Region.c revision 57f47464
1/************************************************************************ 2 3Copyright 1987, 1988, 1998 The Open Group 4 5Permission to use, copy, modify, distribute, and sell this software and its 6documentation for any purpose is hereby granted without fee, provided that 7the above copyright notice appear in all copies and that both that 8copyright notice and this permission notice appear in supporting 9documentation. 10 11The above copyright notice and this permission notice shall be included in 12all copies or substantial portions of the Software. 13 14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 18AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 19CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 20 21Except as contained in this notice, the name of The Open Group shall not be 22used in advertising or otherwise to promote the sale, use or other dealings 23in this Software without prior written authorization from The Open Group. 24 25 26Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts. 27 28 All Rights Reserved 29 30Permission to use, copy, modify, and distribute this software and its 31documentation for any purpose and without fee is hereby granted, 32provided that the above copyright notice appear in all copies and that 33both that copyright notice and this permission notice appear in 34supporting documentation, and that the name of Digital not be 35used in advertising or publicity pertaining to distribution of the 36software without specific, written prior permission. 37 38DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 39ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL 40DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR 41ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 42WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, 43ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS 44SOFTWARE. 45 46************************************************************************/ 47/* 48 * The functions in this file implement the Region abstraction, similar to one 49 * used in the X11 sample server. A Region is simply an area, as the name 50 * implies, and is implemented as a "y-x-banded" array of rectangles. To 51 * explain: Each Region is made up of a certain number of rectangles sorted 52 * by y coordinate first, and then by x coordinate. 53 * 54 * Furthermore, the rectangles are banded such that every rectangle with a 55 * given upper-left y coordinate (y1) will have the same lower-right y 56 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it 57 * will span the entire vertical distance of the band. This means that some 58 * areas that could be merged into a taller rectangle will be represented as 59 * several shorter rectangles to account for shorter rectangles to its left 60 * or right but within its "vertical scope". 61 * 62 * An added constraint on the rectangles is that they must cover as much 63 * horizontal area as possible. E.g. no two rectangles in a band are allowed 64 * to touch. 65 * 66 * Whenever possible, bands will be merged together to cover a greater vertical 67 * distance (and thus reduce the number of rectangles). Two bands can be merged 68 * only if the bottom of one touches the top of the other and they have 69 * rectangles in the same places (of the same width, of course). This maintains 70 * the y-x-banding that's so nice to have... 71 */ 72 73#ifdef HAVE_CONFIG_H 74#include <config.h> 75#endif 76#include "Xlibint.h" 77#include "Xutil.h" 78#include <X11/Xregion.h> 79#include "poly.h" 80 81#ifdef DEBUG 82#include <stdio.h> 83#define assert(expr) {if (!(expr)) fprintf(stderr,\ 84"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); } 85#else 86#define assert(expr) 87#endif 88 89typedef int (*overlapProcp)( 90 register Region pReg, 91 register BoxPtr r1, 92 BoxPtr r1End, 93 register BoxPtr r2, 94 BoxPtr r2End, 95 short y1, 96 short y2); 97 98typedef int (*nonOverlapProcp)( 99 register Region pReg, 100 register BoxPtr r, 101 BoxPtr rEnd, 102 register short y1, 103 register short y2); 104 105static void miRegionOp( 106 register Region newReg, /* Place to store result */ 107 Region reg1, /* First region in operation */ 108 Region reg2, /* 2d region in operation */ 109 int (*overlapFunc)( 110 register Region pReg, 111 register BoxPtr r1, 112 BoxPtr r1End, 113 register BoxPtr r2, 114 BoxPtr r2End, 115 short y1, 116 short y2), /* Function to call for over- 117 * lapping bands */ 118 int (*nonOverlap1Func)( 119 register Region pReg, 120 register BoxPtr r, 121 BoxPtr rEnd, 122 register short y1, 123 register short y2), /* Function to call for non- 124 * overlapping bands in region 125 * 1 */ 126 int (*nonOverlap2Func)( 127 register Region pReg, 128 register BoxPtr r, 129 BoxPtr rEnd, 130 register short y1, 131 register short y2)); /* Function to call for non- 132 * overlapping bands in region 133 * 2 */ 134 135 136/* Create a new empty region */ 137Region 138XCreateRegion(void) 139{ 140 Region temp; 141 142 if (! (temp = ( Region )Xmalloc( (unsigned) sizeof( REGION )))) 143 return (Region) NULL; 144 if (! (temp->rects = ( BOX * )Xmalloc( (unsigned) sizeof( BOX )))) { 145 Xfree((char *) temp); 146 return (Region) NULL; 147 } 148 temp->numRects = 0; 149 temp->extents.x1 = 0; 150 temp->extents.y1 = 0; 151 temp->extents.x2 = 0; 152 temp->extents.y2 = 0; 153 temp->size = 