1/** 2 * Test noise() functions. 3 * 28 Jan 2007 4 */ 5 6#include <assert.h> 7#include <string.h> 8#include <stdio.h> 9#include <stdlib.h> 10#include <math.h> 11#include <GL/glew.h> 12#include "glut_wrap.h" 13#include "shaderutil.h" 14 15 16static const char *VertShaderText = 17 "void main() {\n" 18 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" 19 " gl_TexCoord[0] = gl_MultiTexCoord0;\n" 20 "}\n"; 21 22static const char *FragShaderText = 23 "uniform vec4 Scale, Bias;\n" 24 "uniform float Slice;\n" 25 "void main()\n" 26 "{\n" 27 " vec4 scale = vec4(5.0);\n" 28 " vec4 p;\n" 29 " p.xy = gl_TexCoord[0].xy;\n" 30 " p.z = Slice;\n" 31 " p.w = 0.0;\n" 32 " vec4 n = noise4(p * scale);\n" 33 " gl_FragColor = n * Scale + Bias;\n" 34 "}\n"; 35 36 37static struct uniform_info Uniforms[] = { 38 { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 }, 39 { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 }, 40 { "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 }, 41 END_OF_UNIFORMS 42}; 43 44/* program/shader objects */ 45static GLuint fragShader; 46static GLuint vertShader; 47static GLuint program; 48 49static GLint win = 0; 50static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; 51static GLfloat Slice = 0.0; 52static GLboolean Anim = GL_FALSE; 53 54 55static void 56Idle(void) 57{ 58 Slice += 0.01; 59 glutPostRedisplay(); 60} 61 62 63static void 64Redisplay(void) 65{ 66 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 67 68 glUniform1fv(Uniforms[2].location, 1, &Slice); 69 70 glPushMatrix(); 71 glRotatef(xRot, 1.0f, 0.0f, 0.0f); 72 glRotatef(yRot, 0.0f, 1.0f, 0.0f); 73 glRotatef(zRot, 0.0f, 0.0f, 1.0f); 74 75 glBegin(GL_POLYGON); 76 glTexCoord2f(0, 0); glVertex2f(-2, -2); 77 glTexCoord2f(1, 0); glVertex2f( 2, -2); 78 glTexCoord2f(1, 1); glVertex2f( 2, 2); 79 glTexCoord2f(0, 1); glVertex2f(-2, 2); 80 glEnd(); 81 82 glPopMatrix(); 83 84 glutSwapBuffers(); 85} 86 87 88static void 89Reshape(int width, int height) 90{ 91 glViewport(0, 0, width, height); 92 glMatrixMode(GL_PROJECTION); 93 glLoadIdentity(); 94 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 95 glMatrixMode(GL_MODELVIEW); 96 glLoadIdentity(); 97 glTranslatef(0.0f, 0.0f, -15.0f); 98} 99 100 101static void 102CleanUp(void) 103{ 104 glDeleteShader(fragShader); 105 glDeleteShader(vertShader); 106 glDeleteProgram(program); 107 glutDestroyWindow(win); 108} 109 110 111static void 112Key(unsigned char key, int x, int y) 113{ 114 const GLfloat step = 0.01; 115 (void) x; 116 (void) y; 117 118 switch(key) { 119 case 'a': 120 Anim = !Anim; 121 glutIdleFunc(Anim ? Idle : NULL); 122 break; 123 case 's': 124 Slice -= step; 125 break; 126 case 'S': 127 Slice += step; 128 break; 129 case 'z': 130 zRot -= 1.0; 131 break; 132 case 'Z': 133 zRot += 1.0; 134 break; 135 case 27: 136 CleanUp(); 137 exit(0); 138 break; 139 } 140 glutPostRedisplay(); 141} 142 143 144static void 145SpecialKey(int key, int x, int y) 146{ 147 const GLfloat step = 3.0f; 148 149 (void) x; 150 (void) y; 151 152 switch(key) { 153 case GLUT_KEY_UP: 154 xRot -= step; 155 break; 156 case GLUT_KEY_DOWN: 157 xRot += step; 158 break; 159 case GLUT_KEY_LEFT: 160 yRot -= step; 161 break; 162 case GLUT_KEY_RIGHT: 163 yRot += step; 164 break; 165 } 166 glutPostRedisplay(); 167} 168 169 170 171static void 172Init(void) 173{ 174 if (!ShadersSupported()) 175 exit(1); 176 177 vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); 178 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); 179 program = LinkShaders(vertShader, fragShader); 180 181 glUseProgram(program); 182 183 SetUniformValues(program, Uniforms); 184 PrintUniforms(Uniforms); 185 186 assert(glGetError() == 0); 187 188 glClearColor(0.4f, 0.4f, 0.8f, 0.0f); 189 190 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 191 192 assert(glIsProgram(program)); 193 assert(glIsShader(fragShader)); 194 assert(glIsShader(vertShader)); 195 196 glColor3f(1, 0, 0); 197} 198 199 200int 201main(int argc, char *argv[]) 202{ 203 glutInit(&argc, argv); 204 glutInitWindowSize(400, 400); 205 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 206 win = glutCreateWindow(argv[0]); 207 glewInit(); 208 glutReshapeFunc(Reshape); 209 glutKeyboardFunc(Key); 210 glutSpecialFunc(SpecialKey); 211 glutDisplayFunc(Redisplay); 212 Init(); 213 glutMainLoop(); 214 return 0; 215} 216 217