1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * robot.c 40 * This program shows how to composite modeling transformations 41 * to draw translated and rotated hierarchical models. 42 * Interaction: pressing the s and e keys (shoulder and elbow) 43 * alters the rotation of the robot arm. 44 */ 45#include "glut_wrap.h" 46#include <stdlib.h> 47 48static int shoulder = 0, elbow = 0; 49 50static void init(void) 51{ 52 glClearColor (0.0, 0.0, 0.0, 0.0); 53 glShadeModel (GL_FLAT); 54} 55 56static void display(void) 57{ 58 glClear (GL_COLOR_BUFFER_BIT); 59 glPushMatrix(); 60 glTranslatef (-1.0, 0.0, 0.0); 61 glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0); 62 glTranslatef (1.0, 0.0, 0.0); 63 glPushMatrix(); 64 glScalef (2.0, 0.4, 1.0); 65 glutWireCube (1.0); 66 glPopMatrix(); 67 68 glTranslatef (1.0, 0.0, 0.0); 69 glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0); 70 glTranslatef (1.0, 0.0, 0.0); 71 glPushMatrix(); 72 glScalef (2.0, 0.4, 1.0); 73 glutWireCube (1.0); 74 glPopMatrix(); 75 76 glPopMatrix(); 77 glutSwapBuffers(); 78} 79 80static void reshape (int w, int h) 81{ 82 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 83 glMatrixMode (GL_PROJECTION); 84 glLoadIdentity (); 85 gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); 86 glMatrixMode(GL_MODELVIEW); 87 glLoadIdentity(); 88 glTranslatef (0.0, 0.0, -5.0); 89} 90 91/* ARGSUSED1 */ 92static void keyboard (unsigned char key, int x, int y) 93{ 94 switch (key) { 95 case 's': 96 shoulder = (shoulder + 5) % 360; 97 glutPostRedisplay(); 98 break; 99 case 'S': 100 shoulder = (shoulder - 5) % 360; 101 glutPostRedisplay(); 102 break; 103 case 'e': 104 elbow = (elbow + 5) % 360; 105 glutPostRedisplay(); 106 break; 107 case 'E': 108 elbow = (elbow - 5) % 360; 109 glutPostRedisplay(); 110 break; 111 case 27: 112 exit(0); 113 break; 114 default: 115 break; 116 } 117} 118 119int main(int argc, char** argv) 120{ 121 glutInit(&argc, argv); 122 glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); 123 glutInitWindowSize (500, 500); 124 glutInitWindowPosition (100, 100); 125 glutCreateWindow (argv[0]); 126 init (); 127 glutDisplayFunc(display); 128 glutReshapeFunc(reshape); 129 glutKeyboardFunc(keyboard); 130 glutMainLoop(); 131 return 0; 132} 133