1; 154 return( temp ); 155} 156 157int 158XClipBox( 159 Region r, 160 XRectangle *rect) 161{ 162 rect->x = r->extents.x1; 163 rect->y = r->extents.y1; 164 rect->width = r->extents.x2 - r->extents.x1; 165 rect->height = r->extents.y2 - r->extents.y1; 166 return 1; 167} 168 169int 170XUnionRectWithRegion( 171 register XRectangle *rect, 172 Region source, Region dest) 173{ 174 REGION region; 175 176 if (!rect->width || !rect->height) 177 return 0; 178 region.rects = ®ion.extents; 179 region.numRects = 1; 180 region.extents.x1 = rect->x; 181 region.extents.y1 = rect->y; 182 region.extents.x2 = rect->x + rect->width; 183 region.extents.y2 = rect->y + rect->height; 184 region.size = 1; 185 186 return XUnionRegion(®ion, source, dest); 187} 188 189/*- 190 *----------------------------------------------------------------------- 191 * miSetExtents -- 192 * Reset the extents of a region to what they should be. Called by 193 * miSubtract and miIntersect b/c they can't figure it out along the 194 * way or do so easily, as miUnion can. 195 * 196 * Results: 197 * None. 198 * 199 * Side Effects: 200 * The region's 'extents' structure is overwritten. 201 * 202 *----------------------------------------------------------------------- 203 */ 204static void 205miSetExtents ( 206 Region pReg) 207{ 208 register BoxPtr pBox, 209 pBoxEnd, 210 pExtents; 211 212 if (pReg->numRects == 0) 213 { 214 pReg->extents.x1 = 0; 215 pReg->extents.y1 = 0; 216 pReg->extents.x2 = 0; 217 pReg->extents.y2 = 0; 218 return; 219 } 220 221 pExtents = &pReg->extents; 222 pBox = pReg->rects; 223 pBoxEnd = &pBox[pReg->numRects - 1]; 224 225 /* 226 * Since pBox is the first rectangle in the region, it must have the 227 * smallest y1 and since pBoxEnd is the last rectangle in the region, 228 * it must have the largest y2, because of banding. Initialize x1 and 229 * x2 from pBox and pBoxEnd, resp., as good things to initialize them 230 * to... 231 */ 232 pExtents->x1 = pBox->x1; 233 pExtents->y1 = pBox->y1; 234 pExtents->x2 = pBoxEnd->x2; 235 pExtents->y2 = pBoxEnd->y2; 236 237 assert(pExtents->y1 < pExtents->y2); 238 while (pBox <= pBoxEnd) 239 { 240 if (pBox->x1 < pExtents->x1) 241 { 242 pExtents->x1 = pBox->x1; 243 } 244 if (pBox->x2 > pExtents->x2) 245 { 246 pExtents->x2 = pBox->x2; 247 } 248 pBox++; 249 } 250 assert(pExtents->x1 < pExtents->x2); 251} 252 253int 254XSetRegion( 255 Display *dpy, 256 GC gc, 257 register Region r) 258{ 259 register int i; 260 register XRectangle *xr, *pr; 261 register BOX *pb; 262 unsigned long total; 263 264 LockDisplay (dpy); 265 total = r->numRects * sizeof (XRectangle); 266 if ((xr = (XRectangle *) _XAllocTemp(dpy, total))) { 267 for (pr = xr, pb = r->rects, i = r->numRects; --i >= 0; pr++, pb++) { 268 pr->x = pb->x1; 269 pr->y = pb->y1; 270 pr->width = pb->x2 - pb->x1; 271 pr->height = pb->y2 - pb->y1; 272 } 273 } 274 if (xr || !r->numRects) 275 _XSetClipRectangles(dpy, gc, 0, 0, xr, r->numRects, YXBanded); 276 if (xr) 277 _XFreeTemp(dpy, (char *)xr, total); 278 UnlockDisplay(dpy); 279 SyncHandle(); 280 return 1; 281} 282 283int 284XDestroyRegion( 285 Region r) 286{ 287 Xfree( (char *) r->rects ); 288 Xfree( (char *) r ); 289 return 1; 290} 291 292 293/* TranslateRegion(pRegion, x, y) 294 translates in place 295 added by raymond 296*/ 297 298int 299XOffsetRegion( 300 register Region pRegion, 301 register int x, 302 register int y) 303{ 304 register int nbox; 305 register BOX *pbox; 306 307 pbox = pRegion->rects; 308 nbox = pRegion->numRects; 309 310 while(nbox--) 311 { 312 pbox->x1 += x; 313 pbox->x2 += x; 314 pbox->y1 += y; 315 pbox->y2 += y; 316 pbox++; 317 } 318 pRegion->extents.x1 += x; 319 pRegion->extents.x2 += x; 320 pRegion->extents.y1 += y; 321 pRegion->extents.y2 += y; 322 return 1; 323} 324 325/* 326 Utility procedure Compress: 327 Replace r by the region r', where 328 p in r' iff (Quantifer m <= dx) (p + m in r), and 329 Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and 330 (x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE. 331 332 Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region 333 of all points p such that p and the next dx points on the same 334 horizontal scan line are all in r. We do this using by noting 335 that p is the head of a run of length 2^i + k iff p is the head 336 of a run of length 2^i and p+2^i is the head of a run of length 337 k. Thus, the loop invariant: s contains the region corresponding 338 to the runs of length shift. r contains the region corresponding 339 to the runs of length 1 + dxo & (shift-1), where dxo is the original 340 value of dx. dx = dxo & ~(shift-1). As parameters, s and t are 341 scratch regions, so that we don't have to allocate them on every 342 call. 343*/ 344 345#define ZOpRegion(a,b,c) if (grow) XUnionRegion(a,b,c); \ 346 else XIntersectRegion(a,b,c) 347#define ZShiftRegion(a,b) if (xdir) XOffsetRegion(a,b,0); \ 348 else XOffsetRegion(a,0,b) 349#define ZCopyRegion(a,b) XUnionRegion(a,a,b) 350 351static void 352Compress( 353 Region r, Region s, Region t, 354 register unsigned dx, 355 register int xdir, register int grow) 356{ 357 register unsigned shift = 1; 358 359 ZCopyRegion(r, s); 360 while (dx) { 361 if (dx & shift) { 362 ZShiftRegion(r, -(int)shift); 363 ZOpRegion(r, s, r); 364 dx -= shift; 365 if (!dx) break; 366 } 367 ZCopyRegion(s, t); 368 ZShiftRegion(s, -(int)shift); 369 ZOpRegion(s, t, s); 