1#include "eglcommon.h" 2 3#include <VG/openvg.h> 4 5const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0}; 6const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0}; 7 8VGPath path; 9VGPaint fill; 10 11 12static void 13init(void) 14{ 15 /* Absent VG_CLOSE_PATH */ 16 VGubyte commands[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, 17 VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS}; 18 VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */ 19 VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */ 20 VGfloat coords[] = {-16.0f, -16.0f, 0.0f, -16.0f, 0.0f, 0.0f, -16.0f, 0.0f, 21 0.0f, 0.0f, 16.0f, 0.0f, 16.0f, 16.0f, 0.0f, 16.0f}; 22 23 vgSetfv(VG_CLEAR_COLOR, 4, clearColor); 24 vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED); 25 26 vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); 27 vgLoadIdentity(); 28 vgTranslate(32.0f, 32.0f); 29 30 path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, 31 VG_PATH_CAPABILITY_ALL); 32 if (path == VG_INVALID_HANDLE) 33 return; 34 fill = vgCreatePaint(); 35 if (fill == VG_INVALID_HANDLE) { 36 vgDestroyPath(path); 37 return; 38 } 39 vgAppendPathData(path, 8, commands, coords); 40 vgSetPaint(fill, VG_FILL_PATH); 41 vgSetParameterfv(fill, VG_PAINT_COLOR, 4, fillColor); 42 vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); 43} 44 45/* new window size or exposure */ 46static void 47reshape(int w, int h) 48{ 49} 50 51static void 52draw(void) 53{ 54 vgClear(0, 0, window_width(), window_height()); 55 vgDrawPath(path, VG_FILL_PATH); 56 57 vgFlush(); 58} 59 60 61int main(int argc, char **argv) 62{ 63 set_window_size(64, 64); 64 return run(argc, argv, init, reshape, 65 draw, 0); 66} 67