1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30/*
31** Author: Eric Veach, July 1994.
32**
33*/
34
35#include "gluos.h"
36#include <stddef.h>
37#include <assert.h>
38#include "mesh.h"
39#include "memalloc.h"
40
41#ifndef TRUE
42#define TRUE 1
43#endif
44#ifndef FALSE
45#define FALSE 0
46#endif
47
48static GLUvertex *allocVertex()
49{
50   return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
51}
52
53static GLUface *allocFace()
54{
55   return (GLUface *)memAlloc( sizeof( GLUface ));
56}
57
58/************************ Utility Routines ************************/
59
60/* Allocate and free half-edges in pairs for efficiency.
61 * The *only* place that should use this fact is allocation/free.
62 */
63typedef struct { GLUhalfEdge e, eSym; } EdgePair;
64
65/* MakeEdge creates a new pair of half-edges which form their own loop.
66 * No vertex or face structures are allocated, but these must be assigned
67 * before the current edge operation is completed.
68 */
69static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext )
70{
71  GLUhalfEdge *e;
72  GLUhalfEdge *eSym;
73  GLUhalfEdge *ePrev;
74  EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair ));
75  if (pair == NULL) return NULL;
76
77  e = &pair->e;
78  eSym = &pair->eSym;
79
80  /* Make sure eNext points to the first edge of the edge pair */
81  if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
82
83  /* Insert in circular doubly-linked list before eNext.
84   * Note that the prev pointer is stored in Sym->next.
85   */
86  ePrev = eNext->Sym->next;
87  eSym->next = ePrev;
88  ePrev->Sym->next = e;
89  e->next = eNext;
90  eNext->Sym->next = eSym;
91
92  e->Sym = eSym;
93  e->Onext = e;
94  e->Lnext = eSym;
95  e->Org = NULL;
96  e->Lface = NULL;
97  e->winding = 0;
98  e->activeRegion = NULL;
99
100  eSym->Sym = e;
101  eSym->Onext = eSym;
102  eSym->Lnext = e;
103  eSym->Org = NULL;
104  eSym->Lface = NULL;
105  eSym->winding = 0;
106  eSym->activeRegion = NULL;
107
108  return e;
109}
110
111/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
112 * CS348a notes (see mesh.h).  Basically it modifies the mesh so that
113 * a->Onext and b->Onext are exchanged.  This can have various effects
114 * depending on whether a and b belong to different face or vertex rings.
115 * For more explanation see __gl_meshSplice() below.
116 */
117static void Splice( GLUhalfEdge *a, GLUhalfEdge *b )
118{
119  GLUhalfEdge *aOnext = a->Onext;
120  GLUhalfEdge *bOnext = b->Onext;
121
122  aOnext->Sym->Lnext = b;
123  bOnext->Sym->Lnext = a;
124  a->Onext = bOnext;
125  b->Onext = aOnext;
126}
127
128/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
129 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
130 * a place to insert the new vertex in the global vertex list.  We insert
131 * the new vertex *before* vNext so that algorithms which walk the vertex
132 * list will not see the newly created vertices.
133 */
134static void MakeVertex( GLUvertex *newVertex,
135			GLUhalfEdge *eOrig, GLUvertex *vNext )
136{
137  GLUhalfEdge *e;
138  GLUvertex *vPrev;
139  GLUvertex *vNew = newVertex;
140
141  assert(vNew != NULL);
142
143  /* insert in circular doubly-linked list before vNext */
144  vPrev = vNext->prev;
145  vNew->prev = vPrev;
146  vPrev->next = vNew;
147  vNew->next = vNext;
148  vNext->prev = vNew;
149
150  vNew->anEdge = eOrig;
151  vNew->data = NULL;
152  /* leave coords, s, t undefined */
153
154  /* fix other edges on this vertex loop */
155  e = eOrig;
156  do {
157    e->Org = vNew;
158    e = e->Onext;
159  } while( e != eOrig );
160}
161
162/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
163 * face of all edges in the face loop to which eOrig belongs.  "fNext" gives
164 * a place to insert the new face in the global face list.  We insert
165 * the new face *before* fNext so that algorithms which walk the face
166 * list will not see the newly created faces.
