132001f49Smrg// Multi-texture vertex shader
232001f49Smrg// Brian Paul
332001f49Smrg
432001f49Smrg
532001f49Smrgattribute vec4 TexCoord0, TexCoord1;
632001f49Smrgattribute vec4 VertCoord;
732001f49Smrg
832001f49Smrgvoid main() 
932001f49Smrg{
1032001f49Smrg   gl_TexCoord[0] = TexCoord0;
1132001f49Smrg   gl_TexCoord[1] = TexCoord1;
1232001f49Smrg   // note: may use gl_Vertex or VertCoord here for testing:
1332001f49Smrg   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
1432001f49Smrg}
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