1/* 2 * Copyright (c) 1993-2003, Silicon Graphics, Inc. 3 * All Rights Reserved 4 * 5 * Permission to use, copy, modify, and distribute this software for any 6 * purpose and without fee is hereby granted, provided that the above 7 * copyright notice appear in all copies and that both the copyright 8 * notice and this permission notice appear in supporting documentation, 9 * and that the name of Silicon Graphics, Inc. not be used in 10 * advertising or publicity pertaining to distribution of the software 11 * without specific, written prior permission. 12 * 13 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND 14 * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 16 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 17 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 18 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, 19 * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF 20 * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD 21 * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF 22 * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF 23 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE 24 * OR PERFORMANCE OF THIS SOFTWARE. 25 * 26 * US Government Users Restricted Rights 27 * Use, duplication, or disclosure by the Government is subject to 28 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 29 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 30 * clause at DFARS 252.227-7013 and/or in similar or successor clauses 31 * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights 32 * reserved under the copyright laws of the United States. 33 * 34 * Contractor/manufacturer is: 35 * Silicon Graphics, Inc. 36 * 1500 Crittenden Lane 37 * Mountain View, CA 94043 38 * United State of America 39 * 40 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 41 */ 42 43/* 44 * pointp.c 45 * This program demonstrates point parameters and their effect 46 * on point primitives. 47 * 250 points are randomly generated within a 10 by 10 by 40 48 * region, centered at the origin. In some modes (including the 49 * default), points that are closer to the viewer will appear larger. 50 * 51 * Pressing the 'l', 'q', and 'c' keys switch the point 52 * parameters attenuation mode to linear, quadratic, or constant, 53 * respectively. 54 * Pressing the 'f' and 'b' keys move the viewer forward 55 * and backwards. In either linear or quadratic attenuation 56 * mode, the distance from the viewer to the point will change 57 * the size of the point primitive. 58 * Pressing the '+' and '-' keys will change the current point 59 * size. In this program, the point size is bounded, so it 60 * will not get less than 2.0, nor greater than GL_POINT_SIZE_MAX. 61 */ 62 63#include <GL/glew.h> 64#include "glut_wrap.h" 65#include <stdlib.h> 66#include <stdio.h> 67 68static GLfloat psize = 7.0; 69static GLfloat pmax[1]; 70static GLfloat constant[3] = {1.0, 0.0, 0.0}; 71static GLfloat linear[3] = {0.0, 0.12, 0.0}; 72static GLfloat quadratic[3] = {0.0, 0.0, 0.01}; 73 74static void init(void) 75{ 76 int i; 77 78 srand (12345); 79 80 glNewList(1, GL_COMPILE); 81 glBegin (GL_POINTS); 82 for (i = 0; i < 250; i++) { 83 glColor3f (1.0, ((rand()/(float) RAND_MAX) * 0.5) + 0.5, 84 rand()/(float) RAND_MAX); 85/* randomly generated vertices: 86 -5 < x < 5; -5 < y < 5; -5 < z < -45 */ 87 glVertex3f ( ((rand()/(float)RAND_MAX) * 10.0) - 5.0, 88 ((rand()/(float)RAND_MAX) * 10.0) - 5.0, 89 ((rand()/(float)RAND_MAX) * 40.0) - 45.0); 90 } 91 glEnd(); 92 glEndList(); 93 94 glEnable(GL_DEPTH_TEST); 95 glEnable(GL_POINT_SMOOTH); 96 glEnable(GL_BLEND); 97 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 98 glPointSize(psize); 99 glGetFloatv(GL_POINT_SIZE_MAX_EXT, pmax); 100 101 glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, linear); 102 glPointParameterfEXT (GL_POINT_FADE_THRESHOLD_SIZE_EXT, 2.0); 103} 104 105static void display(void) 106{ 107 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 108 glCallList (1); 109 glutSwapBuffers (); 110} 111 112static void reshape (int w, int h) 113{ 114 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 115 glMatrixMode (GL_PROJECTION); 116 glLoadIdentity (); 117 gluPerspective (35.0, 1.0, 0.25, 200.0); 118 glMatrixMode (GL_MODELVIEW); 119 glTranslatef (0.0, 0.0, -10.0); 120} 121 122static void keyboard(unsigned char key, int x, int y) 123{ 124 switch (key) { 125 case 'b': 126 glMatrixMode (GL_MODELVIEW); 127 glTranslatef (0.0, 0.0, -0.5); 128 glutPostRedisplay(); 129 break; 130 case 'c': 131 glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, constant); 132 glutPostRedisplay(); 133 break; 134 case 'f': 135 glMatrixMode (GL_MODELVIEW); 136 glTranslatef (0.0, 0.0, 0.5); 137 glutPostRedisplay(); 138 break; 139 case 'l': 140 glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, linear); 141 glutPostRedisplay(); 142 break; 143 case 'q': 144 glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, quadratic); 145 glutPostRedisplay(); 146 break; 147 case '+': 148 if (psize < (pmax[0] + 1.0)) 149 psize = psize + 1.0; 150 glPointSize (psize); 151 glutPostRedisplay(); 152 break; 153 case '-': 154 if (psize >= 2.0) 155 psize = psize - 1.0; 156 glPointSize (psize); 157 glutPostRedisplay(); 158 break; 159 case 27: 160 exit(0); 161 break; 162 } 163} 164 165int main(int argc, char** argv) 166{ 167 glutInit(&argc, argv); 168 glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); 169 glutInitWindowSize (500, 500); 170 glutInitWindowPosition (100, 100); 171 glutCreateWindow (argv[0]); 172 glewInit(); 173 init (); 174 glutDisplayFunc (display); 175 glutReshapeFunc (reshape); 176 glutKeyboardFunc (keyboard); 177 glutMainLoop(); 178 return 0; 179} 180