167 */
168static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext )
169{
170  GLUhalfEdge *e;
171  GLUface *fPrev;
172  GLUface *fNew = newFace;
173
174  assert(fNew != NULL);
175
176  /* insert in circular doubly-linked list before fNext */
177  fPrev = fNext->prev;
178  fNew->prev = fPrev;
179  fPrev->next = fNew;
180  fNew->next = fNext;
181  fNext->prev = fNew;
182
183  fNew->anEdge = eOrig;
184  fNew->data = NULL;
185  fNew->trail = NULL;
186  fNew->marked = FALSE;
187
188  /* The new face is marked "inside" if the old one was.  This is a
189   * convenience for the common case where a face has been split in two.
190   */
191  fNew->inside = fNext->inside;
192
193  /* fix other edges on this face loop */
194  e = eOrig;
195  do {
196    e->Lface = fNew;
197    e = e->Lnext;
198  } while( e != eOrig );
199}
200
201/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
202 * and removes from the global edge list.
203 */
204static void KillEdge( GLUhalfEdge *eDel )
205{
206  GLUhalfEdge *ePrev, *eNext;
207
208  /* Half-edges are allocated in pairs, see EdgePair above */
209  if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
210
211  /* delete from circular doubly-linked list */
212  eNext = eDel->next;
213  ePrev = eDel->Sym->next;
214  eNext->Sym->next = ePrev;
215  ePrev->Sym->next = eNext;
216
217  memFree( eDel );
218}
219
220
221/* KillVertex( vDel ) destroys a vertex and removes it from the global
222 * vertex list.  It updates the vertex loop to point to a given new vertex.
223 */
224static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg )
225{
226  GLUhalfEdge *e, *eStart = vDel->anEdge;
227  GLUvertex *vPrev, *vNext;
228
229  /* change the origin of all affected edges */
230  e = eStart;
231  do {
232    e->Org = newOrg;
233    e = e->Onext;
234  } while( e != eStart );
235
236  /* delete from circular doubly-linked list */
237  vPrev = vDel->prev;
238  vNext = vDel->next;
239  vNext->prev = vPrev;
240  vPrev->next = vNext;
241
242  memFree( vDel );
243}
244
245/* KillFace( fDel ) destroys a face and removes it from the global face
246 * list.  It updates the face loop to point to a given new face.
247 */
248static void KillFace( GLUface *fDel, GLUface *newLface )
249{
250  GLUhalfEdge *e, *eStart = fDel->anEdge;
251  GLUface *fPrev, *fNext;
252
253  /* change the left face of all affected edges */
254  e = eStart;
255  do {
256    e->Lface = newLface;
257    e = e->Lnext;
258  } while( e != eStart );
259
260  /* delete from circular doubly-linked list */
261  fPrev = fDel->prev;
262  fNext = fDel->next;
263  fNext->prev = fPrev;
264  fPrev->next = fNext;
265
266  memFree( fDel );
267}
268
269
270/****************** Basic Edge Operations **********************/
271
272/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
273 * The loop consists of the two new half-edges.
274 */
275GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh )
276{
277  GLUvertex *newVertex1= allocVertex();
278  GLUvertex *newVertex2= allocVertex();
279  GLUface *newFace= allocFace();
280  GLUhalfEdge *e;
281
282  /* if any one is null then all get freed */
283  if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
284     if (newVertex1 != NULL) memFree(newVertex1);
285     if (newVertex2 != NULL) memFree(newVertex2);
286     if (newFace != NULL) memFree(newFace);
287     return NULL;
288  }
289
290  e = MakeEdge( &mesh->eHead );
291  if (e == NULL) {
292     memFree(newVertex1);
293     memFree(newVertex2);
294     memFree(newFace);
295     return NULL;
296  }
297
298  MakeVertex( newVertex1, e, &mesh->vHead );
299  MakeVertex( newVertex2, e->Sym, &mesh->vHead );
300  MakeFace( newFace, e, &mesh->fHead );
301  return e;
302}
303
304
305/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
306 * mesh connectivity and topology.  It changes the mesh so that
307 *	eOrg->Onext <- OLD( eDst->Onext )
308 *	eDst->Onext <- OLD( eOrg->Onext )
309 * where OLD(...) means the value before the meshSplice operation.
