1uniform int KernelSizeInt;
2
3void main() {
4    int i;
5    vec4 sum = vec4(0.0);
6    for (i = 0; i < KernelSizeInt; ++i) {
7	sum.g += 0.25;
8        if (i > 0)
9           break;
10    }
11    sum.a = 1.0;
12    gl_FragColor = sum;
13}
14