271#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 272#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 273 274/* framebuffer state */ 275#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 276#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 277#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 278#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 279 280/* vertex elements object */ 281#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 282#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 283#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 284#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 285#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 286#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 287 288/* vertex buffers */ 289#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 290#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 291#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 292#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 293 294/* index buffer */ 295#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 296#define VIRGL_SET_INDEX_BUFFER_HANDLE 1 297#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 298#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 299 300/* constant buffer */ 301#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 302#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 303#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 304 305#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 306#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 307#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 308#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 309#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 310#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 311 312/* draw VBO */ 313#define VIRGL_DRAW_VBO_SIZE 12 314#define VIRGL_DRAW_VBO_SIZE_TESS 14 315#define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 316#define VIRGL_DRAW_VBO_START 1 317#define VIRGL_DRAW_VBO_COUNT 2 318#define VIRGL_DRAW_VBO_MODE 3 319#define VIRGL_DRAW_VBO_INDEXED 4 320#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 321#define VIRGL_DRAW_VBO_INDEX_BIAS 6 322#define VIRGL_DRAW_VBO_START_INSTANCE 7 323#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 324#define VIRGL_DRAW_VBO_RESTART_INDEX 9 325#define VIRGL_DRAW_VBO_MIN_INDEX 10 326#define VIRGL_DRAW_VBO_MAX_INDEX 11 327#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 328/* tess packet */ 329#define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 330#define VIRGL_DRAW_VBO_DRAWID 14 331/* indirect packet */ 332#define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 333#define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 334#define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 335#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 336#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 337#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 338 339/* create surface */ 340#define VIRGL_OBJ_SURFACE_SIZE 5 341#define VIRGL_OBJ_SURFACE_HANDLE 1 342#define VIRGL_OBJ_SURFACE_RES_HANDLE 2 343#define VIRGL_OBJ_SURFACE_FORMAT 3 344#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 345#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 346#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 347#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 348 349/* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */ 350#define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1) 351#define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6 352 353/* create streamout target */ 354#define VIRGL_OBJ_STREAMOUT_SIZE 4 355#define VIRGL_OBJ_STREAMOUT_HANDLE 1 356#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 357#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 358#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 359 360/* sampler state */ 361#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 362#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 363#define VIRGL_OBJ_SAMPLER_STATE_S0 2 364#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 365#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 366#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 367#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 368#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 369#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 370#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 371#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 372#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 373#define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20) 374 375#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 376#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 377#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 378#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 379 380 381/* sampler view */ 382#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 383#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 384#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 385#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 386#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 387#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 388#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 389#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 390#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 