370 shift <<= 1; 371 } 372} 373 374#undef ZOpRegion 375#undef ZShiftRegion 376#undef ZCopyRegion 377 378int 379XShrinkRegion( 380 Region r, 381 int dx, int dy) 382{ 383 Region s, t; 384 int grow; 385 386 if (!dx && !dy) return 0; 387 if (! (s = XCreateRegion()) ) 388 return 0; 389 if (! (t = XCreateRegion()) ) { 390 XDestroyRegion(s); 391 return 0; 392 } 393 if ((grow = (dx < 0))) dx = -dx; 394 if (dx) Compress(r, s, t, (unsigned) 2*dx, TRUE, grow); 395 if ((grow = (dy < 0))) dy = -dy; 396 if (dy) Compress(r, s, t, (unsigned) 2*dy, FALSE, grow); 397 XOffsetRegion(r, dx, dy); 398 XDestroyRegion(s); 399 XDestroyRegion(t); 400 return 0; 401} 402 403 404/*====================================================================== 405 * Region Intersection 406 *====================================================================*/ 407/*- 408 *----------------------------------------------------------------------- 409 * miIntersectO -- 410 * Handle an overlapping band for miIntersect. 411 * 412 * Results: 413 * None. 414 * 415 * Side Effects: 416 * Rectangles may be added to the region. 417 * 418 *----------------------------------------------------------------------- 419 */ 420/* static void*/ 421static int 422miIntersectO ( 423 register Region pReg, 424 register BoxPtr r1, 425 BoxPtr r1End, 426 register BoxPtr r2, 427 BoxPtr r2End, 428 short y1, 429 short y2) 430{ 431 register short x1; 432 register short x2; 433 register BoxPtr pNextRect; 434 435 pNextRect = &pReg->rects[pReg->numRects]; 436 437 while ((r1 != r1End) && (r2 != r2End)) 438 { 439 x1 = max(r1->x1,r2->x1); 440 x2 = min(r1->x2,r2->x2); 441 442 /* 443 * If there's any overlap between the two rectangles, add that 444 * overlap to the new region. 445 * There's no need to check for subsumption because the only way 446 * such a need could arise is if some region has two rectangles 447 * right next to each other. Since that should never happen... 448 */ 449 if (x1 < x2) 450 { 451 assert(y1<y2); 452 453 MEMCHECK(pReg, pNextRect, pReg->rects); 454 pNextRect->x1 = x1; 455 pNextRect->y1 = y1; 456 pNextRect->x2 = x2; 457 pNextRect->y2 = y2; 458 pReg->numRects += 1; 459 pNextRect++; 460 assert(pReg->numRects <= pReg->size); 461 } 462 463 /* 464 * Need to advance the pointers. Shift the one that extends 465 * to the right the least, since the other still has a chance to 466 * overlap with that region's next rectangle, if you see what I mean. 467 */ 468 if (r1->x2 < r2->x2) 469 { 470 r1++; 471 } 472 else if (r2->x2 < r1->x2) 473 { 474 r2++; 475 } 476 else 477 { 478 r1++; 479 r2++; 480 } 481 } 482 return 0; /* lint */ 483} 484 485int 486XIntersectRegion( 487 Region reg1, 488 Region reg2, /* source regions */ 489 register Region newReg) /* destination Region */ 490{ 491 /* check for trivial reject */ 492 if ( (!(reg1->numRects)) || (!(reg2->numRects)) || 493 (!EXTENTCHECK(®1->extents, ®2->extents))) 494 newReg->numRects = 0; 495 else 496 miRegionOp (newReg, reg1, reg2, 497 miIntersectO, NULL, NULL); 498 499 /* 500 * Can't alter newReg's extents before we call miRegionOp because 501 * it might be one of the source regions and miRegionOp depends 502 * on the extents of those regions being the same. Besides, this 503 * way there's no checking against rectangles that will be nuked 504 * due to coalescing, so we have to examine fewer rectangles. 505 */ 506 miSetExtents(newReg); 507 return 1; 508} 509 510static void 511miRegionCopy( 512 register Region dstrgn, 513 register Region rgn) 514 515{ 516 if (dstrgn != rgn) /* don't want to copy to itself */ 517 { 518 if (dstrgn->size < rgn->numRects) 519 { 520 if (dstrgn->rects) 521 { 522 BOX *prevRects = dstrgn->rects; 523 524 if (! (dstrgn->rects = (BOX *) 525 Xrealloc((char *) dstrgn->rects, 526 (unsigned) rgn->numRects * (sizeof(BOX))))) { 527 Xfree(prevRects); 528 return; 529 } 530 } 531 dstrgn->size = rgn->numRects; 532 } 533 dstrgn->numRects = rgn->numRects; 534 dstrgn->extents.x1 = rgn->extents.x1; 535 dstrgn->extents.y1 = rgn->extents.y1; 536 dstrgn->extents.x2 = rgn->extents.x2; 537 dstrgn->extents.y2 = rgn->extents.y2; 538 539 memcpy((char *) dstrgn->rects, (char *) rgn->rects, 540 (int) (rgn->numRects * sizeof(BOX))); 541 } 542} 543 544/*====================================================================== 545 * Generic Region Operator 546 *====================================================================*/ 547 548/*- 549 *----------------------------------------------------------------------- 550 * miCoalesce -- 551 * Attempt to merge the boxes in the current band with those in the 552 * previous one. Used only by miRegionOp. 553 * 554 * Results: 555 * The new index for the previous band. 556 * 557 * Side Effects: 558 * If coalescing takes place: 559 * - rectangles in the previous band will have their y2 fields 560 * altered. 561 * - pReg->numRects will be decreased. 562 * 563 *----------------------------------------------------------------------- 564 */ 565/* static int*/ 566static int 567miCoalesce( 568 register Region pReg, /* Region to coalesce */ 569 int prevStart, /* Index of start of previous band */ 570 int curStart) /* Index of start of current band */ 571{ 572 register BoxPtr pPrevBox; /* Current box in previous band */ 573 register BoxPtr pCurBox; /* Current box in current band */ 574 register BoxPtr pRegEnd; /* End of region */ 575 int curNumRects; /* Number of rectangles in current 576 * band */ 577 int prevNumRects; /* Number of rectangles in previous 578 * band */ 579 int bandY1; /* Y1 coordinate for current band */ 580 581 pRegEnd = &pReg->rects[pReg->numRects]; 582 583 pPrevBox = &pReg->rects[prevStart]; 584 prevNumRects = curStart - prevStart; 585 586 /* 587 * Figure out how many rectangles are in the current band. Have to do 588 * this because multiple bands could have been added in miRegionOp 589 * at the end when one region has been exhausted. 