1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* texturesurf.c 41 * This program uses evaluators to generate a curved 42 * surface and automatically generated texture coordinates. 43 */ 44 45#include <stdlib.h> 46#include "glut_wrap.h" 47#include <math.h> 48 49GLfloat ctrlpoints[4][4][3] = { 50 {{ -1.5, -1.5, 4.0}, { -0.5, -1.5, 2.0}, 51 {0.5, -1.5, -1.0}, {1.5, -1.5, 2.0}}, 52 {{ -1.5, -0.5, 1.0}, { -0.5, -0.5, 3.0}, 53 {0.5, -0.5, 0.0}, {1.5, -0.5, -1.0}}, 54 {{ -1.5, 0.5, 4.0}, { -0.5, 0.5, 0.0}, 55 {0.5, 0.5, 3.0}, {1.5, 0.5, 4.0}}, 56 {{ -1.5, 1.5, -2.0}, { -0.5, 1.5, -2.0}, 57 {0.5, 1.5, 0.0}, {1.5, 1.5, -1.0}} 58}; 59 60GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}}, 61 {{1.0, 0.0}, {1.0, 1.0}}}; 62 63static void display(void) 64{ 65 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 66 glColor3f(1.0, 1.0, 1.0); 67 glEvalMesh2(GL_FILL, 0, 20, 0, 20); 68 glFlush(); 69} 70 71#define imageWidth 64 72#define imageHeight 64 73GLubyte image[3*imageWidth*imageHeight]; 74 75static void makeImage(void) 76{ 77 int i, j; 78 float ti, tj; 79 80 for (i = 0; i < imageWidth; i++) { 81 ti = 2.0*3.14159265*i/imageWidth; 82 for (j = 0; j < imageHeight; j++) { 83 tj = 2.0*3.14159265*j/imageHeight; 84 85 image[3*(imageHeight*i+j)] = (GLubyte) 127*(1.0+sin(ti)); 86 image[3*(imageHeight*i+j)+1] = (GLubyte) 127*(1.0+cos(2*tj)); 87 image[3*(imageHeight*i+j)+2] = (GLubyte) 127*(1.0+cos(ti+tj)); 88 } 89 } 90} 91 92static void myinit(void) 93{ 94 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 95 0, 1, 12, 4, &ctrlpoints[0][0][0]); 96 glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 97 0, 1, 4, 2, &texpts[0][0][0]); 98 glEnable(GL_MAP2_TEXTURE_COORD_2); 99 glEnable(GL_MAP2_VERTEX_3); 100 glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0); 101 makeImage(); 102 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); 103 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 104 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 106 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 107 glTexImage2D(GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0, 108 GL_RGB, GL_UNSIGNED_BYTE, image); 109 glEnable(GL_TEXTURE_2D); 110 glEnable(GL_DEPTH_TEST); 111 glEnable(GL_NORMALIZE); 112 glShadeModel (GL_FLAT); 113} 114 115static void myReshape(int w, int h) 116{ 117 glViewport(0, 0, w, h); 118 glMatrixMode(GL_PROJECTION); 119 glLoadIdentity(); 120 if (w <= h) 121 glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w, 122 4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0); 123 else 124 glOrtho(-4.0*(GLfloat)w/(GLfloat)h, 125 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0); 126 glMatrixMode(GL_MODELVIEW); 127 glLoadIdentity(); 128 glRotatef(85.0, 1.0, 1.0, 1.0); 129} 130 131static void 132key(unsigned char k, int x, int y) 133{ 134 switch (k) { 135 case 27: /* Escape */ 136 exit(0); 137 break; 138 default: 139 return; 140 } 141 glutPostRedisplay(); 142} 143 144int main(int argc, char** argv) 145{ 146 glutInit(&argc, argv); 147 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 148 glutCreateWindow (argv[0]); 149 myinit(); 150 glutReshapeFunc (myReshape); 151 glutDisplayFunc(display); 152 glutKeyboardFunc(key); 153 glutMainLoop(); 154 return 0; /* ANSI C requires main to return int. */ 155} 156