310 *
311 * This can have two effects on the vertex structure:
312 *  - if eOrg->Org != eDst->Org, the two vertices are merged together
313 *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
314 * In both cases, eDst->Org is changed and eOrg->Org is untouched.
315 *
316 * Similarly (and independently) for the face structure,
317 *  - if eOrg->Lface == eDst->Lface, one loop is split into two
318 *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
319 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
320 *
321 * Some special cases:
322 * If eDst == eOrg, the operation has no effect.
323 * If eDst == eOrg->Lnext, the new face will have a single edge.
324 * If eDst == eOrg->Lprev, the old face will have a single edge.
325 * If eDst == eOrg->Onext, the new vertex will have a single edge.
326 * If eDst == eOrg->Oprev, the old vertex will have a single edge.
327 */
328int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
329{
330  int joiningLoops = FALSE;
331  int joiningVertices = FALSE;
332
333  if( eOrg == eDst ) return 1;
334
335  if( eDst->Org != eOrg->Org ) {
336    /* We are merging two disjoint vertices -- destroy eDst->Org */
337    joiningVertices = TRUE;
338    KillVertex( eDst->Org, eOrg->Org );
339  }
340  if( eDst->Lface != eOrg->Lface ) {
341    /* We are connecting two disjoint loops -- destroy eDst->Lface */
342    joiningLoops = TRUE;
343    KillFace( eDst->Lface, eOrg->Lface );
344  }
345
346  /* Change the edge structure */
347  Splice( eDst, eOrg );
348
349  if( ! joiningVertices ) {
350    GLUvertex *newVertex= allocVertex();
351    if (newVertex == NULL) return 0;
352
353    /* We split one vertex into two -- the new vertex is eDst->Org.
354     * Make sure the old vertex points to a valid half-edge.
355     */
356    MakeVertex( newVertex, eDst, eOrg->Org );
357    eOrg->Org->anEdge = eOrg;
358  }
359  if( ! joiningLoops ) {
360    GLUface *newFace= allocFace();
361    if (newFace == NULL) return 0;
362
363    /* We split one loop into two -- the new loop is eDst->Lface.
364     * Make sure the old face points to a valid half-edge.
365     */
366    MakeFace( newFace, eDst, eOrg->Lface );
367    eOrg->Lface->anEdge = eOrg;
368  }
369
370  return 1;
371}
372
373
374/* __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
375 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
376 * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
377 * the newly created loop will contain eDel->Dst.  If the deletion of eDel
378 * would create isolated vertices, those are deleted as well.
379 *
380 * This function could be implemented as two calls to __gl_meshSplice
381 * plus a few calls to memFree, but this would allocate and delete
382 * unnecessary vertices and faces.
383 */
384int __gl_meshDelete( GLUhalfEdge *eDel )
385{
386  GLUhalfEdge *eDelSym = eDel->Sym;
387  int joiningLoops = FALSE;
388
389  /* First step: disconnect the origin vertex eDel->Org.  We make all
390   * changes to get a consistent mesh in this "intermediate" state.
391   */
392  if( eDel->Lface != eDel->Rface ) {
393    /* We are joining two loops into one -- remove the left face */
394    joiningLoops = TRUE;
395    KillFace( eDel->Lface, eDel->Rface );
396  }
397
398  if( eDel->Onext == eDel ) {
399    KillVertex( eDel->Org, NULL );
400  } else {
401    /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
402    eDel->Rface->anEdge = eDel->Oprev;
403    eDel->Org->anEdge = eDel->Onext;
404
405    Splice( eDel, eDel->Oprev );
406    if( ! joiningLoops ) {
407      GLUface *newFace= allocFace();
408      if (newFace == NULL) return 0;
409
410      /* We are splitting one loop into two -- create a new loop for eDel. */
411      MakeFace( newFace, eDel, eDel->Lface );
412    }
413  }
414
415  /* Claim: the mesh is now in a consistent state, except that eDel->Org
416   * may have been deleted.  Now we disconnect eDel->Dst.