590 */ 591 pCurBox = &pReg->rects[curStart]; 592 bandY1 = pCurBox->y1; 593 for (curNumRects = 0; 594 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1); 595 curNumRects++) 596 { 597 pCurBox++; 598 } 599 600 if (pCurBox != pRegEnd) 601 { 602 /* 603 * If more than one band was added, we have to find the start 604 * of the last band added so the next coalescing job can start 605 * at the right place... (given when multiple bands are added, 606 * this may be pointless -- see above). 607 */ 608 pRegEnd--; 609 while (pRegEnd[-1].y1 == pRegEnd->y1) 610 { 611 pRegEnd--; 612 } 613 curStart = pRegEnd - pReg->rects; 614 pRegEnd = pReg->rects + pReg->numRects; 615 } 616 617 if ((curNumRects == prevNumRects) && (curNumRects != 0)) { 618 pCurBox -= curNumRects; 619 /* 620 * The bands may only be coalesced if the bottom of the previous 621 * matches the top scanline of the current. 622 */ 623 if (pPrevBox->y2 == pCurBox->y1) 624 { 625 /* 626 * Make sure the bands have boxes in the same places. This 627 * assumes that boxes have been added in such a way that they 628 * cover the most area possible. I.e. two boxes in a band must 629 * have some horizontal space between them. 630 */ 631 do 632 { 633 if ((pPrevBox->x1 != pCurBox->x1) || 634 (pPrevBox->x2 != pCurBox->x2)) 635 { 636 /* 637 * The bands don't line up so they can't be coalesced. 638 */ 639 return (curStart); 640 } 641 pPrevBox++; 642 pCurBox++; 643 prevNumRects -= 1; 644 } while (prevNumRects != 0); 645 646 pReg->numRects -= curNumRects; 647 pCurBox -= curNumRects; 648 pPrevBox -= curNumRects; 649 650 /* 651 * The bands may be merged, so set the bottom y of each box 652 * in the previous band to that of the corresponding box in 653 * the current band. 654 */ 655 do 656 { 657 pPrevBox->y2 = pCurBox->y2; 658 pPrevBox++; 659 pCurBox++; 660 curNumRects -= 1; 661 } while (curNumRects != 0); 662 663 /* 664 * If only one band was added to the region, we have to backup 665 * curStart to the start of the previous band. 666 * 667 * If more than one band was added to the region, copy the 668 * other bands down. The assumption here is that the other bands 669 * came from the same region as the current one and no further 670 * coalescing can be done on them since it's all been done 671 * already... curStart is already in the right place. 672 */ 673 if (pCurBox == pRegEnd) 674 { 675 curStart = prevStart; 676 } 677 else 678 { 679 do 680 { 681 *pPrevBox++ = *pCurBox++; 682 } while (pCurBox != pRegEnd); 683 } 684 685 } 686 } 687 return (curStart); 688} 689 690/*- 691 *----------------------------------------------------------------------- 692 * miRegionOp -- 693 * Apply an operation to two regions. Called by miUnion, miInverse, 694 * miSubtract, miIntersect... 695 * 696 * Results: 697 * None. 698 * 699 * Side Effects: 700 * The new region is overwritten. 701 * 702 * Notes: 703 * The idea behind this function is to view the two regions as sets. 704 * Together they cover a rectangle of area that this function divides 705 * into horizontal bands where points are covered only by one region 706 * or by both. For the first case, the nonOverlapFunc is called with 707 * each the band and the band's upper and lower extents. For the 708 * second, the overlapFunc is called to process the entire band. It 709 * is responsible for clipping the rectangles in the band, though 710 * this function provides the boundaries. 711 * At the end of each band, the new region is coalesced, if possible, 712 * to reduce the number of rectangles in the region. 713 * 714 *----------------------------------------------------------------------- 715 */ 716/* static void*/ 717static void 718miRegionOp( 719 register Region newReg, /* Place to store result */ 720 Region reg1, /* First region in operation */ 721 Region reg2, /* 2d region in operation */ 722 int (*overlapFunc)( 723 register Region pReg, 724 register BoxPtr r1, 725 BoxPtr r1End, 726 register BoxPtr r2, 727 BoxPtr r2End, 728 short y1, 729 short y2), /* Function to call for over- 730 * lapping bands */ 731 int (*nonOverlap1Func)( 732 register Region pReg, 733 register BoxPtr r, 734 BoxPtr rEnd, 735 register short y1, 736 register short y2), /* Function to call for non- 737 * overlapping bands in region 738 * 1 */ 739 int (*nonOverlap2Func)( 740 register Region pReg, 741 register BoxPtr r, 742 BoxPtr rEnd, 743 register short y1, 744 register short y2)) /* Function to call for non- 745 * overlapping bands in region 746 * 2 */ 747{ 748 register BoxPtr r1; /* Pointer into first region */ 749 register BoxPtr r2; /* Pointer into 2d region */ 750 BoxPtr r1End; /* End of 1st region */ 751 BoxPtr r2End; /* End of 2d region */ 752 register short ybot; /* Bottom of intersection */ 753 register short ytop; /* Top of intersection */ 754 BoxPtr oldRects; /* Old rects for newReg */ 755 int prevBand; /* Index of start of 756 * previous