391#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 392#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 393#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 394#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 395 396/* set sampler views */ 397#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 398#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 399#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 400#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 401 402/* bind sampler states */ 403#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 404#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 405#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 406#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 407 408/* set stencil reference */ 409#define VIRGL_SET_STENCIL_REF_SIZE 1 410#define VIRGL_SET_STENCIL_REF 1 411#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 412 413/* set blend color */ 414#define VIRGL_SET_BLEND_COLOR_SIZE 4 415#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 416 417/* set scissor state */ 418#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 419#define VIRGL_SET_SCISSOR_START_SLOT 1 420#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 421#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 422 423/* resource copy region */ 424#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 425#define VIRGL_CMD_RCR_DST_RES_HANDLE 1 426#define VIRGL_CMD_RCR_DST_LEVEL 2 427#define VIRGL_CMD_RCR_DST_X 3 428#define VIRGL_CMD_RCR_DST_Y 4 429#define VIRGL_CMD_RCR_DST_Z 5 430#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 431#define VIRGL_CMD_RCR_SRC_LEVEL 7 432#define VIRGL_CMD_RCR_SRC_X 8 433#define VIRGL_CMD_RCR_SRC_Y 9 434#define VIRGL_CMD_RCR_SRC_Z 10 435#define VIRGL_CMD_RCR_SRC_W 11 436#define VIRGL_CMD_RCR_SRC_H 12 437#define VIRGL_CMD_RCR_SRC_D 13 438 439/* blit */ 440#define VIRGL_CMD_BLIT_SIZE 21 441#define VIRGL_CMD_BLIT_S0 1 442#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 443#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 444#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 445#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 446#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 447#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 448#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 449#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 450#define VIRGL_CMD_BLIT_DST_LEVEL 5 451#define VIRGL_CMD_BLIT_DST_FORMAT 6 452#define VIRGL_CMD_BLIT_DST_X 7 453#define VIRGL_CMD_BLIT_DST_Y 8 454#define VIRGL_CMD_BLIT_DST_Z 9 455#define VIRGL_CMD_BLIT_DST_W 10 456#define VIRGL_CMD_BLIT_DST_H 11 457#define VIRGL_CMD_BLIT_DST_D 12 458#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 459#define VIRGL_CMD_BLIT_SRC_LEVEL 14 460#define VIRGL_CMD_BLIT_SRC_FORMAT 15 461#define VIRGL_CMD_BLIT_SRC_X 16 462#define VIRGL_CMD_BLIT_SRC_Y 17 463#define VIRGL_CMD_BLIT_SRC_Z 18 464#define VIRGL_CMD_BLIT_SRC_W 19 465#define VIRGL_CMD_BLIT_SRC_H 20 466#define VIRGL_CMD_BLIT_SRC_D 21 467 468/* query object */ 469#define VIRGL_OBJ_QUERY_SIZE 4 470#define VIRGL_OBJ_QUERY_HANDLE 1 471#define VIRGL_OBJ_QUERY_TYPE_INDEX 2 472#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 473#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 474#define VIRGL_OBJ_QUERY_OFFSET 3 475#define VIRGL_OBJ_QUERY_RES_HANDLE 4 476 477#define VIRGL_QUERY_BEGIN_HANDLE 1 478 479#define VIRGL_QUERY_END_HANDLE 1 480 481#define VIRGL_QUERY_RESULT_SIZE 2 482#define VIRGL_QUERY_RESULT_HANDLE 1 483#define VIRGL_QUERY_RESULT_WAIT 2 484 485/* render condition */ 486#define VIRGL_RENDER_CONDITION_SIZE 3 487#define VIRGL_RENDER_CONDITION_HANDLE 1 488#define VIRGL_RENDER_CONDITION_CONDITION 2 489#define VIRGL_RENDER_CONDITION_MODE 3 490 491/* resource inline write */ 492#define VIRGL_RESOURCE_IW_RES_HANDLE 1 493#define VIRGL_RESOURCE_IW_LEVEL 2 494#define VIRGL_RESOURCE_IW_USAGE 3 495#define VIRGL_RESOURCE_IW_STRIDE 4 496#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 497#define VIRGL_RESOURCE_IW_X 6 498#define VIRGL_RESOURCE_IW_Y 7 499#define VIRGL_RESOURCE_IW_Z 8 500#define VIRGL_RESOURCE_IW_W 9 501#define VIRGL_RESOURCE_IW_H 10 502#define VIRGL_RESOURCE_IW_D 11 503#define VIRGL_RESOURCE_IW_DATA_START 12 504 505/* set streamout targets */ 506#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 507#define VIRGL_SET_STREAMOUT_TARGETS_H0 2 508 509/* set sample mask */ 510#define VIRGL_SET_SAMPLE_MASK_SIZE 1 511#define VIRGL_SET_SAMPLE_MASK_MASK 1 512 513/* set clip state */ 514#define VIRGL_SET_CLIP_STATE_SIZE 32 515#define VIRGL_SET_CLIP_STATE_C0 1 516 517/* polygon stipple */ 518#define VIRGL_POLYGON_STIPPLE_SIZE 32 519#define VIRGL_POLYGON_STIPPLE_P0 1 520 521#define VIRGL_BIND_SHADER_SIZE 2 522#define VIRGL_BIND_SHADER_HANDLE 1 523#define VIRGL_BIND_SHADER_TYPE 2 524 525/* tess state */ 526#define VIRGL_TESS_STATE_SIZE 6 527 528/* set min samples */ 529#define VIRGL_SET_MIN_SAMPLES_SIZE 1 530#define VIRGL_SET_MIN_SAMPLES_MASK 1 531 532/* set shader buffers */ 533#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 534#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 535#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 536#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 537#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 538#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 539#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 