1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* 41 * scene.c 42 * This program demonstrates the use of the GL lighting model. 43 * Objects are drawn using a grey material characteristic. 44 * A single light source illuminates the objects. 45 */ 46#include <stdlib.h> 47#include "glut_wrap.h" 48 49/* Initialize material property and light source. 50 */ 51static void myinit (void) 52{ 53 GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; 54 GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; 55 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 56/* light_position is NOT default value */ 57 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 58 59 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); 60 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); 61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); 62 glLightfv (GL_LIGHT0, GL_POSITION, light_position); 63 64 glEnable (GL_LIGHTING); 65 glEnable (GL_LIGHT0); 66 glDepthFunc(GL_LESS); 67 glEnable(GL_DEPTH_TEST); 68} 69 70static void display (void) 71{ 72 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 73 74 glPushMatrix (); 75 glRotatef (20.0, 1.0, 0.0, 0.0); 76 77 glPushMatrix (); 78 glTranslatef (-0.75, 0.5, 0.0); 79 glRotatef (90.0, 1.0, 0.0, 0.0); 80 glutSolidTorus (0.275, 0.85, 15, 15); 81 glPopMatrix (); 82 83 glPushMatrix (); 84 glTranslatef (-0.75, -0.5, 0.0); 85 glRotatef (270.0, 1.0, 0.0, 0.0); 86 glutSolidCone (1.0, 2.0, 15, 15); 87 glPopMatrix (); 88 89 glPushMatrix (); 90 glTranslatef (0.75, 0.0, -1.0); 91 glutSolidSphere (1.0, 15, 15); 92 glPopMatrix (); 93 94 glPopMatrix (); 95 glFlush (); 96} 97 98static void myReshape(int w, int h) 99{ 100 glViewport (0, 0, w, h); 101 glMatrixMode (GL_PROJECTION); 102 glLoadIdentity (); 103 if (w <= h) 104 glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, 105 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); 106 else 107 glOrtho (-2.5*(GLfloat)w/(GLfloat)h, 108 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0); 109 glMatrixMode (GL_MODELVIEW); 110} 111 112static void 113key(unsigned char k, int x, int y) 114{ 115 switch (k) { 116 case 27: /* Escape */ 117 exit(0); 118 break; 119 default: 120 return; 121 } 122 glutPostRedisplay(); 123} 124 125/* Main Loop 126 * Open window with initial window size, title bar, 127 * RGBA display mode, and handle input events. 128 */ 129int main(int argc, char** argv) 130{ 131 glutInit(&argc, argv); 132 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 133 glutInitWindowSize (500, 500); 134 glutCreateWindow (argv[0]); 135 myinit (); 136 glutReshapeFunc (myReshape); 137 glutDisplayFunc(display); 138 glutKeyboardFunc(key); 139 glutMainLoop(); 140 return 0; /* ANSI C requires main to return int. */ 141} 142