band in newReg */ 757 int curBand; /* Index of start of current 758 * band in newReg */ 759 register BoxPtr r1BandEnd; /* End of current band in r1 */ 760 register BoxPtr r2BandEnd; /* End of current band in r2 */ 761 short top; /* Top of non-overlapping 762 * band */ 763 short bot; /* Bottom of non-overlapping 764 * band */ 765 766 /* 767 * Initialization: 768 * set r1, r2, r1End and r2End appropriately, preserve the important 769 * parts of the destination region until the end in case it's one of 770 * the two source regions, then mark the "new" region empty, allocating 771 * another array of rectangles for it to use. 772 */ 773 r1 = reg1->rects; 774 r2 = reg2->rects; 775 r1End = r1 + reg1->numRects; 776 r2End = r2 + reg2->numRects; 777 778 oldRects = newReg->rects; 779 780 EMPTY_REGION(newReg); 781 782 /* 783 * Allocate a reasonable number of rectangles for the new region. The idea 784 * is to allocate enough so the individual functions don't need to 785 * reallocate and copy the array, which is time consuming, yet we don't 786 * have to worry about using too much memory. I hope to be able to 787 * nuke the Xrealloc() at the end of this function eventually. 788 */ 789 newReg->size = max(reg1->numRects,reg2->numRects) * 2; 790 791 if (! (newReg->rects = (BoxPtr) 792 Xmalloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) { 793 newReg->size = 0; 794 return; 795 } 796 797 /* 798 * Initialize ybot and ytop. 799 * In the upcoming loop, ybot and ytop serve different functions depending 800 * on whether the band being handled is an overlapping or non-overlapping 801 * band. 802 * In the case of a non-overlapping band (only one of the regions 803 * has points in the band), ybot is the bottom of the most recent 804 * intersection and thus clips the top of the rectangles in that band. 805 * ytop is the top of the next intersection between the two regions and 806 * serves to clip the bottom of the rectangles in the current band. 807 * For an overlapping band (where the two regions intersect), ytop clips 808 * the top of the rectangles of both regions and ybot clips the bottoms. 809 */ 810 if (reg1->extents.y1 < reg2->extents.y1) 811 ybot = reg1->extents.y1; 812 else 813 ybot = reg2->extents.y1; 814 815 /* 816 * prevBand serves to mark the start of the previous band so rectangles 817 * can be coalesced into larger rectangles. qv. miCoalesce, above. 818 * In the beginning, there is no previous band, so prevBand == curBand 819 * (curBand is set later on, of course, but the first band will always 820 * start at index 0). prevBand and curBand must be indices because of 821 * the possible expansion, and resultant moving, of the new region's 822 * array of rectangles. 823 */ 824 prevBand = 0; 825 826 do 827 { 828 curBand = newReg->numRects; 829 830 /* 831 * This algorithm proceeds one source-band (as opposed to a 832 * destination band, which is determined by where the two regions 833 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the 834 * rectangle after the last one in the current band for their 835 * respective regions. 836 */ 837 r1BandEnd = r1; 838 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1)) 839 { 840 r1BandEnd++; 841 } 842 843 r2BandEnd = r2; 844 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1)) 845 { 846 r2BandEnd++; 847 } 848 849 /* 850 * First handle the band that doesn't intersect, if any. 851 * 852 * Note that attention is restricted to one band in the 853 * non-intersecting region at once, so if a region has n 854 * bands between the current position and the next place it overlaps 855 * the other, this entire loop will be passed through n times. 856 */ 857 if (r1->y1 < r2->y1) 858 { 859 top = max(r1->y1,ybot); 860 bot = min(r1->y2,r2->y1); 861 862 if ((top != bot) && (nonOverlap1Func != NULL)) 863 { 864 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot); 865 } 866 867 ytop = r2->y1; 868 } 869 else if (r2->y1 < r1->y1) 870 { 871 top = max(r2->y1,ybot); 872 bot = min(r2->y2,r1->y1); 873 874 if ((top != bot) && (nonOverlap2Func != NULL)) 875 { 876 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot); 877 } 878 879 ytop = r1->y1; 880 } 881 else 882 { 883 ytop = r1->y1; 884 } 885 886 /* 887 * If any rectangles got added to the region, try and coalesce them 888 * with rectangles from the previous band. Note we could just do 889 * this test in miCoalesce, but some machines incur a not 890 * inconsiderable cost for function calls, so... 891 */ 892 if (newReg->numRects != curBand) 893 { 894 prevBand = miCoalesce (newReg, prevBand, curBand); 895 } 896 897 /* 898 * Now see if we've hit an intersecting band. The two bands only 899 * intersect if ybot > ytop 900 */ 901 ybot = min(r1->y2, r2->y2); 902 curBand = newReg->numRects; 903 if (ybot > ytop) 904 { 905 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot); 906 907 } 908 909 if (newReg->numRects != curBand) 910 { 911 prevBand = miCoalesce (newReg, prevBand, curBand); 912 } 913 914 /* 915 * If we've finished with a band (y2 == ybot) we skip forward 916 * in the region to the next band. 917 */ 918 if (r1->y2 == ybot) 919 { 920 r1 = r1BandEnd; 921 } 922 if (r2->y2 == ybot) 923 { 924 r2 = r2BandEnd; 925 } 926 } while ((r1 != r1End) && (r2 != r2End)); 927 928 /* 929 * Deal with whichever region still has rectangles left. 930 */ 931 curBand = newReg->numRects; 932 if (r1 != r1End) 933 { 934 if (nonOverlap1Func != NULL) 935 { 936 do 937 { 938 r1BandEnd = r1; 939 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1)) 940 { 941 r1BandEnd++; 942 } 943 (* nonOverlap1Func) (newReg, r1, r1BandEnd, 944 max(r1->y1,ybot), r1->y2); 945 r1 = r1BandEnd; 946 } while (r1 != r1End); 947 } 948 } 949 else if ((r2 != r2End) && (nonOverlap2Func != NULL)) 950 { 951 do 952 { 953 r2BandEnd = r2; 954 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1)) 955 { 956 r2BandEnd++; 957 } 958 (* nonOverlap2Func) (newReg, r2, r2BandEnd, 959 max(r2->y1,ybot), r2->y2); 960 r2 = r2BandEnd; 961 } while (r2 != r2End); 962 } 963 964 if (newReg->numRects != curBand) 965 { 966 (void) miCoalesce (newReg, prevBand, curBand); 967 } 968 969 /* 970 * A bit of cleanup. To keep regions from growing without bound, 971 * we shrink the array of rectangles to match the new number of 972 * rectangles in the region. This never goes to 0, however... 973 * 974 * Only do this stuff if the number of rectangles allocated is more than 975 * twice the number of rectangles in the region (a simple optimization...). 976 */ 977 if (newReg->numRects < (newReg->size >> 1)) 978 { 979 if (REGION_NOT_EMPTY(newReg)) 980 { 981 BoxPtr prev_rects = newReg->rects; 982 newReg->size = newReg->numRects; 983 newReg->rects = (BoxPtr) Xrealloc ((char *) newReg->rects, 984 (unsigned) (sizeof(BoxRec) * newReg->size)); 985 if (! newReg->rects) 986 newReg->rects = prev_rects; 987 } 988 else 989 { 990 /* 991 * No point in doing the extra work involved in an Xrealloc if 992 * the region is empty 993 */ 994 newReg->size = 1; 995 Xfree((char *) newReg->rects); 996 newReg->rects = (BoxPtr) Xmalloc(sizeof(BoxRec)); 997 } 998 } 999 Xfree ((char *) oldRects); 1000 return; 1001} 1002 1003 1004/*====================================================================== 1005 * Region Union 1006 *====================================================================*/ 1007 1008/*- 1009 *----------------------------------------------------------------------- 1010 * miUnionNonO -- 1011 * Handle a non-overlapping band for the union operation. Just 1012 * Adds the rectangles into the region. Doesn't have to check for 1013 * subsumption or anything. 1014 * 1015 * Results: 1016 * None. 1017 * 1018 * Side Effects: 1019 * pReg->numRects is incremented and the final rectangles overwritten 1020 * with the rectangles we're passed. 1021 * 1022 *----------------------------------------------------------------------- 1023 */ 1024/* static void*/ 1025static int 1026miUnionNonO ( 1027 register Region pReg, 1028 register BoxPtr r, 1029 BoxPtr rEnd, 1030 register short y1, 1031 register short y2) 1032{ 1033 register BoxPtr pNextRect; 1034 1035 pNextRect = &pReg->rects[pReg->numRects]; 1036 1037 assert(y1 < y2); 1038 1039 while (r != rEnd) 1040 { 1041 assert(r->x1 < r->x2); 1042 MEMCHECK(pReg, pNextRect, pReg->rects); 1043 pNextRect->x1 = r->x1; 1044 pNextRect->y1 = y1; 1045 pNextRect->x2 = r->x2; 1046 pNextRect->y2 = y2; 1047 pReg->numRects += 1; 1048 pNextRect++; 1049 1050 assert(pReg->numRects<=pReg->size); 1051 r++; 1052 } 1053 return 0; /* lint */ 1054} 1055 1056 1057/*- 1058 *----------------------------------------------------------------------- 1059 * miUnionO -- 1060 * Handle an overlapping band for the union operation. Picks the 1061 * left-most rectangle each time and merges it into the region. 1062 * 1063 * Results: 1064 * None. 1065 * 1066 * Side Effects: 1067 * Rectangles are overwritten in pReg->rects and pReg->numRects will 1068 * be changed. 1069 * 1070 *----------------------------------------------------------------------- 1071 */ 1072 1073/* static void*/ 1074static int 1075miUnionO ( 1076 register Region pReg, 1077 register BoxPtr r1, 1078 BoxPtr r1End, 1079 register BoxPtr r2, 1080 BoxPtr r2End, 1081 register short y1, 1082 register short y2) 1083{ 1084 register BoxPtr pNextRect; 1085 1086 pNextRect = &pReg->rects[pReg->numRects]; 1087 1088#define MERGERECT(r) \ 1089 if ((pReg->numRects != 0) && \ 1090 (pNextRect[-1].y1 == y1) && \ 1091 (pNextRect[-1].y2 == y2) && \ 1092 (pNextRect[-1].x2 >= r->x1)) \ 1093 { \ 1094 if (pNextRect[-1].x2 < r->x2) \ 1095 { \ 1096 pNextRect[-1].x2 = r->x2; \ 1097 assert(pNextRect[-1].x1<pNextRect[-1].x2); \ 1098 } \ 1099 } \ 1100 else \ 1101 { \ 1102 MEMCHECK(pReg, pNextRect, pReg->rects); \ 1103 pNextRect->y1 = y1; \ 1104 pNextRect->y2 = y2; \ 1105 pNextRect->x1 = r->x1; \ 1106 pNextRect->x2 = r->x2; \ 1107 pReg->numRects += 1; \ 1108 pNextRect += 1; \ 1109 } \ 1110 assert(pReg->numRects<=pReg->size);\ 1111 r++; 1112 1113 assert (y1<y2); 1114 while ((r1 != r1End) && (r2 != r2End)) 1115 { 1116 if (r1->x1 < r2->x1) 1117 { 1118 MERGERECT(r1); 1119 } 1120 else 1121 { 1122 MERGERECT(r2); 1123 } 1124 } 1125 1126 if (r1 != r1End) 1127 { 1128 do 1129 { 1130 MERGERECT(r1); 1131 } while (r1 != r1End); 1132 } 1133 else while (r2 != r2End) 1134 { 1135 MERGERECT(r2); 1136 } 1137 return 0; /* lint */ 1138} 1139 1140int 1141XUnionRegion( 1142 Region reg1, 1143 Region reg2, /* source regions */ 1144 Region newReg) /* destination Region */ 1145{ 1146 /* checks all the simple cases */ 1147 1148 /* 1149 * Region 1 and 2 are the same or region 1 is empty 1150 */ 1151 if ( (reg1 == reg2) || (!(reg1->numRects)) ) 1152 { 1153 if (newReg != reg2) 1154 miRegionCopy(newReg, reg2); 1155 return 1; 1156 } 1157 1158 /* 1159 * if nothing to union (region 2 empty) 1160 */ 1161 if (!