1/* 2** License Applicability. Except to the extent portions of this file are 3** made subject to an alternative license as permitted in the SGI Free 4** Software License B, Version 1.1 (the "License"), the contents of this 5** file are subject only to the provisions of the License. You may not use 6** this file except in compliance with the License. You may obtain a copy 7** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 8** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 9** 10** http://oss.sgi.com/projects/FreeB 11** 12** Note that, as provided in the License, the Software is distributed on an 13** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 14** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 15** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 16** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 17** 18** Original Code. The Original Code is: OpenGL Sample Implementation, 19** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 20** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 21** Copyright in any portions created by third parties is as indicated 22** elsewhere herein. All Rights Reserved. 23** 24** Additional Notice Provisions: The application programming interfaces 25** established by SGI in conjunction with the Original Code are The 26** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 27** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 28** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 29** Window System(R) (Version 1.3), released October 19, 1998. This software 30** was created using the OpenGL(R) version 1.2.1 Sample Implementation 31** published by SGI, but has not been independently verified as being 32** compliant with the OpenGL(R) version 1.2.1 Specification. 33** 34*/ 35/* 36*/ 37 38#include "mymath.h" 39 40#ifdef NEEDCEILF 41 42float ceilf( float x ) 43{ 44 if( x < 0 ) { 45 float nx = -x; 46 int ix = (int) nx; 47 return (float) -ix; 48 } else { 49 int ix = (int) x; 50 if( x == (float) ix ) return x; 51 return (float) (ix+1); 52 } 53} 54 55float floorf( float x ) 56{ 57 if( x < 0 ) { 58 float nx = -x; 59 int ix = (int) nx; 60 if( nx == (float) ix ) return x; 61 return (float) -(ix+1); 62 } else { 63 int ix = (int) x; 64 return (float) ix; 65 } 66} 67#endif 68