1// Multi-texture vertex shader 2// Brian Paul 3 4 5attribute vec4 TexCoord0, TexCoord1; 6attribute vec4 VertCoord; 7 8void main() 9{ 10 gl_TexCoord[0] = TexCoord0; 11 gl_TexCoord[1] = TexCoord1; 12 // note: may use gl_Vertex or VertCoord here for testing: 13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 14} 15