540 541/* set shader images */ 542#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 543#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 544#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 545#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 546#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 547#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 548#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 549#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 550#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 551 552/* memory barrier */ 553#define VIRGL_MEMORY_BARRIER_SIZE 1 554#define VIRGL_MEMORY_BARRIER_FLAGS 1 555 556/* launch grid */ 557#define VIRGL_LAUNCH_GRID_SIZE 8 558#define VIRGL_LAUNCH_BLOCK_X 1 559#define VIRGL_LAUNCH_BLOCK_Y 2 560#define VIRGL_LAUNCH_BLOCK_Z 3 561#define VIRGL_LAUNCH_GRID_X 4 562#define VIRGL_LAUNCH_GRID_Y 5 563#define VIRGL_LAUNCH_GRID_Z 6 564#define VIRGL_LAUNCH_INDIRECT_HANDLE 7 565#define VIRGL_LAUNCH_INDIRECT_OFFSET 8 566 567/* framebuffer state no attachment */ 568#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 569#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 570#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 571#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 572#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 573#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 574#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 575 576/* texture barrier */ 577#define VIRGL_TEXTURE_BARRIER_SIZE 1 578#define VIRGL_TEXTURE_BARRIER_FLAGS 1 579 580/* hw atomics */ 581#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 582#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 583#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 584#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 585#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 586#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 587 588/* set debug flags */ 589#define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 590#define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 591 592/* query buffer object */ 593#define VIRGL_QUERY_RESULT_QBO_SIZE 6 594#define VIRGL_QUERY_RESULT_QBO_HANDLE 1 595#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 596#define VIRGL_QUERY_RESULT_QBO_WAIT 3 597#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 598#define VIRGL_QUERY_RESULT_QBO_OFFSET 5 599#define VIRGL_QUERY_RESULT_QBO_INDEX 6 600 601#define VIRGL_TRANSFER_TO_HOST 1 602#define VIRGL_TRANSFER_FROM_HOST 2 603 604/* Transfer */ 605#define VIRGL_TRANSFER3D_SIZE 13 606/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 607#define VIRGL_TRANSFER3D_DATA_OFFSET 12 608#define VIRGL_TRANSFER3D_DIRECTION 13 609 610/* Copy transfer */ 611#define VIRGL_COPY_TRANSFER3D_SIZE 14 612/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 613#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 614#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 615#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14 616 617/* set tweak flags */ 618#define VIRGL_SET_TWEAKS_SIZE 2 619#define VIRGL_SET_TWEAKS_ID 1 620#define VIRGL_SET_TWEAKS_VALUE 2 621 622enum vrend_tweak_type { 623 virgl_tweak_gles_brga_emulate, 624 virgl_tweak_gles_brga_apply_dest_swizzle, 625 virgl_tweak_gles_tf3_samples_passes_multiplier, 626 virgl_tweak_undefined 627}; 628 629/* Clear texture */ 630#define VIRGL_CLEAR_TEXTURE_SIZE 12 631#define VIRGL_TEXTURE_HANDLE 1 632#define VIRGL_TEXTURE_LEVEL 2 633#define VIRGL_TEXTURE_SRC_X 3 634#define VIRGL_TEXTURE_SRC_Y 4 635#define VIRGL_TEXTURE_SRC_Z 5 636#define VIRGL_TEXTURE_SRC_W 6 637#define VIRGL_TEXTURE_SRC_H 7 638#define VIRGL_TEXTURE_SRC_D 8 639#define VIRGL_TEXTURE_ARRAY_A 9 640#define VIRGL_TEXTURE_ARRAY_B 10 641#define VIRGL_TEXTURE_ARRAY_C 11 642#define VIRGL_TEXTURE_ARRAY_D 12 643 644/* virgl create */ 645#define VIRGL_PIPE_RES_CREATE_SIZE 11 646#define VIRGL_PIPE_RES_CREATE_TARGET 1 647#define VIRGL_PIPE_RES_CREATE_FORMAT 2 648#define VIRGL_PIPE_RES_CREATE_BIND 3 649#define VIRGL_PIPE_RES_CREATE_WIDTH 4 650#define VIRGL_PIPE_RES_CREATE_HEIGHT 5 651#define VIRGL_PIPE_RES_CREATE_DEPTH 6 652#define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 653#define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 654#define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 655#define VIRGL_PIPE_RES_CREATE_FLAGS 10 656#define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 657 658/* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */ 659#define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2) 660#define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1 661#define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2 662#define VIRGL_PIPE_RES_SET_TYPE_BIND 3 663#define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4 664#define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5 665#define VIRGL_PIPE_RES_SET_TYPE_USAGE 6 666#define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7 667#define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8 668#define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2) 669#define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2) 670 671/* send string marker */ 672#define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2 673#define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1 674#define VIRGL_SEND_STRING_MARKER_OFFSET 2 675 676#endif 677