1uniform int KernelSizeInt; 2 3void main() { 4 int i; 5 vec4 sum = vec4(0.0); 6 for (i = 0; i < KernelSizeInt; ++i) { 7 sum.g += 0.25; 8 if (i > 0) 9 break; 10 } 11 sum.a = 1.0; 12 gl_FragColor = sum; 13} 14