132001f49Smrg// Multi-texture vertex shader 232001f49Smrg// Brian Paul 332001f49Smrg 432001f49Smrg 532001f49Smrgattribute vec4 TexCoord0, TexCoord1; 632001f49Smrgattribute vec4 VertCoord; 732001f49Smrg 832001f49Smrgvoid main() 932001f49Smrg{ 1032001f49Smrg gl_TexCoord[0] = TexCoord0; 1132001f49Smrg gl_TexCoord[1] = TexCoord1; 1232001f49Smrg // note: may use gl_Vertex or VertCoord here for testing: 1332001f49Smrg gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 1432001f49Smrg} 15