1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* 41 * depthcue.c 42 * This program draws a wireframe model, which uses 43 * intensity (brightness) to give clues to distance. 44 * Fog is used to achieve this effect. 45 */ 46#include <stdlib.h> 47#include "glut_wrap.h" 48 49/* Initialize linear fog for depth cueing. 50 */ 51static void myinit(void) 52{ 53 GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0}; 54 55 glEnable(GL_FOG); 56 glFogi (GL_FOG_MODE, GL_LINEAR); 57 glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */ 58 glFogf (GL_FOG_START, 3.0); 59 glFogf (GL_FOG_END, 5.0); 60 glFogfv (GL_FOG_COLOR, fogColor); 61 glClearColor(0.0, 0.0, 0.0, 1.0); 62 63 glDepthFunc(GL_LESS); 64 glEnable(GL_DEPTH_TEST); 65 glShadeModel(GL_FLAT); 66} 67 68/* display() draws an icosahedron. 69 */ 70static void display(void) 71{ 72 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 73 glColor3f (1.0, 1.0, 1.0); 74 glutWireIcosahedron(); 75 glFlush(); 76} 77 78static void myReshape(int w, int h) 79{ 80 glViewport(0, 0, w, h); 81 glMatrixMode(GL_PROJECTION); 82 glLoadIdentity(); 83 gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0); 84 glMatrixMode(GL_MODELVIEW); 85 glLoadIdentity (); 86 glTranslatef (0.0, 0.0, -4.0); /* move object into view */ 87} 88 89static void 90key(unsigned char k, int x, int y) 91{ 92 switch (k) { 93 case 27: /* Escape */ 94 exit(0); 95 break; 96 default: 97 return; 98 } 99 glutPostRedisplay(); 100} 101 102/* Main Loop 103 */ 104int main(int argc, char** argv) 105{ 106 glutInit(&argc, argv); 107 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 108 glutCreateWindow(argv[0]); 109 myinit(); 110 glutReshapeFunc(myReshape); 111 glutDisplayFunc(display); 112 glutKeyboardFunc(key); 113 glutMainLoop(); 114 return 0; /* ANSI C requires main to return int. */ 115} 116