417   */
418  if( eDelSym->Onext == eDelSym ) {
419    KillVertex( eDelSym->Org, NULL );
420    KillFace( eDelSym->Lface, NULL );
421  } else {
422    /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
423    eDel->Lface->anEdge = eDelSym->Oprev;
424    eDelSym->Org->anEdge = eDelSym->Onext;
425    Splice( eDelSym, eDelSym->Oprev );
426  }
427
428  /* Any isolated vertices or faces have already been freed. */
429  KillEdge( eDel );
430
431  return 1;
432}
433
434
435/******************** Other Edge Operations **********************/
436
437/* All these routines can be implemented with the basic edge
438 * operations above.  They are provided for convenience and efficiency.
439 */
440
441
442/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
443 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
444 * eOrg and eNew will have the same left face.
445 */
446GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg )
447{
448  GLUhalfEdge *eNewSym;
449  GLUhalfEdge *eNew = MakeEdge( eOrg );
450  if (eNew == NULL) return NULL;
451
452  eNewSym = eNew->Sym;
453
454  /* Connect the new edge appropriately */
455  Splice( eNew, eOrg->Lnext );
456
457  /* Set the vertex and face information */
458  eNew->Org = eOrg->Dst;
459  {
460    GLUvertex *newVertex= allocVertex();
461    if (newVertex == NULL) return NULL;
462
463    MakeVertex( newVertex, eNewSym, eNew->Org );
464  }
465  eNew->Lface = eNewSym->Lface = eOrg->Lface;
466
467  return eNew;
468}
469
470
471/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
472 * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
473 * eOrg and eNew will have the same left face.
474 */
475GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg )
476{
477  GLUhalfEdge *eNew;
478  GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg );
479  if (tempHalfEdge == NULL) return NULL;
480
481  eNew = tempHalfEdge->Sym;
482
483  /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
484  Splice( eOrg->Sym, eOrg->Sym->Oprev );
485  Splice( eOrg->Sym, eNew );
486
487  /* Set the vertex and face information */
488  eOrg->Dst = eNew->Org;
489  eNew->Dst->anEdge = eNew->Sym;	/* may have pointed to eOrg->Sym */
490  eNew->Rface = eOrg->Rface;
491  eNew->winding = eOrg->winding;	/* copy old winding information */
492  eNew->Sym->winding = eOrg->Sym->winding;
493
494  return eNew;
495}
496
497
498/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
499 * to eDst->Org, and returns the corresponding half-edge eNew.
500 * If eOrg->Lface == eDst->Lface, this splits one loop into two,
501 * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
502 * loops are merged into one, and the loop eDst->Lface is destroyed.
503 *
504 * If (eOrg == eDst), the new face will have only two edges.
505 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
506 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
507 */
508GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
509{
510  GLUhalfEdge *eNewSym;
511  int joiningLoops = FALSE;
512  GLUhalfEdge *eNew = MakeEdge( eOrg );
513  if (eNew == NULL) return NULL;
514
515  eNewSym = eNew->Sym;
516
517  if( eDst->Lface != eOrg->Lface ) {
518    /* We are connecting two disjoint loops -- destroy eDst->Lface */
519    joiningLoops = TRUE;
520    KillFace( eDst->Lface, eOrg->Lface );
521  }
522
523  /* Connect the new edge appropriately */
524  Splice( eNew, eOrg->Lnext );
525  Splice( eNewSym, eDst );
526
527  /* Set the vertex and face information */
528  eNew->Org = eOrg->Dst;
529  eNewSym->Org = eDst->Org;
530  eNew->Lface = eNewSym->Lface = eOrg->Lface;
531
532  /* Make sure the old face points to a valid half-edge */
533  eOrg->Lface->anEdge = eNewSym;
534
535  if( ! joiningLoops ) {
536    GLUface *newFace= allocFace();
537    if (newFace == NULL) return NULL;
538
539    /* We split one loop into two -- the new loop is eNew->Lface */
540    MakeFace( newFace, eNew, eOrg->Lface );
541  }
542  return eNew;
543}
544
545
546/******************** Other Operations **********************/
547
548/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
549 * global face list.  All edges of fZap will have a NULL pointer as their
550 * left face.  Any edges which also have a NULL pointer as their right face
551 * are deleted entirely (along with any isolated vertices this produces).