(reg2->numRects)) 1162 { 1163 if (newReg != reg1) 1164 miRegionCopy(newReg, reg1); 1165 return 1; 1166 } 1167 1168 /* 1169 * Region 1 completely subsumes region 2 1170 */ 1171 if ((reg1->numRects == 1) && 1172 (reg1->extents.x1 <= reg2->extents.x1) && 1173 (reg1->extents.y1 <= reg2->extents.y1) && 1174 (reg1->extents.x2 >= reg2->extents.x2) && 1175 (reg1->extents.y2 >= reg2->extents.y2)) 1176 { 1177 if (newReg != reg1) 1178 miRegionCopy(newReg, reg1); 1179 return 1; 1180 } 1181 1182 /* 1183 * Region 2 completely subsumes region 1 1184 */ 1185 if ((reg2->numRects == 1) && 1186 (reg2->extents.x1 <= reg1->extents.x1) && 1187 (reg2->extents.y1 <= reg1->extents.y1) && 1188 (reg2->extents.x2 >= reg1->extents.x2) && 1189 (reg2->extents.y2 >= reg1->extents.y2)) 1190 { 1191 if (newReg != reg2) 1192 miRegionCopy(newReg, reg2); 1193 return 1; 1194 } 1195 1196 miRegionOp (newReg, reg1, reg2, miUnionO, 1197 miUnionNonO, miUnionNonO); 1198 1199 newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1); 1200 newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1); 1201 newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2); 1202 newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2); 1203 1204 return 1; 1205} 1206 1207 1208/*====================================================================== 1209 * Region Subtraction 1210 *====================================================================*/ 1211 1212/*- 1213 *----------------------------------------------------------------------- 1214 * miSubtractNonO -- 1215 * Deal with non-overlapping band for subtraction. Any parts from 1216 * region 2 we discard. Anything from region 1 we add to the region. 1217 * 1218 * Results: 1219 * None. 1220 * 1221 * Side Effects: 1222 * pReg may be affected. 1223 * 1224 *----------------------------------------------------------------------- 1225 */ 1226/* static void*/ 1227static int 1228miSubtractNonO1 ( 1229 register Region pReg, 1230 register BoxPtr r, 1231 BoxPtr rEnd, 1232 register short y1, 1233 register short y2) 1234{ 1235 register BoxPtr pNextRect; 1236 1237 pNextRect = &pReg->rects[pReg->numRects]; 1238 1239 assert(y1<y2); 1240 1241 while (r != rEnd) 1242 { 1243 assert(r->x1<r->x2); 1244 MEMCHECK(pReg, pNextRect, pReg->rects); 1245 pNextRect->x1 = r->x1; 1246 pNextRect->y1 = y1; 1247 pNextRect->x2 = r->x2; 1248 pNextRect->y2 = y2; 1249 pReg->numRects += 1; 1250 pNextRect++; 1251 1252 assert(pReg->numRects <= pReg->size); 1253 1254 r++; 1255 } 1256 return 0; /* lint */ 1257} 1258 1259/*- 1260 *----------------------------------------------------------------------- 1261 * miSubtractO -- 1262 * Overlapping band subtraction. x1 is the left-most point not yet 1263 * checked. 1264 * 1265 * Results: 1266 * None. 1267 * 1268 * Side Effects: 1269 * pReg may have rectangles added to it. 1270 * 1271 *----------------------------------------------------------------------- 1272 */ 1273/* static void*/ 1274static int 1275miSubtractO ( 1276 register Region pReg, 1277 register BoxPtr r1, 1278 BoxPtr r1End, 1279 register BoxPtr r2, 1280 BoxPtr r2End, 1281 register short y1, 1282 register short y2) 1283{ 1284 register BoxPtr pNextRect; 1285 register int x1; 1286 1287 x1 = r1->x1; 1288 1289 assert(y1<y2); 1290 pNextRect = &pReg->rects[pReg->numRects]; 1291 1292 while ((r1 != r1End) && (r2 != r2End)) 1293 { 1294 if (r2->x2 <= x1) 1295 { 1296 /* 1297 * Subtrahend missed the boat: go to next subtrahend. 1298 */ 1299 r2++; 1300 } 1301 else if (r2->x1 <= x1) 1302 { 1303 /* 1304 * Subtrahend preceeds minuend: nuke left edge of minuend. 1305 */ 1306 x1 = r2->x2; 1307 if (x1 >= r1->x2) 1308 { 1309 /* 1310 * Minuend completely covered: advance to next minuend and 1311 * reset left fence to edge of new minuend. 1312 */ 1313 r1++; 1314 if (r1 != r1End) 1315 x1 = r1->x1; 1316 } 1317 else 1318 { 1319 /* 1320 * Subtrahend now used up since it doesn't extend beyond 1321 * minuend 1322 */ 1323 r2++; 1324 } 1325 } 1326 else if (r2->x1 < r1->x2) 1327 { 1328 /* 1329 * Left part of subtrahend covers part of minuend: add uncovered 1330 * part of minuend to region and skip to next subtrahend. 1331 */ 1332 assert(x1<r2->x1); 1333 MEMCHECK(pReg, pNextRect, pReg->rects); 1334 pNextRect->x1 = x1; 1335 pNextRect->y1 = y1; 1336 pNextRect->x2 = r2->x1; 1337 pNextRect->y2 = y2; 1338 pReg->numRects += 1; 1339 pNextRect++; 1340 1341 assert(pReg->numRects<=pReg->size); 1342 1343 x1 = r2->x2; 1344 if (x1 >= r1->x2) 1345 { 1346 /* 1347 * Minuend used up: advance to new... 1348 */ 1349 r1++; 1350 if (r1 != r1End) 1351 x1 = r1->x1; 1352 } 1353 else 1354 { 1355 /* 1356 * Subtrahend used up 1357 */ 1358 r2++; 1359 } 1360 } 1361 else 1362 { 1363 /* 1364 * Minuend used up: add any remaining piece before advancing. 1365 */ 1366 if (r1->x2 > x1) 1367 { 1368 MEMCHECK(pReg, pNextRect, pReg->rects); 1369 pNextRect->x1 = x1; 1370 pNextRect->y1 = y1; 1371 pNextRect->x2 = r1->x2; 1372 pNextRect->y2 = y2; 1373 pReg->numRects += 1; 1374 pNextRect++; 1375 assert(pReg->numRects<=pReg->size); 1376 } 1377 r1++; 1378 if (r1 != r1End) 1379 x1 = r1->x1; 1380 } 1381 } 1382 1383 /* 1384 * Add remaining minuend rectangles to region. 