1/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */ 2 3/** 4 * (c) Copyright 1993, Silicon Graphics, Inc. 5 * ALL RIGHTS RESERVED 6 * Permission to use, copy, modify, and distribute this software for 7 * any purpose and without fee is hereby granted, provided that the above 8 * copyright notice appear in all copies and that both the copyright notice 9 * and this permission notice appear in supporting documentation, and that 10 * the name of Silicon Graphics, Inc. not be used in advertising 11 * or publicity pertaining to distribution of the software without specific, 12 * written prior permission. 13 * 14 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 15 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 17 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 18 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 19 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 20 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 21 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 22 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 23 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 24 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 25 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 26 * 27 * US Government Users Restricted Rights 28 * Use, duplication, or disclosure by the Government is subject to 29 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 30 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 31 * clause at DFARS 252.227-7013 and/or in similar or successor 32 * clauses in the FAR or the DOD or NASA FAR Supplement. 33 * Unpublished-- rights reserved under the copyright laws of the 34 * United States. Contractor/manufacturer is Silicon Graphics, 35 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 36 * 37 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 38 */ 39/** 40 * surface.c 41 * This program draws a NURBS surface in the shape of a 42 * symmetrical hill. 43 */ 44#include <stdlib.h> 45#include "glut_wrap.h" 46 47GLfloat ctlpoints[4][4][3]; 48int showPoints = 0; 49 50GLUnurbsObj *theNurb; 51 52/* 53 * Initializes the control points of the surface to a small hill. 54 * The control points range from -3 to +3 in x, y, and z 55 */ 56static void init_surface(void) 57{ 58 int u, v; 59 for (u = 0; u < 4; u++) { 60 for (v = 0; v < 4; v++) { 61 ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5); 62 ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5); 63 64 if ( (u == 1 || u == 2) && (v == 1 || v == 2)) 65 ctlpoints[u][v][2] = 7.0; 66 else 67 ctlpoints[u][v][2] = -3.0; 68 } 69 } 70} 71 72/* Initialize material property and depth buffer. 73 */ 74static void myinit(void) 75{ 76 GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; 77 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 78 GLfloat mat_shininess[] = { 100.0 }; 79 80 glClearColor (0.0, 0.0, 0.0, 1.0); 81 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); 82 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); 84 85 glEnable(GL_LIGHTING); 86 glEnable(GL_LIGHT0); 87 glDepthFunc(GL_LESS); 88 glEnable(GL_DEPTH_TEST); 89 glEnable(GL_AUTO_NORMAL); 90 glEnable(GL_NORMALIZE); 91 92 init_surface(); 93 94 theNurb = gluNewNurbsRenderer(); 95 gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0); 96 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL); 97 98 glMatrixMode(GL_MODELVIEW); 99 glLoadIdentity(); 100 glTranslatef (0.0, 0.0, -5.0); 101} 102 103static void display(void) 104{ 105 GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0}; 106 int i, j; 107 108 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 109 110 glPushMatrix(); 111 glRotatef(330.0, 1.,0.,0.); 112 glScalef (0.25, 0.25, 0.25); 113 114 gluBeginSurface(theNurb); 115 gluNurbsSurface(theNurb, 116 8, knots, 117 8, knots, 118 4 * 3, 119 3, 120 &ctlpoints[0][0][0], 121 4, 4, 122 GL_MAP2_VERTEX_3); 123 gluEndSurface(theNurb); 124 125 if(showPoints) { 126 glPointSize(5.0); 127 glDisable(GL_LIGHTING); 128 glColor3f(1.0, 1.0, 0.0); 129 glBegin(GL_POINTS); 130 for(i=0;i<4;i++) { 131 for(j=0;j<4;j++) { 132 glVertex3f(ctlpoints[i][j][0], ctlpoints[i][j][1], ctlpoints[i][j][2]); 133 } 134 } 135 glEnd(); 136 glEnable(GL_LIGHTING); 137 } 138 139 glPopMatrix(); 140 glutSwapBuffers(); 141} 142 143static void reshape(int w, int h) 144{ 145 glViewport(0, 0, w, h); 146 glMatrixMode(GL_PROJECTION); 147 glLoadIdentity(); 148 gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0); 149 150 glMatrixMode(GL_MODELVIEW); 151} 152 153static void 154menu(int value) 155{ 156 switch (value) { 157 case 0: 158 case 1: 159 showPoints = value; 160 break; 161 case 2: 162 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL); 163 break; 164 case 3: 165 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON); 166 break; 167 } 168 glutPostRedisplay(); 169} 170 171int down = 0, lastx; 172 173/* ARGSUSED1 */ 174static void 175motion(int x, int y) 176{ 177 if (down) { 178 glRotatef(lastx - x, 0, 1, 0); 179 lastx = x; 180 glutPostRedisplay(); 181 } 182} 183 184/* ARGSUSED3 */ 185static void 186mouse(int button, int state, int x, int y) 187{ 188 if (button == GLUT_LEFT_BUTTON) { 189 if (state == GLUT_DOWN) { 190 lastx = x; 191 down = 1; 192 } else { 193 down = 0; 194 } 195 } 196} 197 198static void 199key(unsigned char k, int x, int y) 200{ 201 switch (k) { 202 case 27: /* Escape */ 203 exit(0); 204 break; 205 default: 206 return; 207 } 208 glutPostRedisplay(); 209} 210 211/* Main Loop */ 212int 213main(int argc, char** argv) 214{ 215 glutInit(&argc, argv); 216 glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB); 217 glutCreateWindow(argv[0]); 218 myinit(); 219 glutReshapeFunc(reshape); 220 glutDisplayFunc(display); 221 glutCreateMenu(menu); 222 glutAddMenuEntry("Show control points", 1); 223 glutAddMenuEntry("Hide control points", 0); 224 glutAddMenuEntry("Solid", 2); 225 glutAddMenuEntry("Wireframe", 3); 226 glutAttachMenu(GLUT_RIGHT_BUTTON); 227 glutMouseFunc(mouse); 228 glutMotionFunc(motion); 229 glutKeyboardFunc(key); 230 glutMainLoop(); 231 return 0; /* ANSI C requires main to return int. */ 232} 233