1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * picksquare.c 40 * Use of multiple names and picking are demonstrated. 41 * A 3x3 grid of squares is drawn. When the left mouse 42 * button is pressed, all squares under the cursor position 43 * have their color changed. 44 */ 45#include <stdlib.h> 46#include <stdio.h> 47#include "glut_wrap.h" 48 49int board[3][3]; /* amount of color for each square */ 50 51/* Clear color value for every square on the board */ 52static void init(void) 53{ 54 int i, j; 55 for (i = 0; i < 3; i++) 56 for (j = 0; j < 3; j ++) 57 board[i][j] = 0; 58 glClearColor (0.0, 0.0, 0.0, 0.0); 59} 60 61/* The nine squares are drawn. In selection mode, each 62 * square is given two names: one for the row and the 63 * other for the column on the grid. The color of each 64 * square is determined by its position on the grid, and 65 * the value in the board[][] array. 66 */ 67static void drawSquares(GLenum mode) 68{ 69 GLuint i, j; 70 for (i = 0; i < 3; i++) { 71 if (mode == GL_SELECT) 72 glLoadName (i); 73 for (j = 0; j < 3; j ++) { 74 if (mode == GL_SELECT) 75 glPushName (j); 76 glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0, 77 (GLfloat) board[i][j]/3.0); 78 glRecti (i, j, i+1, j+1); 79 if (mode == GL_SELECT) 80 glPopName (); 81 } 82 } 83} 84 85/* processHits prints out the contents of the 86 * selection array. 87 */ 88static void processHits (GLint hits, GLuint buffer[]) 89{ 90 GLint i; 91 GLuint j, ii = 0, jj = 0, names, *ptr; 92 93 printf ("hits = %d\n", hits); 94 ptr = (GLuint *) buffer; 95 for (i = 0; i < hits; i++) { /* for each hit */ 96 names = *ptr; 97 printf (" number of names for this hit = %d\n", names); ptr++; 98 printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++; 99 printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++; 100 printf (" names are "); 101 for (j = 0; j < names; j++) { /* for each name */ 102 printf ("%d ", *ptr); 103 if (j == 0) /* set row and column */ 104 ii = *ptr; 105 else if (j == 1) 106 jj = *ptr; 107 ptr++; 108 } 109 printf ("\n"); 110 board[ii][jj] = (board[ii][jj] + 1) % 3; 111 } 112} 113 114/* pickSquares() sets up selection mode, name stack, 115 * and projection matrix for picking. Then the 116 * objects are drawn. 117 */ 118#define BUFSIZE 512 119 120static void pickSquares(int button, int state, int x, int y) 121{ 122 GLuint selectBuf[BUFSIZE]; 123 GLint hits; 124 GLint viewport[4]; 125 126 if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN) 127 return; 128 129 glGetIntegerv (GL_VIEWPORT, viewport); 130 131 glSelectBuffer (BUFSIZE, selectBuf); 132 (void) glRenderMode (GL_SELECT); 133 134 glInitNames(); 135 glPushName(0); 136 137 glMatrixMode (GL_PROJECTION); 138 glPushMatrix (); 139 glLoadIdentity (); 140/* create 5x5 pixel picking region near cursor location */ 141 gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y), 142 5.0, 5.0, viewport); 143 gluOrtho2D (0.0, 3.0, 0.0, 3.0); 144 drawSquares (GL_SELECT); 145 146 glMatrixMode (GL_PROJECTION); 147 glPopMatrix (); 148 glFlush (); 149 150 hits = glRenderMode (GL_RENDER); 151 processHits (hits, selectBuf); 152 glutPostRedisplay(); 153} 154 155static void display(void) 156{ 157 glClear(GL_COLOR_BUFFER_BIT); 158 drawSquares (GL_RENDER); 159 glFlush(); 160} 161 162static void reshape(int w, int h) 163{ 164 glViewport(0, 0, w, h); 165 glMatrixMode(GL_PROJECTION); 166 glLoadIdentity(); 167 gluOrtho2D (0.0, 3.0, 0.0, 3.0); 168 glMatrixMode(GL_MODELVIEW); 169 glLoadIdentity(); 170} 171 172/* ARGSUSED1 */ 173static void keyboard(unsigned char key, int x, int y) 174{ 175 switch (key) { 176 case 27: 177 exit(0); 178 break; 179 } 180} 181 182/* Main Loop */ 183int main(int argc, char** argv) 184{ 185 glutInit(&argc, argv); 186 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); 187 glutInitWindowSize (100, 100); 188 glutInitWindowPosition (100, 100); 189 glutCreateWindow (argv[0]); 190 init (); 191 glutReshapeFunc (reshape); 192 glutDisplayFunc(display); 193 glutMouseFunc (pickSquares); 194 glutKeyboardFunc (keyboard); 195 glutMainLoop(); 196 return 0; 197} 198