1385 */ 1386 while (r1 != r1End) 1387 { 1388 assert(x1<r1->x2); 1389 MEMCHECK(pReg, pNextRect, pReg->rects); 1390 pNextRect->x1 = x1; 1391 pNextRect->y1 = y1; 1392 pNextRect->x2 = r1->x2; 1393 pNextRect->y2 = y2; 1394 pReg->numRects += 1; 1395 pNextRect++; 1396 1397 assert(pReg->numRects<=pReg->size); 1398 1399 r1++; 1400 if (r1 != r1End) 1401 { 1402 x1 = r1->x1; 1403 } 1404 } 1405 return 0; /* lint */ 1406} 1407 1408/*- 1409 *----------------------------------------------------------------------- 1410 * miSubtract -- 1411 * Subtract regS from regM and leave the result in regD. 1412 * S stands for subtrahend, M for minuend and D for difference. 1413 * 1414 * Results: 1415 * TRUE. 1416 * 1417 * Side Effects: 1418 * regD is overwritten. 1419 * 1420 *----------------------------------------------------------------------- 1421 */ 1422 1423int 1424XSubtractRegion( 1425 Region regM, 1426 Region regS, 1427 register Region regD) 1428{ 1429 /* check for trivial reject */ 1430 if ( (!(regM->numRects)) || (!(regS->numRects)) || 1431 (!EXTENTCHECK(®M->extents, ®S->extents)) ) 1432 { 1433 miRegionCopy(regD, regM); 1434 return 1; 1435 } 1436 1437 miRegionOp (regD, regM, regS, miSubtractO, 1438 miSubtractNonO1, NULL); 1439 1440 /* 1441 * Can't alter newReg's extents before we call miRegionOp because 1442 * it might be one of the source regions and miRegionOp depends 1443 * on the extents of those regions being the unaltered. Besides, this 1444 * way there's no checking against rectangles that will be nuked 1445 * due to coalescing, so we have to examine fewer rectangles. 1446 */ 1447 miSetExtents (regD); 1448 return 1; 1449} 1450 1451int 1452XXorRegion(Region sra, Region srb, Region dr) 1453{ 1454 Region tra, trb; 1455 1456 if (! (tra = XCreateRegion()) ) 1457 return 0; 1458 if (! (trb = XCreateRegion()) ) { 1459 XDestroyRegion(tra); 1460 return 0; 1461 } 1462 (void) XSubtractRegion(sra,srb,tra); 1463 (void) XSubtractRegion(srb,sra,trb); 1464 (void) XUnionRegion(tra,trb,dr); 1465 XDestroyRegion(tra); 1466 XDestroyRegion(trb); 1467 return 0; 1468} 1469 1470/* 1471 * Check to see if the region is empty. Assumes a region is passed 1472 * as a parameter 1473 */ 1474int 1475XEmptyRegion( 1476 Region r) 1477{ 1478 if( r->numRects == 0 ) return TRUE; 1479 else return FALSE; 1480} 1481 1482/* 1483 * Check to see if two regions are equal 1484 */ 1485int 1486XEqualRegion(Region r1, Region r2) 1487{ 1488 int i; 1489 1490 if( r1->numRects != r2->numRects ) return FALSE; 1491 else if( r1->numRects == 0 ) return TRUE; 1492 else if ( r1->extents.x1 != r2->extents.x1 ) return FALSE; 1493 else if ( r1->extents.x2 != r2->extents.x2 ) return FALSE; 1494 else if ( r1->extents.y1 != r2->extents.y1 ) return FALSE; 1495 else if ( r1->extents.y2 != r2->extents.y2 ) return FALSE; 1496 else for( i=0; i < r1->numRects; i++ ) { 1497 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return FALSE; 1498 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return FALSE; 1499 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return FALSE; 1500 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return FALSE; 1501 } 1502 return TRUE; 1503} 1504 1505int 1506XPointInRegion( 1507 Region pRegion, 1508 int x, int y) 1509{ 1510 int i; 1511 1512 if (pRegion->numRects == 0) 1513 return FALSE; 1514 if (!INBOX(pRegion->extents, x, y)) 1515 return FALSE; 1516 for (i=0; i<pRegion->numRects; i++) 1517 { 1518 if (INBOX (pRegion->rects[i], x, y)) 1519 return TRUE; 1520 } 1521 return FALSE; 1522} 1523 1524int 1525XRectInRegion( 1526 register Region region, 1527 int rx, int ry, 1528 unsigned int rwidth, unsigned int rheight) 1529{ 1530 register BoxPtr pbox; 1531 register BoxPtr pboxEnd; 1532 Box rect; 1533 register BoxPtr prect = ▭ 1534 int partIn, partOut; 1535 1536 prect->x1 = rx; 1537 prect->y1 = ry; 1538 prect->x2 = rwidth + rx; 1539 prect->y2 = rheight + ry; 1540 1541 /* this is (just) a useful optimization */ 1542 if ((region->numRects == 0) || !EXTENTCHECK(®ion->extents, prect)) 1543 return(RectangleOut); 1544 1545 partOut = FALSE; 1546 partIn = FALSE; 1547 1548 /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */ 1549 for (pbox = region->rects, pboxEnd = pbox + region->numRects; 1550 pbox < pboxEnd; 1551 pbox++) 1552 { 1553 1554 if (pbox->y2 <= ry) 1555 continue; /* getting up to speed or skipping remainder of band */ 1556 1557 if (pbox->y1 > ry) 1558 { 1559 partOut = TRUE; /* missed part of rectangle above */ 1560 if (partIn || (pbox->y1 >= prect->y2)) 1561 break; 1562 ry = pbox->y1; /* x guaranteed to be == prect->x1 */ 1563 } 1564 1565 if (pbox->x2 <= rx) 1566 continue; /* not far enough over yet */ 1567 1568 if (pbox->x1 > rx) 1569 { 1570 partOut = TRUE; /* missed part of rectangle to left */ 1571 if (partIn) 1572 break; 1573 } 1574 1575 if (pbox->x1 < prect->x2) 1576 { 1577 partIn = TRUE; /* definitely overlap */ 1578 if (partOut) 1579 break; 1580 } 1581 1582 if (pbox->x2 >= prect->x2) 1583 { 1584 ry = pbox->y2; /* finished with this band */ 1585 if (ry >= prect->y2) 1586 break; 1587 rx = prect->x1; /* reset x out to left again */ 1588 } else 1589 { 1590 /* 1591 * Because boxes in a band are maximal width, if the first box 1592 * to overlap the rectangle doesn't completely cover it in that 1593 * band, the rectangle must be partially out, since some of it 1594 * will be uncovered in that band. partIn will have been set true 1595 * by now... 1596 */ 1597 break; 1598 } 1599 1600 } 1601 1602 return(partIn ? ((ry < prect->y2) ? RectanglePart : RectangleIn) : 1603 RectangleOut); 1604} 1605