552 * An entire mesh can be deleted by zapping its faces, one at a time,
553 * in any order.  Zapped faces cannot be used in further mesh operations!
554 */
555void __gl_meshZapFace( GLUface *fZap )
556{
557  GLUhalfEdge *eStart = fZap->anEdge;
558  GLUhalfEdge *e, *eNext, *eSym;
559  GLUface *fPrev, *fNext;
560
561  /* walk around face, deleting edges whose right face is also NULL */
562  eNext = eStart->Lnext;
563  do {
564    e = eNext;
565    eNext = e->Lnext;
566
567    e->Lface = NULL;
568    if( e->Rface == NULL ) {
569      /* delete the edge -- see __gl_MeshDelete above */
570
571      if( e->Onext == e ) {
572	KillVertex( e->Org, NULL );
573      } else {
574	/* Make sure that e->Org points to a valid half-edge */
575	e->Org->anEdge = e->Onext;
576	Splice( e, e->Oprev );
577      }
578      eSym = e->Sym;
579      if( eSym->Onext == eSym ) {
580	KillVertex( eSym->Org, NULL );
581      } else {
582	/* Make sure that eSym->Org points to a valid half-edge */
583	eSym->Org->anEdge = eSym->Onext;
584	Splice( eSym, eSym->Oprev );
585      }
586      KillEdge( e );
587    }
588  } while( e != eStart );
589
590  /* delete from circular doubly-linked list */
591  fPrev = fZap->prev;
592  fNext = fZap->next;
593  fNext->prev = fPrev;
594  fPrev->next = fNext;
595
596  memFree( fZap );
597}
598
599
600/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
601 * and no loops (what we usually call a "face").
602 */
603GLUmesh *__gl_meshNewMesh( void )
604{
605  GLUvertex *v;
606  GLUface *f;
607  GLUhalfEdge *e;
608  GLUhalfEdge *eSym;
609  GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh ));
610  if (mesh == NULL) {
611     return NULL;
612  }
613
614  v = &mesh->vHead;
615  f = &mesh->fHead;
616  e = &mesh->eHead;
617  eSym = &mesh->eHeadSym;
618
619  v->next = v->prev = v;
620  v->anEdge = NULL;
621  v->data = NULL;
622
623  f->next = f->prev = f;
624  f->anEdge = NULL;
625  f->data = NULL;
626  f->trail = NULL;
627  f->marked = FALSE;
628  f->inside = FALSE;
629
630  e->next = e;
631  e->Sym = eSym;
632  e->Onext = NULL;
633  e->Lnext = NULL;
634  e->Org = NULL;
635  e->Lface = NULL;
636  e->winding = 0;
637  e->activeRegion = NULL;
638
639  eSym->next = eSym;
640  eSym->Sym = e;
641  eSym->Onext = NULL;
642  eSym->Lnext = NULL;
643  eSym->Org = NULL;
644  eSym->Lface = NULL;
645  eSym->winding = 0;
646  eSym->activeRegion = NULL;
647
648  return mesh;
649}
650
651
652/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
653 * both meshes, and returns the new mesh (the old meshes are destroyed).
654 */
655GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 )
656{
657  GLUface *f1 = &mesh1->fHead;
658  GLUvertex *v1 = &mesh1->vHead;
659  GLUhalfEdge *e1 = &mesh1->eHead;
660  GLUface *f2 = &mesh2->fHead;
661  GLUvertex *v2 = &mesh2->vHead;
662  GLUhalfEdge *e2 = &mesh2->eHead;
663
664  /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
665  if( f2->next != f2 ) {
666    f1->prev->next = f2->next;
667    f2->next->prev = f1->prev;
668    f2->prev->next = f1;
669    f1->prev = f2->prev;
670  }
671
672  if( v2->next != v2 ) {
673    v1->prev->next = v2->next;
674    v2->next->prev = v1->prev;
675    v2->prev->next = v1;
676    v1->prev = v2->prev;
677  }
678
679  if( e2->next != e2 ) {
680    e1->Sym->next->Sym->next = e2->next;
681    e2->next->Sym->next = e1->Sym->next;
682    e2->Sym->next->Sym->next = e1;
683    e1->Sym->next = e2->Sym->next;
684  }
685
686  memFree( mesh2 );
687  return mesh1;
688}
689
690
691#ifdef DELETE_BY_ZAPPING
692
693/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
694 */
695void __gl_meshDeleteMesh( GLUmesh *mesh )
696{
697  GLUface *fHead = &mesh->fHead;
698
699  while( fHead->next != fHead ) {
700    __gl_meshZapFace( fHead->next );
701  }
702  assert( mesh->vHead.next == &mesh->vHead );
703
704  memFree( mesh );
705}
706
707#else
708
709/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
710 */
711void __gl_meshDeleteMesh( GLUmesh *mesh )
712{
713  GLUface *f, *fNext;
714  GLUvertex *v, *vNext;
715  GLUhalfEdge *e, *eNext;
716
717  for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
718    fNext = f->next;
719    memFree( f );
720  }
721
722  for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) {
723    vNext = v->next;
724    memFree( v );
725  }
726
727  for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
728    /* One call frees both e and e->Sym (see EdgePair above) */
729    eNext = e->next;
730    memFree( e );
731  }
732
733  memFree( mesh );
734}
735
736#endif
737
738#ifndef NDEBUG
739
740/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
741 */
742void __gl_meshCheckMesh( GLUmesh *mesh )
743{
744  GLUface *fHead = &mesh->fHead;
745  GLUvertex *vHead = &mesh->vHead;
746  GLUhalfEdge *eHead = &mesh->eHead;
747  GLUface *f, *fPrev;
748  GLUvertex *v, *vPrev;
749  GLUhalfEdge *e, *ePrev;
750
751  fPrev = fHead;
752  for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
753    assert( f->prev == fPrev );
754    e = f->anEdge;
755    do {
756      assert( e->Sym != e );
757      assert( e->Sym->Sym == e );
758      assert( e->Lnext->Onext->Sym == e );
759      assert( e->Onext->Sym->Lnext == e );
760      assert( e->Lface == f );
761      e = e->Lnext;
762    } while( e != f->anEdge );
763  }
764  assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL );
765
766  vPrev = vHead;
767  for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
768    assert( v->prev == vPrev );
769    e = v->anEdge;
770    do {
771      assert( e->Sym != e );
772      assert( e->Sym->Sym == e );
773      assert( e->Lnext->Onext->Sym == e );
774      assert( e->Onext->Sym->Lnext == e );
775      assert( e->Org == v );
776      e = e->Onext;
777    } while( e != v->anEdge );
778  }
779  assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL );
780
781  ePrev = eHead;
782  for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
783    assert( e->Sym->next == ePrev->Sym );
784    assert( e->Sym != e );
785    assert( e->Sym->Sym == e );
786    assert( e->Org != NULL );
787    assert( e->Dst != NULL );
788    assert( e->Lnext->Onext->Sym == e );
789    assert( e->Onext->Sym->Lnext == e );
790  }
791  assert( e->Sym->next == ePrev->Sym
792       && e->Sym == &mesh->eHeadSym
793       && e->Sym->Sym == e
794       && e->Org == NULL && e->Dst == NULL
795       && e->Lface == NULL && e->Rface == NULL );
796}
797
798#endif
799